1

Junior Texture Artist Jobs (NOW HIRING)

If you are comfortable with teaching, you may be called upon to aid the more junior members of the ... Full Texturing ability (Diffuse, Normal, Displacement etc). * Able to work effectively and ...

Jr. Designer

Salinas, CA ยท On-site

$22.12 - $25.28/hr

Associate's Arts Degree or equivalent will be considered. * Council for Interior Design ... Basic knowledge of design principles: texture, color, form, and function. * Beginner proficiency in ...

Jr. Designer

Salinas, CA ยท Hybrid

$22.12 - $25.28/hr

Associate's Arts Degree or equivalent will be considered. * Council for Interior Design ... Basic knowledge of design principles: texture, color, form, and function. * Beginner proficiency in ...

Apply and refine textures, details, and surface treatments to achieve artistic accuracy and realism ... Train, mentor, or support junior team members as needed. * Participate in cross-department ...

Pantry Chef

Wayne, PA ยท On-site

$14.50 - $17.50/hr

Create visually stunning and artistic food presentations that align with the operation's style and ... Train and mentor junior culinary team members on cold food preparation techniques, plating ...

Pit Master - Texlahoma BBQ

Edmond, OK ยท On-site

$15 - $17/hr

You will ensure that every dish meets our standards for taste, texture, and presentation ... Certification in food safety or culinary arts. * Experience working in a high-volume barbecue ...

Senior Wargame Mentor

Melbourne, FL ยท On-site +1

$120K/yr

Currently enrolled in Junior or Senior year or recently completed a degree in Computer Graphics ... Strong artistic and technical skills, including lighting and composition. * Willingness to learn ...

Senior Wargame Mentor

Melbourne, FL ยท On-site +1

$120K/yr

Currently enrolled in Junior or Senior year or recently completed a degree in Computer Graphics ... Strong artistic and technical skills, including lighting and composition. * Willingness to learn ...

next page

Showing results 1-20

Junior Texture Artist information

See salary details

$19K

$52.5K

$88K

How much do junior texture artist jobs pay per year?

As of Jul 8, 2026, the average yearly pay for junior texture artist in the United States is $52,462.00, according to ZipRecruiter salary data. Most workers in this role earn between $36,000.00 and $57,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Junior Texture Artist position, and why are they important?

To thrive as a Junior Texture Artist, you should have a strong understanding of digital art principles, texture painting, UV mapping, and a portfolio showcasing your work, often supported by an art or design degree. Familiarity with industry-standard software such as Adobe Photoshop, Substance Painter, and 3D modeling tools like Maya or Blender is highly beneficial. Attention to detail, good communication skills, and the ability to take constructive feedback are important soft skills in this role. These abilities enable Junior Texture Artists to produce high-quality textures that enhance digital environments and collaborate effectively within creative teams.

What is a Junior Texture Artist job?

A Junior Texture Artist is an entry-level role in the gaming, film, or animation industry responsible for creating textures and materials for 3D models. They work under the guidance of senior artists to apply realistic or stylized surface details that enhance visual appeal. Their tasks may include painting textures, adjusting UV maps, and integrating assets into a game engine or rendering pipeline. Strong skills in software like Photoshop, Substance Painter, and Maya are essential. This role helps build foundational experience for higher-level texture or material artist positions.

What are the typical daily responsibilities of a Junior Texture Artist?

A Junior Texture Artist typically spends their day creating and applying textures to 3D models, adjusting maps for color, bump, and reflectivity, and ensuring consistency with the project's artistic direction. They often work closely with senior artists, 3D modelers, and animators to integrate textures seamlessly into the overall design. Regular activities may include reviewing feedback, making revisions, organizing texture libraries, and learning new software techniques to improve their workflow. This role offers an excellent opportunity to develop technical skills and gain hands-on experience in a collaborative creative environment.

More about Junior Texture Artist jobs
What cities are hiring for Junior Texture Artist jobs? Cities with the most Junior Texture Artist job openings:
What are the most commonly searched types of Texture Artist jobs? The most popular types of Texture Artist jobs are:
What states have the most Junior Texture Artist jobs? States with the most job openings for Junior Texture Artist jobs include:

Junior 3D Environment Artist

The One 23 Group

Herndon, VA โ€ข On-site

Full-time

Re-posted 22 days ago


Job description

Description:

At The One 23 Group, our mission is to set the benchmark for excellence in government services. We empower our clients in the Department of War, Intelligence Community, and Federal Civilian sectors to excel with our advanced capabilities. Our dedication lies in fostering a people-first culture, underpinned by steadfast ethical principles. Embracing innovative technologies and process improvements, we are steadfast in our journey toward a future that is both bright and transformative.


Our expertise spans Enterprise IT, Mission IT and Cyber. With our global footprint, we place a strong emphasis on nurturing our people and culture, which forms the core of our successful strategies in leadership and financial management. We pride ourselves on our extensive experience and effective approach, ensuring that we lead with both innovation and integrity.


We are seeking a motivated Junior 3D Environment Artist to support the development of visual simulation environments. This role will focus on creating and refining 3D models of real-world facilities and infrastructure based on CAD drawings, floor plans, and design documents.


The ideal candidate has a strong foundation in 3D modeling and is interested in applying their skills to real-world environments rather than game or entertainment content. You will work closely with experienced team members and Unity developers to prepare assets for use in simulation environments.


This is a hybrid position. Three days a week will be spent in our Hendon, VA office.

Requirements:

Key Responsibilities

  • Create 3D models of facilities and environments based on CAD drawings, floor plans, and reference materials
  • Assist in converting and refining CAD or design files into usable 3D assets
  • Apply materials, textures, and basic lighting to produce clear and accurate visual representations
  • Optimize models and assets for real-time performance in Unity
  • Ensure models are built to accurate scale and reflect real-world layouts
  • Collaborate with Unity developers to integrate assets into simulation environments
  • Support development of reusable assets and environment components
  • Incorporate feedback and iterate on models as requirements evolve
  • Proficiency in at least one 3D modeling tool such as Blender, 3ds Max, Maya, or similar
  • Basic understanding of 3D modeling fundamentals, including scale, topology, and geometry
  • Familiarity with UV mapping and texturing
  • Ability to interpret floor plans, drawings, or reference images
  • Strong attention to detail and willingness to learn
  • Ability to work collaboratively in a team environment
  • Interest in building real-world environments (facilities, infrastructure, etc.)

Preferred Skills

  • Exposure to CAD, Revit, or BIM files (academic or project experience is acceptable)
  • Familiarity with Unity or other real-time engines
  • Experience optimizing assets for real-time performance (even at a basic level)
  • Portfolio demonstrating environment modeling (academic or personal projects acceptable)
  • Interest in simulation, digital twin, or visualization environments

Requirements

  • Bachelorโ€™s degree (or equivalent experience) in 3D Modeling, Visualization, Game Art, Architecture, or a related field
  • 0โ€“2 years of relevant experience (internships or academic projects acceptable)
  • Ability to learn quickly and take direction from senior team members

Preferred Qualifications

Active DHS Public Trust BI or higher-level clearance within DHS.


Travel within the United States is required. Applicants selected will be subject to a government security investigation and must meet eligibility requirements for access to classified information. No H1B Visas sponsorship. US citizenship is required.