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Texturing Artist Jobs (NOW HIRING)

3D Artist

Menlo Park, CA · On-site

$50 - $80/hr

Title: 3D Artist Location: Remote US Duration: 8 months + Extensions Compensation: $50-80/hr Work ... Expertise in retopology, UV creation, and texture baking is essential. RESPONSIBILITIES * Hard ...

3D Character Artist

Herndon, VA · On-site

$124.40K - $130.60K/yr

The role requires a skilled artist with a strong foundation in anatomy, sculpting, and character ... Skilled in realistic character creation, including sculpting, texturing, hair grooming, shading and ...

3D Character Artist

Herndon, VA · On-site

$124.40K - $130.60K/yr

The role requires a skilled artist with a strong foundation in anatomy, sculpting, and character ... Skilled in realistic character creation, including sculpting, texturing, hair grooming, shading and ...

VFX Artist - 12 Month CONTRACT Insomniac Games is looking for a VFX Artist. In this role, the VFX ... Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.

VFX Artist - 12 Month CONTRACT Insomniac Games is looking for a VFX Artist. In this role, the VFX ... Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.

Senior 3D Character Artist

Herndon, VA · On-site

$124.40K - $130.60K/yr

The role requires a skilled artist with a strong foundation in anatomy, sculpting, and character ... Mastery of realistic character creation, including sculpting, texturing, hair grooming, shading and ...

Senior 3D Character Artist

Herndon, VA · On-site

$124.40K - $130.60K/yr

The role requires a skilled artist with a strong foundation in anatomy, sculpting, and character ... Mastery of realistic character creation, including sculpting, texturing, hair grooming, shading and ...

Lead Character Artist

Santa Monica, CA · On-site

$170K - $200K/yr

Sculpt, model, and texture characters to meet the artistic and technical requirements of the project. * Contribute in planning, organization and prioritization of tasks with Production for internal ...

Sculpt, model, and texture characters to meet the artistic and technical requirements of the project. * Contribute in planning, organization and prioritization of tasks with Production for internal ...

Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay ... artistic intent. * Participate in look development and R&D to elevate visual fidelity while ...

Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay ... artistic intent. * Participate in look development and R&D to elevate visual fidelity while ...

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Texturing Artist information

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$10

$30

$50

How much do texturing artist jobs pay per hour?

As of May 29, 2026, the average hourly pay for texturing artist in the United States is $30.24, according to ZipRecruiter salary data. Most workers in this role earn between $21.63 and $37.02 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Texturing Artist, and why are they important?

To thrive as a Texturing Artist, you need a strong understanding of texture painting, UV mapping, and material creation, often supported by a portfolio demonstrating proficiency in digital art and a background in 3D modeling or visual arts. Mastery of tools like Adobe Photoshop, Substance Painter, and 3D software such as Maya or Blender is typically required. Creativity, attention to detail, and effective collaboration are essential soft skills that set top performers apart. These skills ensure visually compelling assets that meet technical requirements and enhance the overall quality of digital productions.

What are some common challenges Texturing Artists face when collaborating with 3D modelers and animators?

Texturing Artists often work closely with 3D modelers and animators to ensure that textures align seamlessly with models and support the desired visual style. A common challenge is maintaining consistency in texture resolution and quality across assets, especially when multiple artists are involved. Additionally, Texturing Artists must adapt their work to meet the technical constraints of different platforms or engines, which may require optimizing textures without compromising visual fidelity. Clear communication and feedback loops with modelers and animators are essential to address issues early and ensure cohesive results.

What does a Texturing Artist do?

A Texturing Artist is responsible for creating realistic and visually appealing textures that are applied to 3D models in films, video games, and animations. They use specialized software to paint, map, and edit surface details like color, patterns, and material properties to give digital models a lifelike appearance. Texturing Artists work closely with modelers and lighting artists to ensure consistency and high quality in the final visual output. Their work is essential for adding depth, realism, and character to digital environments and objects.

What is the difference between Texturing Artist vs Modeler?

AspectTexturing ArtistModeler
Primary FocusCreating surface textures and materials for 3D modelsBuilding the 3D geometry and shape of models
Skills & ToolsUV mapping, Photoshop, Substance PainterPolygon modeling, Maya, Blender
Work EnvironmentVFX studios, game development, animationVFX studios, game development, animation
CredentialsPortfolio, knowledge of texturing softwarePortfolio, proficiency in modeling software

While both roles are essential in 3D asset creation, a Texturing Artist specializes in adding surface details and materials to models created by Modelers. Modelers focus on shaping the 3D geometry, whereas Texturing Artists enhance visual realism through surface textures. Both roles often collaborate closely in the production pipeline, but their core skills and responsibilities differ significantly.

More about Texturing Artist jobs
What cities are hiring for Texturing Artist jobs? Cities with the most Texturing Artist job openings:
What states have the most Texturing Artist jobs? States with the most job openings for Texturing Artist jobs include:
Infographic showing various Texturing Artist job openings in the United States as of May 2026, with employment types broken down into 54% Full Time, 44% Part Time, and 2% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $62,907 per year, or $30.2 per hour.

Senior CG Texture and Lookdev Artist

Swaybox Studios

New Orleans, LA

Other

Posted 15 days ago


Job description

Job Summary:

Swaybox Studios is looking for a talented and detail-driven Senior CG Texture and Lookdev Artist to bring characters, props, vehicles, and environments to life through rich, realistic, and stylistically consistent texture and shading work. This role blends technical expertise with artistic finesse and plays a vital part in achieving the visual tone of the project.

You'll work across a range of hero assets (with the main focus being characters): developing textures from scratch, using live-action reference footage/photography, or projecting real-world materials digitally. A solid understanding of UV mapping, pixel density, lighting, color theory, and the structure of 3D models is essential. You will play a hands-on role in bringing our CG assets to life, improving workflows, resolving creative challenges, and collaborating with Supervisors and Technical Directors to evolve tools that enhance production efficiency. This is a perfect position for a VFX artist who understands the fine details and synchronization between texture, shading, and lighting.

Key Responsibilities:

  • Create high-quality, production-ready textures and shaders for characters, props, and environments that match the visual style of the film.
  • Utilize various techniques including hand painting, photo-sourcing, and projection mapping using live-action reference to replicate our practical assets and overall aesthetic of our film.
  • Research and collect visual reference materials to inform surface detail and realism.
  • Collaborate with outsource vendors, other CG artists, and comp artists on visual looks, tech, training, and workflow for characters, props, vehicles, and environments.
  • Adhere to any pre-lighting or color key reference that have been established in pre-vis, when taking texture and lookdev to the final output.
  • Maintain output quality and momentum in a fast-paced environment.
  • Manage and optimize UV mapping for clean and efficient texture workflows.
  • Work closely with modelers and supervisors to ensure seamless texture & shader application, and visual consistency across various assets, and determine best approaches to solving challenges when developing the final look.
  • Collaborate with VFX Supervisor, MoMo Art Supervisor, and TDs to identify areas of improvement in the pipeline, including tool and workflow development.
  • Create efficient shader setups in order to optimize render farm usage.
  • Maintain organized texture libraries and adhere to studio naming conventions and pipeline standards.
  • Communicate effectively with production and creative leads to align visual performance with narrative goals.

Required Qualifications:

  • 5+ years of professional experience in texture painting and shader creation for film, TV, or cinematic animation/VFX.
  • Strong understanding of UV mapping, form, light, color, and perspective in a 3D context.
  • Proficiency in Maya, Houdini, and at least one industry standard texturing package (e.g., Substance Painter, Mari, Photoshop).
  • Expert knowledge of how textures and shading integrate with modeling, rigging, and lighting pipelines.
  • Keen eye for detail and the ability to match style across a wide range of assets.
  • Deep understanding of visual language- color, scale, perspective, proportion, spatial awareness, etc.
  • Comprehensive knowledge of physically based rendering and optimizations, as it pertains to texture and lookdev, using Arnold or similar engines.
  • Solid grasp of geometry formatting, including, but not limited to Primvars.
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind.
  • Robust problem-solving skills, attention to detail, and the ability to adapt quickly to unique or proprietary workflows.
  • Experience with projection techniques and integrating textures from live-action reference footage.
  • Ability to prioritize tasks, manage time well, and provide accurate time estimates.
  • An artistic mindset and willingness to receive and implement constructive feedback, whether that's with draw-overs, over the shoulder adjustments, or team meetings.

Preferred Qualifications:

  • Solid eye for cinematic and real-world lighting, color grading, and shot continuity is a plus.
  • Paint or traditional art background is advantageous. 
  • Understanding of cinematography, photography, exposure, color grading, lens and camera behavior, and HDR workflows.
  • Experience with ZBrush or other modelling programs.
  • Understanding of real-time rendering or game engine workflows (e.g., Unreal Engine).
  • Comfort working across stylized and photorealistic visual styles.