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Full Time Texture Artist Jobs (NOW HIRING)

Lead Character Artist

Santa Monica, CA · On-site

$170K - $200K/yr

Sculpt, model, and texture characters to meet the artistic and technical requirements of the ... Description * Full-time job with benefits. * Role is on-site in Santa Monica, CA. * Office is ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Texturing / Surfacing * Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Texturing / Surfacing * Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

Hair Artist

Manhattan, NY · On-site

$800 - $1.5K/wk

Comfortable working with different hair types and textures * Motivated to grow clientele and ... Team player with a positive attitude Schedule: Full-time or part-time opportunities available.

Hair Artist

Manhattan, NY · On-site

$800 - $1.5K/wk

Comfortable working with different hair types and textures * Motivated to grow clientele and ... Team player with a positive attitude Schedule: Full-time or part-time opportunities available.

... full time basis on-site in Herndon, VA. The role requires a skilled artist with strong ... Realize the Vision - Elevate high quality 3D character models by optimizing textures and shaders to ...

... full time basis on-site in Herndon, VA. The role requires a skilled artist with strong ... Realize the Vision - Elevate high quality 3D character models by optimizing textures and shaders to ...

Hair Artist

Manhattan, NY · On-site

$800 - $1.5K/wk

Comfortable working with different hair types and textures * Motivated to grow clientele and ... Team player with a positive attitude Schedule: Full-time or part-time opportunities available.

Senior Lighting Artist

Herndon, VA · On-site

$130K - $156K/yr

... full time basis on-site in Herndon, VA. The role requires a skilled artist with strong ... Realize the Vision - Elevate high quality 3D character models by optimizing textures, shaders and ...

Senior Lighting Artist

Herndon, VA · On-site

$130K - $156K/yr

... full time basis on-site in Herndon, VA. The role requires a skilled artist with strong ... Realize the Vision - Elevate high quality 3D character models by optimizing textures, shaders and ...

... full time basis in Herndon, VA. This role requires an artist with a keen eye for detail and an ... The ideal candidate has mastery of ideal model topology, texturing, shader networks, and physically ...

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Full Time Texture Artist information

See salary details

$11K

$153K

How much do full time texture artist jobs pay per year?

As of Jul 8, 2026, the average yearly pay for full time texture artist in the United States is $152,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $152,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Full Time Texture Artist vs Part Time Texture Artist?

AspectFull Time Texture ArtistPart Time Texture Artist
Work HoursTypically 40 hours/week, full scheduleFewer hours, flexible schedule
Employment StatusPermanent, benefits includedTemporary or freelance, limited benefits
Work EnvironmentStudio or office settingRemote or freelance projects
Required SkillsProficiency in texturing software, consistent qualitySimilar skills, but may work on varied projects

Full Time Texture Artists are employed on a permanent basis with regular hours and benefits, working primarily in studio environments. Part Time Texture Artists work fewer hours, often remotely, and may handle freelance or short-term projects. Both roles require strong texturing skills, but full-time positions typically demand more consistency and availability.

What are full time texture artists?

Full time texture artists are professionals who create and apply textures to 3D models in the gaming, film, animation, or visual effects industries. Their job is to make digital objects look realistic or stylized by designing the surface details, such as color, bumpiness, and reflectivity. They use specialized software like Substance Painter, Photoshop, and Maya to craft these textures and ensure they fit seamlessly with the overall visual style of the project. Texture artists work closely with modelers, lighting artists, and art directors as part of a larger creative team. Being full time means they are employed on a permanent or long-term basis rather than working as freelancers or on short-term contracts.

What are the key skills and qualifications needed to thrive as a Full Time Texture Artist, and why are they important?

To thrive as a Full Time Texture Artist, you need strong artistic ability, a deep understanding of color theory, and proficiency in creating detailed textures for 3D models, often supported by a degree in art, design, or a related field. Expertise in industry-standard software such as Adobe Photoshop, Substance Painter, and 3D modeling tools like Maya or Blender is typically required. Attention to detail, creativity, and effective collaboration are crucial soft skills for delivering high-quality assets and integrating feedback. These abilities ensure that visual assets meet project standards, enhance realism, and contribute to a cohesive visual experience in games, films, or digital media.

How does a Full Time Texture Artist typically collaborate with other members of a game or film production team?

As a Full Time Texture Artist, you’ll work closely with 3D modelers, concept artists, and technical directors to bring visual assets to life. Collaboration often involves interpreting concept art, discussing feedback from art leads, and ensuring textures meet both artistic and technical requirements. You’ll also regularly attend team meetings to align on project goals and resolve any integration issues with shaders or game engines. Effective communication and receptiveness to feedback are essential to successfully integrate your work into the larger production pipeline.
More about Full Time Texture Artist jobs
What cities are hiring for Full Time Texture Artist jobs? Cities with the most Full Time Texture Artist job openings:
What are the most commonly searched types of Texture Artist jobs? The most popular types of Texture Artist jobs are:
What job categories do people searching Full Time Texture Artist jobs look for? The top searched job categories for Full Time Texture Artist jobs are:

Lead Character Artist

Absurd Ventures

Santa Monica, CA • On-site

$170K - $200K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 9 days ago


Job description

Summary
We are seeking a highly skilled and experienced Lead Character Artist to join our dynamic team. As Lead Character Artist, you will be responsible for creating and overseeing the production of high-quality character assets. You will have a direct impact on the visual identity of our games, bringing characters to life with stunning detail and artistic excellence.
Core Responsibilities
  • Lead the character art team in the creation of high-quality character models.
  • Collaborate with the Art Director to define the visual style of characters.
  • Sculpt, model, and texture characters to meet the artistic and technical requirements of the project.
  • Contribute in planning, organization and prioritization of tasks with Production for internal, OS, and co dev partners.
  • Create and maintain character pipeline documentation for training and onboarding
  • Proactively identify risks in character art production timelines and effectively communicate risks to Production and Directors.
  • Mentor and provide feedback to other character artists.
  • Ensure character assets are optimized for performance and memory usage.
  • Work closely with rigging, animation, and technical art teams to ensure characters are ready for implementation.
  • Stay current with industry trends and techniques in character art.

Core Qualifications
  • Bachelor's degree in Fine Arts, Game Art, or related field.
  • 7+ years of experience in character art within the video game industry.
  • Strong proficiency in Maya, ZBrush, and Substance Painter.
  • Significant experience in Unreal Engine
  • Excellent understanding of anatomy, form, and silhouette.
  • Experience with PBR and hand-painted texturing workflows.
  • Proven track record of creating high-quality character models for AAA titles.
  • Ability to lead a team and work collaboratively across departments.

Plus if...
  • Experience with character rigging and skinning.
  • Knowledge of Marvelous Designer or similar tools for clothing simulation.
  • Experience with rigid body dynamics and cloth simulation in Unreal Engine
  • Previous work in a leadership role on a major game title.

Description
  • Full-time job with benefits.
  • Role is on-site in Santa Monica, CA.
  • Office is located near downtown Santa Monica - near metro and freeway.

The base pay range for this position is $170,000 to $200,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity.