1

Texture Artist Jobs (NOW HIRING)

Technical Artist

Manhattan, NY

$139K - $166K/yr

Optimisation - Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices * Collaborate with ...

Senior Technical Artist

$130K - $155K/yr

They are seeking a Senior Technical Artist to bridge the gap between artistic vision and technical ... Profile and optimize assets, textures, lighting, and rendering pipelines to maintain high frame ...

Senior Environment Artist

Cary, NC · On-site

$117K - $140K/yr

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... Building and texturing assets, namely focused on architectural and thematic sets, that Level Design ...

Senior CG Lighting Artist

New Orleans, LA · On-site

$122K - $146K/yr

The Senior CG Lighting Artist will focus mainly on facial performance replacement with a handoff to ... Basic knowledge of texture mapping techniques. * Experience with Unreal is advantageous.

Technical Artist, Assets/Materials

Raleigh, NC · On-site

$123K - $147K/yr

Audit draw calls, texture memory, overdraw, and material complexity; identify and action ... Interface with internal artist teams and codevelopers to maintain milestone cadences * Perform all ...

Senior Technical Artist

Redwood City, CA · Remote

$130K - $155K/yr

As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend ... Profile and optimize assets, textures, lighting, and rendering pipelines to maintain high frame ...

Audit draw calls, texture memory, overdraw, and material complexity; identify and action ... Interface with internal artist teams and codevelopers to maintain milestone cadences * Perform all ...

Technical Artist, Assets/Materials

Raleigh, NC · On-site

$123K - $147K/yr

Audit draw calls, texture memory, overdraw, and material complexity; identify and action ... Interface with internal artist teams and codevelopers to maintain milestone cadences * Perform all ...

Senior Technical Artist

Redwood City, CA · On-site +1

$170K - $225K/yr

As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend ... Profile and optimize assets, textures, lighting, and rendering pipelines to maintain high frame ...

Senior Technical Artist

Redwood City, CA · On-site

$170K - $225K/yr

As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend ... Profile and optimize assets, textures, lighting, and rendering pipelines to maintain high frame ...

Scenic Artist

Washington, DC · On-site

$23 - $24.75/hr

Focused on American artists, our productions are innovative and representative of stories from ... Experience in faux finishing (wood grain, marble, stone, etc.), textures, foam carving/sculpting ...

next page

Showing results 1-20

Texture Artist information

See salary details

$11K

$153K

How much do texture artist jobs pay per year?

As of Jul 8, 2026, the average yearly pay for texture artist in the United States is $152,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $152,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are Texture Artists?

Texture Artists are professionals in the digital arts and entertainment industries who specialize in creating and applying textures to 3D models. They use various software tools to design the surface details, such as color, bumps, and reflectivity, to make objects look realistic or stylized in films, video games, and animations. Their work is essential for bringing depth and authenticity to digital environments and characters, ensuring that models look visually appealing and believable.

What is the difference between Texture Artist vs Environment Artist?

AspectTexture ArtistEnvironment Artist
Primary FocusCreating detailed textures for 3D models and surfacesDesigning and building entire 3D environments and scenes
Skills & ToolsTexturing software (Substance Painter, Photoshop), UV mapping3D modeling, level design, environment layout
Work EnvironmentVFX studios, game development, filmGame studios, film sets, virtual production
Common UsageEnhancing surface realismCreating immersive worlds

While both roles involve 3D art, Texture Artists focus on surface details and textures, whereas Environment Artists craft entire scenes and environments. Both collaborate closely in game and film production but specialize in different aspects of visual creation.

What Is a Texture Artist?

A texture artist develops 2D and 3D art and textures for video games, movies, and other forms of digital media. Their job duties include painting the exterior textures, such as sweat, wrinkles, fur, water, on digital shapes, characters, and surfaces for the images to be as realistic as possible. This job involves working on a variety of animation software platforms. A texture artist often works with a team of artists responsible for the entire visual layout of the media.

What are the key skills and qualifications needed to thrive as a Texture Artist, and why are they important?

To thrive as a Texture Artist, you need a strong understanding of digital art, color theory, and UV mapping, usually supported by a portfolio demonstrating expertise in creating high-quality textures. Proficiency in tools such as Adobe Photoshop, Substance Painter, and 3D software like Maya or Blender is typically required. Attention to detail, creativity, and the ability to collaborate effectively are crucial soft skills in this role. These skills ensure that texture artists can produce visually compelling, realistic assets that enhance the overall quality of films, games, or other digital media projects.

How does a Texture Artist typically collaborate with other members of a game or film production team?

Texture Artists work closely with 3D modelers, lighting artists, and art directors to ensure that textures enhance the visual quality and realism of models. They often receive models from 3D artists and feedback from art leads, adjusting their work based on technical constraints and creative direction. Regular team meetings and asset reviews are common, making strong communication and adaptability essential skills. This collaborative process helps maintain a consistent art style and ensures assets integrate seamlessly into the final project.
What cities are hiring for Texture Artist jobs? Cities with the most Texture Artist job openings:
What are the most commonly searched types of Texture Artist jobs? The most popular types of Texture Artist jobs are:
Who are the top companies hiring for Texture Artist jobs? The top employers for Texture Artist jobs are:
What states have the most Texture Artist jobs? States with the most job openings for Texture Artist jobs include:
What are popular job titles related to Texture Artist jobs? For Texture Artist jobs, the most frequently searched job titles are:
Infographic showing various Texture Artist job openings in the United States as of July 2026, with employment types broken down into 50% Full Time, 49% Part Time, and 1% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $152,000 per year, or $73.1 per hour.
Technical Artist

$139K - $166K/yr

Full-time

Posted 25 days ago


Job description

Company Description

The Mill has been creating world-class visual effects built on creative excellence and cutting-edge technologies for over twenty-eight years. We believe in creating work that touches people emotionally, that becomes popular culture and that people love, talk about and want to share. We believe in great ideas beautifully told.

Job Description

The Mill is looking for an accomplished Technical Artist with UE4 Blueprints development skills. The ideal candidate will have a thorough understanding of art and animation pipelines in general and of the content creation pipeline and Blueprints system in Unreal. A high level of technical knowledge combined with strong creative and visual instincts is critical. The Technical Artist will assist teams of artists in tackling projects and be equipped to provide support on complicated technical issues within Unreal.

Qualifications

Role Responsibilities:

  • Work with the CG Lead and Creative Director to design and build interactive experiences using Unreal
  • Experience/Gameplay Creation - Create interaction and functionality using Unreal's Blueprints system
  • Material Creation - Design complex materials in Unreal and instruct artists on best practices for material creation
  • Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in lighting best practices
  • Optimisation - Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices
  • Collaborate with other developers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases

Technical Requirements:

  • Extensive experience working with Unreal Engine
  • Advanced experience of Unreal's Blueprints system
  • Advanced experience with Maya (3dsMax considered)
  • Comfortable in a range of content creation software including Photoshop, Zbrush/Mudbox, Allegorithmic Substance Designer/Painter

Beneficial Additional Skills (not essential to the role but would help differentiate candidates):

  • Experience with VR/AR authoring in Unreal
  • Maya Rigging experience
  • Shader programming experience
  • Scripting skills with MEL, Python, C#, Javascript and C++
Additional Information

All your information will be kept confidential according to EEO guidelines.