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Remote Technical Game Designer Jobs (NOW HIRING)

... game feel, and readability? We are seeking a highly technical, creative, and team-oriented Senior ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

With a remote team of product experts, we're tapping into American talent to drive the next ... Work closely with the Game Designer and mathematicians to ensure that the game's visuals meet the ...

With a remote team of product experts, we're tapping into American talent to drive the next ... Work closely with the Game Designer and mathematicians to ensure that the game's visuals meet the ...

... designer- and artist-facing components and tools • Ability to work autonomously and drive technical initiatives from concept to completion • Strong communication and collaboration skills with ...

ABOUT THE ROLE We're building a brand-new, US-based, fully remote game studio developing new slot ... In this role, you'll work with an experienced Game Designer to create new slot game math models ...

Associate Mathematician

$15 - $19.75/hr

ABOUT THE ROLE We're building a brand-new, US-based, fully remote game studio developing new slot ... In this role, you'll work with an experienced Game Designer to create new slot game math models ...

This remote role welcomes candidates anywhere in the US. Preference will be given to candidates who ... Work across the full lifecycle of our products, from diagnosing issues to designing and ...

Senior Mathematician

$108K - $123K/yr

ABOUT THE ROLE We're building a brand-new, US-based, fully remote game studio developing new slot ... In this role, you'll work with an experienced Game Designer to create new slot game math models ...

ABOUT THE ROLE We're building a brand-new, US-based, fully remote game studio developing new slot ... In this role, you'll work with an experienced Game Designer to create new slot game math models ...

This remote role welcomes candidates anywhere in the US. Preference will be given to candidates who ... Work across the full lifecycle of our products, from diagnosing issues to designing and ...

This remote role welcomes candidates anywhere in the US. Preference will be given to candidates who ... Work across the full lifecycle of our products, from diagnosing issues to designing and ...

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Remote Technical Game Designer information

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$47K

$156K

How much do remote technical game designer jobs pay per year?

As of Jul 10, 2026, the average yearly pay for remote technical game designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

How do Remote Technical Game Designers typically collaborate with artists and programmers on project features?

Remote Technical Game Designers often work closely with artists to ensure gameplay mechanics align with visual assets, and with programmers to implement and refine features. Collaboration usually happens through project management tools, regular video meetings, and shared documentation platforms. Clear communication is essential to bridge the gap between creative vision and technical implementation, and designers are expected to provide detailed specifications and feedback. This collaborative approach helps ensure features are delivered smoothly, even when working from different locations.

What is the difference between Remote Technical Game Designer vs Remote Game Programmer?

AspectRemote Technical Game DesignerRemote Game Programmer
Required CredentialsBachelor's in Game Design, Computer Science, or related; experience in game mechanics and design toolsBachelor's in Computer Science, Software Engineering, or related; proficiency in programming languages like C++ or C#
Work EnvironmentCollaborative with designers, artists, and developers; focuses on game mechanics and user experiencePrimarily coding and debugging; works closely with designers and artists to implement features
Industry UsageCommon in game studios, especially in design and development teamsPrevalent in programming teams within game development companies
Search & Comparison IntentOften compared for roles involving game mechanics and technical design

The Remote Technical Game Designer focuses on designing game mechanics and ensuring gameplay quality, while the Remote Game Programmer handles coding and implementing those mechanics. Both roles require technical skills and collaboration but differ mainly in their core responsibilities and daily tasks.

What is a Remote Technical Game Designer?

A Remote Technical Game Designer is a professional who collaborates with game development teams to design gameplay systems, mechanics, and technical features while working from a remote location. They bridge the gap between design and programming, ensuring that creative ideas are technically feasible and efficiently implemented. Their responsibilities often include scripting, prototyping, balancing gameplay elements, and troubleshooting technical issues in the game design process. Working remotely allows them to contribute to projects from anywhere, utilizing communication tools and version control systems to stay connected with the team.

What are the key skills and qualifications needed to thrive as a Remote Technical Game Designer, and why are they important?

To thrive as a Remote Technical Game Designer, you need a strong understanding of game mechanics, scripting languages (like C# or Lua), and a relevant degree in game design or computer science. Familiarity with game engines such as Unity or Unreal Engine, version control systems like Git, and experience with prototyping tools are typically required. Strong communication, creativity, and problem-solving skills are vital for collaborating effectively across distributed teams and translating ideas into engaging gameplay. These skills and qualities are essential for creating compelling player experiences and ensuring successful project execution in a remote work environment.
More about Remote Technical Game Designer jobs
What cities are hiring for Remote Technical Game Designer jobs? Cities with the most Remote Technical Game Designer job openings:
What are the most commonly searched types of Technical Game Designer jobs? The most popular types of Technical Game Designer jobs are:
What states have the most Remote Technical Game Designer jobs? States with the most job openings for Remote Technical Game Designer jobs include:
Infographic showing various Remote Technical Game Designer job openings in the United States as of July 2026, with employment types broken down into 88% Full Time, 7% Part Time, 1% Temporary, and 4% Contract. Highlights an 89% Physical, 5% Hybrid, and 6% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.
CONTRACT - Associate Game Designer (NST)

CONTRACT - Associate Game Designer (NST)

Nintendo

Redmond, WA • On-site, Remote

Other

Re-posted 3 days ago


Nintendo rating

8.2

Company rating: 8.2 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

83rd of 205 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. 

As a Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Proven experience with level design for gameplay is needed. If this sounds like you, we would love to see your resume

  • Implements design specifications into playable prototypes using various software tools.
  • Able to quickly revise implementation based on changes required to continue iterating on design concepts.
  • Assists in designing prototypes to iterate concepts into a more complete idea.
  • Assists and maintains game play mechanics within a game.
  • Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above.
  • Communicates ideas with various product development personnel to solicit feedback and ensure support during product development.
  • Within a team, provides input into defining creative vision and technical specifications for assigned project.
  • Writes and maintains assigned design documentation
  • Works closely with senior designers and above to attain constructive feedback and direction.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • 0-2 years of level design for video games or relevant experience. 
  • Understanding of interactive software methodologies, production pipelines and Nintendo quality standards.
  • Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.)
  • Basic PC skills (Word, Excel, PowerPoint).
  • Undergraduate degree in Game Design, Computer Science or equivalent
  • Studies in music, art, films, television / broadcasting, and multimedia a plus.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


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