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Full Time Texture Artist Jobs (NOW HIRING)

Senior Lighting Artist

Herndon, VA · On-site

$130K - $156K/yr

... full time basis on-site in Herndon, VA. The role requires a skilled artist with strong ... Realize the Vision - Elevate high quality 3D character models by optimizing textures, shaders and ...

Senior Lighting Artist

Herndon, VA · On-site

$130K - $156K/yr

... full time basis on-site in Herndon, VA. The role requires a skilled artist with strong ... Realize the Vision - Elevate high quality 3D character models by optimizing textures, shaders and ...

Film Restoration Artist Location: Full-Time, In-House - Torrance Company: Duplitech About Duplitech ... Execute precise grain management and stabilization while preserving authentic film texture and ...

Film Restoration Artist Location: Full-Time, In-House - Torrance Company: Duplitech About Duplitech ... Execute precise grain management and stabilization while preserving authentic film texture and ...

Salary: $25-$30/hr Film Restoration Artist Location: Full-Time, In-House Torrance Company ... Execute precise grain management and stabilization while preserving authentic film texture and ...

... full time basis in Herndon, VA. This role requires an artist with a keen eye for detail and an ... The ideal candidate has mastery of ideal model topology, texturing, shader networks, and physically ...

... full time basis in Herndon, VA. This role requires an artist with a keen eye for detail and an ... The ideal candidate has mastery of ideal model topology, texturing, shader networks, and physically ...

Technical Artist III

Las Vegas, NV

$116K - $139K/yr

Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...

Technical Artist III

Las Vegas, NV · On-site

$85K - $110K/yr

Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...

... full time basis in Herndon, VA. This role requires an artist with a keen eye for detail and an ... The ideal candidate has mastery of ideal model topology, texturing, shader networks, and physically ...

... full time basis in Herndon, VA. This role requires an artist with a keen eye for detail and an ... The ideal candidate has mastery of ideal model topology, texturing, shader networks, and physically ...

Graphic Artist

Manhattan, NY · On-site

$80K - $85K/yr

This position is open to full time or part time depending on the candidate, and can be based in our ... texture, dimension, and layering to create unique and commercially compelling product details

Graphic Artist

New York, NY

$138K - $166K/yr

This position is open to full time or part time depending on the candidate, and can be based in our ... texture, dimension, and layering to create unique and commercially compelling product details

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Painter - Scenic

Aberdeen, NC · On-site

$16 - $18/hr

If you are a talented artist who loves to bring stories to life through color and texture, we want ... Job Type: Full-Time or Part-Time, Permanent * Pay Rate: Starting at $16 - $18, depending on ...

Professional Graphic Artist

Tampa, FL · On-site

$65K - $70K/yr

Broadcast Motion Designer (+Emerging Tech & AI) Full Time/Regular - (Tampa, FL) Overview FOX ... Experience with 3D software (Cinema 4D, Blender) and how it intersects with AI-driven textures or ...

Broadcast Motion Designer (+Emerging Tech & AI) Full Time/Regular - (Tampa, FL) Overview FOX ... Experience with 3D software (Cinema 4D, Blender) and how it intersects with AI-driven textures or ...

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Full Time Texture Artist information

See salary details

$11K

$153K

How much do full time texture artist jobs pay per year?

As of Jun 9, 2026, the average yearly pay for full time texture artist in the United States is $152,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $152,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Full Time Texture Artist vs Part Time Texture Artist?

AspectFull Time Texture ArtistPart Time Texture Artist
Work HoursTypically 40 hours/week, full scheduleFewer hours, flexible schedule
Employment StatusPermanent, benefits includedTemporary or freelance, limited benefits
Work EnvironmentStudio or office settingRemote or freelance projects
Required SkillsProficiency in texturing software, consistent qualitySimilar skills, but may work on varied projects

Full Time Texture Artists are employed on a permanent basis with regular hours and benefits, working primarily in studio environments. Part Time Texture Artists work fewer hours, often remotely, and may handle freelance or short-term projects. Both roles require strong texturing skills, but full-time positions typically demand more consistency and availability.

What are full time texture artists?

Full time texture artists are professionals who create and apply textures to 3D models in the gaming, film, animation, or visual effects industries. Their job is to make digital objects look realistic or stylized by designing the surface details, such as color, bumpiness, and reflectivity. They use specialized software like Substance Painter, Photoshop, and Maya to craft these textures and ensure they fit seamlessly with the overall visual style of the project. Texture artists work closely with modelers, lighting artists, and art directors as part of a larger creative team. Being full time means they are employed on a permanent or long-term basis rather than working as freelancers or on short-term contracts.

What are the key skills and qualifications needed to thrive as a Full Time Texture Artist, and why are they important?

To thrive as a Full Time Texture Artist, you need strong artistic ability, a deep understanding of color theory, and proficiency in creating detailed textures for 3D models, often supported by a degree in art, design, or a related field. Expertise in industry-standard software such as Adobe Photoshop, Substance Painter, and 3D modeling tools like Maya or Blender is typically required. Attention to detail, creativity, and effective collaboration are crucial soft skills for delivering high-quality assets and integrating feedback. These abilities ensure that visual assets meet project standards, enhance realism, and contribute to a cohesive visual experience in games, films, or digital media.

How does a Full Time Texture Artist typically collaborate with other members of a game or film production team?

As a Full Time Texture Artist, you’ll work closely with 3D modelers, concept artists, and technical directors to bring visual assets to life. Collaboration often involves interpreting concept art, discussing feedback from art leads, and ensuring textures meet both artistic and technical requirements. You’ll also regularly attend team meetings to align on project goals and resolve any integration issues with shaders or game engines. Effective communication and receptiveness to feedback are essential to successfully integrate your work into the larger production pipeline.
More about Full Time Texture Artist jobs
What cities are hiring for Full Time Texture Artist jobs? Cities with the most Full Time Texture Artist job openings:
What are the most commonly searched types of Texture Artist jobs? The most popular types of Texture Artist jobs are:
What job categories do people searching Full Time Texture Artist jobs look for? The top searched job categories for Full Time Texture Artist jobs are:

Senior Lighting Artist

Scattermesh

Herndon, VA • On-site

$130K - $156K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 20 days ago


Job description

Scattermesh is a fast-paced small company looking to disrupt, transform, and innovate on behalf of our clients. We are inventors, technologists, artisans, problem solvers, and collaborators seeking to redefine the content experience by changing how content is managed and delivered to clients. We have an amazing team and we want to add a few talented revolutionaries who want to make a difference solving hard problems. Create your story and start making an indelible impact today.
Job Summary
Scattermesh is expanding its team and we are looking to hire Senior 3D Lighting artists to work across client projects on a full time basis on-site in Herndon, VA. The role requires a skilled artist with strong understanding of lighting and rendering photorealistic images of primarily organic characters. The ideal candidate will have experience lighting scenes from photo reference and should have a strong understanding of customizing shaders to replicate real interactions between surfaces and light.
Responsibilities and Duties
  • Realize the Vision - Elevate high quality 3D character models by optimizing textures, shaders and lighting environments to create realistic renders.
  • Construct Reality - Create and maintain the overall look, color, and quality across multiple sequences to create storylines.
  • Collaborate - Work with artists, leads, and supervisors to understand day to day production needs and push pipeline solutions.
  • Mentor - Elevate the performance and skills of your team by providing helpful critique and spreading your knowledge.

Qualifications and Skills
  • 10+ years' experience as a 3D artist or relevant portfolio
  • Mastery of artistic fundamentals - scale, composition, perspective, proportion, mass and volume, light and color, and surface properties
  • Strong understanding of real-world lighting and photography, exposure, color grading, lens and camera behavior and HDR workflows
  • Mastery of standard art packages such as Maya, Arnold, Substance / Adobe Painter, etc
  • Mastery of look development and lighting for photorealistic renders, including human skin, eyes, teeth and hair.
  • Skilled in replicating physically accurate lighting environments in 3D
  • Deep understanding of PBR rendering and optimizations using Arnold or similar engines and familiarity working with render farms.
  • Experience developing tools and automations with Python a plus
  • Experience working within an established studio pipeline and file structure
  • Is self-motivated and self-reliant
  • Must have a learning mind-set
  • Excellent organizational, communication, and interpersonal skills
  • US citizenship required

Benefits and Perks
Scattermesh is as obsessed about our employees as our customers. We want to provide great benefits and perks so you can focus on making an impact. We recognize that industry is moving away from better benefits so we have decided to do our part to start reversing the trend. Join us in our quest to disrupt, transform and innovate.
Benefits
  • Competitive Market Leading Pay
  • 25-30 days - Paid Time Off (PTO) / Holiday
  • 100% Company paid medical/dental/vision/plans
  • Health Savings Account (HSA)
  • Dependent Care Flexible Spending Account (FSA)
  • 401(k) Matching with no cliff vest