Swaybox Studios is looking for a talented and detail-driven Senior CG Texture and Lookdev Artist to bring characters, props, vehicles, and environments to life through rich, realistic, and ...
Swaybox Studios is looking for a talented and detail-driven Senior CG Texture and Lookdev Artist to bring characters, props, vehicles, and environments to life through rich, realistic, and ...
Swaybox Studios is looking for a talented and detail-driven Senior CG Texture and Lookdev Artist to bring characters, props, vehicles, and environments to life through rich, realistic, and ...
Swaybox Studios is looking for a talented and detail-driven Senior CG Texture and Lookdev Artist to bring characters, props, vehicles, and environments to life through rich, realistic, and ...
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3D Artist
Menlo Park, CA · On-site
$50 - $80/hr
Title: 3D Artist Location: Remote US Duration: 8 months + Extensions Compensation: $50-80/hr Work ... Expertise in retopology, UV creation, and texture baking is essential. RESPONSIBILITIES * Hard ...
3D Artist
Menlo Park, CA · On-site
$50 - $80/hr
Title: 3D Artist Location: Remote US Duration: 8 months + Extensions Compensation: $50-80/hr Work ... Expertise in retopology, UV creation, and texture baking is essential. RESPONSIBILITIES * Hard ...
This role focuses on creating painted and textured finishes that bring themed environments to life ... artists and welcome applications year‑round. Apply to be considered for future openings.
This role focuses on creating painted and textured finishes that bring themed environments to life ... artists and welcome applications year‑round. Apply to be considered for future openings.
Setting the quality targets and bar for 3D assets and textures on the projects * Sharing knowledge and techniques across the studio * Mentoring 3D Artists Qualifications * 5+ years of experience in ...
Setting the quality targets and bar for 3D assets and textures on the projects * Sharing knowledge and techniques across the studio * Mentoring 3D Artists Qualifications * 5+ years of experience in ...
Lead 3D Artist - Virtual Reality
Irvine, CA · On-site +1
Setting the quality targets and bar for 3D assets and textures on the projects * Sharing knowledge and techniques across the studio * Mentoring 3D Artists Qualifications * 5+ years of experience in ...
Lead 3D Artist - Virtual Reality
Irvine, CA · On-site +1
Setting the quality targets and bar for 3D assets and textures on the projects * Sharing knowledge and techniques across the studio * Mentoring 3D Artists Qualifications * 5+ years of experience in ...
Principal Visual Artist We're building a small, senior team to create exceptional real-time, web ... Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real ...
Principal Visual Artist We're building a small, senior team to create exceptional real-time, web ... Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real ...
3D Character Artist
Herndon, VA · On-site
$124K - $130K/yr
The role requires a skilled artist with a strong foundation in anatomy, sculpting, and character ... Skilled in realistic character creation, including sculpting, texturing, hair grooming, shading and ...
Quick apply
3D Character Artist
Herndon, VA · On-site
$124K - $130K/yr
The role requires a skilled artist with a strong foundation in anatomy, sculpting, and character ... Skilled in realistic character creation, including sculpting, texturing, hair grooming, shading and ...
3D Character Artist
Herndon, VA · On-site
$124K - $130K/yr
The role requires a skilled artist with a strong foundation in anatomy, sculpting, and character ... Skilled in realistic character creation, including sculpting, texturing, hair grooming, shading and ...
3D Character Artist
Herndon, VA · On-site
$124K - $130K/yr
The role requires a skilled artist with a strong foundation in anatomy, sculpting, and character ... Skilled in realistic character creation, including sculpting, texturing, hair grooming, shading and ...
Designer, 3D Texture/Surfacing
Egg Harbor Township, NJ · On-site
$75K - $85K/yr
Experienced 3D Texture/Lookdev artist * Strong PBR (physically based rendering) fundamentals experience * Hands-on experience using Substance Painter or Mari * Working knowledge of a 3D software like ...
Designer, 3D Texture/Surfacing
Egg Harbor Township, NJ · On-site
$75K - $85K/yr
Experienced 3D Texture/Lookdev artist * Strong PBR (physically based rendering) fundamentals experience * Hands-on experience using Substance Painter or Mari * Working knowledge of a 3D software like ...
Experienced 3D Texture/Lookdev artist * Strong PBR (physically based rendering) fundamentals experience * Hands-on experience using Substance Painter or Mari * Working knowledge of a 3D software like ...
Experienced 3D Texture/Lookdev artist * Strong PBR (physically based rendering) fundamentals experience * Hands-on experience using Substance Painter or Mari * Working knowledge of a 3D software like ...
Senior 3D Character Artist
Herndon, VA · On-site
$124K - $130K/yr
The role requires a skilled artist with a strong foundation in anatomy, sculpting, and character ... Mastery of realistic character creation, including sculpting, texturing, hair grooming, shading and ...
Quick apply
Senior 3D Character Artist
Herndon, VA · On-site
$124K - $130K/yr
The role requires a skilled artist with a strong foundation in anatomy, sculpting, and character ... Mastery of realistic character creation, including sculpting, texturing, hair grooming, shading and ...
Senior 3D Character Artist
Herndon, VA · On-site
$124K - $130K/yr
The role requires a skilled artist with a strong foundation in anatomy, sculpting, and character ... Mastery of realistic character creation, including sculpting, texturing, hair grooming, shading and ...
Senior 3D Character Artist
Herndon, VA · On-site
$124K - $130K/yr
The role requires a skilled artist with a strong foundation in anatomy, sculpting, and character ... Mastery of realistic character creation, including sculpting, texturing, hair grooming, shading and ...
Principal Visual Artist
New York, NY · On-site
Principal Visual Artist We're building a small, senior team to create exceptional real-time, web ... Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real ...
Principal Visual Artist
New York, NY · On-site
Principal Visual Artist We're building a small, senior team to create exceptional real-time, web ... Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real ...
Designer, 3D Texture/Surfacing
Egg Harbor Township, NJ · On-site
$75K - $85K/yr
... Texture/Lookdev artist Strong PBR (physically based rendering) fundamentals experience Hands-on experience using Substance Painter or Mari Working knowledge of a 3D software like ZBrush and CLO ...
Designer, 3D Texture/Surfacing
Egg Harbor Township, NJ · On-site
$75K - $85K/yr
... Texture/Lookdev artist Strong PBR (physically based rendering) fundamentals experience Hands-on experience using Substance Painter or Mari Working knowledge of a 3D software like ZBrush and CLO ...
Designer, 3D Texture/Surfacing
Egg Harbor Township, NJ · On-site
$75K - $85K/yr
Experienced 3D Texture/Lookdev artist * Strong PBR (physically based rendering) fundamentals experience * Hands-on experience using Substance Painter or Mari * Working knowledge of a 3D software like ...
Designer, 3D Texture/Surfacing
Egg Harbor Township, NJ · On-site
$75K - $85K/yr
Experienced 3D Texture/Lookdev artist * Strong PBR (physically based rendering) fundamentals experience * Hands-on experience using Substance Painter or Mari * Working knowledge of a 3D software like ...
Lead Character Artist
$170K - $200K/yr
Sculpt, model, and texture characters to meet the artistic and technical requirements of the project. * Contribute in planning, organization and prioritization of tasks with Production for internal ...
Lead Character Artist
$170K - $200K/yr
Sculpt, model, and texture characters to meet the artistic and technical requirements of the project. * Contribute in planning, organization and prioritization of tasks with Production for internal ...
Lead Character Artist
Santa Monica, CA · On-site
$170K - $200K/yr
Sculpt, model, and texture characters to meet the artistic and technical requirements of the project. * Contribute in planning, organization and prioritization of tasks with Production for internal ...
Lead Character Artist
Santa Monica, CA · On-site
$170K - $200K/yr
Sculpt, model, and texture characters to meet the artistic and technical requirements of the project. * Contribute in planning, organization and prioritization of tasks with Production for internal ...
Asset Artist
Los Angeles, CA · On-site +1
Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay ... artistic intent. * Participate in look development and R&D to elevate visual fidelity while ...
Asset Artist
Los Angeles, CA · On-site +1
Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay ... artistic intent. * Participate in look development and R&D to elevate visual fidelity while ...
Texture Artist information
See salary details
$11K - $23.9K
0% of jobs
$23.9K - $36.8K
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$36.8K - $49.7K
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$49.7K - $62.6K
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$62.6K - $75.5K
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$75.5K - $88.5K
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$88.5K - $101.4K
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$101.4K - $114.3K
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$114.3K - $127.2K
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$127.2K - $140.1K
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$143.3K is the 25th percentile. Wages below this are outliers.
$140.1K - $153K
100% of jobs
$11K
$153K
How much do texture artist jobs pay per year?
What are Texture Artists?
What is the difference between Texture Artist vs Environment Artist?
| Aspect | Texture Artist | Environment Artist |
|---|---|---|
| Primary Focus | Creating detailed textures for 3D models and surfaces | Designing and building entire 3D environments and scenes |
| Skills & Tools | Texturing software (Substance Painter, Photoshop), UV mapping | 3D modeling, level design, environment layout |
| Work Environment | VFX studios, game development, film | Game studios, film sets, virtual production |
| Common Usage | Enhancing surface realism | Creating immersive worlds |
While both roles involve 3D art, Texture Artists focus on surface details and textures, whereas Environment Artists craft entire scenes and environments. Both collaborate closely in game and film production but specialize in different aspects of visual creation.
What Is a Texture Artist?
A texture artist develops 2D and 3D art and textures for video games, movies, and other forms of digital media. Their job duties include painting the exterior textures, such as sweat, wrinkles, fur, water, on digital shapes, characters, and surfaces for the images to be as realistic as possible. This job involves working on a variety of animation software platforms. A texture artist often works with a team of artists responsible for the entire visual layout of the media.
What are the key skills and qualifications needed to thrive as a Texture Artist, and why are they important?
How does a Texture Artist typically collaborate with other members of a game or film production team?

Other
Posted 3 days ago
Job description
Job Summary:
Swaybox Studios is looking for a talented and detail-driven Senior CG Texture and Lookdev Artist to bring characters, props, vehicles, and environments to life through rich, realistic, and stylistically consistent texture and shading work. This role blends technical expertise with artistic finesse and plays a vital part in achieving the visual tone of the project.
You'll work across a range of hero assets (with the main focus being characters): developing textures from scratch, using live-action reference footage/photography, or projecting real-world materials digitally. A solid understanding of UV mapping, pixel density, lighting, color theory, and the structure of 3D models is essential. You will play a hands-on role in bringing our CG assets to life, improving workflows, resolving creative challenges, and collaborating with Supervisors and Technical Directors to evolve tools that enhance production efficiency. This is a perfect position for a VFX artist who understands the fine details and synchronization between texture, shading, and lighting.
Key Responsibilities:
- Create high-quality, production-ready textures and shaders for characters, props, and environments that match the visual style of the film.
- Utilize various techniques including hand painting, photo-sourcing, and projection mapping using live-action reference to replicate our practical assets and overall aesthetic of our film.
- Research and collect visual reference materials to inform surface detail and realism.
- Collaborate with outsource vendors, other CG artists, and comp artists on visual looks, tech, training, and workflow for characters, props, vehicles, and environments.
- Adhere to any pre-lighting or color key reference that have been established in pre-vis, when taking texture and lookdev to the final output.
- Maintain output quality and momentum in a fast-paced environment.
- Manage and optimize UV mapping for clean and efficient texture workflows.
- Work closely with modelers and supervisors to ensure seamless texture & shader application, and visual consistency across various assets, and determine best approaches to solving challenges when developing the final look.
- Collaborate with VFX Supervisor, MoMo Art Supervisor, and TDs to identify areas of improvement in the pipeline, including tool and workflow development.
- Create efficient shader setups in order to optimize render farm usage.
- Maintain organized texture libraries and adhere to studio naming conventions and pipeline standards.
- Communicate effectively with production and creative leads to align visual performance with narrative goals.
Required Qualifications:
- 5+ years of professional experience in texture painting and shader creation for film, TV, or cinematic animation/VFX.
- Strong understanding of UV mapping, form, light, color, and perspective in a 3D context.
- Proficiency in Maya, Houdini, and at least one industry standard texturing package (e.g., Substance Painter, Mari, Photoshop).
- Expert knowledge of how textures and shading integrate with modeling, rigging, and lighting pipelines.
- Keen eye for detail and the ability to match style across a wide range of assets.
- Deep understanding of visual language- color, scale, perspective, proportion, spatial awareness, etc.
- Comprehensive knowledge of physically based rendering and optimizations, as it pertains to texture and lookdev, using Arnold or similar engines.
- Solid grasp of geometry formatting, including, but not limited to Primvars.
- Ability to build and maintain complex shading networks with artist usability and user-interface support in mind.
- Robust problem-solving skills, attention to detail, and the ability to adapt quickly to unique or proprietary workflows.
- Experience with projection techniques and integrating textures from live-action reference footage.
- Ability to prioritize tasks, manage time well, and provide accurate time estimates.
- An artistic mindset and willingness to receive and implement constructive feedback, whether that's with draw-overs, over the shoulder adjustments, or team meetings.
Preferred Qualifications:
- Solid eye for cinematic and real-world lighting, color grading, and shot continuity is a plus.
- Paint or traditional art background is advantageous.Â
- Understanding of cinematography, photography, exposure, color grading, lens and camera behavior, and HDR workflows.
- Experience with ZBrush or other modelling programs.
- Understanding of real-time rendering or game engine workflows (e.g., Unreal Engine).
- Comfort working across stylized and photorealistic visual styles.