CONTRACT - Environment Artist III (NST)
Redmond, WA · On-site +1
Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual ... This position is not open to fully remote status at this time.
Redmond, WA · On-site +1
Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual ... This position is not open to fully remote status at this time.
Redmond, WA · On-site +1
Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual ... This position is not open to fully remote status at this time.
Seattle, WA · On-site +1
$144K - $173K/yr
Proven experience authoring high-quality textures using Photoshop and the Substance Suite for games ... Remote
Seattle, WA · On-site +1
$144K - $173K/yr
Proven experience authoring high-quality textures using Photoshop and the Substance Suite for games ... Remote
Seattle, WA · Remote
$130K - $155K/yr
Proven experience authoring high-quality textures using Photoshop and the Substance Suite for games ... Remote
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Seattle, WA · Remote
$130K - $155K/yr
Proven experience authoring high-quality textures using Photoshop and the Substance Suite for games ... Remote
Redmond, WA · On-site +1
Participates in assigned illustrations, 3D models, and textures for characters, environments, and ... This position is not open to fully remote status at this time.
Redmond, WA · On-site +1
Participates in assigned illustrations, 3D models, and textures for characters, environments, and ... This position is not open to fully remote status at this time.
Seattle, WA · Remote
$150K - $170K/yr
This role is a remote based position. What You'll Do: Environment Art & Pipeline * Create high ... Build modular environment palette, shaders, and textures * Own scene assembly, composition ...
Seattle, WA · Remote
$150K - $170K/yr
This role is a remote based position. What You'll Do: Environment Art & Pipeline * Create high ... Build modular environment palette, shaders, and textures * Own scene assembly, composition ...
$12.5K - $27.2K
0% of jobs
$27.2K - $41.9K
0% of jobs
$41.9K - $56.6K
0% of jobs
$56.6K - $71.3K
0% of jobs
$71.3K - $86K
0% of jobs
$86K - $100.7K
0% of jobs
$100.7K - $115.4K
0% of jobs
$115.4K - $130K
0% of jobs
$130K - $144.7K
0% of jobs
$144.7K - $159.4K
0% of jobs
$163.1K is the 25th percentile. Wages below this are outliers.
$159.4K - $174.1K
100% of jobs
$12.5K
$174.1K
| Aspect | Remote Texture Artist | 3D Modeler |
|---|---|---|
| Required Skills | Texturing, UV mapping, shading, software proficiency (Substance Painter, Photoshop) | Modeling, topology, software proficiency (Maya, Blender) |
| Work Environment | Remote, collaborative teams in gaming, film, or animation | Remote or studio-based, in gaming, film, or visualization industries |
| Common Usage | Creating surface details and textures for 3D assets | Building 3D models from concepts or references |
Remote Texture Artists focus on applying textures and surface details to 3D models, while 3D Modelers create the initial 3D shapes. Both roles often work remotely within the gaming, film, or animation industries and require proficiency in industry-standard software. Understanding the distinction helps employers and job seekers target the right skills and responsibilities in the digital content creation process.

Full-time
Re-posted 19 days ago
7.5
Based on 11 frontline employees who took The Breakroom Quiz
153rd of 242 rated software companies
Nintendo Software Technology Corporation
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.
As an Environment Artist, you will have proven Zbrush and Substance Designer experience and a deep passion for stylized model and texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!
SUMMARY:
DESCRIPTION OF DUTIES
SUMMARY OF REQUIREMENTS
This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.
Sourced by ZipRecruiter
Arts, entertainment, and recreation
5,001 - 10,000 Employees
Redmond, WA, US
1980