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Remote Texture Artist Jobs (NOW HIRING)

The lead also coaches junior artists, collaborates with other departments, and supports production ... An understanding of physical motion, weight, balance, texture and form * An understanding of rigs ...

Job Summary We are seeking a talented Project Designer / Architectural Visualization Artist to join ... textures, and materials for hyper-realistic results. * Virtual & Augmented Reality Integration:

Marketing About Consuela Consuela is a growth-stage lifestyle brand founded by artist, designer ... Remote candidates will not be considered. Key Responsibilities Growth & Acquisition Strategy

Marketing About Consuela Consuela is a growth-stage lifestyle brand founded by artist, designer ... This role is based onsite in Austin, TX, and remote candidates will not be considered. Key ...

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Remote Texture Artist information

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$11K

$153K

How much do remote texture artist jobs pay per year?

As of Jul 18, 2026, the average yearly pay for remote texture artist in the United States is $152,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $152,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Texture Artist, and why are they important?

To thrive as a Remote Texture Artist, you need a solid understanding of color theory, UV mapping, digital painting, and proficiency in 3D art fundamentals, often supported by a portfolio and relevant art or design degree. Expertise in industry-standard software such as Adobe Photoshop, Substance Painter, and familiarity with game engines like Unreal Engine or Unity is typically required. Strong communication, time management, and self-motivation are crucial soft skills for effective collaboration in a remote environment. These skills ensure the creation of visually appealing, optimized textures that meet project requirements and deadlines, contributing to the overall quality of digital assets.

What are Remote Texture Artists?

Remote Texture Artists are digital artists who specialize in creating surface details, colors, and finishes for 3D models in films, video games, animation, and other digital media, while working from a remote location. They use specialized software to design realistic or stylized textures that give objects a lifelike appearance. By collaborating with other artists and teams online, they ensure that the visual elements seamlessly integrate into the overall project. Remote Texture Artists typically communicate via digital platforms and manage their workflow independently, making strong communication and time management skills essential.

What is the difference between Remote Texture Artist vs 3D Modeler?

AspectRemote Texture Artist3D Modeler
Required SkillsTexturing, UV mapping, shading, software proficiency (Substance Painter, Photoshop)Modeling, topology, software proficiency (Maya, Blender)
Work EnvironmentRemote, collaborative teams in gaming, film, or animationRemote or studio-based, in gaming, film, or visualization industries
Common UsageCreating surface details and textures for 3D assetsBuilding 3D models from concepts or references

Remote Texture Artists focus on applying textures and surface details to 3D models, while 3D Modelers create the initial 3D shapes. Both roles often work remotely within the gaming, film, or animation industries and require proficiency in industry-standard software. Understanding the distinction helps employers and job seekers target the right skills and responsibilities in the digital content creation process.

How do Remote Texture Artists typically collaborate with 3D modelers and other team members to ensure visual consistency in projects?

Remote Texture Artists regularly communicate with 3D modelers, art directors, and other team members through video conferences, project management platforms, and shared asset libraries. They review modeling files, provide feedback, and adjust textures based on project guidelines or real-time input. Clear documentation and version control systems are crucial to maintaining consistency, and artists often participate in virtual meetings to align on visual standards and resolve any issues that arise. This collaborative workflow ensures that textures integrate seamlessly with models and meet the project's visual requirements.
More about Remote Texture Artist jobs
What cities are hiring for Remote Texture Artist jobs? Cities with the most Remote Texture Artist job openings:
What are the most commonly searched types of Texture Artist jobs? The most popular types of Texture Artist jobs are:
What states have the most Remote Texture Artist jobs? States with the most job openings for Remote Texture Artist jobs include:
Infographic showing various Remote Texture Artist job openings in the United States as of July 2026, with employment types broken down into 70% Full Time, 18% Part Time, and 12% Contract. Highlights an 100% Remote job distribution, with an average salary of $152,000 per year, or $73.1 per hour.
Image Generator and Computer Graphics Facilitator

Image Generator and Computer Graphics Facilitator

Booz Allen Hamilton, Inc.

Fayetteville, NC • On-site, Remote

$77K - $176K/yr

Full-time, Part-time

Medical, Life, Retirement, PTO

Re-posted 15 days ago


Booz Allen Hamilton rating

8.8

Company rating: 8.8 out of 10

Based on 48 frontline employees who took The Breakroom Quiz

9th of 58 rated business consultants


Job description


Remote Work:
Hybrid
Job Number:
R0241540
Location:
Fayetteville,NC,US
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Image Generator and Computer Graphics Facilitator
The Opportunity:
You know that art, when used in a business setting, is essentially visual storytelling with a real-world impact. As an immersive artist, you're able to model and texture 3D assets to create immersive experiences. Bring your design skills to Booz Allen and help create an immersive experience.
Using interaction design techniques, you can develop artwork for the applications and demonstrations that play an important role in how clients meet their missions. In this role, you'll develop and deliver photo-realistic 3D environments and models using industry software, including Maya, Z-Brush, and 3DS Max. Together with a team of experts, you'll create models, textures, and environments.
You'll develop both in-game and pre-rendered quality environments for a variety of styles, including realistic geo-specific and general interior. You'll broaden the scope of your experience in lighting techniques and visual effects (VFX), as we support and encourage professional and artistic growth. As part of our innovation laboratory, you'll also help your team explore new augmented reality, virtual reality, and mixed reality technology and their capabilities.
Join us. The world can't wait.
You Have:
  • Experience with multiple intelligence disciplines, including GEOINT, IMINT, SIGINT, HUMINT, and MASINT, and Full Motion Video (FMV) or ISR analysis and targeting
  • Knowledge of using SOCET GXP, ArcGIS, Palantir, VIDEX PRO, UVDS, Google Earth, mIRC, and Microsoft Office Suite
  • Ability to perform quality control on post-mission products and conduct real-time analysis utilizing SIGINT, FMV, and imagery to create mission storyboards
  • TS/SCI clearance
  • HS diploma or GED

Nice If You Have:
  • Experience analyzing FMV, Geospatial Data, Multispectral Imagery, LIDAR 3D Mapping, and GMTI
  • Knowledge of ESRI products for virtual environment generation, including ArcGIS
  • Ability to support airfield analysis, tactical identification of enemy equipment, drop zone planning, and site suitability analysis
  • Ability to use open-source and all-source data for analysis to gather comprehensive information

Clearance:
Applicants selected will be subject to a security investigation and may need to meet eligibility requirements for access to classified information; TS/SCI clearance is required.
Compensation
At Booz Allen, we celebrate your contributions, provide you with opportunities and choices, and support your total well-being. Our offerings include health, life, disability, financial, and retirement benefits, as well as paid leave, professional development, tuition assistance, work-life programs, and dependent care. Our recognition awards program acknowledges employees for exceptional performance and superior demonstration of our values. Full-time and part-time employees working at least 20 hours a week on a regular basis are eligible to participate in Booz Allen's benefit programs. Individuals that do not meet the threshold are only eligible for select offerings, not inclusive of health benefits. We encourage you to learn more about our total benefits by visiting the Resource page on our Careers site and reviewing Our Employee Benefits page.
Salary at Booz Allen is determined by various factors, including but not limited to location, the individual's particular combination of education, knowledge, skills, competencies, and experience, as well as contract-specific affordability and organizational requirements. The projected compensation range for this position is $77,500.00 to $176,000.00 (annualized USD). The estimate displayed represents the typical salary range for this position and is just one component of Booz Allen's total compensation package for employees. This posting will close within 90 days from the Posting Date.
Identity Statement
As part of the hiring process, we will ask you to complete an identity verification process that leverages advanced biometrics and artificial intelligence to ensure authenticity and protect against identity fraud. You are expected to be on camera during interviews and assessments. We reserve the right to take your picture to verify your identity and prevent fraud.
Candidate AI Usage Policy
AI is a part of our daily work at Booz Allen, and we are committed to the responsible and ethical use of AI tools. However, we want to ensure a fair candidate process based on your own skills and knowledge. As part of this commitment, the use of artificial intelligence (AI) or other tools to assist with responses during interviews (whether in-person or virtual) is prohibited unless permission is explicitly provided.
Work Model
Our people-first culture prioritizes the benefits of collaboration, whether it occurs in person or virtually. To support engagement and effective communication, employees working virtually are generally expected to have their cameras on during meetings.
  • Remote: If this position is listed as remote, there may still be occasions when you are required to work in person at a Booz Allen or customer facility.
  • Hybrid: If this position is listed as hybrid, you will be expected to work from a Booz Allen facility frequently, in alignment with leadership expectations and the needs of the role. You may also be required to work from or visit a customer facility.
  • Onsite: If this position is listed as onsite, work will primarily be performed at a Booz Allen office or customer facility, where employees will collaborate directly with colleagues and customers as required by the role.

Commitment to Non-Discrimination
All qualified applicants will receive consideration for employment without regard to disability, status as a protected veteran or any other status protected by applicable federal, state, local, or international law.
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About Booz Allen Hamilton

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Booz Allen Hamilton is a leading provider of management and technology consulting services to the US government in defense, intelligence, and civil markets. Headquartered in McLean, Virginia, the firm also serves major corporations, institutions, and not-for-profit organizations. Founded in 1914 by Edwin G. Booz, the company has a long-standing tradition of helping clients achieve success by delivering a wide range of consulting services that include strategic planning, human capital and learning, communication, systems development, and others. The company's mission is to empower people to change the world, and it has a reputation for maintaining the highest standards of integrity and-excellence.

Industry

It services

Company size

10,000+ Employees

Headquarters location

McLean, VA, US

Year founded

1914