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Junior Technical Game Designer Jobs (NOW HIRING)

Game Designer

Lehi, UT · On-site

$145K/yr

The Game Designer will create Game Design Documents, generate content in Unity, and enhance ... technical flows, and research materials to support early concepting. • Familiarity with using ...

Senior Game Designer Req ID: 10152543 Senior Game Designer, 20th Century Games Come work with 20th ... Technical gameplay design * Encounter design * UI/UX design * Working knowledge of game engines and ...

Game Designer

Lehi, UT

$145K/yr

MobilityWare is NOW looking for a Game Designer to join our team and work on our vast portfolio of ... Experience creating wireframes, mock-ups, technical flows, and research materials to support early ...

Game Designer The Opportunity: As a game designer, you're excited at the prospect of unlocking the ... technical credibility under scrutiny * Ability to participate in code reviews, brainstorming ...

Game Designer

Lehi, UT · On-site

$145K/yr

MobilityWare is NOW looking for a Game Designer to join our team and work on our vast portfolio of ... Experience creating wireframes, mock-ups, technical flows, and research materials to support early ...

R0239284 Game Designer The Opportunity: As a game designer, you're excited at the prospect of ... technical credibility under scrutiny * Ability to participate in code reviews, brainstorming ...

Game Designer

Washington, DC · On-site

$77K - $176K/yr

Share Game Designer The Opportunity: As a game designer, you're excited at the prospect of ... technical credibility under scrutiny * Ability to participate in code reviews, brainstorming ...

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Junior Technical Game Designer information

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$56.7K

$86K

How much do junior technical game designer jobs pay per year?

As of Jun 14, 2026, the average yearly pay for junior technical game designer in the United States is $56,698.00, according to ZipRecruiter salary data. Most workers in this role earn between $45,500.00 and $65,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Junior Technical Game Designer, and why are they important?

To thrive as a Junior Technical Game Designer, you need a solid understanding of game design principles, basic programming skills (often in C# or C++), and a relevant degree or portfolio demonstrating game projects. Familiarity with game engines like Unity or Unreal Engine, as well as version control systems such as Git, is typically required. Creativity, problem-solving, and strong collaboration skills help you contribute innovative ideas and work effectively with multidisciplinary teams. These skills and qualities are crucial for building engaging gameplay experiences while efficiently integrating technical and design elements.

Is the junior movie released in OTT?

The question about a junior movie's OTT release is unrelated to the role of a Junior Technical Game Designer. For film releases, check official streaming platforms or announcements from the production company. This job role focuses on game design, not film distribution details.

What types of projects and tasks can a Junior Technical Game Designer expect to work on during their first year?

As a Junior Technical Game Designer, you'll typically contribute to implementing gameplay mechanics, creating and balancing game systems, and scripting events using game engines. You may work closely with senior designers and programmers to prototype new features, tweak existing gameplay elements, and fix bugs. Collaborating with artists and QA testers is also common, ensuring your designs are both fun and technically feasible. Over time, you'll gain more independence and responsibility as you demonstrate your skills and understanding of the team's workflow.

What is a Junior Technical Game Designer?

A Junior Technical Game Designer is an entry-level professional who helps create and implement game mechanics, systems, and features using both design and programming skills. They often collaborate with other designers, artists, and engineers to prototype gameplay ideas, balance game elements, and solve technical challenges. Their responsibilities may include scripting, troubleshooting, and refining game features under guidance from senior team members. This role is ideal for individuals who enjoy both creative design and technical problem-solving within the game development process.

What is the difference between Junior Technical Game Designer vs Technical Game Designer?

AspectJunior Technical Game DesignerTechnical Game Designer
Required CredentialsBachelor's degree in game design, computer science, or related field; some experience or internshipSimilar educational background; more experience in technical design and scripting
Work EnvironmentEntry-level role, often part of a larger game development teamMid-level role, responsible for complex technical design tasks
Employer & Industry UsageUsed in game studios, indie developers, and large publishersCommon in established game companies and AAA studios
Common Search & Comparison IntentPeople looking to start or understand entry-level technical design rolesIndividuals seeking to advance or specialize in technical game design

The main difference between a Junior Technical Game Designer and a Technical Game Designer lies in experience and responsibility. Junior roles are entry-level, focusing on learning and supporting technical design tasks, while Technical Game Designers have more experience and handle complex design challenges independently.

What does junior mean in slang?

In the context of a Junior Technical Game Designer role, 'junior' in slang typically refers to an entry-level or less experienced position. It indicates someone who is early in their career, often requiring supervision and mentorship, and may have limited professional experience or skills compared to more senior roles.

What is the other meaning of junior?

In a job context, 'junior' typically refers to an entry-level or less experienced position, such as a Junior Technical Game Designer. It can also describe someone who is lower in rank or seniority within an organization. The term often indicates a role requiring less experience and offering opportunities for skill development.
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Senior Technical Game Designer - Unpublished R&D Product

Senior Technical Game Designer - Unpublished R&D Product

Riot Games

Los Angeles, CA • On-site, Remote

Other

Medical, Dental, Life, Retirement, PTO

Posted 16 days ago


Job description

All Game Designers at Riot have a base set of skills: you design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity aid in crafting in- and out-of-game experiences that engage and surprise players. 

As a Senior Technical Game Designer specializing in core gameplay on an unpublished R&D product, you excel in designing mechanics and systems for gameplay-centric experiences. You will also help designers and engineers build and expand our engine capabilities creating powerful tools that can empower other designers to make satisfying core gameplay. You will partner closely with designers and engineers to translate ambitious creative visions into actionable, technically sound designs. Through a mix of mentorship and content reviews, you also ensure that local designers are building the game with strong technical rigor. Reporting directly to the Lead Technical Game Designer, your contributions will elevate the capabilities of the entire team on this ambitious project.

Responsibilities:
  • Design and implement content as a vanguard in the most technical areas of player actions, game mechanics, and systems 
  • Build out solutions to design problems that require a deep level of technical expertise and consistently advance the team's knowledge of how to work in those spaces in the future.
  • Playtest the game regularly, constructively providing and processing feedback to identify and drive ongoing improvements.
  • Collaborate with engineering to define the technical strategy and execution of gameplay systems and gameplay mechanics.
  • Develop, advocate, and enforce a system of organizational excellence in content creation that allows for the long-term sustainability of software while supporting a rapid prototyping culture.
  • Implement gameplay workflows within Unreal Engine to enable designers to rapidly prototype and iterate.
  • Proactively identify technical risks, develop mitigation strategies, and communicate clearly with team leadership and stakeholders.
  • Ensure high-quality implementation of complex gameplay systems, promoting performance, scalability, and maintainability.
Required Qualifications:
  • 5+ years of experience in professional Technical Game Design or related Tech Design or Engineering roles
  • 2+ years of experience in either gameplay mechanics or gameplay feel in real-time games
  • Proven experience shipping high-quality titles using Unreal Engine, demonstrating expertise in Blueprints, scripting, and technical workflows
  • Experience with C++ or C#
  • Deep understanding of gameplay system architecture, online networking, and gameplay mechanics
  • Excellent communication and collaboration skills with experience working cross-functionally between engineering, test, production, art, and design
Desired Qualifications:
  • Experience working on a live product
  • Experience with technical optimization and performance profiling within Unreal Engine.

For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.

It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. 


Riot Games logo

About Riot Games

Sourced by ZipRecruiter

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.

Industry

Computer and electronic product manufacturing

Company size

1,001 - 5,000 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2006

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