1

Texture Artist Jobs in Raleigh, NC (NOW HIRING)

Senior Character Texture Artist

Raleigh, NC ยท On-site

$117K - $123K/yr

AGBO is looking for a Senior Character Texture Artist to join our growing team. In this role, you will set the bar for character surfacing across gameplay and cinematics. You will work on defining ...

Senior Character Texture Artist

Raleigh, NC ยท On-site

$117K - $123K/yr

AGBO is looking for a Senior Character Texture Artist to join our growing team. In this role, you will set the bar for character surfacing across gameplay and cinematics. You will work on defining ...

Senior Character Texture Artist

Raleigh, NC

$117K - $123K/yr

AGBO is looking for a Senior Character Texture Artist to join our growing team. In this role, you will set the bar for character surfacing across gameplay and cinematics. You will work on defining ...

Senior Technical Artist

Cary, NC ยท On-site

$117K - $140K/yr

Generate textures and bake data using tools such as Substance Designer, Substance Painter, and Houdini * Develop reusable material frameworks and workflows that enable tech artists and artists of ...

Senior Environment Artist

Cary, NC ยท On-site

$117K - $140K/yr

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... Building and texturing assets, namely focused on architectural and thematic sets, that Level Design ...

Senior Technical Artist

Cary, NC ยท On-site

$117K - $140K/yr

You should understand modeling, texturing, and animation fundamentals. You should be able to ... Work with engineers and artists to optimize content for many platforms * Own gameplay and engine ...

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... texture-authoring software such as Substance Painter or Substance Designer; and image-editing ...

... artists * Profile arenas and assets in engine, then help fix what you find: draw calls, overdraw, texture memory, LODs, and vertex budgets * Author and iterate on real-time materials and shaders for ...

... texture creation and in-engine implementation * Train outsource partner artists in Psyonix's specific techniques and best practices * Foster remote teams enthusiasm for the project * Work with ...

Hard Surface Outsource Lead

Cary, NC ยท On-site

$14.75 - $19.50/hr

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... Experience in modeling, creating UV's and texturing is essential * Must be highly organized, self ...

The Pastry Chef scrutinizes all of the foods they prepare to ensure proper flavor, texture and ... Prefer an Associate Degree in Baking and/or Pastry Arts or similar educational background.

Pastry Chef

Cary, NC ยท On-site

The Pastry Chef scrutinizes all of the foods they prepare to ensure proper flavor, texture and ... Prefer an Associate Degree in Baking and/or Pastry Arts or similar educational background.

Experienced Cake Decorator

Cary, NC ยท On-site

$15 - $20/hr (+ commission)

Creating clean buttercream finishes, sharp edges, smooth sides, borders, textures, and writing ... They understand that custom cakes require both artistic skill and strong execution. We are looking ...

Experienced Cake Decorator

Cary, NC ยท On-site

$15 - $20/hr (+ commission)

Creating clean buttercream finishes, sharp edges, smooth sides, borders, textures, and writing ... They understand that custom cakes require both artistic skill and strong execution. We are looking ...

next page

Showing results 1-20

Texture Artist information

See Raleigh, NC salary details

$10.7K

$148.7K

How much do texture artist jobs pay per year?

As of Sep 7, 2026, the average yearly pay for texture artist in Raleigh, NC is $147,756.00, according to ZipRecruiter salary data. Most workers in this role earn between $147,800.00 and $147,800.00 per year, depending on experience, location, and employer.

What is a texture artist?

A texture artist develops 2D and 3D art and textures for video games, movies, and other forms of digital media. Their job duties include painting the exterior textures, such as sweat, wrinkles, fur, water, on digital shapes, characters, and surfaces for the images to be as realistic as possible. This job involves working on a variety of animation software platforms. A texture artist often works with a team of artists responsible for the entire visual layout of the media.

What are the key skills and qualifications needed to thrive as a texture artist, and why are they important?

To thrive as a Texture Artist, you need a strong understanding of digital art, color theory, and UV mapping, usually supported by a portfolio demonstrating expertise in creating high-quality textures. Proficiency in tools such as Adobe Photoshop, Substance Painter, and 3D software like Maya or Blender is typically required. Attention to detail, creativity, and the ability to collaborate effectively are crucial soft skills in this role. These skills ensure that texture artists can produce visually compelling, realistic assets that enhance the overall quality of films, games, or other digital media projects.

How does a texture artist typically collaborate with other members of a game or film production team?

Texture Artists work closely with 3D modelers, lighting artists, and art directors to ensure that textures enhance the visual quality and realism of models. They often receive models from 3D artists and feedback from art leads, adjusting their work based on technical constraints and creative direction. Regular team meetings and asset reviews are common, making strong communication and adaptability essential skills. This collaborative process helps maintain a consistent art style and ensures assets integrate seamlessly into the final project.

What is the difference between Texture Artist vs Environment Artist?

AspectTexture ArtistEnvironment Artist
Primary FocusCreating detailed textures for 3D models and surfacesDesigning and building entire 3D environments and scenes
Skills & ToolsTexturing software (Substance Painter, Photoshop), UV mapping3D modeling, level design, environment layout
Work EnvironmentVFX studios, game development, filmGame studios, film sets, virtual production
Common UsageEnhancing surface realismCreating immersive worlds

While both roles involve 3D art, Texture Artists focus on surface details and textures, whereas Environment Artists craft entire scenes and environments. Both collaborate closely in game and film production but specialize in different aspects of visual creation.

Are texture artists in demand?

Texture artists are in demand in the video game, film, and animation industries, especially as these fields continue to grow and adopt advanced rendering techniques. Strong skills in software like Substance Painter, Photoshop, and 3D modeling are valuable, and demand often correlates with the overall health of the entertainment and digital media sectors.

How do you become a texture artist?

To become a texture artist, you typically need a strong foundation in art and design, proficiency in software such as Adobe Photoshop and 3D tools like Substance Painter or Mari, and a portfolio showcasing your work. Many professionals pursue a degree in art, computer graphics, or a related field, and gain experience through internships or personal projects to develop their skills and understanding of materials and surface details.

How much do texture artists make?

Texture artists typically earn between $50,000 and $85,000 annually, depending on experience, location, and industry. Entry-level positions may start lower, while experienced artists with specialized skills in software like Substance Painter or Photoshop can earn higher salaries.

What are popular job titles related to Texture Artist jobs in Raleigh, NC?

For Texture Artist jobs in Raleigh, NC, the most frequently searched job titles are:

What job categories do people searching Texture Artist jobs in Raleigh, NC look for?

The top searched job categories for Texture Artist jobs in Raleigh, NC are:

What cities near Raleigh, NC are hiring for Texture Artist jobs?

Cities near Raleigh, NC with the most Texture Artist job openings:

Infographic showing various Texture Artist job openings in Raleigh, NC as of August 2026, with employment types broken down into 60% Full Time, 39% Part Time, and 1% Contract. Highlights an 97% Physical, 1% Hybrid, and 2% Remote job distribution, with an average salary of $147,756 per year, or $71 per hour.

Senior Character Texture Artist

AGBO Films LLC

Raleigh, NC โ€ข On-site

$117K - $123K/yr

Full-time

Posted 5 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of Fortnite-as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling-and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.
Position Summary:
AGBO is looking for a Senior Character Texture Artist to join our growing team. In this role, you will set the bar for character surfacing across gameplay and cinematics. You will work on defining how our character materials get built, structured, and optimized.
Key Responsibilities:
  • Build/own/deliver high-fidelity textures and materials for hero and principal characters - organic surfaces (skin, hair, eyes) and hard-surface elements (armor, weapons, mechanical components)
  • Work directly with cinematics to ensure character materials hold up under close-up camera work and cinematic lighting
  • Work directly with technical art to define shader requirements, material layering, and optimization for real-time performance
  • Bridge the two disciplines - translate cinematic quality demands into technically feasible real-time solutions, and back again
  • Set studio standards, tools, and best practices for character texturing, UV strategy, and material authoring
  • Coordinate with modelers, riggers, and art direction to keep the character roster visually consistent
  • Solve complex surfacing problems - customization systems, layered damage/wear states, dynamic masking, material behavior under rigging and simulation
  • Maintain organized, well-documented asset pipelines and naming conventions in line with team standards
  • Bring new tools and techniques back to the team
  • Perform all other duties as assigned

Qualifications & Skills:
  • 5-8 years of professional experience as a Texture Artist, Character Artist, or Surfacing Artist, with a strong focus on characters in games or high-end real-time production
  • Proven skill in both organic and hard-surface character texturing - skin and cloth as well as mechanical, armored, or synthetic surfaces
  • Strong command of UV strategy, texel density management, and layout for complex character assets
  • Advanced knowledge of material and shader systems - layered materials, masking, customization-driving texture setups
  • Direct experience working across cinematic and technical art, translating priorities between creative and technical teams
  • Proficiency with Substance Painter, Substance Designer, or equivalent, and Unreal Engine pipelines
  • Experience shaping pipeline or workflow decisions, not just producing assets
  • A portfolio or reel demonstrating character texturing work is required

Additional Information:
  • Candidates must be legally authorized to work in the U.S.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.