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Texture Artist Jobs in Quebec (NOW HIRING)

Produire des modeles, textures et materiaux optimises pour les contraintes techniques des jeux ... As a 3D Artist on a new project, you will contribute to the creation of high-quality assets for our ...

... texture et de memoire ainsi que les compromis en matiere de qualite visuelle. * Ecrire du code C# (de maniere structuree ou par vibe coding ) pour l'outillage, l'automatisation et la logique ...

Relevant du/de la Lead Technical Artist, tu seras une contributeurtrice cle alors que nous entrons ... Familiarite avec des fonctionnalites de rendu avancees comme les virtual textures, les material ...

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Texture Artist information

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$8

$25

$50

How much do texture artist jobs pay per hour?

As of Aug 7, 2026, the average hourly pay for texture artist in Quebec is $25.21, according to ZipRecruiter salary data. Most workers in this role earn between $17.31 and $26.44 per hour, depending on experience, location, and employer.

What is the difference between Texture Artist vs Environment Artist?

AspectTexture ArtistEnvironment Artist
Primary FocusCreating detailed textures for 3D models and surfacesDesigning and building entire 3D environments and scenes
Skills & ToolsTexturing software (Substance Painter, Photoshop), UV mapping3D modeling, level design, environment layout
Work EnvironmentVFX studios, game development, filmGame studios, film sets, virtual production
Common UsageEnhancing surface realismCreating immersive worlds

While both roles involve 3D art, Texture Artists focus on surface details and textures, whereas Environment Artists craft entire scenes and environments. Both collaborate closely in game and film production but specialize in different aspects of visual creation.

What is a texture artist?

A texture artist develops 2D and 3D art and textures for video games, movies, and other forms of digital media. Their job duties include painting the exterior textures, such as sweat, wrinkles, fur, water, on digital shapes, characters, and surfaces for the images to be as realistic as possible. This job involves working on a variety of animation software platforms. A texture artist often works with a team of artists responsible for the entire visual layout of the media.

What are the key skills and qualifications needed to thrive as a texture artist, and why are they important?

To thrive as a Texture Artist, you need a strong understanding of digital art, color theory, and UV mapping, usually supported by a portfolio demonstrating expertise in creating high-quality textures. Proficiency in tools such as Adobe Photoshop, Substance Painter, and 3D software like Maya or Blender is typically required. Attention to detail, creativity, and the ability to collaborate effectively are crucial soft skills in this role. These skills ensure that texture artists can produce visually compelling, realistic assets that enhance the overall quality of films, games, or other digital media projects.

How does a texture artist typically collaborate with other members of a game or film production team?

Texture Artists work closely with 3D modelers, lighting artists, and art directors to ensure that textures enhance the visual quality and realism of models. They often receive models from 3D artists and feedback from art leads, adjusting their work based on technical constraints and creative direction. Regular team meetings and asset reviews are common, making strong communication and adaptability essential skills. This collaborative process helps maintain a consistent art style and ensures assets integrate seamlessly into the final project.
What are the most commonly searched types of Texture Artist jobs in Quebec? The most popular types of Texture Artist jobs in Quebec are:
What are popular job titles related to Texture Artist jobs in Quebec? For Texture Artist jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Texture Artist jobs in Quebec look for? The top searched job categories for Texture Artist jobs in Quebec are:
What are popular job titles related to Texture Artist jobs in QC? For Texture Artist jobs in QC, the most frequently searched job titles are:
Infographic showing various Texture Artist job openings in Quebec as of August 2026, with employment types broken down into 82% Full Time, 15% Part Time, and 3% Contract. Highlights an 97% Physical, and 3% Remote job distribution, with an average salary of $52,429 per year, or $25.2 per hour.

Artiste de Personnage Avance.e / Advanced Character Artist

Warnerbros

Montreal, QC • On-site

Full-time

Re-posted 9 days ago


Job description

Bienvenue chez Warner Bros. Discovery... l'etoffe dont sont faits les reves

Qui sommes-nous...

Lorsque nous parlons de l'etoffe dont sont faits les reves, nous ne faisons pas seulement reference au monde des sorciers, des dragons et des superheros, ni meme aux merveilles de la planete Terre. Derriere le vaste portefeuille de contenus emblematiques et de marques bien-aimees, il y a les scenaristes qui donnent vie a nos personnages, les equipes de creation qui les amenent dans votre salon et nos reves qui ecrivent la suite...

Des esprits creatifs formidables aux avancees technologiques a travers le monde, WBD offre des opportunites de carriere determinantes, des avantages soigneusement selectionnes et les outils pour explorer et devenir la meilleure version de vous-meme. Ici, nous vous soutenons, ici nous vous reconnaissons, ici vous pouvez vous epanouir.

Depuis son lancement en 2010, Warner Bros. Games Montreal compte plus de 300 employes et continue de croitre et de recruter de nouveaux talents. Travaillant avec certaines des plus grandes marques de Warner Bros. Studios, dont DC Entertainment, le studio se consacre au developpement de jeux video AAA.

WB Games Montreal, une division de Warner Bros. Interactive Entertainment (WBIE) est a la recherche d'un.e artiste de personnage avance.e pour la production de jeux AAA.

Ton nouveau poste...

En tant qu'artiste de personnage avance.e, tu travailleras avec tous les membres des equipes reliees aux personnages pour t'assurer que la presentation des personnages soutient le contexte emotionnel et narratif vise. Tu sauras bien resoudre les problemes, t'autocritiquer, faire preuve d'autonomie et prendre a charge une importante partie du pipeline de creation de personnages. Tu travailleras en etroite collaboration avec le directeur artistique et l'artiste en chef pour contribuer a la vision artistique de la facon dont nos modeles de personnages sont concus et developpes, y compris l'amelioration du pipeline de modelisation des personnages. Tu seras responsable de fournir des modeles de la plus haute qualite pour une utilisation en jeu et pour les cinematiques. L'artiste de personnage avance.e est habile a la fois techniquement et artistiquement afin d'aider a etablir la barre de qualite et mentorer ses pair.e.s pour faire evoluer leurs pratiques.

Responsabilites de ton poste...

  • Travailler de concert avec la direction artistique, la production et la direction creative pour vous assurer que les ressources artistiques des personnages restent coherentes avec les objectifs creatifs plus larges du produit.
  • Mentorer les autres membres de l'equipe de developpement axes sur la modelisation de personnages afin de les aider a ameliorer leurs competences et la qualite globale des produits de studio.
  • Creer des personnages credibles qui sont pleins de vie et de personnalite.
  • Sculpter des creatures complexes de type bipedes, quadrupedes ou plus.
  • Creer des modeles en haut nombre de polygones et optimiser en bas nombre de polygones ainsi que des textures.
  • Veiller a la modelisation des accessoires et autres elements relies aux personnages et incluant les surfaces dures/rigides.
  • Contribuer a la R&D et a la creation de modeles demontrant le seuil de qualite vise.
  • Collaborer avec l'equipe d'animation technique pour mettre a jour les ressources de personnage existantes.
  • Travailler avec l'artiste en chef pour maintenir le cap sur les echeanciers.
  • Travailler avec le directeur artistique pour assurer que tous les modeles sont de la plus haute qualite esthetique.

Competences & experience...

  • Au moins 8 ans d'experience dans le developpement de jeux video et avoir participe a un titre AAA publie.
  • Avoir un portfolio / site web demontrant tes competences artistiques.
  • Capacite a s'adapter et a innover de nouveaux styles et techniques
  • Solides competences en modelisation organique (visages humains, vetements, creatures credibles)
  • Solides competences en modelisation de surfaces dures (armures, armes)
  • Tres bonne connaissance des principaux progiciels 3D (Maya, ZBrush, Marvelous Designer, Substance)
  • Excellentes competences en communication et volonte de participer au bien-etre et a l'amelioration de l'equipe.
  • Habilete a mentorer ses pairs ou experience en leadership creatif et technique, un plus.
  • Avoir de l'experience avec le moteur Unreal, est un atout.

----------------------------------

WB Games Montreal, a division of Warner Bros. Interactive Entertainment (WBIE) is looking for an Advanced Character Artist for AAA game production.

Your New Role...

As an Advanced Character Artist you will work with all character related teams members in ensuring the presentation of characters supports emotional and narrative context to meet the creative vision. You can problem solve, self-critique, self-direct, and own important portions of the character creation workload. You will work closely with the Art Director and Lead to contribute to the artistic vision of how our character models are designed and developed including, improving the character modeling pipeline. You will be responsible for delivering the highest quality models for use in gameplay and cinematics. The Advanced Character artist is adept both technically and artistically to help set the quality bar and mentor others to elevate their practice.

Your Role Accountabilities...

  • Work with the Art, Production, and Creative Direction leadership in ensuring that character art assets maintain coherence with the larger product creative goals.
  • Mentor your fellow character art-focused development team members to help enhance the team's skills and overall quality of studio products.
  • Create believable characters that are full of life and personality
  • Create complex creature types from bipeds to quadrupeds and beyond
  • Create high poly and low poly models as well as textures.
  • Character items and hard surface elements.
  • Contribute to R&D and creation of standard setting quality bar examples.
  • Collaborate with the technical animation team to maintain the existing character assets.
  • Work with Lead Artist to maintain schedule.
  • Work with AD to make sure all models are of the highest aesthetic quality.

Qualifications & Experience...

  • At least 8 years of experience in video game development and having worked on a published AAA title.
  • Having a pportfolio/website demonstrating your artistic skills.
  • Ability to adapt and to innovatenew styles and techniques.
  • Strong organic modelling skills (human faces, clothing, believable creatures)
  • Strong hard surface modelling skills (armour, weapons)
  • Very good knowledge of major 3D software packages (Maya, ZBrush, Marvelous Designer, Substance)
  • Excellent communication skillsand willingness to participate to the team's well-being and improvement.
  • Ability to mentor peers or previous artistic or technical leadership experience is an asset.
  • Having experience with Unreal Engine, is an asset.

Comment nous faisons avancer les choses...

Cette derniere partie est probablement la plus importante ! Chez WBD, nos principes phares sont les valeurs fondamentales par lesquelles nous operons et sont au cur de la facon dont nous faisons les choses. Vous pouvez les retrouver sur http://www.wbd.com/guiding-principles/ ainsi que quelques exemples de l'equipe sur ce que ces principes signifient pour nous, et comment ils se refletent dans leur quotidien. Nous esperons qu'ils resonneront en vous et avons hate d'en discuter lors de votre entretien.

S'engagerpourl'InclusionchezWBD

Warner Bros. Discovery se rejouit de pouvoir former une main-d'uvre qui reflete un large eventail de perspectives, d'origines et d'experiences. Etre un employeur offrant l'egalite des chances signifie que nous prenons au serieux notre responsabilite de considerer les candidatures qualifiees sur la base du merite, sans tenir compte de la race, de la couleur, de la religion, de l'origine nationale, du sexe, de l'orientation sexuelle, de l'identite ou de l'expression de genre, de l'age, du handicap mental ou physique et des informations genetiques, de l'etat civil, de la citoyennete, du statut militaire, du statut de veteran protege ou de toute autre categorie protegee par la loi.

Si vous etes une personne candidate qualifiee et que vous avez besoin de mesures d'adaptation ou d'accommodement lors du processus de candidature et/ou de recrutement, veuillez visiter notre accessibility page pour des instructions afin de soumettre votre requete.

Welcome to Warner Bros. Discovery... the stuff dreams are made of.

Who We Are...

When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what's next...

From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.

Since its launch in 2010, Warner Bros. Games Montreal has more than 300 employees and continues to grow and recruit additional talents. Working with some of Warner Bros. Studios' biggest brands, including DC Entertainment, the studio is dedicated to developing AAA videogames.

How We Get Things Done...

This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.

Championing Inclusion at WBD

Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.

If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.