Schedule: Full-Time Shift: Day Job Travel: No Minimum Clearance Required: None Clearance Level Must ... Create and apply textures, materials, and lighting using modern PBR workflows. * Develop reusable ...
Schedule: Full-Time Shift: Day Job Travel: No Minimum Clearance Required: None Clearance Level Must ... Create and apply textures, materials, and lighting using modern PBR workflows. * Develop reusable ...
3D Artist
Dallas, TX · On-site
$50K - $65K/yr
Texturing / Surfacing * Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...
Quick apply
3D Artist
Dallas, TX · On-site
$50K - $65K/yr
Texturing / Surfacing * Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...
3D Artist
Dallas, TX · On-site
$50K - $65K/yr
Texturing / Surfacing * Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...
Quick apply
3D Artist
Dallas, TX · On-site
$50K - $65K/yr
Texturing / Surfacing * Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...
Millcreek, Utah, USA Position Type: Full-time, On-site HUXWRX Safety Co. focuses on mitigating ... Experiment with various illustration styles, mixed-media techniques, textures, materials, and ...
Quick apply
Millcreek, Utah, USA Position Type: Full-time, On-site HUXWRX Safety Co. focuses on mitigating ... Experiment with various illustration styles, mixed-media techniques, textures, materials, and ...
Shader Technical Artist
$85K - $126K/yr
Understanding of the technical foundations behind visually stunning textures and shaders in a ... Regular, full-time employees are also eligible for a range of benefi ts at the Company, including ...
New
Shader Technical Artist
$85K - $126K/yr
Understanding of the technical foundations behind visually stunning textures and shaders in a ... Regular, full-time employees are also eligible for a range of benefi ts at the Company, including ...
New
Shader Technical Artist
San Mateo, CA · On-site
$85K - $126K/yr
Understanding of the technical foundations behind visually stunning textures and shaders in a ... Regular, full-time employees are also eligible for a range of benefi ts at the Company, including ...
New
Shader Technical Artist
San Mateo, CA · On-site
$85K - $126K/yr
Understanding of the technical foundations behind visually stunning textures and shaders in a ... Regular, full-time employees are also eligible for a range of benefi ts at the Company, including ...
New
Shader Technical Artist
San Mateo, CA · On-site
$85K - $126K/yr
Understanding of the technical foundations behind visually stunning textures and shaders in a ... Regular, full-time employees are also eligible for a range of benefi ts at the Company, including ...
New
Shader Technical Artist
San Mateo, CA · On-site
$85K - $126K/yr
Understanding of the technical foundations behind visually stunning textures and shaders in a ... Regular, full-time employees are also eligible for a range of benefi ts at the Company, including ...
New
Shader Technical Artist
San Mateo, CA · On-site
$85K - $126K/yr
Understanding of the technical foundations behind visually stunning textures and shaders in a ... Regular, full-time employees are also eligible for a range of benefi ts at the Company, including ...
New
Shader Technical Artist
San Mateo, CA · On-site
$85K - $126K/yr
Understanding of the technical foundations behind visually stunning textures and shaders in a ... Regular, full-time employees are also eligible for a range of benefi ts at the Company, including ...
New
Expert in creating high-quality particle effects and textures * A portfolio showcasing high-quality ... C++: 1 year Additional Information Job Type: Full-time Job Location: * New York City, NY
Expert in creating high-quality particle effects and textures * A portfolio showcasing high-quality ... C++: 1 year Additional Information Job Type: Full-time Job Location: * New York City, NY
Makeup Artist
$20 - $30/hr
Hiring for Full Time and Part Time Positions Benefits/Perks * Competitive hourly pay + growth ... Be comfortable working with all skin types, tones, and textures, and know how to recreate looks ...
Quick apply
Makeup Artist
$20 - $30/hr
Hiring for Full Time and Part Time Positions Benefits/Perks * Competitive hourly pay + growth ... Be comfortable working with all skin types, tones, and textures, and know how to recreate looks ...
Makeup Artist
Raleigh, NC · On-site
$20 - $30/hr
Hiring for Full Time and Part Time Positions Benefits/Perks * Competitive hourly pay + growth ... Be comfortable working with all skin types, tones, and textures, and know how to recreate looks ...
Quick apply
Makeup Artist
Raleigh, NC · On-site
$20 - $30/hr
Hiring for Full Time and Part Time Positions Benefits/Perks * Competitive hourly pay + growth ... Be comfortable working with all skin types, tones, and textures, and know how to recreate looks ...
Makeup Artist
$20 - $30/hr
Hiring for Full Time and Part Time Positions Benefits/Perks * Competitive hourly pay + growth ... Be comfortable working with all skin types, tones, and textures, and know how to recreate looks ...
Quick apply
Makeup Artist
$20 - $30/hr
Hiring for Full Time and Part Time Positions Benefits/Perks * Competitive hourly pay + growth ... Be comfortable working with all skin types, tones, and textures, and know how to recreate looks ...
Technical Artist (Mid - Senior)
Seattle, WA · On-site +1
$144K - $173K/yr
Proven experience authoring high-quality textures using Photoshop and the Substance Suite for games ... Employment status: Full Time * FLSA: Salaried, Exempt * Benefits: Generous PTO, Health, Dental ...
Technical Artist (Mid - Senior)
Seattle, WA · On-site +1
$144K - $173K/yr
Proven experience authoring high-quality textures using Photoshop and the Substance Suite for games ... Employment status: Full Time * FLSA: Salaried, Exempt * Benefits: Generous PTO, Health, Dental ...
Technical Artist (Mid - Senior)
Seattle, WA · Remote
$130K - $155K/yr
Proven experience authoring high-quality textures using Photoshop and the Substance Suite for games ... Employment status: Full Time * FLSA: Salaried, Exempt * Benefits: Generous PTO, Health, Dental ...
Quick apply
Technical Artist (Mid - Senior)
Seattle, WA · Remote
$130K - $155K/yr
Proven experience authoring high-quality textures using Photoshop and the Substance Suite for games ... Employment status: Full Time * FLSA: Salaried, Exempt * Benefits: Generous PTO, Health, Dental ...
Industrial Artist
Delano, MN · On-site
$20 - $25/hr
... texture to the community! Will be working on custom and standard concrete products. Have the ... Additionally, for eligible full-time employees, we offer a competitive benefits package including ...
Quick apply
Industrial Artist
Delano, MN · On-site
$20 - $25/hr
... texture to the community! Will be working on custom and standard concrete products. Have the ... Additionally, for eligible full-time employees, we offer a competitive benefits package including ...
Technical Artist III
Las Vegas, NV · On-site
$116K - $139K/yr
Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...
Technical Artist III
Las Vegas, NV · On-site
$116K - $139K/yr
Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...
Technical Artist III
Las Vegas, NV · On-site
$85K - $110K/yr
Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...
Technical Artist III
Las Vegas, NV · On-site
$85K - $110K/yr
Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...
Mold Texturing Specialist
Charlevoix, MI · On-site
Can you create depth, texture, and character from a blank precast surface? Join our HIGH FORMAT ... Previous experience with plastic arts, i.e. sculpture desired Physical Requirements * Ability to ...
Mold Texturing Specialist
Charlevoix, MI · On-site
Can you create depth, texture, and character from a blank precast surface? Join our HIGH FORMAT ... Previous experience with plastic arts, i.e. sculpture desired Physical Requirements * Ability to ...
Mold Texturing Specialist
Charlevoix, MI · On-site
Can you create depth, texture, and character from a blank precast surface? Join our HIGH FORMAT ... Previous experience with plastic arts, i.e. sculpture desired Physical Requirements * Ability to ...
Mold Texturing Specialist
Charlevoix, MI · On-site
Can you create depth, texture, and character from a blank precast surface? Join our HIGH FORMAT ... Previous experience with plastic arts, i.e. sculpture desired Physical Requirements * Ability to ...
Scenic Arts Craftsperson
Del Valle, TX · On-site
Job Type Full-time Description Circuit of The Americas (COTA) is a 365-entertainment destination ... texturing, aging, and protective coating methods for indoor and outdoor durability. • Support ...
Scenic Arts Craftsperson
Del Valle, TX · On-site
Job Type Full-time Description Circuit of The Americas (COTA) is a 365-entertainment destination ... texturing, aging, and protective coating methods for indoor and outdoor durability. • Support ...
Full Time Texture Artist information
See salary details
$11K - $23.9K
0% of jobs
$23.9K - $36.8K
0% of jobs
$36.8K - $49.7K
0% of jobs
$49.7K - $62.6K
0% of jobs
$62.6K - $75.5K
0% of jobs
$75.5K - $88.5K
0% of jobs
$88.5K - $101.4K
0% of jobs
$101.4K - $114.3K
0% of jobs
$114.3K - $127.2K
0% of jobs
$127.2K - $140.1K
0% of jobs
$143.3K is the 25th percentile. Wages below this are outliers.
$140.1K - $153K
100% of jobs
$11K
$153K
How much do full time texture artist jobs pay per year?
What is a full time texture artist?
How does a full time texture artist typically collaborate with other members of a game or film production team?
What are the key skills and qualifications needed to thrive as a full time texture artist, and why are they important?
What is the difference between Full Time Texture Artist vs Part Time Texture Artist?
| Aspect | Full Time Texture Artist | Part Time Texture Artist |
|---|---|---|
| Work Hours | Typically 40 hours/week, full schedule | Fewer hours, flexible schedule |
| Employment Status | Permanent, benefits included | Temporary or freelance, limited benefits |
| Work Environment | Studio or office setting | Remote or freelance projects |
| Required Skills | Proficiency in texturing software, consistent quality | Similar skills, but may work on varied projects |
Full Time Texture Artists are employed on a permanent basis with regular hours and benefits, working primarily in studio environments. Part Time Texture Artists work fewer hours, often remotely, and may handle freelance or short-term projects. Both roles require strong texturing skills, but full-time positions typically demand more consistency and availability.
What cities are hiring for Full Time Texture Artist jobs?
Cities with the most Full Time Texture Artist job openings:
What are the most commonly searched types of Texture Artist jobs?
The most popular types of Texture Artist jobs are:
What job categories do people searching Full Time Texture Artist jobs look for?
The top searched job categories for Full Time Texture Artist jobs are:

SAIC rating
7.9
Based on 79 frontline employees who took The Breakroom Quiz
79th of 224 rated it services
Job description
Job ID: 2615075
Location: Orlando, FL, US
Date Posted: 2026-08-17
Category: Administration
Subcategory:
Schedule: Full-Time
Shift: Day Job
Travel: No
Minimum Clearance Required: None
Clearance Level Must Be Able to Obtain: Public Trust
Potential for Remote Work: ORA_ON_SITE
Description
The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.
This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.
Key Responsibilities
3D Asset Development:
- Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
- Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
- Create and apply textures, materials, and lighting using modern PBR workflows.
- Develop reusable asset libraries for common airport structures and environmental objects.
Airport Environment Construction:
- Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
- Place and align airport objects according to the design guidance provided by senior VDB Developers.
- Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
- Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
- Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).
Visual Refinement & Optimization:
- Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
- Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
- Assist with animation of environmental objects and airport assets where required.
- Optimize models to maintain required simulation performance.
Quality Assurance Support:
- Verify models for proper scale, placement, texture mapping, and rendering performance.
- Correct visual defects identified during QA reviews.
- Participate in iterative design reviews with senior developers and subject matter experts.
- Ensure all assets comply with established modeling, naming, and performance standards.
Repository & Configuration Support:
- Maintain models, textures, and supporting files within the program configuration management system.
- Follow version control procedures for all visual assets.
- Package assets for integration into the Visual Database.
- Maintain organized project documentation and asset libraries.
Collaboration:
- Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
- Participate in Agile sprint planning, backlog refinement, and design reviews.
- Support rapid implementation of airport modifications and visual updates.
Qualifications
Required Education:
- Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
- Computer Graphics
- Game Art
- Digital Media
- Animation
- Visual Effects (VFX)
- Environmental Design
- Architecture
- Geographic Information Systems (GIS)
- A related technical or artistic discipline
- An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.
Required Experience:
- Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
- 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
- Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
- Creation of optimized assets for real-time rendering
- Physically Based Rendering (PBR) materials and texturing workflows
- Interpretation of aerial imagery, engineering drawings, or reference photography
- Basic understanding of version control systems
- A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.
Required Clearance:
- Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.
Preferred Experience:
- Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
- Airport scenery creation or aviation-related environments
- Unreal Engine or Unity
- GIS data processing and terrain development
- OpenFlight or Common Database (CDB/OpenCDB)
- Familiarity with FAA airport diagrams and aviation charting
- Experience working in Agile software development environments
Knowledge, Skills & Abilities:
- Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
- Understanding of real-time rendering and performance optimization techniques
- Ability to accurately implement designs and direction provided by senior VDB Developers
- Strong artistic eye for detail, scale, lighting, and environmental realism
- Ability to rapidly incorporate review feedback and iterate on designs
- Strong organizational skills and attention to detail
- Effective written and verbal communication skills
- Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers
About Science Applications International
Sourced by ZipRecruiter