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Full Time Technical Game Designer Jobs (NOW HIRING)

Senior Game Designer (Combat)

Santa Monica, CA ยท On-site

$145K - $181K/yr

Mentor junior designers and contribute to the overall growth of the design team What skills you will use: * 5+ years of industry experience in combat design and/or technical design for games ...

Level / Game Designer - Senior

Seattle, WA ยท Remote

$80K - $120K/yr

Expert understanding of technical concepts, logic, logic flow, and systemic game design * Expert ... Employment status: Full Time * FLSA: Salaried, Exempt * Benefits: Generous PTO, Health, Dental ...

Level / Game Designer - Senior

Seattle, WA ยท On-site +1

$80K - $120K/yr

Expert understanding of technical concepts, logic, logic flow, and systemic game design * Expert ... Employment status: Full Time * FLSA: Salaried, Exempt * Benefits: Generous PTO, Health, Dental ...

As a Principal Game Designer at RBKS AI (Ring, Blink, Key, Sidewalk), you will own the design ... technical constraints, and keep complex initiatives on track - Proactively identify and resolve ...

As a Principal Game Designer at RBKS AI (Ring, Blink, Key, Sidewalk), you will own the design ... technical constraints, and keep complex initiatives on track - Proactively identify and resolve ...

$150K - $200K/yr

GovCIO is currently hiring for Video Game Designer/Simulation Producer to lead the narrative and ... Responsibilities Serves as the central integrator of narrative, technical, and experiential design ...

We are seeking a highly technical, creative, and team-oriented Senior Sandbox Designer to contribute to a new multiplayer action game on teamLFG. You will work closely with the entire Design Team ...

From concept to execution, we combine creativity with technical excellence to shape the future of ... Work closely with the Game Designer and mathematicians to ensure that the game's visuals meet the ...

Showing results 21-40

Full Time Technical Game Designer information

See salary details

$35.5K

$80.3K

$126K

How much do full time technical game designer jobs pay per year?

As of Jul 25, 2026, the average yearly pay for full time technical game designer in the United States is $80,265.00, according to ZipRecruiter salary data. Most workers in this role earn between $65,000.00 and $92,000.00 per year, depending on experience, location, and employer.

What does a Full Time Technical Game Designer do?

A Full Time Technical Game Designer is responsible for bridging the gap between game design and game development. They create and implement gameplay systems, mechanics, and tools using scripting or programming languages, while also ensuring these elements are fun, balanced, and technically feasible. Technical Game Designers collaborate closely with artists, programmers, and other designers to prototype and refine gameplay features. Their role often involves problem-solving, optimizing game performance, and supporting the team in delivering a high-quality gaming experience.

How does a Full Time Technical Game Designer typically collaborate with other team members during the development process?

A Full Time Technical Game Designer works closely with artists, programmers, and other designers to ensure gameplay features are both fun and technically feasible. Collaboration often involves attending daily stand-ups, participating in design reviews, and sharing feedback to align on project goals. Technical Game Designers also bridge the gap between creative ideas and practical implementation, working hands-on with game engines and scripting tools to prototype and refine mechanics. This cross-functional teamwork is essential for delivering a cohesive player experience and meeting production deadlines.

What are the key skills and qualifications needed to thrive as a Full Time Technical Game Designer, and why are they important?

To excel as a Full Time Technical Game Designer, you need a solid understanding of game design principles, programming or scripting experience, and often a degree in computer science, game design, or a related field. Familiarity with game engines like Unity or Unreal, as well as proficiency in languages such as C# or Blueprint, and version control systems is typically required. Strong problem-solving, creativity, and effective communication skills help set top candidates apart, enabling collaboration across multidisciplinary teams. These skills are crucial for translating creative concepts into functional, engaging gameplay experiences that align with technical constraints and project goals.
More about Full Time Technical Game Designer jobs
What cities are hiring for Full Time Technical Game Designer jobs? Cities with the most Full Time Technical Game Designer job openings:
What are the most commonly searched types of Technical Game Designer jobs? The most popular types of Technical Game Designer jobs are:
What states have the most Full Time Technical Game Designer jobs? States with the most job openings for Full Time Technical Game Designer jobs include:
Infographic showing various Full Time Technical Game Designer job openings in the United States as of July 2026, with employment types broken down into 4% Locum Tenens, 85% Full Time, 6% Part Time, 1% Temporary, and 4% Contract. Highlights an 88% Physical, 6% Hybrid, and 6% Remote job distribution, with an average salary of $80,265 per year, or $38.6 per hour.
Associate Game Designer, Technical

Associate Game Designer, Technical

Naughty Dog

Santa Monica, CA โ€ข On-site

$37 - $50/hr

Full-time

Medical, Dental, Vision

Posted 22 days ago


Job description

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Candidates must be authorized to work in the United States for this position.
This is a hybrid / onsite position.
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I is now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and The Last of Us Part II Remastered for PC and we'd love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
In this role you'll be responsible for prototyping gameplay using our in-house tools and scripting language, which could range from combat encounters to narrative sequences to player mechanics and enemy behaviors. Then working across departments to bring your prototypes into production and polish your work to the high level of quality Naughty Dog is known for. We're looking for self-motivated, proactive designers who enjoy creating unique experiences and can combine their technical and creative skills while iterating rapidly.
What you will do
  • Prototyping, implementing, and owning gameplay scenarios, narrative sequences, interactive objects, and AI behaviors
  • Collaborating with the Design team to conceptualize, prototype, implement, tune, and balance gameplay mechanics and systems
  • Communicating with animation, programming, and art departments to effectively produce the assets and code support required for the areas you're owning
  • Additional responsibilities may be assigned as needed

What skills will you use
  • Significant programming ability (Computer Science undergraduate degree preferred)
  • Knowledge of 3D math
  • Experience with C++, C#, Lua, or other scripting language
  • Broad understanding of gaming landscape
  • Self-starter with excellent communication and teamwork skills
  • Willingness to take design direction when offered, brainstorm, iterate and come up with fun and creative solutions
  • Additional responsibilities may be assigned as needed

Bonus Skills
  • Experience developing third-person action games
  • Experience with 3D level editors
  • Understanding of narrative principles, and conveying emotion through gameplay
  • Experience with the following areas of design
    • Behavior Trees
    • Melee
    • Combat Systems
    • Character animation
    • Enemy & boss design

As part of the Naughty Dog application process, candidates should expect to be given a technical interview
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At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.
$37-$50 USD
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