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Texturing Artist Jobs in California (NOW HIRING)

Roblox 3D Artist

Los Angeles, CA ยท On-site +1

$30 - $45/hr

We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ... Experience with Substance Painter or Designer for texture work * Familiarity with lighting ...

Expression of Interest - Technical Artist

Los Angeles, CA ยท On-site

$136K - $163K/yr

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Knowledge of asset pipeline concepts such as LOD generation, texture streaming, rigging, import ...

Lead VFX Artist

Orange, CA ยท On-site

$130K - $170K/yr

Own the visual and technical bar - Drive the artistic vision for the VFX team from concept to final implementation, including particles, shaders, textures, and simulations. * Partner with production ...

Own the visual and technical bar Drive the artistic vision for the VFX team from concept to final implementation, including particles, shaders, textures, and simulations. * Partner with production ...

Lead VFX Artist

Orange, CA ยท On-site

$130K - $170K/yr

Own the visual and technical bar - Drive the artistic vision for the VFX team from concept to final implementation, including particles, shaders, textures, and simulations. * Partner with production ...

Own the visual and technical bar - Drive the artistic vision for the VFX team from concept to final implementation, including particles, shaders, textures, and simulations. * Partner with production ...

We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ... Create polished 2D graphics, illustrations, textures, particles, icons, and visual assets for ...

Roblox 2D Artist

Los Angeles, CA ยท On-site +1

$20 - $50/hr

We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal ... Create polished 2D graphics, illustrations, textures, particles, icons, and visual assets for ...

Showing results 21-40

Texturing Artist information

See California salary details

$10

$29

$49

How much do texturing artist jobs pay per hour?

As of Aug 7, 2026, the average hourly pay for texturing artist in California is $29.85, according to ZipRecruiter salary data. Most workers in this role earn between $21.35 and $36.54 per hour, depending on experience, location, and employer.

What does a texturing artist do?

A Texturing Artist is responsible for creating realistic and visually appealing textures that are applied to 3D models in films, video games, and animations. They use specialized software to paint, map, and edit surface details like color, patterns, and material properties to give digital models a lifelike appearance. Texturing Artists work closely with modelers and lighting artists to ensure consistency and high quality in the final visual output. Their work is essential for adding depth, realism, and character to digital environments and objects.

What is the difference between Texturing Artist vs Modeler?

AspectTexturing ArtistModeler
Primary FocusCreating surface textures and materials for 3D modelsBuilding the 3D geometry and shape of models
Skills & ToolsUV mapping, Photoshop, Substance PainterPolygon modeling, Maya, Blender
Work EnvironmentVFX studios, game development, animationVFX studios, game development, animation
CredentialsPortfolio, knowledge of texturing softwarePortfolio, proficiency in modeling software

While both roles are essential in 3D asset creation, a Texturing Artist specializes in adding surface details and materials to models created by Modelers. Modelers focus on shaping the 3D geometry, whereas Texturing Artists enhance visual realism through surface textures. Both roles often collaborate closely in the production pipeline, but their core skills and responsibilities differ significantly.

What are some common challenges texturing artists face when collaborating with 3D modelers and animators?

Texturing Artists often work closely with 3D modelers and animators to ensure that textures align seamlessly with models and support the desired visual style. A common challenge is maintaining consistency in texture resolution and quality across assets, especially when multiple artists are involved. Additionally, Texturing Artists must adapt their work to meet the technical constraints of different platforms or engines, which may require optimizing textures without compromising visual fidelity. Clear communication and feedback loops with modelers and animators are essential to address issues early and ensure cohesive results.

What are the key skills and qualifications needed to thrive as a texturing artist, and why are they important?

To thrive as a Texturing Artist, you need a strong understanding of texture painting, UV mapping, and material creation, often supported by a portfolio demonstrating proficiency in digital art and a background in 3D modeling or visual arts. Mastery of tools like Adobe Photoshop, Substance Painter, and 3D software such as Maya or Blender is typically required. Creativity, attention to detail, and effective collaboration are essential soft skills that set top performers apart. These skills ensure visually compelling assets that meet technical requirements and enhance the overall quality of digital productions.

Are texture artists in demand?

Texture artists are in demand in the video game, film, and animation industries, as high-quality texturing is essential for realistic visuals. The role often requires proficiency with tools like Substance Painter or Photoshop, and demand can vary based on industry growth and technological advancements.

How to become a texturing artist?

To become a texturing artist, develop skills in digital painting, 3D modeling, and software such as Substance Painter, Photoshop, or Mari. Obtain a relevant degree or portfolio showcasing your work, and gain experience through internships or personal projects to build a strong understanding of materials, surfaces, and lighting in 3D environments.
What are popular job titles related to Texturing Artist jobs in California? For Texturing Artist jobs in California, the most frequently searched job titles are:
What job categories do people searching Texturing Artist jobs in California look for? The top searched job categories for Texturing Artist jobs in California are:
What cities in California are hiring for Texturing Artist jobs? Cities in California with the most Texturing Artist job openings:
Infographic showing various Texturing Artist job openings in California as of August 2026, with employment types broken down into 50% Full Time, 25% Part Time, and 25% Contract. Highlights an 100% In-person job distribution, with an average salary of $62,083 per year, or $29.8 per hour.

Roblox 3D Artist

Sawhorse Productions

Los Angeles, CA โ€ข On-site, Remote

$30 - $45/hr

Full-time

Posted 4 days ago


Job description

Sawhorse Productions is a Los Angeles based, Award winning full-service creative studio turning ideas into unforgettable experiences through captivating branded content, viral social moments, and groundbreaking interactive experiences. We partner with industry-leading brands, artists, and studios such as Walmart, Google, NBCUniversal, Fanatics, Toyota, Pepsi and Alo to deliver industry-leading, innovative multi-platform content. At Sawhorse, we believe in fostering a culture of collaboration, creativity, and relentless excellence while shaping the future of digital storytelling.
Our releases include: [Roblox, Fortnite, Rec Room, ZEPETO]
  • Roblox: How To Train Your Dragon
  • Roblox: Wicked RP
  • Roblox: Walmart Discovered - 2024 ADDY Winner
  • Roblox: Fenty - 2024 Webby winner
  • Roblox: Alo Sanctuary
  • Roblox: Beetlejuice Escape the Afterlife
  • Roblox: Lamborghini Lanzador Lab - 2024 Telly Winner
  • Roblox: Elton John's 'Beyond The Yellow Brick Road'
  • Roblox: Olivia Rodrigo
  • Roblox: Fashion Klossette
  • Gen AI applet: Coca - Cola Cappy
  • And numerous digital fashion releases on UGC Gaming platforms - Sawhorse Productions

We're looking for a versatile, self-sufficient, and highly capable 3D Artist (Generalist) who can model across a wide range of subject matter, from characters and vehicles to props and full environments, for platform-leading UGC games and branded experiences. This freelance role is built for a well-rounded modeler who moves fluidly between realistic and stylized work, thrives on variety, and can carry an asset from concept through to final in-engine delivery. We need a confident self-starter, ready to hit the ground running and keep things moving at pace.
This is an hourly freelance position, with expected availability during PST core hours M-F 9:00 AM - 6:00 PM.
Requirements
  • Versatile 3D Modeling: Model a broad range of assets, from characters and vehicles to props and full environments, across both realistic and stylized art directions.
  • End-to-End Asset Creation: Take models from concept and blockout through to final, game-ready delivery, with clean topology, UVs, and textures optimized for Roblox.
  • Optimization: Ensure all assets are performance-friendly and optimized for streaming and gameplay efficiency across a range of devices.
  • Self-Sufficient Delivery: Own your workload and deliver quality assets at a strong pace with minimal oversight, keeping projects moving without hand-holding.
  • Creative Collaboration: Work closely with Art Directors, Technical Artists, and Game Designers to maintain consistency in style, tone, and quality across a project.
  • Client-Facing Communication: Engage with clients and stakeholders to interpret briefs and incorporate feedback directly into your work.
  • Feedback & Iteration: Participate in reviews, contribute to brainstorming sessions, and iterate quickly based on team and client feedback.
  • Trend Awareness: Stay ahead of modeling techniques, tools, and styles across UGC gaming to keep Sawhorse's output fresh and competitive.

Qualifications
A strong candidate for this position should have the following qualities:
  • Experience: 3+ years in 3D modeling for games, interactive media, or real-time production environments.
  • Versatile Portfolio: A strong portfolio showing both realistic and stylized work, covering at least two of the following: characters, vehicles, or environments.
  • Roblox Studio Expertise: Proficient with Roblox Studio and building workflows. Familiarity with optimization techniques (StreamingEnabled, low-poly design, etc.).
  • 3D Software Proficiency: Skilled in tools like Blender, Maya, or equivalent software, and able to export FBX files compatible with Roblox.
  • Technical Understanding: Solid grasp of topology, UVs, lighting, composition, and layout, with the ability to troubleshoot integration and performance issues.
  • Gameplay Mindset: Understands how visual design impacts player experience and gameplay flow.
  • Self-Direction: Able to manage your own workload, prioritize effectively, and deliver quality work at a strong pace with minimal supervision.
  • Communication: Strong verbal and written communicator, comfortable with presenting in meetings and collaborating in cross-functional teams.

Nice To Have's
  • Experience with Substance Painter or Designer for texture work
  • Familiarity with lighting techniques for cinematic environments
  • Knowledge of avatar rigging or custom character controllers in Roblox
  • Prior experience creating plugins or custom tools for Roblox development
  • Understanding of additional engines like Unity or Unreal

Benefits
$30 - $45 per hour
EEO Statement
Sawhorse Productions is an equal employment opportunity employer. All employees and applicants are evaluated on the basis of their qualifications, consistent with applicable state and federal laws. In addition, Sawhorse Productions will provide reasonable accommodations for qualified individuals with disabilities. Sawhorse Productions will consider for employment qualified applicants with criminal histories in a manner consistent with the requirements of applicable state and federal law.