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Junior Level Designer Jobs (NOW HIRING)

Unreal Engine Level Designer

Winston Salem, NC · On-site

$93K/yr

If you are comfortable with teaching, you may be called upon to aid the more junior members of the ... SideFX's Houdini: - we can provide Level Designer with a copy if needed * Heightmapping Software ...

Creo Designer Years of experience: 6-8 years (Junior level Design Engineer) - Also, willing to accepts 4-8 years of experience. Role Descriptions: MUST HAVE: Creo Tool Knowledge (Surfacing| GDT| DFX ...

Senior Level Designer

Novato, CA · On-site

$100K - $148K/yr

As a Senior Level Designer at Cloud Chamber, you will be responsible for blocking out the world and ... Apply your years of experience and knowledge to mentor junior designers and encourage them to grow ...

Senior Level Designer

Novato, CA · On-site

$100K - $148K/yr

As a Senior Level Designer at Cloud Chamber, you will be responsible for blocking out the world and ... Apply your years of experience and knowledge to mentor junior designers and encourage them to grow ...

Senior Level Designer

Novato, CA · On-site

$100K - $148K/yr

As a Senior Level Designer at Cloud Chamber, you will be responsible for blocking out the world and ... Apply your years of experience and knowledge to mentor junior designers and encourage them to grow ...

Senior Level Designer

Novato, CA · On-site

$100K - $148K/yr

As a Senior Level Designer at Cloud Chamber, you will be responsible for blocking out the world and ... Apply your years of experience and knowledge to mentor junior designers and encourage them to grow ...

Junior Designer

Boston, MA · On-site

$65K - $83K/yr

We are currently seeking a junior level Architectural Designer to join our team in the planning and ... design of complex technical buildings such as research, healthcare and laboratory facilities from ...

Junior Designer

Boston, MA · On-site

$65K - $75K/yr

We are currently seeking a junior level Architectural Designer to join our team in the planning and ... design of complex technical buildings such as research, healthcare and laboratory facilities from ...

Junior Level Developer

Columbus, OH · On-site

$35 - $55/hr

Junior Level Developer On-Site Role: Columbus OH Compensation: $35 - $55 per hour ABOUT THE ROLE ... You will take high ownership in solving complex problems and designing automation solutions ...

Software Engineer (Junior-Level) Full-Time | On-Site | TS/SCI with Full-Scope Polygraph Required ... compensation designed to support long-term growth. * Collaborative Culture Team-oriented ...

Provides leadership to more junior staff while maintaining a positive attitude and outlook ... At this level designers develop more ownership in their designs. Work at this level can sometimes ...

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Junior Level Designer information

See salary details

$31K

$56.7K

$86K

How much do junior level designer jobs pay per year?

As of Aug 6, 2026, the average yearly pay for junior level designer in the United States is $56,698.00, according to ZipRecruiter salary data. Most workers in this role earn between $45,500.00 and $65,500.00 per year, depending on experience, location, and employer.

What is the difference between Junior Level Designer vs Graphic Designer?

AspectJunior Level DesignerGraphic Designer
Required CredentialsAssociate degree or relevant coursework, portfolioAssociate or bachelor’s degree in graphic design or related field, portfolio
Work EnvironmentDesign agencies, in-house teams, freelance projectsAdvertising agencies, media companies, corporate branding
Industry UsageUsed in game, web, and product design industriesPrimarily in marketing, advertising, and branding sectors

Junior Level Designers and Graphic Designers often share similar educational backgrounds and work environments. However, Junior Level Designers typically focus on digital, game, or product design projects, while Graphic Designers concentrate on visual branding, print, and marketing materials. Both roles require a strong portfolio and relevant skills, but their industry applications and project types differ.

What are the key skills and qualifications needed to thrive as a junior level designer?

To thrive as a Junior Level Designer, you need a solid understanding of game design principles, spatial awareness, and proficiency with level editing tools, typically supported by a relevant degree or portfolio. Familiarity with industry-standard software such as Unreal Engine, Unity, and 3D modeling tools like Blender is often expected. Creativity, attention to detail, and strong collaboration skills help you stand out in this role. These abilities ensure you can create engaging, functional levels that align with the game vision and enhance the player experience.

How does a junior level designer typically collaborate with other team members during the game development process?

As a Junior Level Designer, you’ll regularly work alongside artists, programmers, and senior designers to bring game environments to life. Collaboration often involves participating in team meetings, sharing early level mock-ups, and incorporating feedback to improve gameplay flow and aesthetics. You’ll also be expected to communicate your ideas clearly, adapt to project changes, and support other departments by making sure your level designs align with the overall vision and technical requirements. This teamwork helps ensure the final product is engaging, cohesive, and technically sound.

What is a junior level designer?

Junior Level Designers are entry-level professionals in the video game industry who assist in creating, planning, and implementing different stages or 'levels' within a game. They work under the supervision of senior designers, helping to develop layouts, gameplay mechanics, and interactive elements that enhance the player experience. Their responsibilities often include prototyping levels, balancing game difficulty, and collaborating with artists and programmers to ensure cohesion. This role is ideal for individuals passionate about gaming, creativity, and problem-solving, and often serves as a stepping stone to more advanced design positions.
More about Junior Level Designer jobs
What cities are hiring for Junior Level Designer jobs? Cities with the most Junior Level Designer job openings:
What are the most commonly searched types of Level Designer jobs? The most popular types of Level Designer jobs are:
What states have the most Junior Level Designer jobs? States with the most job openings for Junior Level Designer jobs include:
What job categories do people searching Junior Level Designer jobs look for? The top searched job categories for Junior Level Designer jobs are:
Infographic showing various Junior Level Designer job openings in the United States as of July 2026, with employment types broken down into 88% Full Time, 7% Part Time, 1% Temporary, and 4% Contract. Highlights an 88% Physical, 6% Hybrid, and 6% Remote job distribution, with an average salary of $56,698 per year, or $27.3 per hour.

Unreal Engine Level Designer

Epoch Games

Winston Salem, NC • On-site

$93K/yr

Other

Re-posted 6 days ago


Job description

Company Description

Epoch Games is a volunteer-based, all-online, global game development team. The Co-Founders of Epoch Games were originally part of a Modding Team developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order

The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/

See our Benefits page for more information about what we can (and can't) offer Team Members at this time:
https://epochgames.co.uk/wordpress/benefits
NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.

Job Description

In this volunteer position you will be asked to create landscapes and building interiors for The Lays of Althas: Sundered Order (LoA:SO), based off concepts and layouts, in the Unreal Engine. We are still building a long list of assets; we expect our Level Designers to be resourceful with the assets they use. We also expect you to use various Houdini Tools that we've built, so Houdini is recommended, but not required. Blueprint Scripting and Quixel Megascans experience is also recommended.

Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members. Don't be afraid to ask questions. We are an English-speaking team, so English fluency is a must. All of this is especially important for Level Designers as we expect them to communicate with 3D Artists letting them know assets that are still needed.

If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.

Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate).

Qualifications

Minimum Requirements:

  • Ability to create detailed landscapes and building interiors in Unreal Engine 4
  • Ability to optimize with use of LODs (Level of Detail)

Recommended Requirements:

  • Houdini experience, used for creating Procedural Development tools to be used in Unreal Engine
  • Unreal Engine 4 Blueprint Scripting experience
  • Quixel Megascans Asset Library usage
  • Heightmap development experience

Required Software:

  • Epic Games' Unreal Engine 4: https://www.unrealengine.com/register

Optional Software:

  • SideFX's Houdini: https://www.sidefx.com/products/houdini/ - we can provide Level Designer with a copy if needed
  • Heightmapping Software (such as QuadSpinner Gaea: https://quadspinner.com/)

Minimum Hardware Requirements:

  • The ability to run Unreal Engine 4
  • The disk space and Internet Speeds to download (Git Pull) at least 25 GB of game files