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Remote Texture Artist Jobs in Dallas, TX (NOW HIRING)

Create memory-efficient texture assets using programs like Adobe Photoshop, Substance Designer ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...

Remote Texture Artist information

See Dallas, TX salary details

$10.9K

$151.4K

How much do remote texture artist jobs pay per year?

As of Aug 24, 2026, the average yearly pay for remote texture artist in Dallas, TX is $150,363.00, according to ZipRecruiter salary data. Most workers in this role earn between $150,400.00 and $150,400.00 per year, depending on experience, location, and employer.

What is a remote texture artist?

Remote Texture Artists are digital artists who specialize in creating surface details, colors, and finishes for 3D models in films, video games, animation, and other digital media, while working from a remote location. They use specialized software to design realistic or stylized textures that give objects a lifelike appearance. By collaborating with other artists and teams online, they ensure that the visual elements seamlessly integrate into the overall project. Remote Texture Artists typically communicate via digital platforms and manage their workflow independently, making strong communication and time management skills essential.

How does a remote texture artist typically collaborate with 3D modelers and other team members to ensure visual consistency in projects?

Remote Texture Artists regularly communicate with 3D modelers, art directors, and other team members through video conferences, project management platforms, and shared asset libraries. They review modeling files, provide feedback, and adjust textures based on project guidelines or real-time input. Clear documentation and version control systems are crucial to maintaining consistency, and artists often participate in virtual meetings to align on visual standards and resolve any issues that arise. This collaborative workflow ensures that textures integrate seamlessly with models and meet the project's visual requirements.

What are the key skills and qualifications needed to thrive as a remote texture artist, and why are they important?

To thrive as a Remote Texture Artist, you need a solid understanding of color theory, UV mapping, digital painting, and proficiency in 3D art fundamentals, often supported by a portfolio and relevant art or design degree. Expertise in industry-standard software such as Adobe Photoshop, Substance Painter, and familiarity with game engines like Unreal Engine or Unity is typically required. Strong communication, time management, and self-motivation are crucial soft skills for effective collaboration in a remote environment. These skills ensure the creation of visually appealing, optimized textures that meet project requirements and deadlines, contributing to the overall quality of digital assets.

What is the difference between Remote Texture Artist vs 3D Modeler?

AspectRemote Texture Artist3D Modeler
Required SkillsTexturing, UV mapping, shading, software proficiency (Substance Painter, Photoshop)Modeling, topology, software proficiency (Maya, Blender)
Work EnvironmentRemote, collaborative teams in gaming, film, or animationRemote or studio-based, in gaming, film, or visualization industries
Common UsageCreating surface details and textures for 3D assetsBuilding 3D models from concepts or references

Remote Texture Artists focus on applying textures and surface details to 3D models, while 3D Modelers create the initial 3D shapes. Both roles often work remotely within the gaming, film, or animation industries and require proficiency in industry-standard software. Understanding the distinction helps employers and job seekers target the right skills and responsibilities in the digital content creation process.

What are the most commonly searched types of Texture Artist jobs in Dallas, TX?

The most popular types of Texture Artist jobs in Dallas, TX are:

What are popular job titles related to Remote Texture Artist jobs in Dallas, TX?

For Remote Texture Artist jobs in Dallas, TX, the most frequently searched job titles are:

What job categories do people searching Remote Texture Artist jobs in Dallas, TX look for?

The top searched job categories for Remote Texture Artist jobs in Dallas, TX are:

What cities near Dallas, TX are hiring for Remote Texture Artist jobs?

Cities near Dallas, TX with the most Remote Texture Artist job openings:

Infographic showing various Remote Texture Artist job openings in Dallas, TX as of August 2026, with employment types broken down into 83% Full Time, 11% Part Time, and 6% Contract. Highlights an 100% Remote job distribution, with an average salary of $150,363 per year, or $72.3 per hour.

Senior VFX Artist

2K

Frisco, TX • Remote

Full-time

Re-posted 15 days ago


Job description

Who We Are

The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina's Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld. 

The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).  

For more information, visit www.GearboxSoftware.com.

What We Are Looking For

The Senior VFX Artist works across all our titles and interacts directly with the VFX Director, Art Directors, and Designers to create world-class special effects that push the technical boundaries of Unreal Engine 5, Xbox, and PlayStation. This role is open to VFX artists of all levels.

Responsibilities

  • Work with the visual effects team to create impressive real-time particle systems.

  • Build elegant materials in Unreal Engine 5 for particle systems and world geometry.

  • Create memory-efficient texture assets using programs like Adobe Photoshop, Substance Designer, Houdini, or Embergen.

  • Produce basic 3D models, UV mapping, and simple animations when necessary.

  • Meet style and quality targets established by the Art Director.

  • Work closely with the Technical Art Director and Lead Artist to understand and, if necessary, establish production processes that consider the technical constraints of the game.

  • Participate in meetings to discuss the implementation of visual effects with the goal of conveying gameplay concepts and meeting our aesthetic objectives.

Qualifications

  • 6+ years of experience as a VFX Artist in the video game industry.

  • Shipped at least 2 multiplatform titles.

  • Experience with Unreal and Houdini.

  • Experience with 3DS Max (or Maya), Substance Designer, and Photoshop.

  • Ability to collaborate within a multidisciplinary team.

  • Curiosity and a desire to improve our methods.

  • Demonstrated ability to solve complex problems.

  • Demonstrable mastery of artistic concepts and common practices.

  • Knowledge of the limitations of console games with fixed technical specifications.

  • Good understanding of the general art pipeline in a game studio.

  • Understanding of individual impact on performance in relation to the project's frame rate objectives.

  • Enthusiastic, positive, and team-oriented attitude.

Our Commitment to Equal Opportunity

Gearbox Entertainment is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain.  As an equal opportunity employer, Gearbox Entertainment does not  discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law.

Gearbox Entertainment is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities.  If you need a reasonable accommodation at any point during the job application process, please contact us for more information.  

#LI-Remote

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.