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Texture Artist Jobs in California (NOW HIRING)

Texturing Artist

Rancho Palos Verdes, CA ยท On-site

$85 - $120/hr

Collaborate with modelers, animators, and tech artists for seamless texture integration * Mentor junior artists on texturing techniques, workflows, and best practices Qualifications Requirements * 3 ...

Lookdev Artist

Los Angeles, CA ยท On-site

$60 - $80/hr

Lookdev Artist: every tier, every band, every signal The lookdev path covers shader authoring ... You build the material, not the textures that feed it. Milestones 6 Est. arc 7-10 yrs Junior ...

Character Artist

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Experience with Photoshop and texturing tools like Substance or Quixel. Knowledge of creating 2D ...

Character Artist

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Experience with Photoshop and texturing tools like Substance or Quixel. Knowledge of creating 2D ...

Technical Artist

San Mateo, CA ยท On-site

$85K - $126K/yr

We're seeking a Shader Technical Artist to leverage their technical skills and artistic ... Understanding of the technical foundations behind visually stunning textures and shaders in a ...

Technical Artist

San Mateo, CA ยท On-site

$85K - $126K/yr

We're seeking a Shader Technical Artist to leverage their technical skills and artistic ... Understanding of the technical foundations behind visually stunning textures and shaders in a ...

Shader Technical Artist

San Mateo, CA ยท On-site

$85K - $126K/yr

We're seeking a Shader Technical Artist to leverage their technical skills and artistic ... Understanding of the technical foundations behind visually stunning textures and shaders in a ...

3D Artist

Sunnyvale, CA ยท On-site

The artist is expected to model, texture, animate, light, and render assets and animations as required by internal business partners and the User Experience team. Candidates should have a very strong ...

Shader Technical Artist

San Mateo, CA ยท On-site

$85K - $126K/yr

We're seeking a Shader Technical Artist to leverage their technical skills and artistic ... Understanding of the technical foundations behind visually stunning textures and shaders in a ...

Shader Technical Artist

San Mateo, CA ยท On-site

$85K - $126K/yr

We're seeking a Shader Technical Artist to leverage their technical skills and artistic ... Understanding of the technical foundations behind visually stunning textures and shaders in a ...

Shader Technical Artist

San Mateo, CA ยท On-site

$85K - $126K/yr

We're seeking a Shader Technical Artist to leverage their technical skills and artistic ... Understanding of the technical foundations behind visually stunning textures and shaders in a ...

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Texture Artist information

See California salary details

$10.9K

$151K

How much do texture artist jobs pay per year?

As of Sep 6, 2026, the average yearly pay for texture artist in California is $150,009.00, according to ZipRecruiter salary data. Most workers in this role earn between $150,000.00 and $150,000.00 per year, depending on experience, location, and employer.

What is a texture artist?

A texture artist develops 2D and 3D art and textures for video games, movies, and other forms of digital media. Their job duties include painting the exterior textures, such as sweat, wrinkles, fur, water, on digital shapes, characters, and surfaces for the images to be as realistic as possible. This job involves working on a variety of animation software platforms. A texture artist often works with a team of artists responsible for the entire visual layout of the media.

What are the key skills and qualifications needed to thrive as a texture artist, and why are they important?

To thrive as a Texture Artist, you need a strong understanding of digital art, color theory, and UV mapping, usually supported by a portfolio demonstrating expertise in creating high-quality textures. Proficiency in tools such as Adobe Photoshop, Substance Painter, and 3D software like Maya or Blender is typically required. Attention to detail, creativity, and the ability to collaborate effectively are crucial soft skills in this role. These skills ensure that texture artists can produce visually compelling, realistic assets that enhance the overall quality of films, games, or other digital media projects.

How does a texture artist typically collaborate with other members of a game or film production team?

Texture Artists work closely with 3D modelers, lighting artists, and art directors to ensure that textures enhance the visual quality and realism of models. They often receive models from 3D artists and feedback from art leads, adjusting their work based on technical constraints and creative direction. Regular team meetings and asset reviews are common, making strong communication and adaptability essential skills. This collaborative process helps maintain a consistent art style and ensures assets integrate seamlessly into the final project.

What is the difference between Texture Artist vs Environment Artist?

AspectTexture ArtistEnvironment Artist
Primary FocusCreating detailed textures for 3D models and surfacesDesigning and building entire 3D environments and scenes
Skills & ToolsTexturing software (Substance Painter, Photoshop), UV mapping3D modeling, level design, environment layout
Work EnvironmentVFX studios, game development, filmGame studios, film sets, virtual production
Common UsageEnhancing surface realismCreating immersive worlds

While both roles involve 3D art, Texture Artists focus on surface details and textures, whereas Environment Artists craft entire scenes and environments. Both collaborate closely in game and film production but specialize in different aspects of visual creation.

Are texture artists in demand?

Texture artists are in demand in the video game, film, and animation industries, especially as these fields continue to grow and adopt advanced rendering techniques. Strong skills in software like Substance Painter, Photoshop, and 3D modeling are valuable, and demand often correlates with the overall health of the entertainment and digital media sectors.

How do you become a texture artist?

To become a texture artist, you typically need a strong foundation in art and design, proficiency in software such as Adobe Photoshop and 3D tools like Substance Painter or Mari, and a portfolio showcasing your work. Many professionals pursue a degree in art, computer graphics, or a related field, and gain experience through internships or personal projects to develop their skills and understanding of materials and surface details.

How much do texture artists make?

Texture artists typically earn between $50,000 and $85,000 annually, depending on experience, location, and industry. Entry-level positions may start lower, while experienced artists with specialized skills in software like Substance Painter or Photoshop can earn higher salaries.

What are the most commonly searched types of Texture Artist jobs in California?

The most popular types of Texture Artist jobs in California are:

What are popular job titles related to Texture Artist jobs in California?

For Texture Artist jobs in California, the most frequently searched job titles are:

What job categories do people searching Texture Artist jobs in California look for?

The top searched job categories for Texture Artist jobs in California are:

What cities in California are hiring for Texture Artist jobs?

Cities in California with the most Texture Artist job openings:

What are popular job titles related to Texture Artist jobs in CA?

For Texture Artist jobs in CA, the most frequently searched job titles are:

Infographic showing various Texture Artist job openings in California as of August 2026, with employment types broken down into 17% Full Time, 49% Part Time, 17% Temporary, and 17% Contract. Highlights an 100% In-person job distribution, with an average salary of $150,009 per year, or $72.1 per hour.

Texturing Artist

Incessantrain

Rancho Palos Verdes, CA โ€ข On-site

$85 - $120/hr

Other

Posted 5 days ago


Job description

About the Role

We're looking for a skilled Texturing Artist to create high-quality, detailed textures for characters, props, and environments. You'll work with industry-standard tools, integrate assets into Unreal Engine, and help mentor junior artists in best texturing practices.

Main Responsibilities
  • Create high-quality PBR textures for organic and hard-surface models
  • Use ZBrush, Photoshop, Substance 3D Painter, and Substance Designer
  • Integrate and optimise textures within Unreal Engine
  • Develop benchmark materials using Substance Designer
  • Collaborate with modelers, animators, and tech artists for seamless texture integration
  • Mentor junior artists on texturing techniques, workflows, and best practices
Qualifications Requirements
  • 3 to 5 years of experience in texturing for 3D models and game environments
  • Proficiency in Substance 3D Painter, Substance Designer, ZBrush, and Photoshop
  • Strong understanding of PBR workflows (color, roughness, normal, specular maps)
  • Experience integrating assets into Unreal EngineBachelor's degree or equivalent in Art, Design, 3D Texturing, or related field
Nice to Have
  • Experience with both realistic and stylised texturing styles
  • Familiarity with look development or shader work

Interested? Apply now and join our creative team!

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