1

Texture Artist Jobs in California (NOW HIRING)

Audit draw calls, texture memory, overdraw, and material complexity; identify and action ... Interface with internal artist teams and codevelopers to maintain milestone cadences * Perform all ...

We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ... Experience with Substance Painter or Designer for texture work * Familiarity with lighting ...

Roblox 3D Artist

Los Angeles, CA ยท On-site +1

$30 - $45/hr

We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ... Experience with Substance Painter or Designer for texture work * Familiarity with lighting ...

Character Designer

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Experience with Photoshop and texturing tools like Substance or Quixel. Knowledge of creating 2D ...

Character Designer

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Experience with Photoshop and texturing tools like Substance or Quixel. Knowledge of creating 2D ...

Sr. VFX Artist

Glendale, CA ยท Remote

$120K - $186K/yr

Job Posting Title: Sr. VFX Artist Req ID: 10158840 Senior VFX Artist About the Role & Team Disney ... Ability to visualize effects with or without concept art, and the ability to create VFX textures ...

Expression of Interest - Technical Artist

Los Angeles, CA ยท On-site

$136K - $163K/yr

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Knowledge of asset pipeline concepts such as LOD generation, texture streaming, rigging, import ...

Lead VFX Artist

Orange, CA ยท On-site

$130K - $170K/yr

Own the visual and technical bar - Drive the artistic vision for the VFX team from concept to final implementation, including particles, shaders, textures, and simulations. * Partner with production ...

Showing results 41-60

Texture Artist information

See California salary details

$10.9K

$151K

How much do texture artist jobs pay per year?

As of Sep 6, 2026, the average yearly pay for texture artist in California is $150,009.00, according to ZipRecruiter salary data. Most workers in this role earn between $150,000.00 and $150,000.00 per year, depending on experience, location, and employer.

What is a texture artist?

A texture artist develops 2D and 3D art and textures for video games, movies, and other forms of digital media. Their job duties include painting the exterior textures, such as sweat, wrinkles, fur, water, on digital shapes, characters, and surfaces for the images to be as realistic as possible. This job involves working on a variety of animation software platforms. A texture artist often works with a team of artists responsible for the entire visual layout of the media.

What are the key skills and qualifications needed to thrive as a texture artist, and why are they important?

To thrive as a Texture Artist, you need a strong understanding of digital art, color theory, and UV mapping, usually supported by a portfolio demonstrating expertise in creating high-quality textures. Proficiency in tools such as Adobe Photoshop, Substance Painter, and 3D software like Maya or Blender is typically required. Attention to detail, creativity, and the ability to collaborate effectively are crucial soft skills in this role. These skills ensure that texture artists can produce visually compelling, realistic assets that enhance the overall quality of films, games, or other digital media projects.

How does a texture artist typically collaborate with other members of a game or film production team?

Texture Artists work closely with 3D modelers, lighting artists, and art directors to ensure that textures enhance the visual quality and realism of models. They often receive models from 3D artists and feedback from art leads, adjusting their work based on technical constraints and creative direction. Regular team meetings and asset reviews are common, making strong communication and adaptability essential skills. This collaborative process helps maintain a consistent art style and ensures assets integrate seamlessly into the final project.

What is the difference between Texture Artist vs Environment Artist?

AspectTexture ArtistEnvironment Artist
Primary FocusCreating detailed textures for 3D models and surfacesDesigning and building entire 3D environments and scenes
Skills & ToolsTexturing software (Substance Painter, Photoshop), UV mapping3D modeling, level design, environment layout
Work EnvironmentVFX studios, game development, filmGame studios, film sets, virtual production
Common UsageEnhancing surface realismCreating immersive worlds

While both roles involve 3D art, Texture Artists focus on surface details and textures, whereas Environment Artists craft entire scenes and environments. Both collaborate closely in game and film production but specialize in different aspects of visual creation.

Are texture artists in demand?

Texture artists are in demand in the video game, film, and animation industries, especially as these fields continue to grow and adopt advanced rendering techniques. Strong skills in software like Substance Painter, Photoshop, and 3D modeling are valuable, and demand often correlates with the overall health of the entertainment and digital media sectors.

How do you become a texture artist?

To become a texture artist, you typically need a strong foundation in art and design, proficiency in software such as Adobe Photoshop and 3D tools like Substance Painter or Mari, and a portfolio showcasing your work. Many professionals pursue a degree in art, computer graphics, or a related field, and gain experience through internships or personal projects to develop their skills and understanding of materials and surface details.

How much do texture artists make?

Texture artists typically earn between $50,000 and $85,000 annually, depending on experience, location, and industry. Entry-level positions may start lower, while experienced artists with specialized skills in software like Substance Painter or Photoshop can earn higher salaries.

What are the most commonly searched types of Texture Artist jobs in California?

The most popular types of Texture Artist jobs in California are:

What are popular job titles related to Texture Artist jobs in California?

For Texture Artist jobs in California, the most frequently searched job titles are:

What job categories do people searching Texture Artist jobs in California look for?

The top searched job categories for Texture Artist jobs in California are:

What cities in California are hiring for Texture Artist jobs?

Cities in California with the most Texture Artist job openings:

What are popular job titles related to Texture Artist jobs in CA?

For Texture Artist jobs in CA, the most frequently searched job titles are:

Infographic showing various Texture Artist job openings in California as of August 2026, with employment types broken down into 17% Full Time, 49% Part Time, 17% Temporary, and 17% Contract. Highlights an 100% In-person job distribution, with an average salary of $150,009 per year, or $72.1 per hour.

Technical Artist, Assets/Materials

AGBO

Los Angeles, CA โ€ข On-site

$90 - $110/hr

Other

Re-posted 25 days ago


Job description

About the Company

Founded in 2017 by Anthony and Joe Russo, AGBO is an artistโ€‘led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studioโ€™s projects include Academy Awardโ€“winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Videoโ€™s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.

AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in postโ€‘production on The Whisper Man, starring Robert Deโ€ฏNiro, and Avengers: Doomsday, which will be released Decemberโ€ฏ18,โ€ฏ2026. AGBO will begin shooting Avengers: Secretโ€ฏWars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and coโ€‘produced by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donaldโ€ฏMustardโ€”former Chief Creative Officer at Epic Games and coโ€‘creator of Fortniteโ€”as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. Weโ€™re building the future of storytellingโ€”and weโ€™re looking for bold, creative minds to help shape it. If youโ€™re ready to help define what comes next, weโ€™d love to meet you.

Position Summary

AGBO is looking for a Technical Artist, Assets/Materials to serve as a key technical voice on asset quality, material systems, and the endโ€‘toโ€‘end pipeline that moves content from DCC tools into our game. You will design the materials library, enforce asset standards, and build the tools that keep the art team working efficiently and consistently.

Key Responsibilities
  • Design, build and maintain a library of modular master materials, material function, and material parameter collections in UE5
  • Create and enforce naming conventions, LOD specifications, collision set up requirements, and import settings across all asset categories
  • Build the asset pipeline; Automate import, validation, LOD generation, and asset audit processes using Python and Unrealโ€™s scripting API
  • Develop complex materials for props, weapons, vehicles, and hardโ€‘surface assets including decals, damage states, and runtime blending
  • Manage baking workflow, texture atlasing, channel packing, and export presets for all asset categories
  • Audit draw calls, texture memory, overdraw, and material complexity; identify and action optimization targets
  • Partner with Art Direction and translate visual targets & style guides into technically sound, scalable material solutions
  • Develop and maintain internal tooling; build Python/Blueprint tools for batch processing, asset validation, and content browser management
  • Interface with internal artist teams and codevelopers to maintain milestone cadences
  • Perform all other duties as assigned
Qualifications & Skills
  • 3โ€‘5 years of professional experience as a Technical Artist focused on materials/shaders on shipped AAA titles
  • Deep knowledge and experience working in Unreal Engine 5 โ€“ Material Functions, Layers, Parameter Collections
  • Strong Substance Designer skills for procedural material authoring and baking workflows
  • Proficiency in HLSL and an understanding of the underlying GPU shader model
  • Python scripting experience for pipeline automation and tooling
  • Thorough understanding of PBR theory, texture compression, and memory budgeting
  • Experience with asset validation, audit pipelines, and largeโ€‘scale content management
Additional Information
  • This role is based in Losโ€ฏAngeles,โ€ฏCA or Raleigh,โ€ฏNC and only candidates located in or willing to relocate to the area will be considered.
  • Candidates must be legally authorized to work in the U.S.

The typical base salary for this position ranges from $90,000-$110,000 annually. Actual offers will be determined based on experience. Actual offers will be determined using local market data for the identified candidateโ€™s geographic area and may vary from the stated range.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.

AGBO participates in Eโ€‘Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

#J-18808-Ljbffr

AGBO logo

About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

Social media