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Remote Technical Game Designer Jobs in Springfield, MA

Technical Trainer

Hartford, CT · On-site +1

$32.75 - $43.75/hr

Works with instructional designer to develop lesson plans that integrates core content, real life ... Pre-work, Trainer deck, participant guide, learning aids, quizzes, exams and hands on module Remote ...

Sr. Network Engineer (Remote)

Glastonbury, CT · On-site +1

$104K - $142K/yr

The Network Engineer with Security Expertise is responsible for designing, implementing, securing ... Excellent communication skills, including the ability to translate technical details for leadership

Sr. Network Engineer (Remote)

Glastonbury, CT · On-site +1

$104K - $142K/yr

The Network Engineer with Security Expertise is responsible for designing, implementing, securing ... Excellent communication skills, including the ability to translate technical details for leadership

Sr. Network Engineer (Remote)

Glastonbury, CT · On-site +1

$104K - $142K/yr

The Network Engineer with Security Expertise is responsible for designing, implementing, securing ... Excellent communication skills, including the ability to translate technical details for leadership

Sr. Tax Manager (REMOTE)

Hartford, CT · On-site +1

$134K - $167K/yr

Revvity | About Us Revvity is a developer and provider of end-to-end solutions designed to help ... Strong technical knowledge of U.S. international tax regulations, Transfer Pricing and ASC 740.

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Showing results 1-20

Remote Technical Game Designer information

See Springfield, MA salary details

$46.8K

$155.5K

How much do remote technical game designer jobs pay per year?

As of Jul 18, 2026, the average yearly pay for remote technical game designer in Springfield, MA is $148,596.00, according to ZipRecruiter salary data. Most workers in this role earn between $154,500.00 and $154,500.00 per year, depending on experience, location, and employer.

How do Remote Technical Game Designers typically collaborate with artists and programmers on project features?

Remote Technical Game Designers often work closely with artists to ensure gameplay mechanics align with visual assets, and with programmers to implement and refine features. Collaboration usually happens through project management tools, regular video meetings, and shared documentation platforms. Clear communication is essential to bridge the gap between creative vision and technical implementation, and designers are expected to provide detailed specifications and feedback. This collaborative approach helps ensure features are delivered smoothly, even when working from different locations.

What is the difference between Remote Technical Game Designer vs Remote Game Programmer?

AspectRemote Technical Game DesignerRemote Game Programmer
Required CredentialsBachelor's in Game Design, Computer Science, or related; experience in game mechanics and design toolsBachelor's in Computer Science, Software Engineering, or related; proficiency in programming languages like C++ or C#
Work EnvironmentCollaborative with designers, artists, and developers; focuses on game mechanics and user experiencePrimarily coding and debugging; works closely with designers and artists to implement features
Industry UsageCommon in game studios, especially in design and development teamsPrevalent in programming teams within game development companies
Search & Comparison IntentOften compared for roles involving game mechanics and technical design

The Remote Technical Game Designer focuses on designing game mechanics and ensuring gameplay quality, while the Remote Game Programmer handles coding and implementing those mechanics. Both roles require technical skills and collaboration but differ mainly in their core responsibilities and daily tasks.

What is a Remote Technical Game Designer?

A Remote Technical Game Designer is a professional who collaborates with game development teams to design gameplay systems, mechanics, and technical features while working from a remote location. They bridge the gap between design and programming, ensuring that creative ideas are technically feasible and efficiently implemented. Their responsibilities often include scripting, prototyping, balancing gameplay elements, and troubleshooting technical issues in the game design process. Working remotely allows them to contribute to projects from anywhere, utilizing communication tools and version control systems to stay connected with the team.

What are the key skills and qualifications needed to thrive as a Remote Technical Game Designer, and why are they important?

To thrive as a Remote Technical Game Designer, you need a strong understanding of game mechanics, scripting languages (like C# or Lua), and a relevant degree in game design or computer science. Familiarity with game engines such as Unity or Unreal Engine, version control systems like Git, and experience with prototyping tools are typically required. Strong communication, creativity, and problem-solving skills are vital for collaborating effectively across distributed teams and translating ideas into engaging gameplay. These skills and qualities are essential for creating compelling player experiences and ensuring successful project execution in a remote work environment.
What are popular job titles related to Remote Technical Game Designer jobs in Springfield, MA? For Remote Technical Game Designer jobs in Springfield, MA, the most frequently searched job titles are:
What job categories do people searching Remote Technical Game Designer jobs in Springfield, MA look for? The top searched job categories for Remote Technical Game Designer jobs in Springfield, MA are:
What cities near Springfield, MA are hiring for Remote Technical Game Designer jobs? Cities near Springfield, MA with the most Remote Technical Game Designer job openings:
Technical Trainer

Technical Trainer

BlueCrest

Hartford, CT • On-site, Remote

$32.75 - $43.75/hr

Full-time

Re-posted 13 days ago


Job description

Conducts technical training courses for clients and/or employees in the use of complex systems for multiple products. Interacts with client and internal functional areas to develop specifications for content of courses. Works collaboratively with field SMEs, product engineers, technical support, manufacturing and instructional designers to ensure course curriculum is accurate. Works with instructional designer to develop lesson plans that integrates core content, real life scenarios, trouble-shooting/critical thinking skills, practical skills and field service requirements. Instructs participants in both classroom lectures and laboratory/practical sessions. Follows-up to determine applicability of course material. One of the primary focuses of this position will be delivering training to Customer Service Representatives on installation, maintenance and equipment repair of hardware and/or software products.
This position requires a combination of technical knowledge and communication ability to effectively facilitate learning to various target audiences and respond to questions from employees, and clients. Successful performance requires as strong working knowledge of their specific industry.
Primary Responsibilities:
  • Strong organizational ability to plan and execute effectively deliver training to all levels in a variety of hardware and software products
  • Manage classroom time and audience participation appropriately.
  • Provide one-on-one coaching to training participants and their managers.
  • Work with Instructional Design team to create training materials including: facilitator and participant guides, learning activities, job aids and other learning tools as needed.
  • Customize training materials and tailor delivery techniques for varying audiences and needs.
  • Assist in design of computer-based and multimedia curriculum.
  • Continuously enhance technical instructional delivery and presentation skills.
  • Plan and direct classroom training, electronic learning, multimedia programs, and other computer-aided instructional technologies, simulations and workshops
  • Evaluates performance during and after training by completing participant evaluations to enhance development plan and proficiency levels
  • Manage multiple training projects at the same time.
  • Collaborate with Subject Matter Experts to create the appropriate content and context for learning.
  • Analyze content, target audience, job tasks and learner environments to make appropriate decisions on training approaches.
  • Ability to identify and provide follow-up and remedial training for Qualification programs
  • Experience in using Learning Management System s (LMS) to coordinate, track and report on employee training
  • Execute program measurements and strategy to evaluate the impact of training.
  • Audit classes and provide peer feedback to other instructors.
  • Mentor other instructors in the subject matter, content, and course delivery techniques for assigned technical courses.
  • Ensure the quality and consistency of course content throughout a course life cycle.
  • Identify and develop training materials; Pre-work, Trainer deck, participant guide, learning aids, quizzes, exams and hands on module

Remote Position -
  • Commutable to Danbury, CT preferred
  • Non-Commutable to Danbury - 75% Travel

Knowledge, Skills, and Other Requirements
  • Experience in a technical and/or field service position.
  • Experience with Microsoft Office Suite
  • Strong communication/personal interaction skills
  • Strong presentation, facilitation and creative problem-solving skills
  • Strong planning and organizational skills
  • Ability to function well in a high change environment
  • Ability to manage workloads and prioritize requests to meet deadlines
  • Ability to work independently and with minimum direction
  • Team player

Minimum Requirements:
  • Bachelor s Degree or equivalent experience.
  • Experience or certificate in adult education preferred
  • General education knowledge normally acquired through a high school diploma or General Equivalency Diploma (GED)
  • 2-5 years field experience operating, maintaining and troubleshooting complex systems