Proficiency in Maya, Houdini, and at least one industry standard texturing package (e.g., Substance ... An artistic mindset and willingness to receive and implement constructive feedback, whether that ...
Proficiency in Maya, Houdini, and at least one industry standard texturing package (e.g., Substance ... An artistic mindset and willingness to receive and implement constructive feedback, whether that ...
Proficiency in Maya, Houdini, and at least one industry standard texturing package (e.g., Substance ... An artistic mindset and willingness to receive and implement constructive feedback, whether that ...
Proficiency in Maya, Houdini, and at least one industry standard texturing package (e.g., Substance ... An artistic mindset and willingness to receive and implement constructive feedback, whether that ...
Precast Texturing Specialist
Charlevoix, MI · On-site
Precast Texturing Specialist The Opportunity Are you the kind of person who believes craftsmanship ... Previous experience with plastic arts, i.e. sculpture desired Physical Requirements * Ability to ...
Precast Texturing Specialist
Charlevoix, MI · On-site
Precast Texturing Specialist The Opportunity Are you the kind of person who believes craftsmanship ... Previous experience with plastic arts, i.e. sculpture desired Physical Requirements * Ability to ...
Precast Texturing Specialist The Opportunity Are you the kind of person who believes craftsmanship ... Previous experience with plastic arts, i.e. sculpture desired Physical Requirements * Ability to ...
Precast Texturing Specialist The Opportunity Are you the kind of person who believes craftsmanship ... Previous experience with plastic arts, i.e. sculpture desired Physical Requirements * Ability to ...
3D Artist
Menlo Park, CA · On-site
$50 - $80/hr
Title: 3D Artist Location: Remote US Duration: 8 months + Extensions Compensation: $50-80/hr Work ... Expertise in retopology, UV creation, and texture baking is essential. RESPONSIBILITIES * Hard ...
3D Artist
Menlo Park, CA · On-site
$50 - $80/hr
Title: 3D Artist Location: Remote US Duration: 8 months + Extensions Compensation: $50-80/hr Work ... Expertise in retopology, UV creation, and texture baking is essential. RESPONSIBILITIES * Hard ...
Scenic Artist
Atlanta, GA · On-site
This role is ideal for individuals who enjoy hands-on artistic work, texture creation, specialty finishes, and collaborating with fabrication teams to bring creative concepts to life. Understanding ...
Scenic Artist
Atlanta, GA · On-site
This role is ideal for individuals who enjoy hands-on artistic work, texture creation, specialty finishes, and collaborating with fabrication teams to bring creative concepts to life. Understanding ...
Scenic Artist
Atlanta, GA · On-site
This role is ideal for individuals who enjoy hands-on artistic work, texture creation, specialty finishes, and collaborating with fabrication teams to bring creative concepts to life. Understanding ...
Scenic Artist
Atlanta, GA · On-site
This role is ideal for individuals who enjoy hands-on artistic work, texture creation, specialty finishes, and collaborating with fabrication teams to bring creative concepts to life. Understanding ...
This role focuses on creating painted and textured finishes that bring themed environments to life ... artists and welcome applications year‑round. Apply to be considered for future openings.
This role focuses on creating painted and textured finishes that bring themed environments to life ... artists and welcome applications year‑round. Apply to be considered for future openings.
Lead 3D Artist - Virtual Reality
Irvine, CA · On-site
Setting the quality targets and bar for 3D assets and textures on the projects * Sharing knowledge and techniques across the studio * Mentoring 3D Artists Qualifications * 5+ years of experience in ...
Lead 3D Artist - Virtual Reality
Irvine, CA · On-site
Setting the quality targets and bar for 3D assets and textures on the projects * Sharing knowledge and techniques across the studio * Mentoring 3D Artists Qualifications * 5+ years of experience in ...
Lead 3D Artist - Virtual Reality
Irvine, CA · On-site +1
Setting the quality targets and bar for 3D assets and textures on the projects * Sharing knowledge and techniques across the studio * Mentoring 3D Artists Qualifications * 5+ years of experience in ...
Lead 3D Artist - Virtual Reality
Irvine, CA · On-site +1
Setting the quality targets and bar for 3D assets and textures on the projects * Sharing knowledge and techniques across the studio * Mentoring 3D Artists Qualifications * 5+ years of experience in ...
Principal Visual Artist We're building a small, senior team to create exceptional real-time, web ... Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real ...
Principal Visual Artist We're building a small, senior team to create exceptional real-time, web ... Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real ...
3D Character Artist
Herndon, VA · On-site
$124K - $130K/yr
The role requires a skilled artist with a strong foundation in anatomy, sculpting, and character ... Skilled in realistic character creation, including sculpting, texturing, hair grooming, shading and ...
Quick apply
3D Character Artist
Herndon, VA · On-site
$124K - $130K/yr
The role requires a skilled artist with a strong foundation in anatomy, sculpting, and character ... Skilled in realistic character creation, including sculpting, texturing, hair grooming, shading and ...
3D Character Artist
Herndon, VA · On-site
$124K - $130K/yr
The role requires a skilled artist with a strong foundation in anatomy, sculpting, and character ... Skilled in realistic character creation, including sculpting, texturing, hair grooming, shading and ...
3D Character Artist
Herndon, VA · On-site
$124K - $130K/yr
The role requires a skilled artist with a strong foundation in anatomy, sculpting, and character ... Skilled in realistic character creation, including sculpting, texturing, hair grooming, shading and ...
Senior 3D Character Artist
Herndon, VA · On-site
$124K - $130K/yr
The role requires a skilled artist with a strong foundation in anatomy, sculpting, and character ... Mastery of realistic character creation, including sculpting, texturing, hair grooming, shading and ...
Quick apply
Senior 3D Character Artist
Herndon, VA · On-site
$124K - $130K/yr
The role requires a skilled artist with a strong foundation in anatomy, sculpting, and character ... Mastery of realistic character creation, including sculpting, texturing, hair grooming, shading and ...
Senior 3D Character Artist
Herndon, VA · On-site
$124K - $130K/yr
The role requires a skilled artist with a strong foundation in anatomy, sculpting, and character ... Mastery of realistic character creation, including sculpting, texturing, hair grooming, shading and ...
Senior 3D Character Artist
Herndon, VA · On-site
$124K - $130K/yr
The role requires a skilled artist with a strong foundation in anatomy, sculpting, and character ... Mastery of realistic character creation, including sculpting, texturing, hair grooming, shading and ...
Principal Visual Artist
New York, NY · On-site
Principal Visual Artist We're building a small, senior team to create exceptional real-time, web ... Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real ...
Principal Visual Artist
New York, NY · On-site
Principal Visual Artist We're building a small, senior team to create exceptional real-time, web ... Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real ...
Lead Character Artist
Santa Monica, CA · On-site
$170K - $200K/yr
Sculpt, model, and texture characters to meet the artistic and technical requirements of the project. * Contribute in planning, organization and prioritization of tasks with Production for internal ...
Lead Character Artist
Santa Monica, CA · On-site
$170K - $200K/yr
Sculpt, model, and texture characters to meet the artistic and technical requirements of the project. * Contribute in planning, organization and prioritization of tasks with Production for internal ...
The ideal candidate for 3D Artist has experience modeling, texturing, and lighting engine-ready assets in a stylized world. A solid grasp of form, color, and light for both 2D and 3D art assets is ...
The ideal candidate for 3D Artist has experience modeling, texturing, and lighting engine-ready assets in a stylized world. A solid grasp of form, color, and light for both 2D and 3D art assets is ...
Lead Character Artist
Santa Monica, CA · On-site
$170K - $200K/yr
Sculpt, model, and texture characters to meet the artistic and technical requirements of the project. * Contribute in planning, organization and prioritization of tasks with Production for internal ...
Lead Character Artist
Santa Monica, CA · On-site
$170K - $200K/yr
Sculpt, model, and texture characters to meet the artistic and technical requirements of the project. * Contribute in planning, organization and prioritization of tasks with Production for internal ...
Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay ... artistic intent. * Participate in look development and R&D to elevate visual fidelity while ...
Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay ... artistic intent. * Participate in look development and R&D to elevate visual fidelity while ...
Texturing Artist information
See salary details
$10.58 - $14.20
9% of jobs
$14.20 - $17.83
5% of jobs
$17.83 - $21.46
4% of jobs
$22.82 is the 25th percentile. Wages below this are outliers.
$21.46 - $25.09
17% of jobs
The median wage is $28.47 / hr.
$25.09 - $28.72
16% of jobs
$28.72 - $32.34
14% of jobs
$35.64 is the 75th percentile. Wages above this are outliers.
$32.34 - $35.97
11% of jobs
$35.97 - $39.60
9% of jobs
$39.60 - $43.23
3% of jobs
$43.23 - $46.85
6% of jobs
$46.85 - $50.48
5% of jobs
$10
$30
$50
How much do texturing artist jobs pay per hour?
How much do Texture artists make?
What does a texture artist do?
What art-related jobs are about $80,000 a year?
What does a Texturing Artist do?
What is the difference between Texturing Artist vs Modeler?
| Aspect | Texturing Artist | Modeler |
|---|---|---|
| Primary Focus | Creating surface textures and materials for 3D models | Building the 3D geometry and shape of models |
| Skills & Tools | UV mapping, Photoshop, Substance Painter | Polygon modeling, Maya, Blender |
| Work Environment | VFX studios, game development, animation | VFX studios, game development, animation |
| Credentials | Portfolio, knowledge of texturing software | Portfolio, proficiency in modeling software |
While both roles are essential in 3D asset creation, a Texturing Artist specializes in adding surface details and materials to models created by Modelers. Modelers focus on shaping the 3D geometry, whereas Texturing Artists enhance visual realism through surface textures. Both roles often collaborate closely in the production pipeline, but their core skills and responsibilities differ significantly.
What are some common challenges Texturing Artists face when collaborating with 3D modelers and animators?
What are the key skills and qualifications needed to thrive as a Texturing Artist, and why are they important?
How to become a texture artist?
Other
Posted 11 days ago
Job description
Job Summary:
Swaybox Studios is looking for a talented and detail-driven Senior CG Texture and Lookdev Artist to bring characters, props, vehicles, and environments to life through rich, realistic, and stylistically consistent texture and shading work. This role blends technical expertise with artistic finesse and plays a vital part in achieving the visual tone of the project.
You'll work across a range of hero assets (with the main focus being characters): developing textures from scratch, using live-action reference footage/photography, or projecting real-world materials digitally. A solid understanding of UV mapping, pixel density, lighting, color theory, and the structure of 3D models is essential. You will play a hands-on role in bringing our CG assets to life, improving workflows, resolving creative challenges, and collaborating with Supervisors and Technical Directors to evolve tools that enhance production efficiency. This is a perfect position for a VFX artist who understands the fine details and synchronization between texture, shading, and lighting.
Key Responsibilities:
- Create high-quality, production-ready textures and shaders for characters, props, and environments that match the visual style of the film.
- Utilize various techniques including hand painting, photo-sourcing, and projection mapping using live-action reference to replicate our practical assets and overall aesthetic of our film.
- Research and collect visual reference materials to inform surface detail and realism.
- Collaborate with outsource vendors, other CG artists, and comp artists on visual looks, tech, training, and workflow for characters, props, vehicles, and environments.
- Adhere to any pre-lighting or color key reference that have been established in pre-vis, when taking texture and lookdev to the final output.
- Maintain output quality and momentum in a fast-paced environment.
- Manage and optimize UV mapping for clean and efficient texture workflows.
- Work closely with modelers and supervisors to ensure seamless texture & shader application, and visual consistency across various assets, and determine best approaches to solving challenges when developing the final look.
- Collaborate with VFX Supervisor, MoMo Art Supervisor, and TDs to identify areas of improvement in the pipeline, including tool and workflow development.
- Create efficient shader setups in order to optimize render farm usage.
- Maintain organized texture libraries and adhere to studio naming conventions and pipeline standards.
- Communicate effectively with production and creative leads to align visual performance with narrative goals.
Required Qualifications:
- 5+ years of professional experience in texture painting and shader creation for film, TV, or cinematic animation/VFX.
- Strong understanding of UV mapping, form, light, color, and perspective in a 3D context.
- Proficiency in Maya, Houdini, and at least one industry standard texturing package (e.g., Substance Painter, Mari, Photoshop).
- Expert knowledge of how textures and shading integrate with modeling, rigging, and lighting pipelines.
- Keen eye for detail and the ability to match style across a wide range of assets.
- Deep understanding of visual language- color, scale, perspective, proportion, spatial awareness, etc.
- Comprehensive knowledge of physically based rendering and optimizations, as it pertains to texture and lookdev, using Arnold or similar engines.
- Solid grasp of geometry formatting, including, but not limited to Primvars.
- Ability to build and maintain complex shading networks with artist usability and user-interface support in mind.
- Robust problem-solving skills, attention to detail, and the ability to adapt quickly to unique or proprietary workflows.
- Experience with projection techniques and integrating textures from live-action reference footage.
- Ability to prioritize tasks, manage time well, and provide accurate time estimates.
- An artistic mindset and willingness to receive and implement constructive feedback, whether that's with draw-overs, over the shoulder adjustments, or team meetings.
Preferred Qualifications:
- Solid eye for cinematic and real-world lighting, color grading, and shot continuity is a plus.
- Paint or traditional art background is advantageous.Â
- Understanding of cinematography, photography, exposure, color grading, lens and camera behavior, and HDR workflows.
- Experience with ZBrush or other modelling programs.
- Understanding of real-time rendering or game engine workflows (e.g., Unreal Engine).
- Comfort working across stylized and photorealistic visual styles.