Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay ... artistic intent. * Participate in look development and R&D to elevate visual fidelity while ...
Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay ... artistic intent. * Participate in look development and R&D to elevate visual fidelity while ...
Lead 3D Environment Artist - Virtual Reality
Irvine, CA · On-site +1
High texturing and Zbrush skills * Ability to create realistic looking objects & environments ... Shipped AAA PC or console titles as a Senior 3D Environment Artist * Work experience with Unreal ...
Lead 3D Environment Artist - Virtual Reality
Irvine, CA · On-site +1
High texturing and Zbrush skills * Ability to create realistic looking objects & environments ... Shipped AAA PC or console titles as a Senior 3D Environment Artist * Work experience with Unreal ...
High texturing and Zbrush skills * Ability to create realistic looking objects & environments ... Shipped AAA PC or console titles as a Senior 3D Environment Artist * Work experience with Unreal ...
High texturing and Zbrush skills * Ability to create realistic looking objects & environments ... Shipped AAA PC or console titles as a Senior 3D Environment Artist * Work experience with Unreal ...
Senior CG Lighting Artist
New Orleans, LA · Hybrid
$122K - $146K/yr
The Senior CG Lighting Artist will focus mainly on facial performance replacement with a handoff to ... Basic knowledge of texture mapping techniques. * Experience with Unreal is advantageous.
Senior CG Lighting Artist
New Orleans, LA · Hybrid
$122K - $146K/yr
The Senior CG Lighting Artist will focus mainly on facial performance replacement with a handoff to ... Basic knowledge of texture mapping techniques. * Experience with Unreal is advantageous.
Intermediate 3D Artist
Huntsville, AL · On-site
The artist will primarily be responsible for modeling and texturing photo realistic, low poly mechanical/environmental assets using photographs, schematics, sketches, and input from Subject Matter ...
Intermediate 3D Artist
Huntsville, AL · On-site
The artist will primarily be responsible for modeling and texturing photo realistic, low poly mechanical/environmental assets using photographs, schematics, sketches, and input from Subject Matter ...
Environment Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
Support the full environment art pipeline, including modeling, UVs, baking, texturing, material ... Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy ...
Environment Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
Support the full environment art pipeline, including modeling, UVs, baking, texturing, material ... Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy ...
Support the full environment art pipeline, including modeling, UVs, baking, texturing, material ... Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy ...
Support the full environment art pipeline, including modeling, UVs, baking, texturing, material ... Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy ...
Support the full environment art pipeline, including modeling, UVs, baking, texturing, material ... Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy ...
Support the full environment art pipeline, including modeling, UVs, baking, texturing, material ... Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy ...
Support the full environment art pipeline, including modeling, UVs, baking, texturing, material ... Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy ...
Support the full environment art pipeline, including modeling, UVs, baking, texturing, material ... Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy ...
VFX Artist-Irvine
Irvine, CA · On-site
$70K - $95K/yr
VFX Artists at BSG... Supported by the Senior VFX Artist and project Leads, the VFX Artist will ... Develop shaders, textures geometry, and particle systems that simulate a wide variety of realistic ...
VFX Artist-Irvine
Irvine, CA · On-site
$70K - $95K/yr
VFX Artists at BSG... Supported by the Senior VFX Artist and project Leads, the VFX Artist will ... Develop shaders, textures geometry, and particle systems that simulate a wide variety of realistic ...
CGI Renderer/AI Artist, Manager
Woodbury, NY · On-site
$80K - $90K/yr
The ideal candidate must have a strong artistic vision, technical proficiency in CGI software and ... Create high-resolution textures and materials that accurately reflect the physical properties of ...
CGI Renderer/AI Artist, Manager
Woodbury, NY · On-site
$80K - $90K/yr
The ideal candidate must have a strong artistic vision, technical proficiency in CGI software and ... Create high-resolution textures and materials that accurately reflect the physical properties of ...
3D Artist
Dallas, TX · On-site
$50K - $65K/yr
Texturing / Surfacing * Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...
Quick apply
3D Artist
Dallas, TX · On-site
$50K - $65K/yr
Texturing / Surfacing * Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...
3D Artist
Dallas, TX · On-site
$50K - $65K/yr
Texturing / Surfacing * Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...
Quick apply
3D Artist
Dallas, TX · On-site
$50K - $65K/yr
Texturing / Surfacing * Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...
Asset Artist (Remote)
Los Angeles, CA · Remote
Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay ... artistic intent. * Participate in look development and R&D to elevate visual fidelity while ...
Quick apply
Asset Artist (Remote)
Los Angeles, CA · Remote
Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay ... artistic intent. * Participate in look development and R&D to elevate visual fidelity while ...
Technical Artist
Frisco, TX · On-site +1
$100K - $185K/yr
Technical Artist Department: Tech Art Employment Type: Full Time Location: United States ... A solid understanding of modeling, texture and material creation pipelines * Advanced knowledge of ...
Technical Artist
Frisco, TX · On-site +1
$100K - $185K/yr
Technical Artist Department: Tech Art Employment Type: Full Time Location: United States ... A solid understanding of modeling, texture and material creation pipelines * Advanced knowledge of ...
Technical Artist
Manhattan, NY · On-site
$139K - $166K/yr
Optimisation - Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices * Collaborate with ...
Technical Artist
Manhattan, NY · On-site
$139K - $166K/yr
Optimisation - Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices * Collaborate with ...
Technical Artist
$139K - $166K/yr
Optimisation - Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices * Collaborate with ...
Technical Artist
$139K - $166K/yr
Optimisation - Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices * Collaborate with ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and ... Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and ... Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for ...
Senior Technical Artist
$130K - $155K/yr
They are seeking a Technical Artist to bridge the gap between artistic vision and technical ... Profile and optimize assets, textures, lighting, and rendering pipelines to maintain high frame ...
Senior Technical Artist
$130K - $155K/yr
They are seeking a Technical Artist to bridge the gap between artistic vision and technical ... Profile and optimize assets, textures, lighting, and rendering pipelines to maintain high frame ...
VFX Artist - GameSim - Talent Pipeline
New Orleans, LA · On-site +1
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and ... Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for ...
VFX Artist - GameSim - Talent Pipeline
New Orleans, LA · On-site +1
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and ... Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for ...
Texture Artist information
See salary details
$11K - $23.9K
0% of jobs
$23.9K - $36.8K
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$36.8K - $49.7K
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$49.7K - $62.6K
0% of jobs
$62.6K - $75.5K
0% of jobs
$75.5K - $88.5K
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$88.5K - $101.4K
0% of jobs
$101.4K - $114.3K
0% of jobs
$114.3K - $127.2K
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$127.2K - $140.1K
0% of jobs
$143.3K is the 25th percentile. Wages below this are outliers.
$140.1K - $153K
100% of jobs
$11K
$153K
How much do texture artist jobs pay per year?
What are Texture Artists?
What is the difference between Texture Artist vs Environment Artist?
| Aspect | Texture Artist | Environment Artist |
|---|---|---|
| Primary Focus | Creating detailed textures for 3D models and surfaces | Designing and building entire 3D environments and scenes |
| Skills & Tools | Texturing software (Substance Painter, Photoshop), UV mapping | 3D modeling, level design, environment layout |
| Work Environment | VFX studios, game development, film | Game studios, film sets, virtual production |
| Common Usage | Enhancing surface realism | Creating immersive worlds |
While both roles involve 3D art, Texture Artists focus on surface details and textures, whereas Environment Artists craft entire scenes and environments. Both collaborate closely in game and film production but specialize in different aspects of visual creation.
What Is a Texture Artist?
A texture artist develops 2D and 3D art and textures for video games, movies, and other forms of digital media. Their job duties include painting the exterior textures, such as sweat, wrinkles, fur, water, on digital shapes, characters, and surfaces for the images to be as realistic as possible. This job involves working on a variety of animation software platforms. A texture artist often works with a team of artists responsible for the entire visual layout of the media.
What are the key skills and qualifications needed to thrive as a Texture Artist, and why are they important?
How does a Texture Artist typically collaborate with other members of a game or film production team?

Job description
About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of Fortnite-as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling-and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.
Position Summary:
AGBO is seeking an Asset Artist to join our Interactive team and help build high-quality, real-time content for our game projects. This role focuses on creating visually compelling, performance-optimized assets in Unreal Engine that support immersive, narrative-driven gameplay experiences.
The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout, and optimization, and a deep understanding of real-time production pipelines. You should be comfortable taking assets from concept through final in-engine implementation, collaborating across disciplines, and maintaining high visual standards while meeting performance targets.
This is a temporary, project-based role and an Expression of Interest for upcoming needs. Candidates will be contacted as opportunities align with production schedules. We're looking for artists of all levels who can operate independently, bring thoughtful creative solutions, and consistently deliver production-ready assets at a high level of polish.
Key Responsibilities:
- Create high-quality real-time assets including characters, environments, vehicles, weapons, and props from concept through final implementation.
- Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay and performance requirements.
- Collaborate closely with Design, Technical Art, Lighting, and Engineering to ensure assets integrate seamlessly into gameplay systems.
- Build and maintain clean topology, efficient UV layouts, and optimized materials suitable for real-time rendering.
- Develop project-based materials and shaders in Unreal Engine, including parent materials and reusable functions.
- Ingest internally created or third-party assets into the project, ensuring consistency and technical compliance.
- Support set dressing, world building, and environment layout within Unreal.
- Utilize Unreal tools such as Landscapes, PCG, Splines, and Blueprint-based asset setups where appropriate.
- Identify and solve technical challenges within DCC tools and Unreal Engine while maintaining artistic intent.
- Participate in look development and R&D to elevate visual fidelity while balancing performance budgets.
- Maintain documentation and standardized workflows to support scalable asset production.
- Address feedback and revisions efficiently while preserving quality and performance targets.
- Perform other duties as assigned
Qualifications & Skills:
- 1+ years of experience creating assets for real-time games or interactive projects.
- Strong portfolio demonstrating expertise in modeling and texturing across characters, environments, vehicles, and props.
- Proficient in Unreal Engine workflows for asset implementation, material creation, and optimization.
- Advanced knowledge of DCC tools such as Maya, Blender, 3ds Max, ZBrush, Houdini, or similar.
- Experience optimizing assets for performance while maintaining visual fidelity (LODs, draw calls, texture budgets, etc.).
- Strong understanding of form, anatomy, proportion, scale, silhouette, lighting, and composition.
- Experience working across multiple art styles, with or without direct concept reference.
- Ability to gather references and contribute to look development.
- Strong communication skills and ability to receive and implement art direction effectively.
Bonus Skills:
- Experience with photogrammetry and asset scanning workflows.
- Experience building Control Rigs or basic rigging for in-engine use.
- Familiarity with procedural workflows and PCG tools.
- Experience with advanced material creation, shader functions, and performance profiling.
- Background in narrative-driven or third-person action games.
Additional Information:
- This is a temporary position with the possibility of extension based on project needs.
- This is an Expression of Interest role. You will be contacted once a suitable opportunity becomes available.
- All levels
- Remote candidates may be considered; preference will be given to candidates based in or near Los Angeles.
- Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
- Please submit a portfolio or demo reel demonstrating relevant real-time asset work
AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
About AGBO
Sourced by ZipRecruiter
Industry
Arts, entertainment, and recreation
Company size
11 - 50 Employees
Headquarters location
Los Angeles, CA, US
Year founded
2020