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Remote Texture Artist Jobs (NOW HIRING)

The position combines visual artistry, 3D texturing, technical precision, and a strong ... Remote working arrangement. How Jobgether works: We use an AI-powered matching process to ensure ...

Character Artist

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Experience with Photoshop and texturing tools like Substance or Quixel. Knowledge of creating 2D ...

Character Artist

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Experience with Photoshop and texturing tools like Substance or Quixel. Knowledge of creating 2D ...

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer ...

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Remote Texture Artist information

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$11K

$153K

How much do remote texture artist jobs pay per year?

As of Aug 28, 2026, the average yearly pay for remote texture artist in the United States is $152,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $152,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a remote texture artist?

Remote Texture Artists are digital artists who specialize in creating surface details, colors, and finishes for 3D models in films, video games, animation, and other digital media, while working from a remote location. They use specialized software to design realistic or stylized textures that give objects a lifelike appearance. By collaborating with other artists and teams online, they ensure that the visual elements seamlessly integrate into the overall project. Remote Texture Artists typically communicate via digital platforms and manage their workflow independently, making strong communication and time management skills essential.

How does a remote texture artist typically collaborate with 3D modelers and other team members to ensure visual consistency in projects?

Remote Texture Artists regularly communicate with 3D modelers, art directors, and other team members through video conferences, project management platforms, and shared asset libraries. They review modeling files, provide feedback, and adjust textures based on project guidelines or real-time input. Clear documentation and version control systems are crucial to maintaining consistency, and artists often participate in virtual meetings to align on visual standards and resolve any issues that arise. This collaborative workflow ensures that textures integrate seamlessly with models and meet the project's visual requirements.

What are the key skills and qualifications needed to thrive as a remote texture artist, and why are they important?

To thrive as a Remote Texture Artist, you need a solid understanding of color theory, UV mapping, digital painting, and proficiency in 3D art fundamentals, often supported by a portfolio and relevant art or design degree. Expertise in industry-standard software such as Adobe Photoshop, Substance Painter, and familiarity with game engines like Unreal Engine or Unity is typically required. Strong communication, time management, and self-motivation are crucial soft skills for effective collaboration in a remote environment. These skills ensure the creation of visually appealing, optimized textures that meet project requirements and deadlines, contributing to the overall quality of digital assets.

What is the difference between Remote Texture Artist vs 3D Modeler?

AspectRemote Texture Artist3D Modeler
Required SkillsTexturing, UV mapping, shading, software proficiency (Substance Painter, Photoshop)Modeling, topology, software proficiency (Maya, Blender)
Work EnvironmentRemote, collaborative teams in gaming, film, or animationRemote or studio-based, in gaming, film, or visualization industries
Common UsageCreating surface details and textures for 3D assetsBuilding 3D models from concepts or references

Remote Texture Artists focus on applying textures and surface details to 3D models, while 3D Modelers create the initial 3D shapes. Both roles often work remotely within the gaming, film, or animation industries and require proficiency in industry-standard software. Understanding the distinction helps employers and job seekers target the right skills and responsibilities in the digital content creation process.

More about Remote Texture Artist jobs

What cities are hiring for Remote Texture Artist jobs?

Cities with the most Remote Texture Artist job openings:

What are the most commonly searched types of Texture Artist jobs?

The most popular types of Texture Artist jobs are:

What states have the most Remote Texture Artist jobs?

States with the most job openings for Remote Texture Artist jobs include:

Infographic showing various Remote Texture Artist job openings in the United States as of August 2026, with employment types broken down into 83% Full Time, 11% Part Time, and 6% Contract. Highlights an 100% Remote job distribution, with an average salary of $152,000 per year, or $73.1 per hour.

Senior Unity Technical Artist (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

$55 - $70/hr

Other

Posted 12 days ago


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour – Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity.  They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames.  The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration).  Occasional evening calls should be expected for collaboration with overseas vendors.  The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing.  H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers.  We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, résumé, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/