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Full Time Technical Game Designer Jobs (NOW HIRING)

As a full-time cast member within the Disney Games Group, you will draw upon your extensive game ... Technical gameplay design * Encounter design * UI/UX design * Working knowledge of game engines and ...

As a full-time cast member within the Disney Games Group, you will draw upon your extensive game ... Technical gameplay design * Encounter design * UI/UX design * Working knowledge of game engines and ...

... technical credibility under scrutiny * Ability to participate in code reviews, brainstorming ... Full-time and part-time employees working at least 20 hours a week on a regular basis are eligible ...

Game Designer

Lehi, UT ยท On-site

$145K/yr

MobilityWare is NOW looking for a Game Designer to join our team and work on our vast portfolio of ... Experience creating wireframes, mock-ups, technical flows, and research materials to support early ...

Game Designer

Kirkland, WA ยท On-site

$78K - $116K/yr

Cat Daddy is seeking a Game Designer to join our team of artists, engineers, and product managers ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

Game Designer

Kirkland, WA ยท On-site

$78K - $116K/yr

Cat Daddy is seeking a Game Designer to join our team of artists, engineers, and product managers ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

Game Designer, Activities

Cary, NC ยท On-site

$143K/yr

What You'll Do Epic Games is looking for a Gameplay Designer to help create compelling gameplay ... Strong scripting and technical capabilities. Bonus points if you have experience with Unreal Engine ...

The Lead Designer should have excellent game design ability in both single and multiplayer and be a ... This position is full-time onsite at our studio in Alpharetta, GA.

We're looking for a Senior Game Designer to play a leadership role on the project. We are a remote ... technical implementation to balancing and testing. Who you are: * Game systems architect: You ...

Principal Game Designer

Carlsbad, CA ยท On-site

$107K - $158K/yr

Zynga is looking for an experienced Principal Game Designer to work on one of our new mobile games ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

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Full Time Technical Game Designer information

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$35.5K

$80.3K

$126K

How much do full time technical game designer jobs pay per year?

As of Jun 9, 2026, the average yearly pay for full time technical game designer in the United States is $80,265.00, according to ZipRecruiter salary data. Most workers in this role earn between $65,000.00 and $92,000.00 per year, depending on experience, location, and employer.

What does a Full Time Technical Game Designer do?

A Full Time Technical Game Designer is responsible for bridging the gap between game design and game development. They create and implement gameplay systems, mechanics, and tools using scripting or programming languages, while also ensuring these elements are fun, balanced, and technically feasible. Technical Game Designers collaborate closely with artists, programmers, and other designers to prototype and refine gameplay features. Their role often involves problem-solving, optimizing game performance, and supporting the team in delivering a high-quality gaming experience.

How does a Full Time Technical Game Designer typically collaborate with other team members during the development process?

A Full Time Technical Game Designer works closely with artists, programmers, and other designers to ensure gameplay features are both fun and technically feasible. Collaboration often involves attending daily stand-ups, participating in design reviews, and sharing feedback to align on project goals. Technical Game Designers also bridge the gap between creative ideas and practical implementation, working hands-on with game engines and scripting tools to prototype and refine mechanics. This cross-functional teamwork is essential for delivering a cohesive player experience and meeting production deadlines.

What are the key skills and qualifications needed to thrive as a Full Time Technical Game Designer, and why are they important?

To excel as a Full Time Technical Game Designer, you need a solid understanding of game design principles, programming or scripting experience, and often a degree in computer science, game design, or a related field. Familiarity with game engines like Unity or Unreal, as well as proficiency in languages such as C# or Blueprint, and version control systems is typically required. Strong problem-solving, creativity, and effective communication skills help set top candidates apart, enabling collaboration across multidisciplinary teams. These skills are crucial for translating creative concepts into functional, engaging gameplay experiences that align with technical constraints and project goals.
More about Full Time Technical Game Designer jobs
What cities are hiring for Full Time Technical Game Designer jobs? Cities with the most Full Time Technical Game Designer job openings:
What are the most commonly searched types of Technical Game Designer jobs? The most popular types of Technical Game Designer jobs are:
What states have the most Full Time Technical Game Designer jobs? States with the most job openings for Full Time Technical Game Designer jobs include:
Infographic showing various Full Time Technical Game Designer job openings in the United States as of May 2026, with employment types broken down into 99% Full Time, and 1% Temporary. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution, with an average salary of $80,265 per year, or $38.6 per hour.
Senior Technical Game Designer - Unpublished R&D Product

Senior Technical Game Designer - Unpublished R&D Product

Riot Games

Los Angeles, CA โ€ข On-site

Full-time

Medical, Dental, Life, Retirement, PTO

Posted 12 days ago


Job description

All Game Designers at Riot have a base set of skills: you design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity aid in crafting in- and out-of-game experiences that engage and surprise players.
As a Senior Technical Game Designer specializing in core gameplay on an unpublished R&D product, you excel in designing mechanics and systems for gameplay-centric experiences. You will also help designers and engineers build and expand our engine capabilities creating powerful tools that can empower other designers to make satisfying core gameplay. You will partner closely with designers and engineers to translate ambitious creative visions into actionable, technically sound designs. Through a mix of mentorship and content reviews, you also ensure that local designers are building the game with strong technical rigor. Reporting directly to the Lead Technical Game Designer, your contributions will elevate the capabilities of the entire team on this ambitious project.
Responsibilities:
  • Design and implement content as a vanguard in the most technical areas of player actions, game mechanics, and systems
  • Build out solutions to design problems that require a deep level of technical expertise and consistently advance the team's knowledge of how to work in those spaces in the future.
  • Playtest the game regularly, constructively providing and processing feedback to identify and drive ongoing improvements.
  • Collaborate with engineering to define the technical strategy and execution of gameplay systems and gameplay mechanics.
  • Develop, advocate, and enforce a system of organizational excellence in content creation that allows for the long-term sustainability of software while supporting a rapid prototyping culture.
  • Implement gameplay workflows within Unreal Engine to enable designers to rapidly prototype and iterate.
  • Proactively identify technical risks, develop mitigation strategies, and communicate clearly with team leadership and stakeholders.
  • Ensure high-quality implementation of complex gameplay systems, promoting performance, scalability, and maintainability.
Required Qualifications:
  • 5+ years of experience in professional Technical Game Design or related Tech Design or Engineering roles
  • 2+ years of experience in either gameplay mechanics or gameplay feel in real-time games
  • Proven experience shipping high-quality titles using Unreal Engine, demonstrating expertise in Blueprints, scripting, and technical workflows
  • Experience with C++ or C#
  • Deep understanding of gameplay system architecture, online networking, and gameplay mechanics
  • Excellent communication and collaboration skills with experience working cross-functionally between engineering, test, production, art, and design
Desired Qualifications:
  • Experience working on a live product
  • Experience with technical optimization and performance profiling within Unreal Engine.

For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.

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About Riot Games

Sourced by ZipRecruiter

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.

Industry

Computer and electronic product manufacturing

Company size

1,001 - 5,000 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2006

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