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Texturing Artist Jobs in Kansas (NOW HIRING)

In this role, you will be responsible for generating textures and background environments for ... Partners with other 3D artists and motion designers to develop and stylize product models and ...

Planner, Production 2

Parsons, KS · On-site

$52 - $83/hr

Bachelor's Degree in Arts/Sciences (BA/BS) in Business, Supply Chain, Operations, or related field ... Feeling (e.g., perceiving an object's size, shape, texture etc.) N/A * Lifting motion or lifting ...

Engineer, Quality 3

Parsons, KS · On-site

$81 - $121/hr

Bachelor's Degree in Arts/Sciences (BA/BS) Quality, Technical or Engineering field Required * 5+ ... Feeling (e.g., perceiving an object's size, shape, texture etc.) R(Regular) * Lifting motion or ...

Texturing Artist information

See Kansas salary details

$9

$26

$45

How much do texturing artist jobs pay per hour?

As of Sep 6, 2026, the average hourly pay for texturing artist in Kansas is $26.97, according to ZipRecruiter salary data. Most workers in this role earn between $19.28 and $33.03 per hour, depending on experience, location, and employer.

What does a texturing artist do?

A Texturing Artist is responsible for creating realistic and visually appealing textures that are applied to 3D models in films, video games, and animations. They use specialized software to paint, map, and edit surface details like color, patterns, and material properties to give digital models a lifelike appearance. Texturing Artists work closely with modelers and lighting artists to ensure consistency and high quality in the final visual output. Their work is essential for adding depth, realism, and character to digital environments and objects.

What are the key skills and qualifications needed to thrive as a texturing artist, and why are they important?

To thrive as a Texturing Artist, you need a strong understanding of texture painting, UV mapping, and material creation, often supported by a portfolio demonstrating proficiency in digital art and a background in 3D modeling or visual arts. Mastery of tools like Adobe Photoshop, Substance Painter, and 3D software such as Maya or Blender is typically required. Creativity, attention to detail, and effective collaboration are essential soft skills that set top performers apart. These skills ensure visually compelling assets that meet technical requirements and enhance the overall quality of digital productions.

What are some common challenges texturing artists face when collaborating with 3D modelers and animators?

Texturing Artists often work closely with 3D modelers and animators to ensure that textures align seamlessly with models and support the desired visual style. A common challenge is maintaining consistency in texture resolution and quality across assets, especially when multiple artists are involved. Additionally, Texturing Artists must adapt their work to meet the technical constraints of different platforms or engines, which may require optimizing textures without compromising visual fidelity. Clear communication and feedback loops with modelers and animators are essential to address issues early and ensure cohesive results.

What is the difference between Texturing Artist vs Modeler?

AspectTexturing ArtistModeler
Primary FocusCreating surface textures and materials for 3D modelsBuilding the 3D geometry and shape of models
Skills & ToolsUV mapping, Photoshop, Substance PainterPolygon modeling, Maya, Blender
Work EnvironmentVFX studios, game development, animationVFX studios, game development, animation
CredentialsPortfolio, knowledge of texturing softwarePortfolio, proficiency in modeling software

While both roles are essential in 3D asset creation, a Texturing Artist specializes in adding surface details and materials to models created by Modelers. Modelers focus on shaping the 3D geometry, whereas Texturing Artists enhance visual realism through surface textures. Both roles often collaborate closely in the production pipeline, but their core skills and responsibilities differ significantly.

What are popular job titles related to Texturing Artist jobs in Kansas?

For Texturing Artist jobs in Kansas, the most frequently searched job titles are:

What job categories do people searching Texturing Artist jobs in Kansas look for?

The top searched job categories for Texturing Artist jobs in Kansas are:

Infographic showing various Texturing Artist job openings in Kansas as of August 2026, with employment types broken down into 85% Full Time, and 15% Part Time. Highlights an 89% In-person, and 11% Remote job distribution, with an average salary of $56,104 per year, or $27 per hour.

Full-time

Posted 4 days ago


Garmin rating

8.8

Company rating: 8.8 out of 10

Based on 45 frontline employees who took The Breakroom Quiz

15th of 161 rated electronics manufacturers


Job description

Overview
We are seeking a full-time 3D Artist 2 at Garmin's U.S. headquarters in the Greater Kansas City area. In this role, you will be responsible for generating textures and background environments for product models within our 3D materials. This role will help create, concept, design and produce compelling 3D graphics, that will live on various mediums in the print and digital space.
Essential Functions
  • Creates photo-realistic renderings of consumer products to reflect the premium quality of products Garmin offers in a competitive digital and retail environment
  • Partners with other 3D artists and motion designers to develop and stylize product models and environments in the 3D space
  • Assists 3D and motion artists with still and light motion render outputs for web and social executions
  • Works with Art Directors and Designers to concept on mood boards and key visuals that will help drive the look of a campaign or product launch
  • Partners with project managers and other internal stakeholders to hit critical deadlines and initiatives
  • Works closely with and presents progress to other internal associates during the texturing process
  • Collaborates and adds value in creative reviews
  • Contributes to improving processes, standards and guidelines
  • Identifies which projects are high priority and applies a sense of urgency, commitment and focus on meeting deadlines
  • Works collaboratively and professionally with other Garmin associates across all business segments

Basic Qualifications
  • Bachelor's Degree in 3D Animation, Visual Communication, Film, Illustration, Motion Design or other relevant field AND a minimum of 2 years of professional 3D/motion graphic design experience
  • Software proficiency in Cinema 4D, Redshift, After Effects, Photoshop, Illustrator or other equivalent
  • Must possess a portfolio/reel demonstrating exceptional understanding and use of 3D space, detailed modeling, lighting, layout, design, color, texture
  • Demonstrates good, working awareness of a vast array of methods and resources to implement a concept or idea
  • Demonstrates strong and effective verbal, written, and interpersonal communication skills
  • Must be detail-oriented and demonstrate the ability to prioritize and multitask effectively
  • Must be team-oriented, possess a positive attitude, and work well with others
  • Demonstrates effective time management, organizational and follow-up skills with attention to detail and quality
  • Applies Garmin's Quality Policy and enthusiastically exhibits a desire to see Garmin succeed

Garmin International is an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to race, religion, color, national origin, citizenship, sex, sexual orientation, gender identity, veteran's status, age or disability.
This position is eligible for Garmin's benefit program. Details can be found here: Garmin Benefits

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