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Texturing Artist Jobs in Illinois (NOW HIRING)

Artist Principal Lead

Chicago, IL

$130K - $156K/yr

Bachelor's Degree in Graphic Arts, 2D Animation, Motion Graphics, or similar discipline preferred ... Possesses understanding of 3D modeling, texturing, rigging, and animation. Demonstrated ability to ...

Artist Principal Lead

Chicago, IL

$130K - $156K/yr

Bachelor's Degree in Graphic Arts, 2D Animation, Motion Graphics, or similar discipline preferred ... Possesses understanding of 3D modeling, texturing, rigging, and animation. Demonstrated ability to ...

Artist Principal Lead

Chicago, IL ยท On-site

$130K - $156K/yr

Bachelor's Degree in Graphic Arts, 2D Animation, Motion Graphics, or similar discipline preferred ... Possesses understanding of 3D modeling, texturing, rigging, and animation. * Demonstrated ability ...

New

Be Seen First

Work confidently with diverse hair textures * Build confidence in round brushing, diffused styles ... Artist, and MUA. READY TO BUILD A CAREER -- NOT JUST FILL A CHAIR? Apply today and grow with us at ...

Be Seen First

Work confidently with diverse hair textures * Build confidence in round brushing, diffused styles ... Artist, and MUA. READY TO BUILD A CAREER -- NOT JUST FILL A CHAIR? Apply today and grow with us at ...

Be Seen First

Model, texture and light all elements involved with the project * Understand the varieties of light setups from clean studio renderings to vibrant stage rendering * Coordinate with the rest of the ...

... natural textures and intentional design. Thoughtfully sourced meats, seafood, and vegetables hit ... Prior experience in Japanese culinary arts is advantageous. * Ability to remain calm during high ...

Executive Chef

Burr Ridge, IL ยท On-site

$70K - $97K/yr

... textures, and other meal accommodations * Use resident feedback, participation trends, financial ... Degree or formal education in culinary arts, foodservice management, hospitality management ...

New

Sous Chef

Bradley, IL ยท On-site

$47K - $86K/yr

Job Responsibilities Create visually stunning and artistic food presentations that align with the ... to flavor, texture, temperature, and presentation Adhere to all food safety and sanitation ...

Sous Chef

Bradley, IL

$47K - $86K/yr

Job Responsibilities โ€ข Create visually stunning and artistic food presentations that align with ... flavor, texture, temperature, and presentation โ€ข Adhere to all food safety and sanitation ...

Sous Chef

Bradley, IL ยท On-site

$47K - $86K/yr

Job Responsibilities โ€ข Create visually stunning and artistic food presentations that align with ... flavor, texture, temperature, and presentation โ€ข Adhere to all food safety and sanitation ...

Texturing Artist information

See Illinois salary details

$10

$29

$48

How much do texturing artist jobs pay per hour?

As of Sep 12, 2026, the average hourly pay for texturing artist in Illinois is $29.31, according to ZipRecruiter salary data. Most workers in this role earn between $20.96 and $35.87 per hour, depending on experience, location, and employer.

What does a texturing artist do?

A Texturing Artist is responsible for creating realistic and visually appealing textures that are applied to 3D models in films, video games, and animations. They use specialized software to paint, map, and edit surface details like color, patterns, and material properties to give digital models a lifelike appearance. Texturing Artists work closely with modelers and lighting artists to ensure consistency and high quality in the final visual output. Their work is essential for adding depth, realism, and character to digital environments and objects.

What are the key skills and qualifications needed to thrive as a texturing artist, and why are they important?

To thrive as a Texturing Artist, you need a strong understanding of texture painting, UV mapping, and material creation, often supported by a portfolio demonstrating proficiency in digital art and a background in 3D modeling or visual arts. Mastery of tools like Adobe Photoshop, Substance Painter, and 3D software such as Maya or Blender is typically required. Creativity, attention to detail, and effective collaboration are essential soft skills that set top performers apart. These skills ensure visually compelling assets that meet technical requirements and enhance the overall quality of digital productions.

What are some common challenges texturing artists face when collaborating with 3D modelers and animators?

Texturing Artists often work closely with 3D modelers and animators to ensure that textures align seamlessly with models and support the desired visual style. A common challenge is maintaining consistency in texture resolution and quality across assets, especially when multiple artists are involved. Additionally, Texturing Artists must adapt their work to meet the technical constraints of different platforms or engines, which may require optimizing textures without compromising visual fidelity. Clear communication and feedback loops with modelers and animators are essential to address issues early and ensure cohesive results.

What is the difference between Texturing Artist vs Modeler?

AspectTexturing ArtistModeler
Primary FocusCreating surface textures and materials for 3D modelsBuilding the 3D geometry and shape of models
Skills & ToolsUV mapping, Photoshop, Substance PainterPolygon modeling, Maya, Blender
Work EnvironmentVFX studios, game development, animationVFX studios, game development, animation
CredentialsPortfolio, knowledge of texturing softwarePortfolio, proficiency in modeling software

While both roles are essential in 3D asset creation, a Texturing Artist specializes in adding surface details and materials to models created by Modelers. Modelers focus on shaping the 3D geometry, whereas Texturing Artists enhance visual realism through surface textures. Both roles often collaborate closely in the production pipeline, but their core skills and responsibilities differ significantly.

What are popular job titles related to Texturing Artist jobs in Illinois?

For Texturing Artist jobs in Illinois, the most frequently searched job titles are:

What job categories do people searching Texturing Artist jobs in Illinois look for?

The top searched job categories for Texturing Artist jobs in Illinois are:

Infographic showing various Texturing Artist job openings in Illinois as of August 2026, with employment types broken down into 89% Full Time, and 11% Part Time. Highlights an 89% In-person, and 11% Remote job distribution, with an average salary of $60,958 per year, or $29.3 per hour.

Technical Artist (Video Games) at DISBELIEF Chicago, IL

Chicago, IL โ€ข On-site

Downtown Boulder Partnership
11 - 50 employees

$83K - $100K/yr

Other

Posted 24 days ago


Job description

Technical Artist (Video Games) job at DISBELIEF. Chicago, IL.

Job Title

Technical Artist

Type

Full time

Who We Are

Disbelief is a game development studio focusing on contracting and consulting services. Weโ€™ve worked with both AAA and independent studios to help their projects ship. Notable projects weโ€™ve worked on include Tiny Tinaโ€™s Wonderlands, Minecraft, Borderlands 3, Gears Tactics, Gears 5, and Pacific Drive.

At Disbelief we value work-life balance, and want to create an alternative to the crunch-culture prevalent in game development. We also believe strongly in investing in our talent and our team. Disbelief is a place to puzzle out the solutions to cutting-edge problems for industry leading projects, but also a place where people can grow their careers and skills as valued members of a stable and close-knit team.

Description

Currently, weโ€™re looking for a Technical Artist. This opportunity is for a full-time position in Chicago, IL. Technical Artists at Disbelief are self motivated problem solvers. Our technical artists are equally capable of discussing performance, rendering and gameplay issues with engineers, as they are in critique and creative discussion with the artist and designers. They act as a bridge between the technical and artistic aspects of game development, empowering both programming and art to achieve more than either could on their own. Our Technical Artists work in a variety of areas including scripting for tools and gameplay, modeling, materials, texturing, animation, FX, UI, and writing documentation.

At Disbelief we work with leading edge technologies to make them perform at the top of their capabilities, and we take pride in solving problems others can't. We believe a diverse team is a stronger team, and we encourage marginalized candidates to apply.

Key Responsibilities
  • Solve technical problems from an artistโ€™s point of view
  • Solve performance problems while championing visual quality standards
  • Act as a bridge between art, engineering and gameplay teams
  • Continue to explore new software and techniques, including novel solutions
  • Prototype new workflows and systems
  • Make improvements to existing pipelines as part of a team
  • Clearly communicate your work to others
  • Estimate the time it takes to complete tasks
Skills and Requirements
  • Degree in Tech Art or equivalent experience
  • Excellent communication skills, both verbal and written
  • 1+ years in game development, or 3+ in a related industry
  • Understanding of real time rendering
  • Experience with version control with Perforce, Git, or equivalent
  • Portfolio demonstrating AAA quality technical art ability
  • Gameplay or pipeline scripting
  • Proficiency in cross disciplinary tasks
Location

Chicago, IL

Relocation Assistance

Available where applicable

Hybrid

Technical Artists are in the office based on project needs, but can sometimes work from home. Some of our projects require access to physical infrastructure.

Visa Sponsorship

No. Disbelief does not offer visa sponsorship at the current time.

We are an E-Verify employer.

Technologies

Our DCC tools vary depending on the project, but will typically involve a combination of Houdini, Blender, 3ds Max, Maya, Substance, Photoshop. Our real-time work often requires knowledge of animation, physics, material and particle systems. Primarily we work with Unreal Engine, but we also work with custom game engines. Scripting in Python, Maxscript, Mel, Javascript, C# and Unreal Blueprint is often required to solve pipeline and workflow problems.

Salary

This position has a salary range of $83,000 - $100,000. When making a job offer there are many factors that are taken into consideration at Disbelief. This includes, but is not limited to, experience and skills, comparable jobs in the industry/geographical area, and relocation benefits. Therefore the upper end of the shared salary range is oftentimes dedicated to those who showcase strong performance in the role. To learn more about how salary is determined at Disbelief please visit Open Salaries At Disbelief at

Benefits

Please visit Disbelief's company career page at to learn about the amazing benefits we offer.

Contact

Please submit resume and portfolio to jobs@disbelief.com

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