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Texture Artist Jobs in Raleigh, NC (NOW HIRING)

... UI Artists, and UI Engineers to implement UI systems and features. Much of our work starts ... Design within performance and memory budgets, profiling the cost of UMG, Slate, C++, and texture ...

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Texture Artist information

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$10.7K

$148.7K

How much do texture artist jobs pay per year?

As of Sep 7, 2026, the average yearly pay for texture artist in Raleigh, NC is $147,756.00, according to ZipRecruiter salary data. Most workers in this role earn between $147,800.00 and $147,800.00 per year, depending on experience, location, and employer.

What is a texture artist?

A texture artist develops 2D and 3D art and textures for video games, movies, and other forms of digital media. Their job duties include painting the exterior textures, such as sweat, wrinkles, fur, water, on digital shapes, characters, and surfaces for the images to be as realistic as possible. This job involves working on a variety of animation software platforms. A texture artist often works with a team of artists responsible for the entire visual layout of the media.

What are the key skills and qualifications needed to thrive as a texture artist, and why are they important?

To thrive as a Texture Artist, you need a strong understanding of digital art, color theory, and UV mapping, usually supported by a portfolio demonstrating expertise in creating high-quality textures. Proficiency in tools such as Adobe Photoshop, Substance Painter, and 3D software like Maya or Blender is typically required. Attention to detail, creativity, and the ability to collaborate effectively are crucial soft skills in this role. These skills ensure that texture artists can produce visually compelling, realistic assets that enhance the overall quality of films, games, or other digital media projects.

How does a texture artist typically collaborate with other members of a game or film production team?

Texture Artists work closely with 3D modelers, lighting artists, and art directors to ensure that textures enhance the visual quality and realism of models. They often receive models from 3D artists and feedback from art leads, adjusting their work based on technical constraints and creative direction. Regular team meetings and asset reviews are common, making strong communication and adaptability essential skills. This collaborative process helps maintain a consistent art style and ensures assets integrate seamlessly into the final project.

What is the difference between Texture Artist vs Environment Artist?

AspectTexture ArtistEnvironment Artist
Primary FocusCreating detailed textures for 3D models and surfacesDesigning and building entire 3D environments and scenes
Skills & ToolsTexturing software (Substance Painter, Photoshop), UV mapping3D modeling, level design, environment layout
Work EnvironmentVFX studios, game development, filmGame studios, film sets, virtual production
Common UsageEnhancing surface realismCreating immersive worlds

While both roles involve 3D art, Texture Artists focus on surface details and textures, whereas Environment Artists craft entire scenes and environments. Both collaborate closely in game and film production but specialize in different aspects of visual creation.

Are texture artists in demand?

Texture artists are in demand in the video game, film, and animation industries, especially as these fields continue to grow and adopt advanced rendering techniques. Strong skills in software like Substance Painter, Photoshop, and 3D modeling are valuable, and demand often correlates with the overall health of the entertainment and digital media sectors.

How do you become a texture artist?

To become a texture artist, you typically need a strong foundation in art and design, proficiency in software such as Adobe Photoshop and 3D tools like Substance Painter or Mari, and a portfolio showcasing your work. Many professionals pursue a degree in art, computer graphics, or a related field, and gain experience through internships or personal projects to develop their skills and understanding of materials and surface details.

How much do texture artists make?

Texture artists typically earn between $50,000 and $85,000 annually, depending on experience, location, and industry. Entry-level positions may start lower, while experienced artists with specialized skills in software like Substance Painter or Photoshop can earn higher salaries.

What are popular job titles related to Texture Artist jobs in Raleigh, NC?

For Texture Artist jobs in Raleigh, NC, the most frequently searched job titles are:

What job categories do people searching Texture Artist jobs in Raleigh, NC look for?

The top searched job categories for Texture Artist jobs in Raleigh, NC are:

What cities near Raleigh, NC are hiring for Texture Artist jobs?

Cities near Raleigh, NC with the most Texture Artist job openings:

Infographic showing various Texture Artist job openings in Raleigh, NC as of August 2026, with employment types broken down into 60% Full Time, 39% Part Time, and 1% Contract. Highlights an 97% Physical, 1% Hybrid, and 2% Remote job distribution, with an average salary of $147,756 per year, or $71 per hour.

Senior Technical UI Designer

Epic Games

Cary, NC • On-site

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 16 days ago


Key responsibilities

  • Work closely with UX Designers, UI Artists, and UI Engineers to implement UI systems and features.

  • Break down features or wireframes into clear, scoped tasks and prototype new UI techniques.

  • Architect robust, reusable UI component systems that remain flexible as designs evolve.


Job description

WHAT MAKES US EPIC?
At the core of Epic's success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it's building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we're always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We're constantly innovating to raise the bar of engine and game development.
UX DESIGN
What We Do
We design customer and user-focused experiences that are fresh and innovative, while problem solving by anticipating user behavior and hurdles. We approach the most complex of problems and address them with simple, intuitive, and useful solutions.
What You'll Do
As an experienced Senior Technical UI Designer, you will work closely with UX Designers, UI Artists, and UI Engineers to implement UI systems and features. Much of our work starts undefined, and you will help to shape the direction. You will raise the bar for the discipline through the standards you set, the workflows you improve, and the people you mentor. Above all, you advocate for the player experience.
In this role, you will
  • Break a feature or wireframe down into clear, scoped tasks, surfacing unknowns and dependencies early
  • Prototype and prove out new UI techniques, pushing the limits of UMG and shaping the patterns the team adopts
  • Architect robust, reusable component systems that stay flexible as designs change
  • Implement data-driven UI through ViewModels and view bindings, working closely with UI Engineering
  • Build for every player, accounting for screen sizes and safe areas, localization, and accessibility
  • Design within performance and memory budgets, profiling the cost of UMG, Slate, C++, and texture memory
  • Collaborate closely with UX, UI Art, and Engineering, improving workflows, pipelines, and documentation, and giving feedback as readily as you accept it
What we're looking for
  • You are a project expert in technical UI implementation, having previously built UI in game engines that has shipped to a large audience across PC, console, and mobile on a regular basis. Comparable experience with transferable skills is welcome
  • You have hands-on Unreal and UMG experience, or strong experience in another game engine, custom or commercial, and a real appetite to go deep in Unreal
  • You are at your best in ambiguity, quickly picking up new and sparsely documented toolsets and technologies like AI, finding a path where there is no precedent, and asking the questions no one else has thought to ask
  • You have proven experience with data-driven UI and the separation of data from presentation, through MVVM and ViewModels or an equivalent, and have strong component-architecture instincts, designing for flexibility by nature
  • You have a strong visual eye and working knowledge of UX and UI, layout, composition, hierarchy, and interaction patterns, reflexively anticipating states, edge cases, overflow, localization, dynamic content, and responsive scaling
  • You have a strong feel for controller-first navigation and for building UI that works across input methods and platforms
  • You design with performance and runtime cost in mind, comfortable profiling and working to a budget
  • You have real craft in UI materials and motion, or the adjacent skill and appetite to grow it quickly.
  • You translate fluidly across UX, UI Art, Engineering, production, and leadership, meeting non-technical teammates where they are, and documenting work so a distributed team can build on it
  • You have solid programming fundamentals, object-oriented design, data structures, and game systems, and you are comfortable with the math UI and motion work depend on, such as transforms, geometry, and interpolation
EPIC JOB + EPIC BENEFITS = EPIC LIFE
Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.
ABOUT US
Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.