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Texturing Artist Jobs in California (NOW HIRING)

What We Need: We're seeking a Shader Technical Artist to leverage their technical skills and ... Understanding of the technical foundations behind visually stunning textures and shaders in a ...

Shader Technical Artist

San Mateo, CA ยท On-site

$85K - $126K/yr

What We Need: We're seeking a Shader Technical Artist to leverage their technical skills and ... Understanding of the technical foundations behind visually stunning textures and shaders in a ...

Shader Technical Artist

San Mateo, CA ยท On-site

$85K - $126K/yr

What We Need: We're seeking a Shader Technical Artist to leverage their technical skills and ... Understanding of the technical foundations behind visually stunning textures and shaders in a ...

Shader Technical Artist

San Mateo, CA ยท On-site

$85K - $126K/yr

What We Need: We're seeking a Shader Technical Artist to leverage their technical skills and ... Understanding of the technical foundations behind visually stunning textures and shaders in a ...

Audit draw calls, texture memory, overdraw, and material complexity; identify and action ... Interface with internal artist teams and codevelopers to maintain milestone cadences * Perform all ...

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Texturing Artist information

See California salary details

$10

$29

$49

How much do texturing artist jobs pay per hour?

As of Aug 29, 2026, the average hourly pay for texturing artist in California is $29.85, according to ZipRecruiter salary data. Most workers in this role earn between $21.35 and $36.54 per hour, depending on experience, location, and employer.

What does a texturing artist do?

A Texturing Artist is responsible for creating realistic and visually appealing textures that are applied to 3D models in films, video games, and animations. They use specialized software to paint, map, and edit surface details like color, patterns, and material properties to give digital models a lifelike appearance. Texturing Artists work closely with modelers and lighting artists to ensure consistency and high quality in the final visual output. Their work is essential for adding depth, realism, and character to digital environments and objects.

What are the key skills and qualifications needed to thrive as a texturing artist, and why are they important?

To thrive as a Texturing Artist, you need a strong understanding of texture painting, UV mapping, and material creation, often supported by a portfolio demonstrating proficiency in digital art and a background in 3D modeling or visual arts. Mastery of tools like Adobe Photoshop, Substance Painter, and 3D software such as Maya or Blender is typically required. Creativity, attention to detail, and effective collaboration are essential soft skills that set top performers apart. These skills ensure visually compelling assets that meet technical requirements and enhance the overall quality of digital productions.

What are some common challenges texturing artists face when collaborating with 3D modelers and animators?

Texturing Artists often work closely with 3D modelers and animators to ensure that textures align seamlessly with models and support the desired visual style. A common challenge is maintaining consistency in texture resolution and quality across assets, especially when multiple artists are involved. Additionally, Texturing Artists must adapt their work to meet the technical constraints of different platforms or engines, which may require optimizing textures without compromising visual fidelity. Clear communication and feedback loops with modelers and animators are essential to address issues early and ensure cohesive results.

What is the difference between Texturing Artist vs Modeler?

AspectTexturing ArtistModeler
Primary FocusCreating surface textures and materials for 3D modelsBuilding the 3D geometry and shape of models
Skills & ToolsUV mapping, Photoshop, Substance PainterPolygon modeling, Maya, Blender
Work EnvironmentVFX studios, game development, animationVFX studios, game development, animation
CredentialsPortfolio, knowledge of texturing softwarePortfolio, proficiency in modeling software

While both roles are essential in 3D asset creation, a Texturing Artist specializes in adding surface details and materials to models created by Modelers. Modelers focus on shaping the 3D geometry, whereas Texturing Artists enhance visual realism through surface textures. Both roles often collaborate closely in the production pipeline, but their core skills and responsibilities differ significantly.

What are popular job titles related to Texturing Artist jobs in California?

For Texturing Artist jobs in California, the most frequently searched job titles are:

What job categories do people searching Texturing Artist jobs in California look for?

The top searched job categories for Texturing Artist jobs in California are:

What cities in California are hiring for Texturing Artist jobs?

Cities in California with the most Texturing Artist job openings:

Infographic showing various Texturing Artist job openings in California as of August 2026, with employment types broken down into 89% Full Time, and 11% Part Time. Highlights an 89% In-person, and 11% Remote job distribution, with an average salary of $62,083 per year, or $29.8 per hour.

Lead 3D Artist - Virtual Reality

Irvine, CA โ€ข On-site

Contractor

Re-posted 14 days ago


Job description

Company Description

We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen.

Job Description
  • Creation of high quality game assets in collaboration with concept artists and CCO
  • Maintaining the production pipeline and meeting deadlines.
  • Working closely with the implementation and gameplay departments.
  • Prototyping new technologies on the given platforms.
  • Leading the 3D Artists team
  • Setting the quality targets and bar for 3D assets and textures on the projects
  • Sharing knowledge and techniques across the studio
  • Mentoring 3D Artists
Qualifications
  • 5+ years of experience in game development
  • Expert knowledge of creating realistic creatures and assets
  • Expert knowledge of Max/Maya or equivalent package
  • Expert knowledge of Photoshop
  • Expert Knowledge of games development pipeline/environment/engines
  • Expert Knowledge of ZBrush/Mudbox or equivalent
  • Expert knowledge of texturing
  • Ability to create highpoly and lowpoly models and textures
  • Experience creating/tuning surface shaders a plus
  • Excellent communication skills
  • Good eye for details
  • English language
  • A strong team player & leader by example
Additional Information

Pluses

  • Shipped AAA PC or console titles as a Senior 3D Character Artist
  • Work experience with Unreal Engine 4
  • Understanding the difference between developing for VR compared to traditional game development.
  • A passion for developing and playing virtual reality experiences