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Texture Artist Jobs in Quebec (NOW HIRING)

As a VFX Artist at Ubisoft Montreal , you will design and integrate real-time visual effects that ... Produce 2D textures, flipbooks, and visual elements specifically for visual effects * Build or ...

Use available tools (particle systems, modelling, texturing, etc.) to create the special effects requested by the artistic team and integrate these effects into the engine; * Validate the quality of ...

Superviser la conception, la modelisation, le texturing et l'optimisation des assets * Garantir une ... As a Lead Artist, you will play a key role in defining, executing, and maintaining the visual ...

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Texture Artist information

See Quebec salary details

$8

$25

$50

How much do texture artist jobs pay per hour?

As of Aug 7, 2026, the average hourly pay for texture artist in Quebec is $25.21, according to ZipRecruiter salary data. Most workers in this role earn between $17.31 and $26.44 per hour, depending on experience, location, and employer.

What is the difference between Texture Artist vs Environment Artist?

AspectTexture ArtistEnvironment Artist
Primary FocusCreating detailed textures for 3D models and surfacesDesigning and building entire 3D environments and scenes
Skills & ToolsTexturing software (Substance Painter, Photoshop), UV mapping3D modeling, level design, environment layout
Work EnvironmentVFX studios, game development, filmGame studios, film sets, virtual production
Common UsageEnhancing surface realismCreating immersive worlds

While both roles involve 3D art, Texture Artists focus on surface details and textures, whereas Environment Artists craft entire scenes and environments. Both collaborate closely in game and film production but specialize in different aspects of visual creation.

What is a texture artist?

A texture artist develops 2D and 3D art and textures for video games, movies, and other forms of digital media. Their job duties include painting the exterior textures, such as sweat, wrinkles, fur, water, on digital shapes, characters, and surfaces for the images to be as realistic as possible. This job involves working on a variety of animation software platforms. A texture artist often works with a team of artists responsible for the entire visual layout of the media.

What are the key skills and qualifications needed to thrive as a texture artist, and why are they important?

To thrive as a Texture Artist, you need a strong understanding of digital art, color theory, and UV mapping, usually supported by a portfolio demonstrating expertise in creating high-quality textures. Proficiency in tools such as Adobe Photoshop, Substance Painter, and 3D software like Maya or Blender is typically required. Attention to detail, creativity, and the ability to collaborate effectively are crucial soft skills in this role. These skills ensure that texture artists can produce visually compelling, realistic assets that enhance the overall quality of films, games, or other digital media projects.

How does a texture artist typically collaborate with other members of a game or film production team?

Texture Artists work closely with 3D modelers, lighting artists, and art directors to ensure that textures enhance the visual quality and realism of models. They often receive models from 3D artists and feedback from art leads, adjusting their work based on technical constraints and creative direction. Regular team meetings and asset reviews are common, making strong communication and adaptability essential skills. This collaborative process helps maintain a consistent art style and ensures assets integrate seamlessly into the final project.
What are the most commonly searched types of Texture Artist jobs in Quebec? The most popular types of Texture Artist jobs in Quebec are:
What are popular job titles related to Texture Artist jobs in Quebec? For Texture Artist jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Texture Artist jobs in Quebec look for? The top searched job categories for Texture Artist jobs in Quebec are:
What are popular job titles related to Texture Artist jobs in QC? For Texture Artist jobs in QC, the most frequently searched job titles are:
Infographic showing various Texture Artist job openings in Quebec as of August 2026, with employment types broken down into 82% Full Time, 15% Part Time, and 3% Contract. Highlights an 97% Physical, and 3% Remote job distribution, with an average salary of $52,429 per year, or $25.2 per hour.

VFX Artist (Unreal)

Ubisoft

Montreal, QC โ€ข On-site

Full-time

Posted 24 days ago


Job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a VFX Artist at Ubisoft Montreal, you will design and integrate real-time visual effects that support gameplay and enhance immersion. You will create effects such as explosions, smoke, fire, rain, snow, water, and other environmental and cinematic visuals directly in Unreal Engine.

Blending artistic creativity with a technical mindset, you will deliver clear, performant, and impactful effects while working closely with programming, design, and art direction teams.

What you’ll do

  • Collaborate with leadership teams to understand the overall creative vision and set VFX priorities
  • Create real-time environmental and cinematic effects using particle systems in Unreal Engine
  • Produce 2D textures, flipbooks, and visual elements specifically for visual effects
  • Build or adjust simple meshes used as effect carriers when needed
  • Integrate and fine-tune visual effects directly in the game engine
  • Partner with the programming team to assess technical needs and improve VFX tools
  • Work within performance and gameplay readability constraints
  • Optimize and debug effects based on playtest results and feedback from collaborative teams
  • Adjust selected effects based on community feedback after launch when required
Qualifications

What you bring to the team

  • Strong skills in real-time visual effects creation for games
  • Hands-on experience with particle systems and VFX workflows in Unreal Engine
  • Proficiency with 2D tools for creating textures, masks, flipbooks, and sprites for effects
  • Ability to create or modify simple meshes used in VFX setups
  • Understanding of art fundamentals as applied to VFX, including lighting, colour, and readability
  • Awareness of technical and performance constraints for real-time effects
  • Ability to receive and apply feedback constructively
  • A collaborative mindset, strong attention to detail, and quality focus

What to send our way

  • Your CV highlighting relevant skills and experience
  • A VFX portfolio or demo reel showcasing real-time effects and your creative process