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Texturing Artist Jobs in Alabama (NOW HIRING)

The artist will primarily be responsible for modeling and texturing photo realistic, low poly mechanical/environmental assets using photographs, schematics, sketches, and input from Subject Matter ...

The artist will primarily be responsible for modeling and texturing photo realistic, low poly mechanical/environmental assets using photographs, schematics, sketches, and input from Subject Matter ...

Arts & Crafts Instructor

Madison, AL · On-site

$13.13 - $14.49/hr

Knowledge of hand built clay techniques using slabwork, extruding, coiling, pinching and texturing. * Knowledge of institutional safety requirements and training in immediate first aid procedures to ...

Texturing Artist information

See Alabama salary details

$9

$27

$45

How much do texturing artist jobs pay per hour?

As of Jul 16, 2026, the average hourly pay for texturing artist in Alabama is $27.41, according to ZipRecruiter salary data. Most workers in this role earn between $19.62 and $33.56 per hour, depending on experience, location, and employer.

How much do texture artists make?

Texture artists typically earn between $40,000 and $80,000 annually, depending on experience, location, and industry. Entry-level positions may start lower, while experienced artists working on high-profile projects or with specialized skills can earn higher salaries. Many also work freelance or contract, which can affect income levels.

Is 3D modeling still in demand?

3D modeling remains in high demand across industries such as gaming, film, and animation, with roles like texturing artists frequently required to create detailed surfaces and materials. Proficiency in software like Maya, Blender, or Substance Painter enhances employability, and ongoing technological advancements continue to drive job opportunities in this field.

What does a Texture Artist do?

A Texture Artist creates surface details and visual effects for 3D models used in video games, movies, and animations. They apply textures, materials, and maps using software like Substance Painter or Photoshop to enhance realism and visual appeal. Strong knowledge of color theory, UV mapping, and attention to detail are essential for this role.

What does a Texturing Artist do?

A Texturing Artist is responsible for creating realistic and visually appealing textures that are applied to 3D models in films, video games, and animations. They use specialized software to paint, map, and edit surface details like color, patterns, and material properties to give digital models a lifelike appearance. Texturing Artists work closely with modelers and lighting artists to ensure consistency and high quality in the final visual output. Their work is essential for adding depth, realism, and character to digital environments and objects.

What is the difference between Texturing Artist vs Modeler?

AspectTexturing ArtistModeler
Primary FocusCreating surface textures and materials for 3D modelsBuilding the 3D geometry and shape of models
Skills & ToolsUV mapping, Photoshop, Substance PainterPolygon modeling, Maya, Blender
Work EnvironmentVFX studios, game development, animationVFX studios, game development, animation
CredentialsPortfolio, knowledge of texturing softwarePortfolio, proficiency in modeling software

While both roles are essential in 3D asset creation, a Texturing Artist specializes in adding surface details and materials to models created by Modelers. Modelers focus on shaping the 3D geometry, whereas Texturing Artists enhance visual realism through surface textures. Both roles often collaborate closely in the production pipeline, but their core skills and responsibilities differ significantly.

What are some common challenges Texturing Artists face when collaborating with 3D modelers and animators?

Texturing Artists often work closely with 3D modelers and animators to ensure that textures align seamlessly with models and support the desired visual style. A common challenge is maintaining consistency in texture resolution and quality across assets, especially when multiple artists are involved. Additionally, Texturing Artists must adapt their work to meet the technical constraints of different platforms or engines, which may require optimizing textures without compromising visual fidelity. Clear communication and feedback loops with modelers and animators are essential to address issues early and ensure cohesive results.

What are the key skills and qualifications needed to thrive as a Texturing Artist, and why are they important?

To thrive as a Texturing Artist, you need a strong understanding of texture painting, UV mapping, and material creation, often supported by a portfolio demonstrating proficiency in digital art and a background in 3D modeling or visual arts. Mastery of tools like Adobe Photoshop, Substance Painter, and 3D software such as Maya or Blender is typically required. Creativity, attention to detail, and effective collaboration are essential soft skills that set top performers apart. These skills ensure visually compelling assets that meet technical requirements and enhance the overall quality of digital productions.

How to become a Texture Artist?

To become a texture artist, develop skills in digital painting, 3D modeling, and software such as Substance Painter, Photoshop, or Mari. A relevant degree or portfolio demonstrating your ability to create realistic textures is often required, along with knowledge of materials, lighting, and rendering techniques.
What are popular job titles related to Texturing Artist jobs in Alabama? For Texturing Artist jobs in Alabama, the most frequently searched job titles are:
Intermediate 3D Artist

Intermediate 3D Artist

Akima, LLC

Huntsville, AL • On-site

Full-time

Retirement

Re-posted 8 days ago


Akima rating

7.3

Company rating: 7.3 out of 10

Based on 34 frontline employees who took The Breakroom Quiz

259th of 369 rated engineering


Job description

Pinnacle Solutions is looking for a passionate and motivated Intermediate 3D Artist to join our virtual development team. The ideal candidate will be a self-starter, have a can-do attitude, and be willing to take ownership and help grow the capabilities of our growing engineering team. This position will provide an opportunity to apply academic and professional experience to the creation of serious games. Must be able to work in a highly collaborative and fast-paced production environment with other artists and software designers and developers. Models will be used in Unity 3D and Unreal game engines for virtual training applications. Candidate must have the ability to take guidance and direction from project leadership, technical leads and Subject Matter Experts and be able to adapt to changes in direction or switch projects rather quickly. The artist will primarily be responsible for modeling and texturing photo realistic, low poly mechanical/environmental assets using photographs, schematics, sketches, and input from Subject Matter Experts.
Responsibilities
  • Create accurate, photo-realistic low-poly 3D models & textures based on provided source materials (photos, technical drawings, etc.)
  • Implement art assets into Unity or Unreal.
  • Collaborate with other artists to develop and maintain a strong 3D, photo-realistic pipeline.
  • Use your knowledge of materials, lighting, composition, and color theory to produce visually accurate assets.
  • Work collaboratively with a cross-disciplinary team of art, programming, and production to produce applications for training purposes.
  • Create high-quality platforms (aircraft, vehicles, environments, etc.) that meet and exceed our visual standards.
  • Set-up scenes in Unity or Unreal, dictated by the storyboard, and render high-quality sequences based on the level of interactivity.

Qualifications
  • Bachelor's Degree Digital Art, Game Art, Animation, or related technical discipline. Coursework should include classes in traditional drawing and painting, as well as the use of 3D tools like Maya, 3D Studio Max and Blender.
  • 4+ years of on-the-job experience.
  • Experience building 3D models, UV unwrapping, and packing UV's using Autodesk Maya.
  • Experience texturing 3D models in a realistic PBR style using Adobe Substance Painter.
  • Experience working in Unity 3D, Unreal or other game engines.
  • Must have experience using Adobe Photoshop & Illustrator.
  • Must present portfolio of past game-related or real-time modeling experience.

Job ID
2026-21609
Work Type
Hybrid
Company Description
Work Where it Matters
Pinnacle Solutions, an Akima company, is not just another federal contractor. As an Alaska Native Corporation (ANC), our mission and purpose extend beyond our exciting federal projects as we support our shareholder communities in Alaska.
At Pinnacle Solutions, the work you do every day makes a difference in the lives of our 15,000 Iñupiat shareholders, a group of Alaska natives from one of the most remote and harshest environments in the United States.
For our shareholders, Pinnacle Solutions provides support and employment opportunities and contributes to the survival of a culture that has thrived above the Arctic Circle for more than 10,000 years.
For our government customers, Pinnacle Solutions delivers comprehensive services for general construction and renovation, as well as civil and marine construction.
As a Pinnacle Solutions employee, you will be surrounded by a challenging, yet supportive work environment that is committed to innovation and diversity, two of our most important values. You will also have access to our comprehensive benefits and competitive pay in addition to growth opportunities and excellent retirement options.

What Akima employees say

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About Akima

Sourced by ZipRecruiter

As an Alaska Native Corporation headquartered in Herndon, Virginia, Akima is dedicated to delivering superior outcomes for our customers’ missions while simultaneously creating a long-lived asset for our Iñupiat shareholders. Akima maintains a portfolio of small businesses, 8(a) companies, and operating companies that deliver simplified and accelerated access to the products and services agencies need to ensure mission success.

Industry

Specialty trade contractors

Company size

5,001 - 10,000 Employees

Headquarters location

Herndon, VA, US

Year founded

1995

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