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Remote Texture Artist Jobs (NOW HIRING)

As a fully remote team, we work across different locations, turning our shared passion into ... texturing, color, and composition Strong communication and collaboration skills #J-18808-Ljbffr

Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...

Fine Artist/ Plastic Artist AI Trainer

Manhattan, NY ยท Remote

$140K - $167.60K/yr

Remote Job Summary Join our client's creative team as a Digital Artist/ Plastic Artist/ Fine Artist ... Document and explain traditional art methods--ranging from brushwork to texture application--to ...

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Remote Texture Artist information

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$11K

$153K

How much do remote texture artist jobs pay per year?

As of Jun 4, 2026, the average yearly pay for remote texture artist in the United States is $152,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $152,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Texture Artist, and why are they important?

To thrive as a Remote Texture Artist, you need a solid understanding of color theory, UV mapping, digital painting, and proficiency in 3D art fundamentals, often supported by a portfolio and relevant art or design degree. Expertise in industry-standard software such as Adobe Photoshop, Substance Painter, and familiarity with game engines like Unreal Engine or Unity is typically required. Strong communication, time management, and self-motivation are crucial soft skills for effective collaboration in a remote environment. These skills ensure the creation of visually appealing, optimized textures that meet project requirements and deadlines, contributing to the overall quality of digital assets.

How do Remote Texture Artists typically collaborate with 3D modelers and other team members to ensure visual consistency in projects?

Remote Texture Artists regularly communicate with 3D modelers, art directors, and other team members through video conferences, project management platforms, and shared asset libraries. They review modeling files, provide feedback, and adjust textures based on project guidelines or real-time input. Clear documentation and version control systems are crucial to maintaining consistency, and artists often participate in virtual meetings to align on visual standards and resolve any issues that arise. This collaborative workflow ensures that textures integrate seamlessly with models and meet the project's visual requirements.

What are Remote Texture Artists?

Remote Texture Artists are digital artists who specialize in creating surface details, colors, and finishes for 3D models in films, video games, animation, and other digital media, while working from a remote location. They use specialized software to design realistic or stylized textures that give objects a lifelike appearance. By collaborating with other artists and teams online, they ensure that the visual elements seamlessly integrate into the overall project. Remote Texture Artists typically communicate via digital platforms and manage their workflow independently, making strong communication and time management skills essential.

What is the difference between Remote Texture Artist vs 3D Modeler?

AspectRemote Texture Artist3D Modeler
Required SkillsTexturing, UV mapping, shading, software proficiency (Substance Painter, Photoshop)Modeling, topology, software proficiency (Maya, Blender)
Work EnvironmentRemote, collaborative teams in gaming, film, or animationRemote or studio-based, in gaming, film, or visualization industries
Common UsageCreating surface details and textures for 3D assetsBuilding 3D models from concepts or references

Remote Texture Artists focus on applying textures and surface details to 3D models, while 3D Modelers create the initial 3D shapes. Both roles often work remotely within the gaming, film, or animation industries and require proficiency in industry-standard software. Understanding the distinction helps employers and job seekers target the right skills and responsibilities in the digital content creation process.

More about Remote Texture Artist jobs
What cities are hiring for Remote Texture Artist jobs? Cities with the most Remote Texture Artist job openings:
What are the most commonly searched types of Texture Artist jobs? The most popular types of Texture Artist jobs are:
What states have the most Remote Texture Artist jobs? States with the most job openings for Remote Texture Artist jobs include:
Infographic showing various Remote Texture Artist job openings in the United States as of May 2026, with employment types broken down into 75% Full Time, and 25% Contract. Highlights an 100% Remote job distribution, with an average salary of $152,000 per year, or $73.1 per hour.

3D Character & Creature Artist - Remote - Revenue Share

3METAD

San Jose, CA โ€ข On-site, Remote

Part-time

Posted 25 days ago


Job description

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on your background, skills, and experience, we will find the most suitable role within our team. Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept artists, game developers, graphic designers, community moderators, front-end developers, and blockchain developers worldwide.

We banded together to bring high-quality 3D content to the Metaverse and NFT space and self-publish our collections, games, and items. WHO ARE WE LOOKING FOR? You have a few years of work experience working with 3D models.

You have projects or a portfolio demonstrating skill in modeling props and environments, with competency in lighting, UV mapping, and texturing abilities utilizing shaders. Sounds like you? Then this job is for you!

OUR VALUES We get better every day. Our technical abilities should never limit our ideas but guide our attention to the challenge. We question the status quo and do not accept yesterday's answers to tomorrow's challenges.

We follow our moral compass; our values guide our decisions. We surround ourselves with people who believe in our mission. We fail, learn, and grow, contributing to the collective wisdom of our profession.

WORKING HOURS You are expected to work 18 hours a week, with one day per weekend. The times are flexible and built around your availability and our team's hours. COMPENSATION Revenue-based / Percentage-based model: You will receive a percentage of the company's profits, aligning your success with the company's performance.

Department Allocation: Your share will be based on your contribution within the marketing department. Commission Structure: Rewards based on sales obtained from projects you contribute to and contribution/output on a per collection/project basis. Equity We offer company equity as part of our long-term compensation package, providing a stake in the company's success.

REQUIREMENTS 2+ years of proficiency in Maya/Blender, with experience in character and creature modeling, creating detailed, textured models, and translating 2D concepts into 3D models. Experience with Photoshop and texturing tools like Substance or Quixel. Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game use.

Familiarity with Unreal Engine's blueprints and experience developing game assets and characters. Attention to detail, quality, and art; good file management and communication skills. English proficiency; self-motivated with the ability to work iteratively within a small team.

Relevant degree or professional experience, with a portfolio demonstrating previous work. Experience with Unreal or Unity game engines is preferred. RESPONSIBILITIES Create optimized low-poly and high-poly 3D models for production.

Maintain clear communication, update ticketing systems, and coordinate with team members to meet deadlines. Troubleshoot modeling issues, create high-quality models with clean UVs, and understand low/high poly geometry for baking and LOD creation. Research and assist with PBR textures and materials, and document solutions.

Take ownership of tasks, determine project timelines, and contribute concept art and cohesive environment assets. Work on 3D solid modeling, design theory, and game design principles. Communicate effectively, prioritize workloads, and work independently when needed.

We review resumes within two weeks and may assign a small challenge if your profile matches our requirements. Final decisions are made within two weeks after interviews. Additional Details Seniority level: Entry level Employment type: Part-time Job function: Design, Art/Creative, IT Industry: Computer Games Referrals increase your chances of interviewing at 3METAD by 2x.

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