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Texturing Artist Jobs (NOW HIRING)

Junior Artist

Culver City, CA · On-site

$70K - $90K/yr

To be successful, the Jr. Artist must be knowledgeable in using industry-standard software tools ... Applying textures to all visual elements * Adding lighting and shading effects to all elements ...

Senior 3D Technical Character Artist

Herndon, VA · On-site

$130.60K - $156.30K/yr

The ideal candidate should have experience in rigging, sculpting, python/mel, shading, texture ... and artistic problem solving. * Take Initiative - Design and enhance our character performance ...

Senior 3D Technical Character Artist

Herndon, VA · On-site

$130.60K - $156.30K/yr

The ideal candidate should have experience in rigging, sculpting, python/mel, shading, texture ... and artistic problem solving. * Take Initiative - Design and enhance our character performance ...

Senior CG Lighting Artist

New Orleans, LA · On-site

$122K - $146K/yr

The Senior CG Lighting Artist will focus mainly on facial performance replacement with a handoff to ... Basic knowledge of texture mapping techniques. * Experience with Unreal is advantageous.

Scenic Artist

Washington, DC · On-site

$23 - $24.75/hr

Focused on American artists, our productions are innovative and representative of stories from ... Experience in faux finishing (wood grain, marble, stone, etc.), textures, foam carving/sculpting ...

Scenic Artist

Washington, DC · On-site

$23 - $24.75/hr

Focused on American artists, our productions are innovative and representative of stories from ... Experience in faux finishing (wood grain, marble, stone, etc.), textures, foam carving/sculpting ...

3D Artist Must Have Technical/Functional Skills • Good 3D design experience with 3DS Max or Maya ... lighting, texturing and rendering as per communicated design • Understanding the project ...

Overview: 3D Artist Must Have Technical/Functional Skills • Good 3D design experience with 3DS ... lighting, texturing and rendering as per communicated design • Understanding the project ...

Senior VFX Artist _____ We're Studio Wildcard, developers of the smash indie hit ARK: Survival ... texture atlases, shaders/materials, and scripting/Blueprints as needed * Work closely with ...

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Texturing Artist information

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How much do texturing artist jobs pay per hour?

As of May 30, 2026, the average hourly pay for texturing artist in the United States is $30.24, according to ZipRecruiter salary data. Most workers in this role earn between $21.63 and $37.02 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Texturing Artist, and why are they important?

To thrive as a Texturing Artist, you need a strong understanding of texture painting, UV mapping, and material creation, often supported by a portfolio demonstrating proficiency in digital art and a background in 3D modeling or visual arts. Mastery of tools like Adobe Photoshop, Substance Painter, and 3D software such as Maya or Blender is typically required. Creativity, attention to detail, and effective collaboration are essential soft skills that set top performers apart. These skills ensure visually compelling assets that meet technical requirements and enhance the overall quality of digital productions.

What are some common challenges Texturing Artists face when collaborating with 3D modelers and animators?

Texturing Artists often work closely with 3D modelers and animators to ensure that textures align seamlessly with models and support the desired visual style. A common challenge is maintaining consistency in texture resolution and quality across assets, especially when multiple artists are involved. Additionally, Texturing Artists must adapt their work to meet the technical constraints of different platforms or engines, which may require optimizing textures without compromising visual fidelity. Clear communication and feedback loops with modelers and animators are essential to address issues early and ensure cohesive results.

What does a Texturing Artist do?

A Texturing Artist is responsible for creating realistic and visually appealing textures that are applied to 3D models in films, video games, and animations. They use specialized software to paint, map, and edit surface details like color, patterns, and material properties to give digital models a lifelike appearance. Texturing Artists work closely with modelers and lighting artists to ensure consistency and high quality in the final visual output. Their work is essential for adding depth, realism, and character to digital environments and objects.

What is the difference between Texturing Artist vs Modeler?

AspectTexturing ArtistModeler
Primary FocusCreating surface textures and materials for 3D modelsBuilding the 3D geometry and shape of models
Skills & ToolsUV mapping, Photoshop, Substance PainterPolygon modeling, Maya, Blender
Work EnvironmentVFX studios, game development, animationVFX studios, game development, animation
CredentialsPortfolio, knowledge of texturing softwarePortfolio, proficiency in modeling software

While both roles are essential in 3D asset creation, a Texturing Artist specializes in adding surface details and materials to models created by Modelers. Modelers focus on shaping the 3D geometry, whereas Texturing Artists enhance visual realism through surface textures. Both roles often collaborate closely in the production pipeline, but their core skills and responsibilities differ significantly.

More about Texturing Artist jobs
What cities are hiring for Texturing Artist jobs? Cities with the most Texturing Artist job openings:
What states have the most Texturing Artist jobs? States with the most job openings for Texturing Artist jobs include:
Infographic showing various Texturing Artist job openings in the United States as of May 2026, with employment types broken down into 54% Full Time, 44% Part Time, and 2% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $62,907 per year, or $30.2 per hour.
Environment Artist [Contract] (Retro Studios)

Environment Artist [Contract] (Retro Studios)

Nintendo

Austin, TX • On-site

Other

Medical, PTO

Posted 25 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

93rd of 183 rated software companies


Job description

THIS IS ANONSITECONTRACT POSITION- Austin, TX 

Position includes: 

  • Paid weekly
  • Health care benefits available
  • Paid time-off provided
  • Paid holidays observed
  • Access to Nintendo discounts 

RETRO STUDIOS: 
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Workinghand-in-handwith Nintendo, we craft award-winning titles for the company'scutting-edgeplatforms, blending innovation, artistry, and gameplay excellence. 

Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game. 

DESCRIPTION OF DUTIES 

  • Create compelling environments, props, models and textures in engine for Switch 2.
  • Modeling and texturing high fidelity assets utilizing Zbrush, Maya, Substance Suite and various other tools.
  • Utilizing kits for environment creation and planning out kit needs.
  • Constructing organic and hard surface environments in proprietary software that meets quality standards.
  • Create compelling environments with an emphasis on environmental storytelling. Standard world building/set dressing of environments.
  • Work closely with art direction and leads to capture desired goals of look and play space.
  • Work within performance constraints. Strong technical ability to manage assets to fit poly counts, draw call limits, texture memory, gameplay space.  
  • Takes ownership of environmental assets and scene layout while encouraging collaboration across multiple disciplines to achieve high quality, innovative environment art 

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties.  The company may modify job duties from time to time, either in practice or in writing. 

SUMMARY OF REQUIREMENTS 

  • Portfolio that demonstrates strong environment art executed in game.  
  • Comfortable receiving and giving constructive criticism and making artistic adjustments.
  • Understanding of scale, proportion, attention to detail and composition is a must.  
  • Ability to texture and execute in game assets is a must.  
  • Proficiency in organic and hard surface modeling. 
  • At least 4 years' experience working as an environment artist in game development.  
  • AAA game development experience.
  • Driven to learn and develop new methods and techniques for creating game art.
  • Advanced knowledge of Maya, Substance Suite, Zbrush and PBR pipeline.
  • Thrives working in a collaborative development environment. 

SPECIAL NOTE - This role requires a strong portfolio that focuses on environmental creation. We will accept intermediate to senior applicants. 

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.