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Remote Texture Artist Jobs in Seattle, WA (NOW HIRING)

Staff Environment Artist

Seattle, WA · Remote

$150K - $170K/yr

This role is a remote based position. What You'll Do: Environment Art & Pipeline * Create high ... Build modular environment palette, shaders, and textures * Own scene assembly, composition ...

Remote Texture Artist information

See Seattle, WA salary details

$12.5K

$174.1K

How much do remote texture artist jobs pay per year?

As of Aug 8, 2026, the average yearly pay for remote texture artist in Seattle, WA is $172,980.00, according to ZipRecruiter salary data. Most workers in this role earn between $173,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a remote texture artist, and why are they important?

To thrive as a Remote Texture Artist, you need a solid understanding of color theory, UV mapping, digital painting, and proficiency in 3D art fundamentals, often supported by a portfolio and relevant art or design degree. Expertise in industry-standard software such as Adobe Photoshop, Substance Painter, and familiarity with game engines like Unreal Engine or Unity is typically required. Strong communication, time management, and self-motivation are crucial soft skills for effective collaboration in a remote environment. These skills ensure the creation of visually appealing, optimized textures that meet project requirements and deadlines, contributing to the overall quality of digital assets.

What is a remote texture artist?

Remote Texture Artists are digital artists who specialize in creating surface details, colors, and finishes for 3D models in films, video games, animation, and other digital media, while working from a remote location. They use specialized software to design realistic or stylized textures that give objects a lifelike appearance. By collaborating with other artists and teams online, they ensure that the visual elements seamlessly integrate into the overall project. Remote Texture Artists typically communicate via digital platforms and manage their workflow independently, making strong communication and time management skills essential.

What is the difference between Remote Texture Artist vs 3D Modeler?

AspectRemote Texture Artist3D Modeler
Required SkillsTexturing, UV mapping, shading, software proficiency (Substance Painter, Photoshop)Modeling, topology, software proficiency (Maya, Blender)
Work EnvironmentRemote, collaborative teams in gaming, film, or animationRemote or studio-based, in gaming, film, or visualization industries
Common UsageCreating surface details and textures for 3D assetsBuilding 3D models from concepts or references

Remote Texture Artists focus on applying textures and surface details to 3D models, while 3D Modelers create the initial 3D shapes. Both roles often work remotely within the gaming, film, or animation industries and require proficiency in industry-standard software. Understanding the distinction helps employers and job seekers target the right skills and responsibilities in the digital content creation process.

How does a remote texture artist typically collaborate with 3D modelers and other team members to ensure visual consistency in projects?

Remote Texture Artists regularly communicate with 3D modelers, art directors, and other team members through video conferences, project management platforms, and shared asset libraries. They review modeling files, provide feedback, and adjust textures based on project guidelines or real-time input. Clear documentation and version control systems are crucial to maintaining consistency, and artists often participate in virtual meetings to align on visual standards and resolve any issues that arise. This collaborative workflow ensures that textures integrate seamlessly with models and meet the project's visual requirements.
What are popular job titles related to Remote Texture Artist jobs in Seattle, WA? For Remote Texture Artist jobs in Seattle, WA, the most frequently searched job titles are:
What job categories do people searching Remote Texture Artist jobs in Seattle, WA look for? The top searched job categories for Remote Texture Artist jobs in Seattle, WA are:
What cities near Seattle, WA are hiring for Remote Texture Artist jobs? Cities near Seattle, WA with the most Remote Texture Artist job openings:
Infographic showing various Remote Texture Artist job openings in Seattle, WA as of August 2026, with employment types broken down into 81% Full Time, 13% Part Time, and 6% Contract. Highlights an 100% Remote job distribution, with an average salary of $172,980 per year, or $83.2 per hour.

CONTRACT - Environment Artist III (NST)

Nintendo

Redmond, WA • On-site, Remote

Full-time

Re-posted 19 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

153rd of 242 rated software companies


Job description

Nintendo Software Technology Corporation

Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Zbrush and Substance Designer experience and a deep passion for stylized model and texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!


SUMMARY: 

  • An experienced contributor that participates and assists in creations of visual assets for digital entertainment products.
  • Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

  • Works directly with art leadership to help visualize and develop visual targets.
  • Takes ownership of a specialized artistic area of a product's development.
  • Creates visual assets for game development products that meet required direction and quality specifications.
  • Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual assets.
  • Supports the growth of new or enhanced art development tools and techniques.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • Minimum of 5 or more years of professional experience having shipped at least 1 game.
  • Proven artistic and technical skills in basic 3D and or 2D art production.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


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