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Texture Artist Jobs in Quebec (NOW HIRING)

Superviser la conception, la modelisation, le texturing et l'optimisation des assets * Garantir une ... As a Lead Artist, you will play a key role in defining, executing, and maintaining the visual ...

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Texture Artist information

See Quebec salary details

$8

$25

$50

How much do texture artist jobs pay per hour?

As of Jul 13, 2026, the average hourly pay for texture artist in Quebec is $25.21, according to ZipRecruiter salary data. Most workers in this role earn between $17.31 and $26.44 per hour, depending on experience, location, and employer.

What are Texture Artists?

Texture Artists are professionals in the digital arts and entertainment industries who specialize in creating and applying textures to 3D models. They use various software tools to design the surface details, such as color, bumps, and reflectivity, to make objects look realistic or stylized in films, video games, and animations. Their work is essential for bringing depth and authenticity to digital environments and characters, ensuring that models look visually appealing and believable.

What is the difference between Texture Artist vs Environment Artist?

AspectTexture ArtistEnvironment Artist
Primary FocusCreating detailed textures for 3D models and surfacesDesigning and building entire 3D environments and scenes
Skills & ToolsTexturing software (Substance Painter, Photoshop), UV mapping3D modeling, level design, environment layout
Work EnvironmentVFX studios, game development, filmGame studios, film sets, virtual production
Common UsageEnhancing surface realismCreating immersive worlds

While both roles involve 3D art, Texture Artists focus on surface details and textures, whereas Environment Artists craft entire scenes and environments. Both collaborate closely in game and film production but specialize in different aspects of visual creation.

What Is a Texture Artist?

A texture artist develops 2D and 3D art and textures for video games, movies, and other forms of digital media. Their job duties include painting the exterior textures, such as sweat, wrinkles, fur, water, on digital shapes, characters, and surfaces for the images to be as realistic as possible. This job involves working on a variety of animation software platforms. A texture artist often works with a team of artists responsible for the entire visual layout of the media.

What are the key skills and qualifications needed to thrive as a Texture Artist, and why are they important?

To thrive as a Texture Artist, you need a strong understanding of digital art, color theory, and UV mapping, usually supported by a portfolio demonstrating expertise in creating high-quality textures. Proficiency in tools such as Adobe Photoshop, Substance Painter, and 3D software like Maya or Blender is typically required. Attention to detail, creativity, and the ability to collaborate effectively are crucial soft skills in this role. These skills ensure that texture artists can produce visually compelling, realistic assets that enhance the overall quality of films, games, or other digital media projects.

How does a Texture Artist typically collaborate with other members of a game or film production team?

Texture Artists work closely with 3D modelers, lighting artists, and art directors to ensure that textures enhance the visual quality and realism of models. They often receive models from 3D artists and feedback from art leads, adjusting their work based on technical constraints and creative direction. Regular team meetings and asset reviews are common, making strong communication and adaptability essential skills. This collaborative process helps maintain a consistent art style and ensures assets integrate seamlessly into the final project.
What are the most commonly searched types of Texture Artist jobs in Quebec? The most popular types of Texture Artist jobs in Quebec are:
What are popular job titles related to Texture Artist jobs in Quebec? For Texture Artist jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Texture Artist jobs in Quebec look for? The top searched job categories for Texture Artist jobs in Quebec are:
What are popular job titles related to Texture Artist jobs in QC? For Texture Artist jobs in QC, the most frequently searched job titles are:
Infographic showing various Texture Artist job openings in Quebec as of July 2026, with employment types broken down into 80% Full Time, and 20% Contract. Highlights an 80% In-person, 10% Hybrid, and 10% Remote job distribution, with an average salary of $52,429 per year, or $25.2 per hour.

Senior 3D Character Artist - Dead By Daylight | Artiste de personnage seniore 3D Dead By Daylight

Behaviour Interactive

Montreal, QC • On-site

Full-time

Posted 19 days ago


Job description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

Are you ready to revolutionize the gaming industry with your expertise in character art? We're currently seeking a Senior Character Artist to join our team. 

As a Senior 3D Character Artist, you will play a key role in bringing the iconic and terrifying world of Dead by Daylight to life. Working closely with Leads, Art Directors, and multidisciplinary teams, you will create high-quality character assets and cosmetic while maintaining the project's artistic vision and technical standards. You will take ownership of complex and hero characters, contribute to pipeline improvements, mentor less experienced artists, and help drive visual excellence across the game. This role is ideal for an experienced artist with a strong artistic eye, and a passion for creating memorable horror experiences. 

In this role you will :
  • Create high-quality game assets, including characters, clothing, hair, textures, materials, and supporting props, ensuring they meet the artistic vision and quality standards of the project. 

  • Own the creation of complex and hero character assets from concept interpretation through final implementation, while delivering high-quality work within production timelines. 

  • Optimize assets for performance while respecting technical constraints, game engine requirements, and established production pipelines. 

  • Collaborate closely with Art Directors, Leads, Technical Artists, and other disciplines to ensure artistic and technical alignment throughout development. 

  • Contribute to pipeline improvements, and the adoption of new tools, techniques, and workflows that enhance production efficiency and asset quality. 

What we're looking for:
  • 6+ years of experience as a 3D Character Artist in the video game industry, with experience delivering high-quality character assets for shipped titles. 

  • Strong expertise in character modeling, sculpting, texturing, and material creation using tools such as Maya or Blender, ZBrush, Substance Painter, and Photoshop. 

  • Experience creating realistic characters, clothing, and hair with a strong attention to detail and a solid understanding of anatomy, form, and visual storytelling. 

  • Solid understanding of game art production pipelines, including game-ready topology, UV unwrapping, baking, optimization, LOD creation, and asset integration into Unreal Engine. 

  • A strong portfolio showcasing realistic character art and game-ready assets. 

Dans ce role tu devras :
  • Creer des assets de jeu de haute qualite, incluant personnages. vetements, cheveux, textures, materiaux et accessoires, en respectant la vision artistique et les standards de qualite du projet ;
  • Prendre en charge la creation de personnages complexes et hero, de l'interpretation du concept jusqu'a l'implementation finale, tout en respectant les delais de production ;
  • Optimiser les assets pour la performance, en tenant compte des contraintes techniques, des exigences du moteur de jeu et des pipelines de production etablis ;
  • Collaborer etroitement avec les Directeurtrices Artistiques, les Leads, les Artistes Techniques et les autres disciplines afin d'assurer un alignement artistique et technique tout au long du developpement ;
  • Contribuer a l'amelioration des pipelines ainsi qu'a l'adoption de nouveaux outils, techniques et workflows pour optimiser l'efficacite de production et la qualite des assets.
Ce que nous recherchons:
  • 6 ans ou plus d'experience en tant qu'Artiste Personnage 3D dans l'industrie du jeu video, avec participation a la livraison d'assets de personnages de haute qualite pour des jeux publies ;
  • Solide expertise en modelisation de personnages, sculpture, texturing et creation de materiaux avec des outils tels que Maya ou Blender, ZBrush, Substance Painter et Photoshop ;
  • Experience dans la creation de personnages, vetements et cheveux realistes, avec une grande attention aux details et une bonne maitrise de l'anatomie, des formes et de la narration visuelle ; 
  • Bonne comprehension des pipelines de production d'art de jeu video, incluant la topologie temps reel, le depliage UV, le baking, l'optimisation, la creation de LOD et l'integration dans Unreal Engine ;
  • Un portfolio solide presentant des personnages realistes et des assets prets a etre integres en jeu. 

Es-tu prete a revolutionner l'industrie du jeu video grace a ton expertise en character art? Nous recherchons actuellement une Artiste Personnage Senior pour rejoindre notre equipe.

En tant qu'Artiste Personnage 3D Senior, tu joueras un role cle dans la mise en vie de l'univers iconique et terrifiant de Dead by Daylight. En travaillant etroitement avec les Leads, les Directeurtrices Artistiques et des equipes multidisciplinaires, tu creeras des assets de personnages et des elements cosmetiques de haute qualite tout en respectant la vision artistique et les standards techniques du projet. Tu seras responsable de personnages complexes et hero, contribueras a l'amelioration des pipelines, mentoras des artistes moins experimentees et participeras a l'excellence visuelle globale du jeu.

Ce poste est ideal pour une artiste experimentee dotee d'un excellent sens artistique et d'une passion pour la creation d'experiences horrifiques memorables.


Prete a plonger dans le monde du developpement de jeux video a la pointe de la technologie ? Base a Montreal, Behaviour Interactif est un acteur majeur de l'industrie du jeu, creant des experiences inoubliables sur PC, console et mobile. On est un studio independant dynamique avec plus de 1200 employes passionnes, et on a des studios a Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre equipe Services collabore avec des geants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un developpement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unite Jeux Originaux repousse les limites de notre creativite avec nos IPs emblematiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l'equite des chances pour tout le monde et on celebre la diversite des personnes, des perspectives et des idees. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, independamment de leur age, sexe, ethnicite, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identite de genre, statut familial, handicap ou toute autre caracteristique protegee par les lois applicables. 
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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