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Texturing Artist Jobs in California (NOW HIRING)

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Texturing Artist information

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$10

$29

$49

How much do texturing artist jobs pay per hour?

As of Aug 6, 2026, the average hourly pay for texturing artist in California is $29.85, according to ZipRecruiter salary data. Most workers in this role earn between $21.35 and $36.54 per hour, depending on experience, location, and employer.

What does a texturing artist do?

A Texturing Artist is responsible for creating realistic and visually appealing textures that are applied to 3D models in films, video games, and animations. They use specialized software to paint, map, and edit surface details like color, patterns, and material properties to give digital models a lifelike appearance. Texturing Artists work closely with modelers and lighting artists to ensure consistency and high quality in the final visual output. Their work is essential for adding depth, realism, and character to digital environments and objects.

What is the difference between Texturing Artist vs Modeler?

AspectTexturing ArtistModeler
Primary FocusCreating surface textures and materials for 3D modelsBuilding the 3D geometry and shape of models
Skills & ToolsUV mapping, Photoshop, Substance PainterPolygon modeling, Maya, Blender
Work EnvironmentVFX studios, game development, animationVFX studios, game development, animation
CredentialsPortfolio, knowledge of texturing softwarePortfolio, proficiency in modeling software

While both roles are essential in 3D asset creation, a Texturing Artist specializes in adding surface details and materials to models created by Modelers. Modelers focus on shaping the 3D geometry, whereas Texturing Artists enhance visual realism through surface textures. Both roles often collaborate closely in the production pipeline, but their core skills and responsibilities differ significantly.

What are some common challenges texturing artists face when collaborating with 3D modelers and animators?

Texturing Artists often work closely with 3D modelers and animators to ensure that textures align seamlessly with models and support the desired visual style. A common challenge is maintaining consistency in texture resolution and quality across assets, especially when multiple artists are involved. Additionally, Texturing Artists must adapt their work to meet the technical constraints of different platforms or engines, which may require optimizing textures without compromising visual fidelity. Clear communication and feedback loops with modelers and animators are essential to address issues early and ensure cohesive results.

What are the key skills and qualifications needed to thrive as a texturing artist, and why are they important?

To thrive as a Texturing Artist, you need a strong understanding of texture painting, UV mapping, and material creation, often supported by a portfolio demonstrating proficiency in digital art and a background in 3D modeling or visual arts. Mastery of tools like Adobe Photoshop, Substance Painter, and 3D software such as Maya or Blender is typically required. Creativity, attention to detail, and effective collaboration are essential soft skills that set top performers apart. These skills ensure visually compelling assets that meet technical requirements and enhance the overall quality of digital productions.

Are texture artists in demand?

Texture artists are in demand in the video game, film, and animation industries, as high-quality texturing is essential for realistic visuals. The role often requires proficiency with tools like Substance Painter or Photoshop, and demand can vary based on industry growth and technological advancements.

How to become a texturing artist?

To become a texturing artist, develop skills in digital painting, 3D modeling, and software such as Substance Painter, Photoshop, or Mari. Obtain a relevant degree or portfolio showcasing your work, and gain experience through internships or personal projects to build a strong understanding of materials, surfaces, and lighting in 3D environments.
What are popular job titles related to Texturing Artist jobs in California? For Texturing Artist jobs in California, the most frequently searched job titles are:
What job categories do people searching Texturing Artist jobs in California look for? The top searched job categories for Texturing Artist jobs in California are:
What cities in California are hiring for Texturing Artist jobs? Cities in California with the most Texturing Artist job openings:
Infographic showing various Texturing Artist job openings in California as of August 2026, with employment types broken down into 50% Full Time, 25% Part Time, and 25% Contract. Highlights an 100% In-person job distribution, with an average salary of $62,083 per year, or $29.8 per hour.

Senior Artist (Virtual Art Department)

Magnopus

Los Angeles, CA • On-site

$80K - $130K/yr

Full-time

Re-posted 3 days ago


Job description

We are launching an exciting new project within our Virtual Art Department (VAD) that will push the absolute boundaries of real-time world-building and ICVFX. We're building out a world-class team to execute this ambitious vision on a global stage, providing a rare opportunity to showcase the true power of cutting-edge virtual production technology. If you want to help define the future of collaborative and realtime filmmaking, we need your expertise to make this project truly amazing.
We are seeking a talented Senior Artist to join our Los Angeles team!
Responsibilities
  • Advocate for and promote best practices in realtime environment performance, including asset creation, materials, lighting, and related workflows specifically tailored for in-camera visual effects (ICVFX) and LED volumes
  • Serve as an integral contributor within Magnopus's Virtual Art Department development team
  • Create vast, highly detailed, photorealistic procedural landscapes and digital environments optimized for live virtual production execution
  • Exceptional problem-solving skills and the ability to think creatively
  • Partner with Production Designers and Art Directors to provide cohesive lighting solutions
  • Strong communication and interpersonal skills, with the ability to work collaboratively across teams and with key stakeholders
  • Work closely with the team to tackle complex challenges while shaping and refining best practices and workflows
  • Document tools and techniques for departmental reference
  • Assist Lead Artist with creating schedules and timelines for projects
  • Mentoring junior artists while setting visual quality standards
  • Work with Leads and stakeholders to address notes from clients or creative teams
  • Additional responsibilities as assigned by the Art Lead

Required Qualifications
  • 5+ years of experience with real-time environment art creation in Unreal
  • Demonstrated experience building and lighting virtual environments
  • Expertise in Maya for modeling and UV work
  • Excellent proficiency in Substance Painter/Designer and Photoshop
  • Proven expertise in terrain generation software such as Gaea or World Machine to create vast, expansive, and high-fidelity natural landscapes
  • Strong understanding of authoring texture and material following PBR principles
  • Passion for innovation and a steadfast commitment to leading-edge industry trends and technologies
  • Experience collaborating with multi-disciplinary teams using task-management software (JIRA, Shotgun, etc.)

Nice to Haves
  • Direct experience working on a live LED volume stage or within a dedicated Virtual Art Department (VAD) environment
  • Visual Effects experience
  • Knowledge of shaders/materials and how they work under the hood
  • Basic Scripting Knowledge (C# / Javascript / Python)
  • Background in cinematography, film lighting, or live-action production
  • Animation/Rigging Experience
  • Passion for innovation and a steadfast commitment to leading-edge industry trends, virtual art department pipelines, and AI tool workflows

$80,000 - $130,000 a year
Magnopus is an experience focused technology company founded by a team of Oscar-winning artists, designers, and engineers from games, films, and other unusual places. We're passionate about creating rich experiences that unite the physical and digital worlds.
Because we're building the future, we endeavor to create a diverse, creative workplace where people from many perspectives collaborate across disciplines to create amazing things together. We invest in our employee's progression with ongoing education and mentorship opportunities through their guilds, and support their happiness and productivity through generous health care, time off, and other benefits.
We try to foster a safe environment where we can take risks, and learn from our failures. While we value individual talents, we favor collaboration more. We believe that the leadership of the company works for the employees, not the other way around. We feel strongly that our employees guide who we are as a company and the work we create, so we look for characteristics of curiosity, empathy, respect, honesty, and courage in every candidate.
Though we've delivered a lot of crazy stuff, here are a few you can check out at home:
Mission: ISS
Disney Pixar Coco VR
Blade Runner 2049: Memory Lab
The Lion King - Virtual Production
Elixir
We may use artificial intelligence (AI) tools to support parts of the hiring process - for example, to transcribe interviews and generate summaries. These tools are not used to review applications or analyse resumes, and they do not replace human judgement. All hiring decisions are made by people. If you would like more information about how your data is processed, please contact us.