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Texture Artist Jobs in Seattle, WA (NOW HIRING)

Senior VFX Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved ... texture atlases, shaders/materials, and scripting/Blueprints as needed * Work closely with ...

Technical Artist (Mid - Senior)

Seattle, WA ยท On-site +1

$144K - $173K/yr

Proven experience authoring high-quality textures using Photoshop and the Substance Suite for games ... Job Details * Job Title: Technical Artist * Reports to: Studio Art & Animation Director

Senior VFX Artist _____ We're Studio Wildcard, developers of the smash indie hit ARK: Survival ... texture atlases, shaders/materials, and scripting/Blueprints as needed * Work closely with ...

Technical Artist (Mid - Senior)

Seattle, WA ยท Remote

$130K - $155K/yr

Proven experience authoring high-quality textures using Photoshop and the Substance Suite for games ... Job Details * Job Title: Technical Artist * Reports to: Studio Art & Animation Director

Staff Environment Artist

Seattle, WA ยท Remote

$150K - $170K/yr

Staff Environment Artist Stone Kite is a world building studio that thoughtfully develops heroic ... Build modular environment palette, shaders, and textures * Own scene assembly, composition ...

Principal Technical Artist

Seattle, WA ยท On-site +1

$144K - $173K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... Bring modern techniques into content creation: gaussian splat scene reconstruction, neural texture ...

Principal Technical Artist

Seattle, WA ยท Remote

$130K - $155K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... Bring modern techniques into content creation: gaussian splat scene reconstruction, neural texture ...

Principal Technical Artist

Seattle, WA

$144K - $173K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... Bring modern techniques into content creation: gaussian splat scene reconstruction, neural texture ...

Staff Environment Artist

Seattle, WA ยท On-site

$150K - $170K/yr

Staff Environment Artist Stone Kite is a world building studio that thoughtfully develops heroic ... Build modular environment palette, shaders, and textures * Own scene assembly, composition ...

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Texture Artist information

See Seattle, WA salary details

$12.5K

$174.1K

How much do texture artist jobs pay per year?

As of Aug 18, 2026, the average yearly pay for texture artist in Seattle, WA is $172,980.00, according to ZipRecruiter salary data. Most workers in this role earn between $173,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What is a texture artist?

A texture artist develops 2D and 3D art and textures for video games, movies, and other forms of digital media. Their job duties include painting the exterior textures, such as sweat, wrinkles, fur, water, on digital shapes, characters, and surfaces for the images to be as realistic as possible. This job involves working on a variety of animation software platforms. A texture artist often works with a team of artists responsible for the entire visual layout of the media.

What are the key skills and qualifications needed to thrive as a texture artist, and why are they important?

To thrive as a Texture Artist, you need a strong understanding of digital art, color theory, and UV mapping, usually supported by a portfolio demonstrating expertise in creating high-quality textures. Proficiency in tools such as Adobe Photoshop, Substance Painter, and 3D software like Maya or Blender is typically required. Attention to detail, creativity, and the ability to collaborate effectively are crucial soft skills in this role. These skills ensure that texture artists can produce visually compelling, realistic assets that enhance the overall quality of films, games, or other digital media projects.

How does a texture artist typically collaborate with other members of a game or film production team?

Texture Artists work closely with 3D modelers, lighting artists, and art directors to ensure that textures enhance the visual quality and realism of models. They often receive models from 3D artists and feedback from art leads, adjusting their work based on technical constraints and creative direction. Regular team meetings and asset reviews are common, making strong communication and adaptability essential skills. This collaborative process helps maintain a consistent art style and ensures assets integrate seamlessly into the final project.

What is the difference between Texture Artist vs Environment Artist?

AspectTexture ArtistEnvironment Artist
Primary FocusCreating detailed textures for 3D models and surfacesDesigning and building entire 3D environments and scenes
Skills & ToolsTexturing software (Substance Painter, Photoshop), UV mapping3D modeling, level design, environment layout
Work EnvironmentVFX studios, game development, filmGame studios, film sets, virtual production
Common UsageEnhancing surface realismCreating immersive worlds

While both roles involve 3D art, Texture Artists focus on surface details and textures, whereas Environment Artists craft entire scenes and environments. Both collaborate closely in game and film production but specialize in different aspects of visual creation.

Are texture artists in demand?

Texture artists are in demand in the video game, film, and animation industries, especially as these fields continue to grow and adopt advanced rendering techniques. Strong skills in software like Substance Painter, Photoshop, and 3D modeling are valuable, and demand often correlates with the overall health of the entertainment and digital media sectors.

How do you become a texture artist?

To become a texture artist, you typically need a strong foundation in art and design, proficiency in software such as Adobe Photoshop and 3D tools like Substance Painter or Mari, and a portfolio showcasing your work. Many professionals pursue a degree in art, computer graphics, or a related field, and gain experience through internships or personal projects to develop their skills and understanding of materials and surface details.

How much do texture artists make?

Texture artists typically earn between $50,000 and $85,000 annually, depending on experience, location, and industry. Entry-level positions may start lower, while experienced artists with specialized skills in software like Substance Painter or Photoshop can earn higher salaries.

What are the most commonly searched types of Texture Artist jobs in Seattle, WA?

The most popular types of Texture Artist jobs in Seattle, WA are:

What are popular job titles related to Texture Artist jobs in Seattle, WA?

For Texture Artist jobs in Seattle, WA, the most frequently searched job titles are:

What job categories do people searching Texture Artist jobs in Seattle, WA look for?

The top searched job categories for Texture Artist jobs in Seattle, WA are:

What cities near Seattle, WA are hiring for Texture Artist jobs?

Cities near Seattle, WA with the most Texture Artist job openings:

Infographic showing various Texture Artist job openings in Seattle, WA as of August 2026, with employment types broken down into 75% Full Time, and 25% Part Time. Highlights an 75% In-person, and 25% Remote job distribution, with an average salary of $172,980 per year, or $83.2 per hour.

Sr. VFX Artist

Studio Wildcard

Bellevue, WA โ€ข On-site

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 22 days ago


Job description

Studio Wildcard - Seattle, WA
Open role:
Senior VFX Artist
We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so that we can steer our own future in games and beyond. There's never been a better time for you to join this adventure and help us build ARK Survival Ascended, the next chapter of our original hit franchise! We're expanding and updating many of the ARK community's most beloved features, while taking full advantage of the latest tools and technologies. And now we're searching for an exceptionally talented and passionate Senior VFX Artist who can create high-impact work for the expanding ARK franchise.
Responsibilities:
  • Independently create and implement high quality, performant, and visually compelling VFX Assets/Tools/Systems for games- including real time particle systems, textures & texture atlases, shaders/materials, and scripting/Blueprints as needed
  • Work closely with designers, engineers and related artists to design, implement, and troubleshoot VFX
  • Be a self starter who meets deadlines and actively collaborates with team on VFX goals, prioritization, and scheduling
  • Seek out, troubleshoot, and fix performance issues
  • Maintain a meticulous, organized approach to creating, documenting, and sharing VFX for the team
  • Have a great attitude and be a positive force at the studio- flexible and adaptive to the needs of the team

Requirements:
  • Portfolio of work demonstrating proficiency in creating and implementing real-time VFX using Niagara in Unreal Engine
  • Proficiency in creating VFX Assets using advanced techniques like fluids/pyro/etc in a software package like Houdini/Embergen/Maya/Max/Blender/etc
  • Deep knowledge of vector math, real time lighting, post FX, shaders, and real time performance issues
  • Proficiency with Unreal Engine Blueprint for implementing VFX and creation of VFX Systems and Tools
  • Bachelor's degree in Computer Science, Digital Art, related field or equivalent work experience
  • 5+ years of experience working in game development or related field
  • At least 2 or 3 shipped AAA game as a VFX or Technical Artist

Pluses:
  • HLSL or equivalent shader writing language
  • Houdini Knowledge
  • Scripting (Python, Vex, Mel, etc.)

Required Application Materials:
  • Resume
  • Demo reel with breakdown/explanation of what you did

About Studio Wildcard
Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA and Gainesville, FL including distributed team members across multiple continents.
Equal Opportunity Employer
Wildcard is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know.
Pay Transparency Information
The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location.
Wildcard Benefits
We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (3 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options