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Visual Fx Jobs in Kansas (NOW HIRING)

Visual Fx information

See Kansas salary details

$9

$23

$59

How much do visual fx jobs pay per hour?

As of Aug 29, 2026, the average hourly pay for visual fx in Kansas is $23.48, according to ZipRecruiter salary data. Most workers in this role earn between $14.57 and $25.72 per hour, depending on experience, location, and employer.

What is a visual FX artist?

Visual FX (VFX) artists are professionals who create visual effects for films, television, video games, and other media. They use computer software and digital tools to design and manipulate imagery that cannot be achieved during live-action shooting, such as explosions, weather effects, creatures, or futuristic environments. VFX artists work closely with directors and other production staff to seamlessly integrate these effects with live footage, enhancing storytelling and visual impact. Their work is essential in modern entertainment, where imaginative and realistic visuals are in high demand.

What are the key skills and qualifications needed to thrive as a visual FX artist?

To thrive as a Visual FX Artist, you need a solid understanding of visual effects principles, digital compositing, and computer graphics, often supported by a degree in animation, computer graphics, or a related field. Mastery of technical tools such as Adobe After Effects, Autodesk Maya, Nuke, and Houdini, along with familiarity with industry-standard plug-ins, is typically required. Creativity, attention to detail, problem-solving skills, and effective communication help you stand out in this collaborative and fast-paced environment. These skills ensure the creation of high-quality, believable visual effects that enhance storytelling and meet production deadlines.

What are some common challenges visual FX artists face when working on collaborative projects?

Visual FX artists often work closely with directors, animators, and other post-production professionals, which can present challenges such as aligning creative visions and managing tight deadlines. Balancing technical constraints with artistic expectations is also a frequent challenge, as artists must ensure effects look realistic while fitting within time and budget limits. Clear communication and adaptability are key in overcoming these hurdles, making collaboration skills just as important as technical expertise for success in this role.

What is the difference between Visual Fx vs Motion Graphics Designer?

AspectVisual FxMotion Graphics Designer
Required credentialsOften a background in film, video production, or visual effects coursesTypically a degree or training in graphic design, animation, or multimedia
Work environmentFilm, TV, advertising, post-production studiosAdvertising agencies, media companies, digital studios
Industry usageUsed for enhancing visual effects in films and videosCreates animated graphics for videos, websites, and commercials

Visual Fx specialists focus on integrating visual effects into film and video projects, often working in post-production environments. Motion Graphics Designers create animated graphics and visual content primarily for digital media, advertising, and online platforms. While both roles involve visual creativity and digital tools, their applications and industry focus differ.

Does visual fx pay well?

The pay for a visual effects artist varies depending on experience, location, and the complexity of projects, but generally, it offers competitive salaries within the entertainment and media industries. Entry-level positions may start lower, while experienced artists working on major films or commercials can earn higher wages, especially with proficiency in tools like After Effects or Nuke. Certifications and a strong portfolio can also influence earning potential.

Is visual fx a good career?

A career in visual effects (VFX) involves creating digital imagery for film, television, and video games, requiring skills in software such as Adobe After Effects and Nuke. It can be a rewarding field for those with artistic ability and technical proficiency, but it often involves long hours and competitive entry. Success depends on building a strong portfolio, gaining experience, and staying updated with industry tools and trends.

Is visual fx a stressful career?

Working as a visual effects artist can be stressful due to tight deadlines, high client expectations, and the need for precision with software like After Effects or Nuke. The job often involves long hours, especially during project crunch times, but it can also be rewarding for those passionate about digital artistry and creative problem-solving.

What are popular job titles related to Visual Fx jobs in Kansas?

For Visual Fx jobs in Kansas, the most frequently searched job titles are:

What cities in Kansas are hiring for Visual Fx jobs?

Cities in Kansas with the most Visual Fx job openings:

Infographic showing various Visual Fx job openings in Kansas as of August 2026, with employment types broken down into 1% As Needed, 70% Full Time, 24% Part Time, 2% Temporary, 2% Contract, and 1% Nights. Highlights an 92% Physical, 1% Hybrid, and 7% Remote job distribution, with an average salary of $48,837 per year, or $23.5 per hour.

Senior Unreal Generalist

Salina, KS โ€ข On-site

$65K - $84K/yr

Full-time

Medical, Dental, Vision, Retirement

Re-posted 5 days ago


Job description

Senior Unreal Generalist 

Job Location: Salina, Kansas

About Us

Pure Imagination Studios started in 2012 as a diversified entertainment company built by a team of creators who shared a true passion for storytelling. We thrive on imagination, and everything we do is set to bring a tangible experience to anything our clients, partners and even ourselves, are able to imagine. We believe that pure imagination should be the fuel to our reality.

Pure Imagination Labs designs immersive, interactive experiences that make complex training and simulation intuitive, purposeful, and fun. Our projects blend real-time systems, tactile interfaces, and narrative framing to support education, decision-making, teamwork, and user engagement in high-stakes scenarios. We take the best of game design and apply it to real-world learning environments that demand more than just entertainment. The environments are dynamic, the challenges are varied, and the work is as rewarding as it is technically ambitious.

Overview


Pure Imagination Labs' Senior Unreal Generalist assembles and stages interactive scenes in Unreal Engine using modular environments and stylized assets. Enhances guest-facing polish through lighting, post-processing, and visual clarity. Integrates animations and scripted narrative content using Sequencer and light logic. Optimizes runtime performance and validates install readiness across physical-digital experiences.


Responsibilities

  • Assemble and stage interactive scenes in Unreal Engine, using modular environments, stylized props, and externally authored assets.
  • Collaborate with designers and technical artists to maintain spatial clarity, performance goals, and visual alignment with project intent.
  • Apply lighting, post-processing, and material tweaks to enhance readability, mood, and guest-facing polish in interactive and transitional moments.
  • Set up light cinematic sequences using Sequencer, including simple camera blocking, animation triggers, and environment timing.
  • Integrate pre-authored animations, mocap sequences, or narrative moments into interactive spaces—ensuring transitions feel smooth and intentional.
  • Support installation-ready content by validating visual performance, readability, and runtime integrity across physical and digital spaces.
  • Contribute to scene optimization through basic LOD setup, occlusion tuning, asset consolidation, and material organization.
  • Work closely with the Experience Design and Technical Art teams to ensure visuals support mission clarity, tone, and emotional beats without sacrificing performance.
  • Performs other duties as assigned.

Basic Qualifications

  • Associate’s degree or equivalent from two-year college/technical school required.
  • Bachelor’s degree from a four-year college or university is preferred or equivalent combination of education and experience.
  • Minimum 5 to 8 years of experience in Unreal Engine working across interactive, simulation, or real-time media projects. (game development, virtual production, LBE, or equivalent pipelines)
  • Experience with importing and organizing assets from external vendors or internal pipelines using clean naming, hierarchy, and performance conventions.
  • Experience staging interactive or narrative content using Sequencer, Blueprints, or simple trigger logic.
  • Proficient in lighting, surfacing, and post-process tuning to support stylistic consistency and guest-facing clarity.
  • Familiarity with optimization best practices in UE5 (Nanite, LODs, collisions, level streaming, lightmap usage).
  • Collaborative team member able to work between art, design, and engineering groups to support cohesive real-time experiences.

Additional Qualifications

  • Proven ability to work in immersive installation environments, including large-format screens or mixed physical-digital layouts.
  • Experience supporting cinematic staging, character animation integration, or light narrative content within a gameplay or simulation context.
  • Familiarity with simulation or edutainment experiences where visual storytelling supports behavior, empathy, or decision-making. 
  • Solid foundation with Niagara FX, audio triggers, or material tuning to support immersive cues. 
  • Flexibility to travel for live staging and working on-site for installations, tests, or technical rehearsals.
  • Strong verbal and written communication skills, with the ability to interact effectively with internal teams, external vendors, and other stakeholders.
  • Ability to handle sensitive information with confidentiality and professionalism.

o Hybrid: This position has been designated as hybrid, generally contributing from the office a minimum of four days per week.

o Required Residence: This candidate must live or reside in the state of Kansas; or relocate within six (6) months of offered employment.

o Required Travel: This candidate is required to travel up to 15% for specific project installations. 

The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. This position is eligible for company sponsored benefits, including medical, dental and vision insurance, 401(k), medical leave, and a variety of other perks. A bonus and incentive plan may be provided as part of the compensation package, dependent on the level and position offered.

Learn more about the opportunities offered by Pure Imagination by visiting the Careers page of the company website. 


Annual Salary: $120,000 (bonus eligible)

Pure Imagination Studios is an equal opportunity employer (EOE).