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3D Rigging Artist Jobs in Seattle, WA (NOW HIRING)

3D Rigging Artist information

See Seattle, WA salary details

$22

$44

$77

How much do 3d rigging artist jobs pay per hour?

As of Aug 17, 2026, the average hourly pay for 3d rigging artist in Seattle, WA is $44.90, according to ZipRecruiter salary data. Most workers in this role earn between $30.91 and $55.24 per hour, depending on experience, location, and employer.

How much do 3D rigging artists make?

3D rigging artists typically earn between $50,000 and $90,000 annually, depending on experience, location, and industry. Entry-level positions may start lower, while experienced artists with advanced skills in software like Maya or Blender can earn higher salaries, especially in larger studios or competitive markets.

What are the key skills and qualifications needed to thrive in the 3d rigging artist position, and why are they important?

To thrive as a 3D Rigging Artist, you need a strong understanding of human and animal anatomy, kinematics, and a solid grasp of 3D rigging principles, often supported by a degree in animation, computer graphics, or a related field. Mastery of industry-standard tools such as Autodesk Maya, Blender, and knowledge of scripting (Python, MEL) is typically required, and certifications in these tools can be an advantage. Effective communication, problem-solving abilities, and collaboration skills help you work seamlessly within animation and VFX teams. These combined skills ensure that 3D models move realistically and efficiently, which is crucial for high-quality animation production.

What does a typical workday look like for a 3d rigging artist?

A typical day for a 3D Rigging Artist involves creating and refining digital skeletons and control systems for 3D characters or objects, collaborating with animators and modelers to ensure proper movement and deformation. You may spend time troubleshooting and adjusting rigs, developing custom scripts for workflow efficiency, and participating in team meetings to review project goals. Rigging Artists often work closely with other departments, such as animation and technical directors, to address feedback and maintain project consistency. Depending on the studio, you might also help document rigging solutions or mentor junior artists. This structured, collaborative environment helps ensure rapid problem-solving and a high-quality final product.

What is a 3d rigging artist?

A 3D Rigging Artist is responsible for creating the skeletal frameworks used to animate 3D models in films, games, and other media. They build rigs that define how a character or object moves, ensuring natural and realistic motion. Their work involves setting up bones, controllers, and deformation systems like skinning. Rigging artists collaborate closely with animators and modelers to ensure smooth functionality. Strong knowledge of anatomy, movement, and technical skills in software like Maya or Blender is essential.

What are the most commonly searched types of 3D Rigging Artist jobs in Seattle, WA?

The most popular types of 3D Rigging Artist jobs in Seattle, WA are:

What are popular job titles related to 3D Rigging Artist jobs in Seattle, WA?

For 3D Rigging Artist jobs in Seattle, WA, the most frequently searched job titles are:

What job categories do people searching 3D Rigging Artist jobs in Seattle, WA look for?

The top searched job categories for 3D Rigging Artist jobs in Seattle, WA are:

Infographic showing various 3D Rigging Artist job openings in Seattle, WA as of August 2026, with employment types broken down into 3% Internship, 63% Full Time, 18% Part Time, 12% Temporary, and 4% Contract. Highlights an 69% In-person, and 31% Remote job distribution, with an average salary of $93,398 per year, or $44.9 per hour.

Senior Unity Technical Artist (Remote)

Seismic Squirrel

Issaquah, WA • Remote

$55 - $70/hr

Other

Posted yesterday

New


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour – Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity.  They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames.  The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration).  Occasional evening calls should be expected for collaboration with overseas vendors.  The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing.  H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers.  We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, résumé, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/