Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay ... while maintaining artistic intent. Participate in look development and R&D to elevate visual ...
Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay ... while maintaining artistic intent. Participate in look development and R&D to elevate visual ...
Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay ... while maintaining artistic intent. Participate in look development and R&D to elevate visual ...
Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay ... while maintaining artistic intent. Participate in look development and R&D to elevate visual ...
$112K - $117.50K/yr
While CC3 offers some Hair and Clothing/Armor options, we especially need 3D Character Artists to ... Full Texturing ability (Diffuse, Normal, Displacement etc). * Able to work effectively and ...
$112K - $117.50K/yr
While CC3 offers some Hair and Clothing/Armor options, we especially need 3D Character Artists to ... Full Texturing ability (Diffuse, Normal, Displacement etc). * Able to work effectively and ...
High texturing and Zbrush skills * Ability to create realistic looking objects & environments ... Shipped AAA PC or console titles as a Senior 3D Environment Artist * Work experience with Unreal ...
High texturing and Zbrush skills * Ability to create realistic looking objects & environments ... Shipped AAA PC or console titles as a Senior 3D Environment Artist * Work experience with Unreal ...
Senior CG Lighting Artist
New Orleans, LA · Hybrid
$122K - $146K/yr
The Senior CG Lighting Artist will focus mainly on facial performance replacement with a handoff to ... Basic knowledge of texture mapping techniques. * Experience with Unreal is advantageous.
Senior CG Lighting Artist
New Orleans, LA · Hybrid
$122K - $146K/yr
The Senior CG Lighting Artist will focus mainly on facial performance replacement with a handoff to ... Basic knowledge of texture mapping techniques. * Experience with Unreal is advantageous.
VFX Artist-Irvine
Irvine, CA · On-site
$70K - $95K/yr
VFX Artists at BSG... Supported by the Senior VFX Artist and project Leads, the VFX Artist will ... Develop shaders, textures geometry, and particle systems that simulate a wide variety of realistic ...
VFX Artist-Irvine
Irvine, CA · On-site
$70K - $95K/yr
VFX Artists at BSG... Supported by the Senior VFX Artist and project Leads, the VFX Artist will ... Develop shaders, textures geometry, and particle systems that simulate a wide variety of realistic ...
The Outsourcing Artist is a creative role focusing on character art content with external vendors ... Expertise in modeling & texturing in-game characters, heads, Uniforms, gear, and apparel
New
The Outsourcing Artist is a creative role focusing on character art content with external vendors ... Expertise in modeling & texturing in-game characters, heads, Uniforms, gear, and apparel
New
... artists * Efficiently model assets that fit within the style of the game * Ensure proper ... Good hand painted texturing skill * Excellent ability to prototype and craft block-out assets
... artists * Efficiently model assets that fit within the style of the game * Ensure proper ... Good hand painted texturing skill * Excellent ability to prototype and craft block-out assets
3D Artist
Dallas, TX · On-site
$50K - $65K/yr
Texturing / Surfacing * Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...
Quick apply
3D Artist
Dallas, TX · On-site
$50K - $65K/yr
Texturing / Surfacing * Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...
Asset Artist (Remote)
Los Angeles, CA · Remote
Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay ... artistic intent. * Participate in look development and R&D to elevate visual fidelity while ...
Quick apply
Asset Artist (Remote)
Los Angeles, CA · Remote
Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay ... artistic intent. * Participate in look development and R&D to elevate visual fidelity while ...
3D Artist
Dallas, TX · On-site
$50K - $65K/yr
Texturing / Surfacing * Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...
Quick apply
3D Artist
Dallas, TX · On-site
$50K - $65K/yr
Texturing / Surfacing * Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...
Technical Artist
Frisco, TX · On-site +1
$100K - $185K/yr
Technical Artist Department: Tech Art Employment Type: Full Time Location: United States ... A solid understanding of modeling, texture and material creation pipelines * Advanced knowledge of ...
Technical Artist
Frisco, TX · On-site +1
$100K - $185K/yr
Technical Artist Department: Tech Art Employment Type: Full Time Location: United States ... A solid understanding of modeling, texture and material creation pipelines * Advanced knowledge of ...
VFX Artist (CONTRACT)
Cheyenne, WY · On-site
$75 - $90/hr
VFX Artist - 12 Month CONTRACT Insomniac Games is looking for a VFX Artist. In this role, the VFX ... Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.
VFX Artist (CONTRACT)
Cheyenne, WY · On-site
$75 - $90/hr
VFX Artist - 12 Month CONTRACT Insomniac Games is looking for a VFX Artist. In this role, the VFX ... Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.
VFX Artist (CONTRACT)
$75 - $90/hr
VFX Artist - 12 Month CONTRACT Insomniac Games is looking for a VFX Artist. In this role, the VFX ... Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.
VFX Artist (CONTRACT)
$75 - $90/hr
VFX Artist - 12 Month CONTRACT Insomniac Games is looking for a VFX Artist. In this role, the VFX ... Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.
Technical Artist
$139.20K - $166.60K/yr
Optimisation - Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices * Collaborate with ...
Technical Artist
$139.20K - $166.60K/yr
Optimisation - Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices * Collaborate with ...
Technical Artist
Manhattan, NY · On-site
$139.20K - $166.60K/yr
Optimisation - Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices * Collaborate with ...
Technical Artist
Manhattan, NY · On-site
$139.20K - $166.60K/yr
Optimisation - Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices * Collaborate with ...
Technical Artist
Redwood City, CA · On-site
$235K - $265K/yr
As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend ... Profile and optimize assets, textures, lighting, and rendering pipelines to maintain high frame ...
Technical Artist
Redwood City, CA · On-site
$235K - $265K/yr
As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend ... Profile and optimize assets, textures, lighting, and rendering pipelines to maintain high frame ...
VFX Artist (CONTRACT)
$75 - $90/hr
VFX Artist - 12 Month CONTRACT Insomniac Games is looking for a VFX Artist. In this role, the VFX ... Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.
VFX Artist (CONTRACT)
$75 - $90/hr
VFX Artist - 12 Month CONTRACT Insomniac Games is looking for a VFX Artist. In this role, the VFX ... Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.
DESCRIPTION OF DUTIES Create compelling environments, props, models and textures in engine for ... Comfortable receiving and giving constructive criticism and making artistic adjustments.
DESCRIPTION OF DUTIES Create compelling environments, props, models and textures in engine for ... Comfortable receiving and giving constructive criticism and making artistic adjustments.
Technical Artist
Redwood City, CA · On-site +1
$235K - $265K/yr
As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend ... Profile and optimize assets, textures, lighting, and rendering pipelines to maintain high frame ...
Technical Artist
Redwood City, CA · On-site +1
$235K - $265K/yr
As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend ... Profile and optimize assets, textures, lighting, and rendering pipelines to maintain high frame ...
Texturing Artist information
See salary details
$10.58 - $14.20
9% of jobs
$14.20 - $17.83
5% of jobs
$17.83 - $21.46
4% of jobs
$22.82 is the 25th percentile. Wages below this are outliers.
$21.46 - $25.09
17% of jobs
The median wage is $28.47 / hr.
$25.09 - $28.72
16% of jobs
$28.72 - $32.34
14% of jobs
$35.64 is the 75th percentile. Wages above this are outliers.
$32.34 - $35.97
11% of jobs
$35.97 - $39.60
9% of jobs
$39.60 - $43.23
3% of jobs
$43.23 - $46.85
6% of jobs
$46.85 - $50.48
5% of jobs
$10
$30
$50
How much do texturing artist jobs pay per hour?
What are the key skills and qualifications needed to thrive as a Texturing Artist, and why are they important?
What are some common challenges Texturing Artists face when collaborating with 3D modelers and animators?
What does a Texturing Artist do?
What is the difference between Texturing Artist vs Modeler?
| Aspect | Texturing Artist | Modeler |
|---|---|---|
| Primary Focus | Creating surface textures and materials for 3D models | Building the 3D geometry and shape of models |
| Skills & Tools | UV mapping, Photoshop, Substance Painter | Polygon modeling, Maya, Blender |
| Work Environment | VFX studios, game development, animation | VFX studios, game development, animation |
| Credentials | Portfolio, knowledge of texturing software | Portfolio, proficiency in modeling software |
While both roles are essential in 3D asset creation, a Texturing Artist specializes in adding surface details and materials to models created by Modelers. Modelers focus on shaping the 3D geometry, whereas Texturing Artists enhance visual realism through surface textures. Both roles often collaborate closely in the production pipeline, but their core skills and responsibilities differ significantly.

Job description
About The Company Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise.
Citadel Season 2 premieres in May 2026. AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026.
AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co-creator of Fortnite—as a partner.
Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling—and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.
Position Summary AGBO is seeking an Asset Artist to join our Interactive team and help build high-quality, real-time content for our game projects. This role focuses on creating visually compelling, performance-optimized assets in Unreal Engine that support immersive, narrative-driven gameplay experiences. The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout, and optimization, and a deep understanding of real-time production pipelines.
You should be comfortable taking assets from concept through final in-engine implementation, collaborating across disciplines, and maintaining high visual standards while meeting performance targets. This is a temporary, project-based role and an Expression of Interest for upcoming needs. Candidates will be contacted as opportunities align with production schedules.
We're looking for artists of all levels who can operate independently, bring thoughtful creative solutions, and consistently deliver production-ready assets at a high level of polish. Key Responsibilities Create high-quality real-time assets including characters, environments, vehicles, weapons, and props from concept through final implementation. Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay and performance requirements.
Collaborate closely with Design, Technical Art, Lighting, and Engineering to ensure assets integrate seamlessly into gameplay systems. Build and maintain clean topology, efficient UV layouts, and optimized materials suitable for real-time rendering. Develop project-based materials and shaders in Unreal Engine, including parent materials and reusable functions.
Ingest internally created or third-party assets into the project, ensuring consistency and technical compliance. Support set dressing, world building, and environment layout within Unreal. Utilize Unreal tools such as Landscapes, PCG, Splines, and Blueprint-based asset setups where appropriate.
Identify and solve technical challenges within DCC tools and Unreal Engine while maintaining artistic intent. Participate in look development and R&D to elevate visual fidelity while balancing performance budgets. Maintain documentation and standardized workflows to support scalable asset production.
Address feedback and revisions efficiently while preserving quality and performance targets. Perform other duties as assigned Qualifications & Skills 1+ years of experience creating assets for real-time games or interactive projects. Strong portfolio demonstrating expertise in modeling and texturing across characters, environments, vehicles, and props.
Proficient in Unreal Engine workflows for asset implementation, material creation, and optimization. Advanced knowledge of DCC tools such as Maya, Blender, 3ds Max, ZBrush, Houdini, or similar. Experience optimizing assets for performance while maintaining visual fidelity (LODs, draw calls, texture budgets, etc.).
Strong understanding of form, anatomy, proportion, scale, silhouette, lighting, and composition. Experience working across multiple art styles, with or without direct concept reference. Ability to gather references and contribute to look development.
Strong communication skills and ability to receive and implement art direction effectively. Bonus Skills Experience with photogrammetry and asset scanning workflows. Experience building Control Rigs or basic rigging for in-engine use.
Familiarity with procedural workflows and PCG tools. Experience with advanced material creation, shader functions, and performance profiling. Background in narrative-driven or third-person action games.
Additional Information This is a temporary position with the possibility of extension based on project needs. This is an Expression of Interest role. You will be contacted once a suitable opportunity becomes available.
All levels Remote candidates may be considered; preference will be given to candidates based in or near Los Angeles. Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
Please submit a portfolio or demo reel demonstrating relevant real-time asset work AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience. AGBO participates in E-Verify - English | Spanish The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
#J-18808-Ljbffr
About AGBO
Sourced by ZipRecruiter
Industry
Arts, entertainment, and recreation
Company size
11 - 50 Employees
Headquarters location
Los Angeles, CA, US
Year founded
2020