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Texture Artist Jobs in Seattle, WA (NOW HIRING)

Senior VFX Artist _____ We're Studio Wildcard, developers of the smash indie hit ARK: Survival ... texture atlases, shaders/materials, and scripting/Blueprints as needed * Work closely with ...

Senior VFX Artist _____ We're Studio Wildcard, developers of the smash indie hit ARK: Survival ... texture atlases, shaders/materials, and scripting/Blueprints as needed * Work closely with ...

Technical Artist (Mid - Senior)

Seattle, WA ยท Remote

$130K - $155K/yr

Proven experience authoring high-quality textures using Photoshop and the Substance Suite for games ... Job Details * Job Title: Technical Artist * Reports to: Studio Art & Animation Director

Technical Artist (Mid - Senior)

Seattle, WA ยท On-site +1

$144K - $173K/yr

Proven experience authoring high-quality textures using Photoshop and the Substance Suite for games ... Job Details * Job Title: Technical Artist * Reports to: Studio Art & Animation Director

Sr. VFX Artist

Bellevue, WA ยท On-site

$100 - $125/hr

Senior VFX Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved ... texture atlases, shaders/materials, and scripting/Blueprints as needed * Work closely with ...

Senior VFX Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved ... texture atlases, shaders/materials, and scripting/Blueprints as needed * Work closely with ...

Staff Environment Artist

Seattle, WA ยท Remote

$150K - $170K/yr

Staff Environment Artist Stone Kite is a world building studio that thoughtfully develops heroic ... Build modular environment palette, shaders, and textures * Own scene assembly, composition ...

Principal Technical Artist

Seattle, WA ยท Remote

$130K - $155K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... Bring modern techniques into content creation: gaussian splat scene reconstruction, neural texture ...

Principal Technical Artist

Seattle, WA ยท On-site

$144K - $173K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... Bring modern techniques into content creation: gaussian splat scene reconstruction, neural texture ...

Principal Technical Artist

Seattle, WA ยท On-site +1

$144K - $173K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... Bring modern techniques into content creation: gaussian splat scene reconstruction, neural texture ...

Staff Environment Artist

Seattle, WA ยท On-site

$150K - $170K/yr

Staff Environment Artist Stone Kite is a world building studio that thoughtfully develops heroic ... Build modular environment palette, shaders, and textures * Own scene assembly, composition ...

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Texture Artist information

See Seattle, WA salary details

$12.5K

$174.2K

How much do texture artist jobs pay per year?

As of Sep 7, 2026, the average yearly pay for texture artist in Seattle, WA is $173,077.00, according to ZipRecruiter salary data. Most workers in this role earn between $173,100.00 and $173,100.00 per year, depending on experience, location, and employer.

What is a texture artist?

A texture artist develops 2D and 3D art and textures for video games, movies, and other forms of digital media. Their job duties include painting the exterior textures, such as sweat, wrinkles, fur, water, on digital shapes, characters, and surfaces for the images to be as realistic as possible. This job involves working on a variety of animation software platforms. A texture artist often works with a team of artists responsible for the entire visual layout of the media.

What are the key skills and qualifications needed to thrive as a texture artist, and why are they important?

To thrive as a Texture Artist, you need a strong understanding of digital art, color theory, and UV mapping, usually supported by a portfolio demonstrating expertise in creating high-quality textures. Proficiency in tools such as Adobe Photoshop, Substance Painter, and 3D software like Maya or Blender is typically required. Attention to detail, creativity, and the ability to collaborate effectively are crucial soft skills in this role. These skills ensure that texture artists can produce visually compelling, realistic assets that enhance the overall quality of films, games, or other digital media projects.

How does a texture artist typically collaborate with other members of a game or film production team?

Texture Artists work closely with 3D modelers, lighting artists, and art directors to ensure that textures enhance the visual quality and realism of models. They often receive models from 3D artists and feedback from art leads, adjusting their work based on technical constraints and creative direction. Regular team meetings and asset reviews are common, making strong communication and adaptability essential skills. This collaborative process helps maintain a consistent art style and ensures assets integrate seamlessly into the final project.

What is the difference between Texture Artist vs Environment Artist?

AspectTexture ArtistEnvironment Artist
Primary FocusCreating detailed textures for 3D models and surfacesDesigning and building entire 3D environments and scenes
Skills & ToolsTexturing software (Substance Painter, Photoshop), UV mapping3D modeling, level design, environment layout
Work EnvironmentVFX studios, game development, filmGame studios, film sets, virtual production
Common UsageEnhancing surface realismCreating immersive worlds

While both roles involve 3D art, Texture Artists focus on surface details and textures, whereas Environment Artists craft entire scenes and environments. Both collaborate closely in game and film production but specialize in different aspects of visual creation.

Are texture artists in demand?

Texture artists are in demand in the video game, film, and animation industries, especially as these fields continue to grow and adopt advanced rendering techniques. Strong skills in software like Substance Painter, Photoshop, and 3D modeling are valuable, and demand often correlates with the overall health of the entertainment and digital media sectors.

How do you become a texture artist?

To become a texture artist, you typically need a strong foundation in art and design, proficiency in software such as Adobe Photoshop and 3D tools like Substance Painter or Mari, and a portfolio showcasing your work. Many professionals pursue a degree in art, computer graphics, or a related field, and gain experience through internships or personal projects to develop their skills and understanding of materials and surface details.

How much do texture artists make?

Texture artists typically earn between $50,000 and $85,000 annually, depending on experience, location, and industry. Entry-level positions may start lower, while experienced artists with specialized skills in software like Substance Painter or Photoshop can earn higher salaries.

What are the most commonly searched types of Texture Artist jobs in Seattle, WA?

The most popular types of Texture Artist jobs in Seattle, WA are:

What are popular job titles related to Texture Artist jobs in Seattle, WA?

For Texture Artist jobs in Seattle, WA, the most frequently searched job titles are:

What job categories do people searching Texture Artist jobs in Seattle, WA look for?

The top searched job categories for Texture Artist jobs in Seattle, WA are:

What cities near Seattle, WA are hiring for Texture Artist jobs?

Cities near Seattle, WA with the most Texture Artist job openings:

Infographic showing various Texture Artist job openings in Seattle, WA as of August 2026, with employment types broken down into 75% Full Time, and 25% Part Time. Highlights an 75% In-person, and 25% Remote job distribution, with an average salary of $173,077 per year, or $83.2 per hour.

Lead 3D Artist - Unannounced Project

Lightfox Games

Seattle, WA โ€ข On-site

$150 - $200/hr

Other

Dental, Vision, Retirement

Posted 6 days ago


Job description

Lightfox Games is seeking a talented and enthusiastic Lead 3D Artist to join our Seattle, Washington based team to work on an unannounced mobile game for a world-class IP and Publisher. We are looking to build an organization of talented individuals operating in small teams with high levels of ownership. This role is hybrid out of our downtown Seattle office, with approximately 50% of time expected in-person. When remote, we're a quick-to-videocall, video-on studio to keep collaboration fast and effective.

Responsibilities
  • Own the character art pipeline end-to-end, establishing the standards, and workflows that define the game's characters
  • Create high-quality 3D assets, including characters, props, weapons, and environment art, that meet mobile performance requirements and align with the IP's visual identity
  • Work across disciplines as needed, contributing to environments, levels, and architectural/building assets alongside the character pipeline
  • Collaborate with Art Direction, Design, and Engineering to establish and maintain art pipelines, standards, and best practices
  • Optimize models, textures, and materials to balance visual fidelity with mobile performance constraints
  • Mentor and provide constructive feedback to other artists, helping elevate the overall quality bar
  • Lead the visual development of the game, from early concept exploration through final in-engine polish
Requirements
  • 8+ years of professional game development experience, including lead-level ownership of a character or 3D art pipeline on at least one shipped title
  • Strong portfolio demonstrating expertise in 3D modeling, texturing, and material creation across a range of asset types, including characters and environments
  • Proven ability to set and maintain a visual style across a team, with experience mentoring or leading other artists
  • Proficiency with industry-standard tools such as Maya, ZBrush, Substance Painter/Designer, and Photoshop
  • Experience with Unity and its asset pipeline
  • Solid understanding of real-time rendering constraints, PBR workflows, and texture budgets for mobile platforms
  • Comfortable working multi-disciplinarily across characters, props, and environments as the project requires
  • Strong communication skills and a collaborative mindset, comfortable working in small, fast-moving teams
Nice to Have
  • Experience working within an established IP or licensed property
  • Experience with stylized art directions
  • Experience with environment and level art, including architectural/building assets
  • Experience leveraging AI tools in art production workflows
Compensation

US$135,000 โ€“ US$165,000 depending on experience, plus health/vision/dental coverage, 401(k) matching, commuting benefits, and equity.

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