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Texture Artist Jobs in California (NOW HIRING)

Model and texture characters, accessories, props, environments, and world objects that define the Tolan experience. * Tune materials, shaders, lighting setups, and VFX to create a stylized ...

3D Artist

Menlo Park, CA ยท On-site

$50 - $80/hr

Title: 3D Artist Location: Remote US Duration: 8 months + Extensions Compensation: $50-80/hr Work ... Expertise in retopology, UV creation, and texture baking is essential. RESPONSIBILITIES * Hard ...

Asset Artist

Los Angeles, CA ยท On-site +1

Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay ... artistic intent. * Participate in look development and R&D to elevate visual fidelity while ...

Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay ... artistic intent. * Participate in look development and R&D to elevate visual fidelity while ...

Senior Character Artist

Santa Monica, CA

$135K - $142K/yr

We are looking for an artist who can help create characters, creatures AND develop pipelines that ... Create high poly models, UVs, in game topology and textures to ensure high quality in game ...

New

Senior Character Artist

Santa Monica, CA ยท On-site

$69.09 - $86.35/hr

We are looking for an artist who can help create characters, creatures AND develop pipelines that ... Create high poly models, UVs, in game topology and textures to ensure high quality in game ...

New

Audit draw calls, texture memory, overdraw, and material complexity; identify and action ... Interface with internal artist teams and codevelopers to maintain milestone cadences * Perform all ...

Audit draw calls, texture memory, overdraw, and material complexity; identify and action ... Interface with internal artist teams and codevelopers to maintain milestone cadences * Perform all ...

We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ... Experience with Substance Painter or Designer for texture work * Familiarity with lighting ...

New

Roblox 3D Artist

Los Angeles, CA ยท On-site +1

$30 - $45/hr

We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ... Experience with Substance Painter or Designer for texture work * Familiarity with lighting ...

New

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Texture Artist information

See California salary details

$10.9K

$151K

How much do texture artist jobs pay per year?

As of Aug 6, 2026, the average yearly pay for texture artist in California is $150,009.00, according to ZipRecruiter salary data. Most workers in this role earn between $150,000.00 and $150,000.00 per year, depending on experience, location, and employer.

What is the difference between Texture Artist vs Environment Artist?

AspectTexture ArtistEnvironment Artist
Primary FocusCreating detailed textures for 3D models and surfacesDesigning and building entire 3D environments and scenes
Skills & ToolsTexturing software (Substance Painter, Photoshop), UV mapping3D modeling, level design, environment layout
Work EnvironmentVFX studios, game development, filmGame studios, film sets, virtual production
Common UsageEnhancing surface realismCreating immersive worlds

While both roles involve 3D art, Texture Artists focus on surface details and textures, whereas Environment Artists craft entire scenes and environments. Both collaborate closely in game and film production but specialize in different aspects of visual creation.

What is a texture artist?

A texture artist develops 2D and 3D art and textures for video games, movies, and other forms of digital media. Their job duties include painting the exterior textures, such as sweat, wrinkles, fur, water, on digital shapes, characters, and surfaces for the images to be as realistic as possible. This job involves working on a variety of animation software platforms. A texture artist often works with a team of artists responsible for the entire visual layout of the media.

What are the key skills and qualifications needed to thrive as a texture artist, and why are they important?

To thrive as a Texture Artist, you need a strong understanding of digital art, color theory, and UV mapping, usually supported by a portfolio demonstrating expertise in creating high-quality textures. Proficiency in tools such as Adobe Photoshop, Substance Painter, and 3D software like Maya or Blender is typically required. Attention to detail, creativity, and the ability to collaborate effectively are crucial soft skills in this role. These skills ensure that texture artists can produce visually compelling, realistic assets that enhance the overall quality of films, games, or other digital media projects.

How does a texture artist typically collaborate with other members of a game or film production team?

Texture Artists work closely with 3D modelers, lighting artists, and art directors to ensure that textures enhance the visual quality and realism of models. They often receive models from 3D artists and feedback from art leads, adjusting their work based on technical constraints and creative direction. Regular team meetings and asset reviews are common, making strong communication and adaptability essential skills. This collaborative process helps maintain a consistent art style and ensures assets integrate seamlessly into the final project.
What are the most commonly searched types of Texture Artist jobs in California? The most popular types of Texture Artist jobs in California are:
What are popular job titles related to Texture Artist jobs in California? For Texture Artist jobs in California, the most frequently searched job titles are:
What job categories do people searching Texture Artist jobs in California look for? The top searched job categories for Texture Artist jobs in California are:
What cities in California are hiring for Texture Artist jobs? Cities in California with the most Texture Artist job openings:
What are popular job titles related to Texture Artist jobs in CA? For Texture Artist jobs in CA, the most frequently searched job titles are:
Infographic showing various Texture Artist job openings in California as of August 2026, with employment types broken down into 74% Full Time, 22% Part Time, 2% Temporary, and 2% Contract. Highlights an 97% Physical, and 3% Remote job distribution, with an average salary of $150,009 per year, or $72.1 per hour.

3D Artist

Tolan

San Francisco, CA โ€ข On-site

Full-time

Re-posted 11 days ago


Job description

The Role
We're hiring an artist to help build the 3D world of Tolan. You'll create beautiful, production-ready models and textures yourself, then help bring them into the product.
This is a hands-on role. We need someone with world-class modeling and texturing skills. But we're a small team building a real-time companion on mobile, so the best person for this role is comfortable working in many different areas of the project.
What You'll Do
  • Model and texture characters, accessories, props, environments, and world objects that define the Tolan experience.
  • Tune materials, shaders, lighting setups, and VFX to create a stylized, expressive and rich world.
  • Own assets from early exploration through final Unity integration.
  • Work closely with art and engineering to turn ideas into shipped features.
  • Use user feedback and data to shape how and what you build.
Who We're Looking For
  • World-class modeler and texture artist. You can create beautiful stylized 3D assets from scratch, with taste, polish, and a clear point of view.
  • Excellent design sense. You can look at a concept and make it better through the 3D modeling process. You consider broader product context.
  • Small team generalist. You're happiest when the job crosses boundaries: modeling, texturing, materials, optimization, lighting, or VFX.
  • Emotionally driven. You care about personality and expression in your work. The best Tolan assets should make people feel something.
  • Strong portfolio. You have a body of work that shows exceptional craft, especially in stylized 3D modeling and texturing.
  • Performance-aware. You understand texture memory, draw calls, poly budgets, batching, LODs, compression, and the tradeoffs that make mobile 3D feel alive.
Bonus Points If You
  • Have worked on character-driven products where personality and expressiveness matter.
  • Have shipped products built in Unity(++) or Unreal(+).
  • Have experience working with blendshapes, shaders, and/or VFX from scratch.
  • Have shipped stylized 3D work on mobile, games, AR/VR, or real-time interactive products.
  • Can write tools or scripts in C# or using AI to speed up the production process.