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Full Time Technical Game Designer Jobs (NOW HIRING)

Technical Systems Designer (Games) Full-Time Remote Position OBJECTIVES OF THIS ROLE We are in the process of staffing up our development team with outstanding talent to tackle a brand new sci-fi ...

You will play a central role in designing and balancing engaging gameplay experiences while ... Collaborate with backend and technical teams to ensure accurate implementation of game mathematics

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Full Time Technical Game Designer information

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$35.5K

$80.3K

$126K

How much do full time technical game designer jobs pay per year?

As of Jun 9, 2026, the average yearly pay for full time technical game designer in the United States is $80,265.00, according to ZipRecruiter salary data. Most workers in this role earn between $65,000.00 and $92,000.00 per year, depending on experience, location, and employer.

What does a Full Time Technical Game Designer do?

A Full Time Technical Game Designer is responsible for bridging the gap between game design and game development. They create and implement gameplay systems, mechanics, and tools using scripting or programming languages, while also ensuring these elements are fun, balanced, and technically feasible. Technical Game Designers collaborate closely with artists, programmers, and other designers to prototype and refine gameplay features. Their role often involves problem-solving, optimizing game performance, and supporting the team in delivering a high-quality gaming experience.

How does a Full Time Technical Game Designer typically collaborate with other team members during the development process?

A Full Time Technical Game Designer works closely with artists, programmers, and other designers to ensure gameplay features are both fun and technically feasible. Collaboration often involves attending daily stand-ups, participating in design reviews, and sharing feedback to align on project goals. Technical Game Designers also bridge the gap between creative ideas and practical implementation, working hands-on with game engines and scripting tools to prototype and refine mechanics. This cross-functional teamwork is essential for delivering a cohesive player experience and meeting production deadlines.

What are the key skills and qualifications needed to thrive as a Full Time Technical Game Designer, and why are they important?

To excel as a Full Time Technical Game Designer, you need a solid understanding of game design principles, programming or scripting experience, and often a degree in computer science, game design, or a related field. Familiarity with game engines like Unity or Unreal, as well as proficiency in languages such as C# or Blueprint, and version control systems is typically required. Strong problem-solving, creativity, and effective communication skills help set top candidates apart, enabling collaboration across multidisciplinary teams. These skills are crucial for translating creative concepts into functional, engaging gameplay experiences that align with technical constraints and project goals.
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What cities are hiring for Full Time Technical Game Designer jobs? Cities with the most Full Time Technical Game Designer job openings:
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What states have the most Full Time Technical Game Designer jobs? States with the most job openings for Full Time Technical Game Designer jobs include:
Infographic showing various Full Time Technical Game Designer job openings in the United States as of May 2026, with employment types broken down into 99% Full Time, and 1% Temporary. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution, with an average salary of $80,265 per year, or $38.6 per hour.
Senior Game Designer, Systems (Sand Table)

Senior Game Designer, Systems (Sand Table)

Anduril Industries

Seattle, WA • On-site

Full-time

This job post has expired today. Applications are no longer accepted.


Anduril rating

9.4

Company rating: 9.4 out of 10

Based on 7 frontline employees who took The Breakroom Quiz


Job description

Job Summary:
Anduril Industries is a defense technology company dedicated to transforming military capabilities with advanced technology. The Senior Game Designer will create engaging gameplay systems for next-generation wargaming and briefing capabilities in XR headsets, collaborating closely with creative and technical teams.
Responsibilities:
• Design and develop core gameplay systems including unit behavior models, command structures, and decision-making frameworks for military simulations
• Create detailed combat systems that accurately model weapons effectiveness, damage modeling, and battlefield outcomes
• Create design documentation that clearly communicates system functionality, user interactions, and expected outcomes
• Design scenario creation tools that allow users to quickly build and modify complex military simulations
• Balance simulation fidelity with usability to ensure systems are both realistic and accessible to military users
• Work closely with AI programmers to design behavior trees, finite state machines, and other AI systems that drive realistic simulation behavior
• Collaborate with engineering teams to implement sensor modeling systems (radar, sonar, ELINT, etc.)
• Partner with UI/UX designers to create intuitive command interfaces for complex military operations that are presented effectively in XR environments
• Identify technical constraints early and develop creative solutions that maintain design integrity while meeting platform requirements
• Prototype gameplay systems to validate concepts before full implementation
• Present gameplay system designs to stakeholders, explaining design decisions and gathering feedback
• Collaborate with business teams and defense subject matter experts to scope system design deliverables
• Maintain effective working relationships with military stakeholders to ensure gameplay systems support mission objectives
• Partner with project managers to ensure design deliverables align with program milestones and customer expectations
• Monitor design scope and iterate based on user feedback, technical constraints, and evolving requirements
• Champion best practices for systems design within the organization
• Mentor junior designers on gameplay systems development
• Foster a culture of open communication, and continuous improvement
• Drive innovation in military simulation design by researching and applying emerging game design methodologies
• Contribute to the overall vision of the Sand Table platform by identifying opportunities for gameplay and usability enhancements
Qualifications:
Required:
• Bachelor's degree in Game Design, Computer Science, or related field (or equivalent professional experience)
• 5+ years of professional experience in systems design for games or interactive simulations
• Strong portfolio demonstrating systems design work for complex interactive applications
• Experience with behavior trees, finite state machines, and other AI-driven gameplay systems
• Excellent documentation skills with the ability to create clear design specifications
• Strong analytical skills for gameplay balancing and iterative design
• Excellent spoken and written communication with experience presenting design concepts to stakeholders
• Ability to work in a fast-paced, autonomously driven environment
• Experience with Custom Game Engines, Unity or Unreal Engine
• Must be eligible to obtain and maintain a U.S. Secret security clearance
Preferred:
• Experience designing RTS Games, military simulations, wargames, or defense applications
• Knowledge of XR design principles and constraints
• Background in AI design for games or simulations
• Experience shipping at least one AAA game title in a similar role
• Active security clearance
Company:
Anduril Industries is a defense technology company that specializes in developing advanced autonomous systems to enhance national security. Founded in 2017, the company is headquartered in Costa Mesa, USA, with a team of 1001-5000 employees. The company is currently Late Stage.

Anduril Industries logo

About Anduril Industries

Sourced by ZipRecruiter

Anduril Industries is a trailblazer in the technology industry based in Costa Mesa, CA, US. Founded in 2017 by Palmer Luckey, the creator of Oculus VR, the company focuses on developing innovative technology to equip and empower those in the defense sector. Its primary products include cutting-edge autonomous systems and AI software that assist in combating threats to national and global security. The mission of Anduril Industries is to integrate technology and defense by building transformative, scalable solutions that ensure a safer world.

Industry

Guided missile and space vehicle manufacturing

Company size

501 - 1,000 Employees

Headquarters location

Costa Mesa, CA, US

Year founded

2017

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