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Texture Artist Jobs in Quebec (NOW HIRING)

Place proxies and communicate modeling and texturing needs with art teams * Balance artistic goals with technical constraints * Integrate and assemble assets in Unreal Engine to build polished and ...

You'll collaborate closely with artists, rendering engineers, and content teams to optimise assets, materials, textures, shaders, and workflows, while developing scalable solutions that support the ...

You'll collaborate closely with artists, rendering engineers, and content teams to optimise assets, materials, textures, shaders, and workflows, while developing scalable solutions that support the ...

Environments, backgrounds, matte paintings, and textures * UI elements, symbols, logos, menus, and ... Artistic sensibilities and an understanding of the target market will be leveraged regularly to ...

Environments, backgrounds, matte paintings, and textures * UI elements, symbols, logos, and menus ... The Senior Artist must have a great knowledge with assets optimization for HTML 5/Online game ...

Environments, backgrounds, matte paintings, and textures * UI elements, symbols, logos, and menus ... The Associate Artist must have a good working knowledge of assets optimization for HTML 5 and ...

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will ... Mastery of the PBR pipeline for texture creation, including baking tools, Substance Painter, and ...

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Texture Artist information

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How much do texture artist jobs pay per hour?

As of Sep 7, 2026, the average hourly pay for texture artist in Quebec is $25.21, according to ZipRecruiter salary data. Most workers in this role earn between $17.31 and $26.44 per hour, depending on experience, location, and employer.

What is a texture artist?

A texture artist develops 2D and 3D art and textures for video games, movies, and other forms of digital media. Their job duties include painting the exterior textures, such as sweat, wrinkles, fur, water, on digital shapes, characters, and surfaces for the images to be as realistic as possible. This job involves working on a variety of animation software platforms. A texture artist often works with a team of artists responsible for the entire visual layout of the media.

What are the key skills and qualifications needed to thrive as a texture artist, and why are they important?

To thrive as a Texture Artist, you need a strong understanding of digital art, color theory, and UV mapping, usually supported by a portfolio demonstrating expertise in creating high-quality textures. Proficiency in tools such as Adobe Photoshop, Substance Painter, and 3D software like Maya or Blender is typically required. Attention to detail, creativity, and the ability to collaborate effectively are crucial soft skills in this role. These skills ensure that texture artists can produce visually compelling, realistic assets that enhance the overall quality of films, games, or other digital media projects.

How does a texture artist typically collaborate with other members of a game or film production team?

Texture Artists work closely with 3D modelers, lighting artists, and art directors to ensure that textures enhance the visual quality and realism of models. They often receive models from 3D artists and feedback from art leads, adjusting their work based on technical constraints and creative direction. Regular team meetings and asset reviews are common, making strong communication and adaptability essential skills. This collaborative process helps maintain a consistent art style and ensures assets integrate seamlessly into the final project.

What is the difference between Texture Artist vs Environment Artist?

AspectTexture ArtistEnvironment Artist
Primary FocusCreating detailed textures for 3D models and surfacesDesigning and building entire 3D environments and scenes
Skills & ToolsTexturing software (Substance Painter, Photoshop), UV mapping3D modeling, level design, environment layout
Work EnvironmentVFX studios, game development, filmGame studios, film sets, virtual production
Common UsageEnhancing surface realismCreating immersive worlds

While both roles involve 3D art, Texture Artists focus on surface details and textures, whereas Environment Artists craft entire scenes and environments. Both collaborate closely in game and film production but specialize in different aspects of visual creation.

Are texture artists in demand?

Texture artists are in demand in the video game, film, and animation industries, especially as these fields continue to grow and adopt advanced rendering techniques. Strong skills in software like Substance Painter, Photoshop, and 3D modeling are valuable, and demand often correlates with the overall health of the entertainment and digital media sectors.

How do you become a texture artist?

To become a texture artist, you typically need a strong foundation in art and design, proficiency in software such as Adobe Photoshop and 3D tools like Substance Painter or Mari, and a portfolio showcasing your work. Many professionals pursue a degree in art, computer graphics, or a related field, and gain experience through internships or personal projects to develop their skills and understanding of materials and surface details.

How much do texture artists make?

Texture artists typically earn between $50,000 and $85,000 annually, depending on experience, location, and industry. Entry-level positions may start lower, while experienced artists with specialized skills in software like Substance Painter or Photoshop can earn higher salaries.

What are the most commonly searched types of Texture Artist jobs in Quebec?

The most popular types of Texture Artist jobs in Quebec are:

What are popular job titles related to Texture Artist jobs in Quebec?

For Texture Artist jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Texture Artist jobs in Quebec look for?

The top searched job categories for Texture Artist jobs in Quebec are:

What are popular job titles related to Texture Artist jobs in QC?

For Texture Artist jobs in QC, the most frequently searched job titles are:

Infographic showing various Texture Artist job openings in Quebec as of August 2026, with employment types broken down into 43% Full Time, 46% Part Time, and 11% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $52,429 per year, or $25.2 per hour.

Senior Texture Artist - Dead by Daylight | Artiste de Texture Seniore - Dead by Daylight

Behaviour Interactive

Montreal, QC โ€ข On-site

Full-time

Posted 13 days ago


Job description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

Are you ready to revolutionize the gaming industry with your expertise in texture art? We're currently seeking a Senior Texture Artist to join our team.

As a Senior Texture Artist, you will play a key role in bringing the iconic and terrifying world of Dead by Daylight to life. You will create high-quality textures and materials for environments while maintaining the project's artistic vision and technical standards. You will take ownership of complex textures and help elevate the visual quality and consistency of the game. This role is ideal for an experienced artist with a strong artistic eye, exceptional attention to detail, and a passion for creating memorable horror experiences.

In this role you will:
  • Partner closely with Environment Artists to understand the needs of each environment and provide guidance on the most effective textures, materials, and techniques to bring them to life.
  • Translate the artistic vision into high-quality environment textures, balancing realism, visual storytelling, and technical requirements across architectural spaces and assets.
  • Calibrate, refine, and polish textures and materials, ensuring they integrate seamlessly into the world and meet the project's visual and technical standards.
  • Contribute to improving texture workflows and best practices, sharing knowledge, techniques, and solutions that help artists create high-quality environments more efficiently.
  • Shape and organize the environment texture pipeline in collaboration with the Technical Art Director, Art Lead, and Lighting Artist, ensuring efficient workflows and consistent visual quality.
What we're looking for:
  • 6+ years of experience as a Texture Artist, with experience delivering high-quality environment assets for shipped video game titles.
  • Experience with Unreal, Substance Designer and understanding of PBR and the impact on the lighting process.
  • Strong understanding of architectural materials, surface definition, composition, color, value, and scale, with an exceptional eye for detail and visual consistency.
  • Good understanding of game art production pipelines, optimization, memory budget, mipmaps, texture packing, tillable texture creation, texel density, resolution, and asset integration into Unreal Engine.
  • Able to create trimsheet material using some basic 3d skills for baking.
  • A strong portfolio showcasing high-quality, realistic environment, architectural, and material work.

A plus:

  • Able to create and modify materials in unreal (Shader graph, Material Function, Layering, etc.)
  • Knowledge of Photoshop and Substance painter.
Dans ce role, tu devras:
  • Collaborer etroitement avec les Artistes d'environnement afin de comprendre les besoins de chaque environnement et de les guider vers les textures, materiaux et techniques les plus efficaces pour leur donner vie;
  • Traduire la vision artistique en textures d'environnement de haute qualite, en trouvant le juste equilibre entre realisme, narration visuelle et exigences techniques pour les espaces architecturaux et les differents actifs;
  • Calibrer, raffiner et peaufiner les textures et les materiaux afin de garantir leur integration harmonieuse dans l'univers du jeu et leur conformite aux standards visuels et techniques du projet;
  • Contribuer a l'amelioration des workflows et des bonnes pratiques lies aux textures, en partageant des connaissances, des techniques et des solutions permettant aux artistes de creer des environnements de haute qualite plus efficacement;
  • Definir et structurer le pipeline de textures d'environnement en collaboration avec le Directeur artistique technique, le Lead artistique et l'Artiste eclairage, afin d'assurer des workflows efficaces et une qualite visuelle coherente.
Ce que nous recherchons:
  • Plus de 6 ans d'experience en tant qu'Artiste de textures, avec une experience dans la creation et la livraison d'actifs d'environnement de haute qualite pour des jeux video livres;
  • Experience avec Unreal Engine et Substance Designer, ainsi qu'une bonne comprehension du PBR et de son impact sur le processus d'eclairage;
  • Solide comprehension des materiaux architecturaux, de la definition des surfaces, de la composition, de la couleur, des valeurs et de l'echelle, avec un il exceptionnel pour le detail et la coherence visuelle;
  • Bonne comprehension des pipelines de production artistique pour les jeux video, de l'optimisation, des budgets memoire, des mipmaps, de l'assemblage des textures (texture packing), de la creation de textures repetables (tileable), de la densite de texels, de la resolution et de l'integration des actifs dans Unreal;
  • Capacite a creer des materiaux de type trimsheet, avec des competences de base en 3D pour la creation de textures par baking;
  • Avoir un portfolio solide demontrant une expertise de haute qualite en creation d'environnements realistes, de materiaux et d'elements architecturaux.

Un plusย :

  • Capacite a creer et a modifier des materiaux dans l'engin Unreal (Shader Graph, Material Functions, layering, etc.).
  • Bonne connaissance de Photoshop et de Substance Painter.

Es-tu prete a revolutionner l'industrie du jeu video grace a ton expertise en art des textures? Nous sommes actuellement a la recherche d'une Artiste de textures seniore pour rejoindre notre equipe.

En tant qu'Artiste de textures seniore, tu joueras un role cle dans la creation de l'univers emblematique et terrifiant de Dead by Daylight. Tu creeras des textures et des materiaux de haute qualite pour les environnements, tout en respectant la vision artistique et les standards techniques du projet. Tu prendras en charge des textures complexes et contribueras a rehausser la qualite visuelle et la coherence du jeu. Ce role est ideal pour une artiste experimentee dotee d'un excellent sens artistique, d'un souci du detail exceptionnel et d'une veritable passion pour la creation d'experiences horrifiques memorables.


Prete a plonger dans le monde du developpement de jeux video a la pointe de la technologie ? Base a Montreal, Behaviour Interactif est un acteur majeur de l'industrie du jeu, creant des experiences inoubliables sur PC, console et mobile. On est un studio independant dynamique avec plus de 1200 employes passionnes, et on a des studios a Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre equipe Services collabore avec des geants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un developpement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unite Jeux Originaux repousse les limites de notre creativite avec nos IPs emblematiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l'equite des chances pour tout le monde et on celebre la diversite des personnes, des perspectives et des idees. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, independamment de leur age, sexe, ethnicite, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identite de genre, statut familial, handicap ou toute autre caracteristique protegee par les lois applicables.ย 
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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