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Junior Texture Artist Jobs (NOW HIRING)

If you are comfortable with teaching, you may be called upon to aid the more junior members of the ... Full Texturing ability (Diffuse, Normal, Displacement etc). * Able to work effectively and ...

Apply and refine textures, details, and surface treatments to achieve artistic accuracy and realism ... Train, mentor, or support junior team members as needed. * Participate in cross-department ...

Pantry Chef

Wayne, PA ยท On-site

$14.50 - $17.50/hr

Create visually stunning and artistic food presentations that align with the operation's style and ... Train and mentor junior culinary team members on cold food preparation techniques, plating ...

Pit Master - Texlahoma BBQ

Edmond, OK ยท On-site

$15 - $17/hr

You will ensure that every dish meets our standards for taste, texture, and presentation ... Certification in food safety or culinary arts. * Experience working in a high-volume barbecue ...

Pantry Chef

Wayne, PA ยท On-site

$14.50 - $17.50/hr

Create visually stunning and artistic food presentations that align with the operation's style and ... Train and mentor junior culinary team members on cold food preparation techniques, plating ...

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Junior Texture Artist information

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$19K

$52.5K

$88K

How much do junior texture artist jobs pay per year?

As of Jun 10, 2026, the average yearly pay for junior texture artist in the United States is $52,462.00, according to ZipRecruiter salary data. Most workers in this role earn between $36,000.00 and $57,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Junior Texture Artist position, and why are they important?

To thrive as a Junior Texture Artist, you should have a strong understanding of digital art principles, texture painting, UV mapping, and a portfolio showcasing your work, often supported by an art or design degree. Familiarity with industry-standard software such as Adobe Photoshop, Substance Painter, and 3D modeling tools like Maya or Blender is highly beneficial. Attention to detail, good communication skills, and the ability to take constructive feedback are important soft skills in this role. These abilities enable Junior Texture Artists to produce high-quality textures that enhance digital environments and collaborate effectively within creative teams.

What is a Junior Texture Artist job?

A Junior Texture Artist is an entry-level role in the gaming, film, or animation industry responsible for creating textures and materials for 3D models. They work under the guidance of senior artists to apply realistic or stylized surface details that enhance visual appeal. Their tasks may include painting textures, adjusting UV maps, and integrating assets into a game engine or rendering pipeline. Strong skills in software like Photoshop, Substance Painter, and Maya are essential. This role helps build foundational experience for higher-level texture or material artist positions.

What are the typical daily responsibilities of a Junior Texture Artist?

A Junior Texture Artist typically spends their day creating and applying textures to 3D models, adjusting maps for color, bump, and reflectivity, and ensuring consistency with the project's artistic direction. They often work closely with senior artists, 3D modelers, and animators to integrate textures seamlessly into the overall design. Regular activities may include reviewing feedback, making revisions, organizing texture libraries, and learning new software techniques to improve their workflow. This role offers an excellent opportunity to develop technical skills and gain hands-on experience in a collaborative creative environment.

More about Junior Texture Artist jobs
What cities are hiring for Junior Texture Artist jobs? Cities with the most Junior Texture Artist job openings:
What are the most commonly searched types of Texture Artist jobs? The most popular types of Texture Artist jobs are:
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What job categories do people searching Junior Texture Artist jobs look for? The top searched job categories for Junior Texture Artist jobs are:
Infographic showing various Junior Texture Artist job openings in the United States as of June 2026, with employment types broken down into 83% Full Time, and 17% Temporary. Highlights an 83% In-person, and 17% Remote job distribution, with an average salary of $52,462 per year, or $25.2 per hour.
Contract Advanced Material Artist

Contract Advanced Material Artist

Certain Affinity, Inc

Austin, TX โ€ข On-site, Remote

$125K - $150K/yr

Contractor

Posted 29 days ago


Job description

Advanced Material Artist
Would you like to work on some of the greatest franchises in gaming history? What about working on our new original IP? Certain Affinity is the largest independent developer in Texas, based out of Austin, and we have a growing presence in Toronto, Canada. Our culture reflects the values and the vibrant nature of the cities we call home. This includes a commitment to evolution, diversity, excellence, and work-life balance. We are also excited to be the latest recipient of the Canadian Studio of the Year award. We're best known for co-developing numerous AAA FPS games, though now we are creating compelling new games of our own. We're always on the lookout for amazing talent to join our team.
As a Senior Material Artist at Certain Affinity, you will work with a small team of Material Artists to create highly detailed materials assets, including textures and masks, set up shaders, and maintain material libraries for the game environments and other world assets.
Responsibilities
  • Create physically-based Materials/Textures for use on props, environments, and characters with little oversight.
  • Assist in material library creation and maintaining material pipelines.
  • Collaborate with other artists to build and integrate assets into a visually consistent and highly immersive world.
  • Match established art styles while helping improve visual direction.
  • Mentor more junior artists on technique and process.

Requirements
  • Portfolio demonstrating a wide variety of materials using both procedural and 3d sculpted techniques, including tiled textures and 0-1 UV mapped assets. Assets must show strong attention to detail that focuses on believability and overall composition.
  • Solid technical understanding of PBR standards and surface/light interactions.
  • Driven to learn new workflows, technologies, and techniques.
  • Strong foundation knowledge in traditional arts.
  • Strong knowledge of Unreal Engine 5.
  • Very strong knowledge of Substance Designer and Substance Painter.
  • Strong knowledge of Maya and/or another 3D modeling package.
  • Good knowledge of Zbrush modeling.
  • Solid understanding of color theory and be able to create balanced and appealing color palettes.
  • Must be punctual, diligent, articulate, and organized.

Extra Credit
  • Experience leading other artists.
  • Shipped 2+ AAA titles as a material artist.
  • Experience using proprietary editors, software, and tools.