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3D Character Artist Jobs in Quebec (NOW HIRING)

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will ... Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter ...

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will ... Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter ...

Character design, poses, expressions, and illustrations (realistic or stylized) * Environments ... Familiarity with 3D tools * Professional experience in the casino gaming industry * Experience ...

Character design, poses, and expressions (realistic or cartoon styles) * Environments, backgrounds ... Familiarity with 3D tools and workflows * Background in casino gaming or interactive entertainment

Character design, poses, and expressions (realistic or cartoon styles) * Environments, backgrounds ... Familiarity with 3D tools * Background in casino gaming or interactive entertainment * Familiarity ...

3D Character Artist information

See Quebec salary details

$45.5K

$70.4K

$117K

How much do 3d character artist jobs pay per year?

As of Sep 3, 2026, the average yearly pay for 3d character artist in Quebec is $70,395.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,500.00 and $67,500.00 per year, depending on experience, location, and employer.

What is a 3D character artist?

A 3D Character Artist is responsible for creating digital characters for video games, movies, and other media. They sculpt, model, texture, and sometimes rig characters to bring them to life. Using software like ZBrush, Blender, or Maya, they ensure characters are visually appealing and optimized for animation. Their work often involves collaborating with concept artists, animators, and game designers to achieve the desired look and functionality. Strong artistic skills and a deep understanding of human and creature anatomy are essential for success in this role.

What are the key skills and qualifications needed to thrive as a 3D character artist?

To thrive as a 3D Character Artist, you need strong skills in 3D modeling, sculpting, texturing, and anatomy, often backed by a degree in art, game design, or a related field. Mastery of industry-standard software such as Maya, ZBrush, Blender, and Substance Painter is typically required, and certifications in these tools can be advantageous. Creativity, problem-solving, attention to detail, and the ability to receive and apply feedback are key soft skills that help artists succeed. These skills ensure the creation of visually compelling, technically functional characters that meet both artistic direction and production requirements.

What are some common challenges faced by 3D character artists in a studio environment?

3D Character Artists often encounter challenges such as meeting tight deadlines, balancing creative vision with technical limitations, and ensuring that character models are optimized for real-time applications like games or VR. Collaboration is essential, as artists frequently work with animators, riggers, and concept artists to bring characters to life, requiring strong communication and teamwork. Staying updated with new software features and industry trends is also important to keep skills relevant. Addressing these challenges is part of what makes the role dynamic and rewarding, offering multiple opportunities for creative problem-solving and professional growth.

How do you become a 3D character artist?

To become a 3D character artist, you typically need a strong foundation in art and design, proficiency in 3D modeling software such as Blender, Maya, or ZBrush, and a portfolio showcasing your character work. Many professionals pursue a degree in art, animation, or a related field and gain experience through internships or personal projects to build their skills and industry connections.

How much do 3D character artists get paid?

The average salary for 3D character artists varies by experience and location but typically ranges from $50,000 to $85,000 annually. Entry-level artists may earn around $40,000, while experienced professionals with strong skills in software like Maya or ZBrush can earn over $100,000. Freelance or contract work may also influence earnings.

How much does a 3D character artist make?

The average salary for a 3D character artist varies depending on experience, location, and industry, but typically ranges from $50,000 to $100,000 annually. Entry-level artists may earn around $40,000, while experienced professionals with strong skills in software like Maya or ZBrush can earn over $100,000. Freelance or contract work may also influence earnings.

Is a 3D character artist a good career?

A 3D character artist is a viable career in the entertainment, gaming, and animation industries, where demand for skilled artists continues to grow. Success typically requires proficiency in software like Maya or ZBrush, a strong portfolio, and ongoing skill development. Job stability and salary vary based on experience, location, and industry demand.

What are the most commonly searched types of 3D Character Artist jobs in Quebec?

The most popular types of 3D Character Artist jobs in Quebec are:

What are popular job titles related to 3D Character Artist jobs in Quebec?

For 3D Character Artist jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching 3D Character Artist jobs in Quebec look for?

The top searched job categories for 3D Character Artist jobs in Quebec are:

Infographic showing various 3D Character Artist job openings in Quebec as of August 2026, with employment types broken down into 86% Full Time, and 14% Contract. Highlights an 100% In-person job distribution, with an average salary of $70,395 per year, or $33.8 per hour.

3D Character Artist - Talent Pool (N Americas)

Side

Montreal, QC โ€ข On-site

Contractor

Re-posted 18 days ago


Job description

About This Opportunity

Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.

These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.

As a 3D Character Artist, you will play a key role in crafting high-quality characters that bring life and personality to our projects. This mid-level generalist role focuses on modeling, texturing, and optimizing character assets across a variety of styles for AAA-quality games on PC, console, mobile, and VR/AR platforms.

How We Keep You Engaged

We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.

Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.

Next Steps

If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.

Key Responsibilities

  • Create high-quality 3D character assets, including organic and hard surface elements, from concept to final game-ready models.
  • Collaborate with art leads, designers, and animators to ensure characters align with the project's artistic vision and technical requirements.
  • Develop textures and materials using industry-standard tools, ensuring assets are optimized for performance across platforms.
  • Work within established pipelines and workflows to maintain consistency and efficiency in asset creation.
  • Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay requirements.
  • Troubleshoot and resolve technical challenges related to character development.
  • Actively participate in team critiques, offering and receiving feedback to refine assets.