Create and apply textures, materials, and lighting using modern PBR workflows. * Develop reusable ... A related technical or artistic discipline * An Associate's degree, technical certification ...
Create and apply textures, materials, and lighting using modern PBR workflows. * Develop reusable ... A related technical or artistic discipline * An Associate's degree, technical certification ...
Senior Technical Artist
Fort Lauderdale, FL · Remote
$130K - $155K/yr
You'll collaborate closely with artists, rendering engineers, and content teams to optimise assets, materials, textures, shaders, and workflows, while developing scalable solutions that support the ...
Quick apply
Senior Technical Artist
Fort Lauderdale, FL · Remote
$130K - $155K/yr
You'll collaborate closely with artists, rendering engineers, and content teams to optimise assets, materials, textures, shaders, and workflows, while developing scalable solutions that support the ...
Senior Technical Artist
Fort Lauderdale, FL · On-site
$100 - $125/hr
You'll collaborate closely with artists, rendering engineers, and content teams to optimise assets, materials, textures, shaders, and workflows, while developing scalable solutions that support the ...
Senior Technical Artist
Fort Lauderdale, FL · On-site
$100 - $125/hr
You'll collaborate closely with artists, rendering engineers, and content teams to optimise assets, materials, textures, shaders, and workflows, while developing scalable solutions that support the ...
Epic games : Senior Hard Surface Artist, 2026
Cary, NC · On-site
$80 - $100/hr
Author hyper‑realistic textures and materials utilizing modern Physically Based Rendering (PBR ... Senior Hard Surface Artist, 2026 #J-18808-Ljbffr
Epic games : Senior Hard Surface Artist, 2026
Cary, NC · On-site
$80 - $100/hr
Author hyper‑realistic textures and materials utilizing modern Physically Based Rendering (PBR ... Senior Hard Surface Artist, 2026 #J-18808-Ljbffr
Principal Visual Artist
New York, NY · On-site
Principal Visual Artist We're building a small, senior team to create exceptional real-time, web ... Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real ...
Principal Visual Artist
New York, NY · On-site
Principal Visual Artist We're building a small, senior team to create exceptional real-time, web ... Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real ...
The ideal candidate for 3D Artist has experience modeling, texturing, and lighting engine-ready assets in a stylized world. A solid grasp of form, color, and light for both 2D and 3D art assets is ...
The ideal candidate for 3D Artist has experience modeling, texturing, and lighting engine-ready assets in a stylized world. A solid grasp of form, color, and light for both 2D and 3D art assets is ...
Senior Technical Artist - UE5
Beverly Hills, CA · On-site +1
$100K - $150K/yr
Senior Technical Artist - UE5 Job Type: Full-Time Location: Remote - Alaska, Arizona, California ... Support the integration and implementation of environments, characters, materials, textures, VFX ...
Senior Technical Artist - UE5
Beverly Hills, CA · On-site +1
$100K - $150K/yr
Senior Technical Artist - UE5 Job Type: Full-Time Location: Remote - Alaska, Arizona, California ... Support the integration and implementation of environments, characters, materials, textures, VFX ...
The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting ... Create and apply textures, materials, and lighting using modern PBR workflows. * Develop reusable ...
The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting ... Create and apply textures, materials, and lighting using modern PBR workflows. * Develop reusable ...
3D Artist 2
Olathe, KS · On-site
In this role, you will be responsible for generating textures and background environments for ... Partners with other 3D artists and motion designers to develop and stylize product models and ...
3D Artist 2
Olathe, KS · On-site
In this role, you will be responsible for generating textures and background environments for ... Partners with other 3D artists and motion designers to develop and stylize product models and ...
Unreal Artist/Generalist
Atlanta, GA · On-site
$60 - $80/hr
We are looking for a passionate, multifaceted Unreal Artist, Generalist to help create beautiful ... Experience with texture & asset optimization. * 1 year or more of production for media or game ...
Unreal Artist/Generalist
Atlanta, GA · On-site
$60 - $80/hr
We are looking for a passionate, multifaceted Unreal Artist, Generalist to help create beautiful ... Experience with texture & asset optimization. * 1 year or more of production for media or game ...
Senior Technical Artist - UE5
Beverly Hills, CA · On-site +1
$100K - $150K/yr
Support the integration and implementation of environments, characters, materials, textures, VFX ... Work directly with artists to troubleshoot technical issues and improve content pipelines.
Quick apply
Senior Technical Artist - UE5
Beverly Hills, CA · On-site +1
$100K - $150K/yr
Support the integration and implementation of environments, characters, materials, textures, VFX ... Work directly with artists to troubleshoot technical issues and improve content pipelines.
Senior Technical Artist - UE5
Beverly Hills, CA · On-site +1
$146K - $175K/yr
Support the integration and implementation of environments, characters, materials, textures, VFX ... Work directly with artists to troubleshoot technical issues and improve content pipelines.
Senior Technical Artist - UE5
Beverly Hills, CA · On-site +1
$146K - $175K/yr
Support the integration and implementation of environments, characters, materials, textures, VFX ... Work directly with artists to troubleshoot technical issues and improve content pipelines.
High texturing and Zbrush skills * Ability to create realistic looking objects & environments ... Shipped AAA PC or console titles as a Senior 3D Environment Artist * Work experience with Unreal ...
High texturing and Zbrush skills * Ability to create realistic looking objects & environments ... Shipped AAA PC or console titles as a Senior 3D Environment Artist * Work experience with Unreal ...
High texturing and Zbrush skills * Ability to create realistic looking objects & environments ... Shipped AAA PC or console titles as a Senior 3D Environment Artist * Work experience with Unreal ...
High texturing and Zbrush skills * Ability to create realistic looking objects & environments ... Shipped AAA PC or console titles as a Senior 3D Environment Artist * Work experience with Unreal ...
Support the full environment art pipeline, including modeling, UVs, baking, texturing, material ... Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy ...
Support the full environment art pipeline, including modeling, UVs, baking, texturing, material ... Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy ...
Senior Technical Artist
$121K - $145K/yr
You'll collaborate closely with artists, rendering engineers, and content teams to optimise assets, materials, textures, shaders, and workflows, while developing scalable solutions that support the ...
Senior Technical Artist
$121K - $145K/yr
You'll collaborate closely with artists, rendering engineers, and content teams to optimise assets, materials, textures, shaders, and workflows, while developing scalable solutions that support the ...
Support the full environment art pipeline, including modeling, UVs, baking, texturing, material ... Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy ...
Support the full environment art pipeline, including modeling, UVs, baking, texturing, material ... Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy ...
Support the full environment art pipeline, including modeling, UVs, baking, texturing, material ... Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy ...
Support the full environment art pipeline, including modeling, UVs, baking, texturing, material ... Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy ...
Support the full environment art pipeline, including modeling, UVs, baking, texturing, material ... Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy ...
Support the full environment art pipeline, including modeling, UVs, baking, texturing, material ... Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy ...
Lead 3D Artist - Unannounced Project
Seattle, WA · On-site
$150 - $200/hr
Optimize models, textures, and materials to balance visual fidelity with mobile performance constraints * Mentor and provide constructive feedback to other artists, helping elevate the overall ...
Lead 3D Artist - Unannounced Project
Seattle, WA · On-site
$150 - $200/hr
Optimize models, textures, and materials to balance visual fidelity with mobile performance constraints * Mentor and provide constructive feedback to other artists, helping elevate the overall ...
Texture Artist information
See salary details
$11K - $23.9K
0% of jobs
$23.9K - $36.8K
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$36.8K - $49.7K
0% of jobs
$49.7K - $62.6K
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$62.6K - $75.5K
0% of jobs
$75.5K - $88.5K
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$88.5K - $101.4K
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$101.4K - $114.3K
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$114.3K - $127.2K
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$127.2K - $140.1K
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$143.3K is the 25th percentile. Wages below this are outliers.
$140.1K - $153K
100% of jobs
$11K
$153K
How much do texture artist jobs pay per year?
What is a texture artist?
A texture artist develops 2D and 3D art and textures for video games, movies, and other forms of digital media. Their job duties include painting the exterior textures, such as sweat, wrinkles, fur, water, on digital shapes, characters, and surfaces for the images to be as realistic as possible. This job involves working on a variety of animation software platforms. A texture artist often works with a team of artists responsible for the entire visual layout of the media.
What are the key skills and qualifications needed to thrive as a texture artist, and why are they important?
How does a texture artist typically collaborate with other members of a game or film production team?
What is the difference between Texture Artist vs Environment Artist?
| Aspect | Texture Artist | Environment Artist |
|---|---|---|
| Primary Focus | Creating detailed textures for 3D models and surfaces | Designing and building entire 3D environments and scenes |
| Skills & Tools | Texturing software (Substance Painter, Photoshop), UV mapping | 3D modeling, level design, environment layout |
| Work Environment | VFX studios, game development, film | Game studios, film sets, virtual production |
| Common Usage | Enhancing surface realism | Creating immersive worlds |
While both roles involve 3D art, Texture Artists focus on surface details and textures, whereas Environment Artists craft entire scenes and environments. Both collaborate closely in game and film production but specialize in different aspects of visual creation.
Are texture artists in demand?
How do you become a texture artist?
How much do texture artists make?
What cities are hiring for Texture Artist jobs?
Cities with the most Texture Artist job openings:
What are the most commonly searched types of Texture Artist jobs?
The most popular types of Texture Artist jobs are:
Who are the top companies hiring for Texture Artist jobs?
The top employers for Texture Artist jobs are:
What states have the most Texture Artist jobs?
States with the most job openings for Texture Artist jobs include:
What job categories do people searching Texture Artist jobs look for?
The top searched job categories for Texture Artist jobs are:
What are popular job titles related to Texture Artist jobs?
For Texture Artist jobs, the most frequently searched job titles are:

SAIC rating
7.6
Based on 81 frontline employees who took The Breakroom Quiz
103rd of 226 rated it services
Job description
Job ID: 2615075
Location: Orlando, FL, US
Date Posted: 2026-08-17
Category: Administration
Subcategory:
Schedule: Full-Time
Shift: Day Job
Travel: No
Minimum Clearance Required: None
Clearance Level Must Be Able to Obtain: Public Trust
Potential for Remote Work: ORA_ON_SITE
Description
The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.
This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.
Key Responsibilities
3D Asset Development:
- Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
- Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
- Create and apply textures, materials, and lighting using modern PBR workflows.
- Develop reusable asset libraries for common airport structures and environmental objects.
Airport Environment Construction:
- Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
- Place and align airport objects according to the design guidance provided by senior VDB Developers.
- Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
- Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
- Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).
Visual Refinement & Optimization:
- Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
- Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
- Assist with animation of environmental objects and airport assets where required.
- Optimize models to maintain required simulation performance.
Quality Assurance Support:
- Verify models for proper scale, placement, texture mapping, and rendering performance.
- Correct visual defects identified during QA reviews.
- Participate in iterative design reviews with senior developers and subject matter experts.
- Ensure all assets comply with established modeling, naming, and performance standards.
Repository & Configuration Support:
- Maintain models, textures, and supporting files within the program configuration management system.
- Follow version control procedures for all visual assets.
- Package assets for integration into the Visual Database.
- Maintain organized project documentation and asset libraries.
Collaboration:
- Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
- Participate in Agile sprint planning, backlog refinement, and design reviews.
- Support rapid implementation of airport modifications and visual updates.
Qualifications
Required Education:
- Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
- Computer Graphics
- Game Art
- Digital Media
- Animation
- Visual Effects (VFX)
- Environmental Design
- Architecture
- Geographic Information Systems (GIS)
- A related technical or artistic discipline
- An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.
Required Experience:
- Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
- 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
- Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
- Creation of optimized assets for real-time rendering
- Physically Based Rendering (PBR) materials and texturing workflows
- Interpretation of aerial imagery, engineering drawings, or reference photography
- Basic understanding of version control systems
- A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.
Required Clearance:
- Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.
Preferred Experience:
- Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
- Airport scenery creation or aviation-related environments
- Unreal Engine or Unity
- GIS data processing and terrain development
- OpenFlight or Common Database (CDB/OpenCDB)
- Familiarity with FAA airport diagrams and aviation charting
- Experience working in Agile software development environments
Knowledge, Skills & Abilities:
- Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
- Understanding of real-time rendering and performance optimization techniques
- Ability to accurately implement designs and direction provided by senior VDB Developers
- Strong artistic eye for detail, scale, lighting, and environmental realism
- Ability to rapidly incorporate review feedback and iterate on designs
- Strong organizational skills and attention to detail
- Effective written and verbal communication skills
- Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers
About Science Applications International
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