As a Senior Technical Game Designer specializing in core gameplay on an unpublished R&D product, you excel in designing mechanics and systems for gameplay-centric experiences. You will also help ...
As a Senior Technical Game Designer specializing in core gameplay on an unpublished R&D product, you excel in designing mechanics and systems for gameplay-centric experiences. You will also help ...
As a Senior Technical Game Designer on an unpublished R&D product, you excel in designing exceptional experiences with high novelty and filled with unique challenges to overcome. You partner with ...
As a Senior Technical Game Designer on an unpublished R&D product, you excel in designing exceptional experiences with high novelty and filled with unique challenges to overcome. You partner with ...
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As a Game Designer, you will play a key role in shaping the systems, economy, and long-term player ... Working within a highly collaborative and fully remote environment, you will design engaging ...
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The Game Designer, Mathematician is a senior individual contributor responsible for designing the ... technical audiences #LI-REMOTE #LI-PROMOTE
Game Designer, Mathematician
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The Game Designer, Mathematician is a senior individual contributor responsible for designing the ... technical audiences #LI-REMOTE #LI-PROMOTE
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Remote Technical Game Designer information
See salary details
$47K - $56.9K
1% of jobs
$56.9K - $66.8K
0% of jobs
$66.8K - $76.7K
0% of jobs
$76.7K - $86.6K
0% of jobs
$86.6K - $96.5K
1% of jobs
$96.5K - $106.5K
1% of jobs
$106.5K - $116.4K
0% of jobs
$116.4K - $126.3K
0% of jobs
$126.3K - $136.2K
3% of jobs
$136.2K - $146.1K
0% of jobs
$148.1K is the 25th percentile. Wages below this are outliers.
$146.1K - $156K
94% of jobs
$47K
$156K
How much do remote technical game designer jobs pay per year?
How much does a technical game designer make?
How to make $100,000 a year working from home?
How can I make 2000 a week working from home?
How do Remote Technical Game Designers typically collaborate with artists and programmers on project features?
Can you work as a game designer remotely?
What is the difference between Remote Technical Game Designer vs Remote Game Programmer?
| Aspect | Remote Technical Game Designer | Remote Game Programmer |
|---|---|---|
| Required Credentials | Bachelor's in Game Design, Computer Science, or related; experience in game mechanics and design tools | Bachelor's in Computer Science, Software Engineering, or related; proficiency in programming languages like C++ or C# |
| Work Environment | Collaborative with designers, artists, and developers; focuses on game mechanics and user experience | Primarily coding and debugging; works closely with designers and artists to implement features |
| Industry Usage | Common in game studios, especially in design and development teams | Prevalent in programming teams within game development companies |
| Search & Comparison Intent | Often compared for roles involving game mechanics and technical design |
The Remote Technical Game Designer focuses on designing game mechanics and ensuring gameplay quality, while the Remote Game Programmer handles coding and implementing those mechanics. Both roles require technical skills and collaboration but differ mainly in their core responsibilities and daily tasks.
What is a Remote Technical Game Designer?
What are the key skills and qualifications needed to thrive as a Remote Technical Game Designer, and why are they important?
Senior Technical Game Designer - Unpublished R&D Product
Riot GamesLos Angeles, CA • On-site, Remote
Other
Medical, Dental, Life, Retirement, PTO
Posted 20 days ago
Job description
All Game Designers at Riot have a base set of skills: you design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity aid in crafting in- and out-of-game experiences that engage and surprise players.Â
As a Senior Technical Game Designer specializing in core gameplay on an unpublished R&D product, you excel in designing mechanics and systems for gameplay-centric experiences. You will also help designers and engineers build and expand our engine capabilities creating powerful tools that can empower other designers to make satisfying core gameplay. You will partner closely with designers and engineers to translate ambitious creative visions into actionable, technically sound designs. Through a mix of mentorship and content reviews, you also ensure that local designers are building the game with strong technical rigor. Reporting directly to the Lead Technical Game Designer, your contributions will elevate the capabilities of the entire team on this ambitious project.
Responsibilities:- Design and implement content as a vanguard in the most technical areas of player actions, game mechanics, and systemsÂ
- Build out solutions to design problems that require a deep level of technical expertise and consistently advance the team's knowledge of how to work in those spaces in the future.
- Playtest the game regularly, constructively providing and processing feedback to identify and drive ongoing improvements.
- Collaborate with engineering to define the technical strategy and execution of gameplay systems and gameplay mechanics.
- Develop, advocate, and enforce a system of organizational excellence in content creation that allows for the long-term sustainability of software while supporting a rapid prototyping culture.
- Implement gameplay workflows within Unreal Engine to enable designers to rapidly prototype and iterate.
- Proactively identify technical risks, develop mitigation strategies, and communicate clearly with team leadership and stakeholders.
- Ensure high-quality implementation of complex gameplay systems, promoting performance, scalability, and maintainability.
- 5+ years of experience in professional Technical Game Design or related Tech Design or Engineering roles
- 2+ years of experience in either gameplay mechanics or gameplay feel in real-time games
- Proven experience shipping high-quality titles using Unreal Engine, demonstrating expertise in Blueprints, scripting, and technical workflows
- Experience with C++ or C#
- Deep understanding of gameplay system architecture, online networking, and gameplay mechanics
- Excellent communication and collaboration skills with experience working cross-functionally between engineering, test, production, art, and design
- Experience working on a live product
- Experience with technical optimization and performance profiling within Unreal Engine.
For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!
Our Perks:Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
- Safeguarding confidential and sensitive Company data
- Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
- Accessing Company assets, secure digital systems, and networks
- Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.Â
About Riot Games
Sourced by ZipRecruiter
Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.
Industry
Computer and electronic product manufacturing
Company size
1,001 - 5,000 Employees
Headquarters location
Los Angeles, CA, US
Year founded
2006