1

Texture Artist Jobs in Quebec (NOW HIRING)

Produire des modeles, textures et materiaux optimises pour les contraintes techniques des jeux ... As a 3D Artist on a new project, you will contribute to the creation of high-quality assets for our ...

Creer des ressources de textures economes en memoire en utilisant des programmes comme Adobe ... This role is open to VFX artists of all levels. Responsibilities * Work with the visual effects ...

... texture et de memoire ainsi que les compromis en matiere de qualite visuelle. * Ecrire du code C# (de maniere structuree ou par vibe coding ) pour l'outillage, l'automatisation et la logique ...

Relevant du/de la Lead Technical Artist, tu seras une contributeurtrice cle alors que nous entrons ... Familiarite avec des fonctionnalites de rendu avancees comme les virtual textures, les material ...

Working closely and collaboratively with artists and developers, the Game 2D Animator is ... They will also need to be familiar with Webp, Texture Packer and other similar optimization tool or ...

New

Showing results 21-29

Texture Artist information

See Quebec salary details

$8

$25

$50

How much do texture artist jobs pay per hour?

As of Aug 13, 2026, the average hourly pay for texture artist in Quebec is $25.21, according to ZipRecruiter salary data. Most workers in this role earn between $17.31 and $26.44 per hour, depending on experience, location, and employer.

What is the difference between Texture Artist vs Environment Artist?

AspectTexture ArtistEnvironment Artist
Primary FocusCreating detailed textures for 3D models and surfacesDesigning and building entire 3D environments and scenes
Skills & ToolsTexturing software (Substance Painter, Photoshop), UV mapping3D modeling, level design, environment layout
Work EnvironmentVFX studios, game development, filmGame studios, film sets, virtual production
Common UsageEnhancing surface realismCreating immersive worlds

While both roles involve 3D art, Texture Artists focus on surface details and textures, whereas Environment Artists craft entire scenes and environments. Both collaborate closely in game and film production but specialize in different aspects of visual creation.

What is a texture artist?

A texture artist develops 2D and 3D art and textures for video games, movies, and other forms of digital media. Their job duties include painting the exterior textures, such as sweat, wrinkles, fur, water, on digital shapes, characters, and surfaces for the images to be as realistic as possible. This job involves working on a variety of animation software platforms. A texture artist often works with a team of artists responsible for the entire visual layout of the media.

What are the key skills and qualifications needed to thrive as a texture artist, and why are they important?

To thrive as a Texture Artist, you need a strong understanding of digital art, color theory, and UV mapping, usually supported by a portfolio demonstrating expertise in creating high-quality textures. Proficiency in tools such as Adobe Photoshop, Substance Painter, and 3D software like Maya or Blender is typically required. Attention to detail, creativity, and the ability to collaborate effectively are crucial soft skills in this role. These skills ensure that texture artists can produce visually compelling, realistic assets that enhance the overall quality of films, games, or other digital media projects.

How does a texture artist typically collaborate with other members of a game or film production team?

Texture Artists work closely with 3D modelers, lighting artists, and art directors to ensure that textures enhance the visual quality and realism of models. They often receive models from 3D artists and feedback from art leads, adjusting their work based on technical constraints and creative direction. Regular team meetings and asset reviews are common, making strong communication and adaptability essential skills. This collaborative process helps maintain a consistent art style and ensures assets integrate seamlessly into the final project.

What are the most commonly searched types of Texture Artist jobs in Quebec?

The most popular types of Texture Artist jobs in Quebec are:

What are popular job titles related to Texture Artist jobs in Quebec?

For Texture Artist jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Texture Artist jobs in Quebec look for?

The top searched job categories for Texture Artist jobs in Quebec are:

What are popular job titles related to Texture Artist jobs in QC?

For Texture Artist jobs in QC, the most frequently searched job titles are:

Infographic showing various Texture Artist job openings in Quebec as of August 2026, with employment types broken down into 58% Full Time, 26% Part Time, and 16% Contract. Highlights an 88% In-person, and 12% Remote job distribution, with an average salary of $52,429 per year, or $25.2 per hour.

Full-time

PTO

Posted 14 days ago


Job description

DESCRIPTION DE L'ENTREPRISE

Ludia est un studio innovant et dynamique, specialise dans le developpement de jeux mobiles. Base a Montreal depuis 2007, chaque mois, plus de 3,5 millions de joueurs a travers le monde plongent dans nos univers. Notre portfolio combine des franchises mondiales emblematiques et des creations originales, incluant Jurassic World Alive, Jurassic World: The Game, Dragons: Rise of Berk, Teenage Mutant Ninja Turtles: Legends, et bien d'autres.


Avec plus de 500 millions de telechargements depuis notre fondation, nous entamons un chapitre exaltant en tant que studio independant, ou la croissance est portee par la passion de notre equipe et de nos joueurs.


DESCRIPTION DU POSTE

En tant qu'Artiste 3D sur un nouveau projet, vous contribuerez a la creation d'assets de haute qualite pour nos jeux mobiles, en donnant vie a des personnages, environnements, accessoires et autres elements visuels qui enrichissent l'experience des joueurs.

En collaboration etroite avec votre Lead Artist, les equipes Art, Design, Animation et Production, vous participerez a toutes les etapes de la creation, de la conception jusqu'a l'integration en jeu, tout en respectant la direction artistique, les contraintes techniques et les objectifs de production.

Vous faites preuve d'autonomie, d'un bon jugement artistique et d'une excellente comprehension des realites de la production mobile. Vous recherchez constamment des solutions efficaces, identifiez les defis potentiels et contribuez activement a la qualite visuelle du projet.


RESPONSABILITES

  • Creer des assets 3D de haute qualite, incluant personnages, environnements, accessoires et elements interactifs, en respectant la direction artistique du projet.
  • Produire des modeles, textures et materiaux optimises pour les contraintes techniques des jeux mobiles.
  • Appliquer les meilleures pratiques de modelisation, de sculpture, de texturation et d'optimisation.
  • Prendre en compte les besoins de l'animation, du rigging et de l'integration lors de la creation des assets.
  • Participer aux revues artistiques et integrer les commentaires afin d'ameliorer continuellement la qualite des livrables.
  • Identifier les enjeux de production et proposer des solutions adaptees aux contraintes artistiques et techniques.
  • Estimer le temps requis pour les taches assignees et respecter les echeanciers etablis.
  • Participer activement aux reunions d'equipe et contribuer au partage des connaissances et des bonnes pratiques.


QUALIFICATIONS

Experience & connaissances

  • Experience demontree dans la creation de personnages et d'environnements 3D.
  • Portfolio demontrant une solide expertise artistique et un excellent sens de la direction visuelle.
  • Excellente maitrise d'un ou plusieurs logiciels de production 3D (Maya, Blender, 3ds Max ou equivalent).
  • Creer et iterer des assets 3D a l'aide de flux de travail assistes par l'IA, en respectant la direction artistique.
  • Combiner les outils d'IA et les techniques de modelisation 3D pour produire des assets prets pour le jeu.
  • Reviser et bonifier les resultats generes par l'IA afin d'assurer leur qualite artistique et technique.
  • Solide maitrise des flux de travail de modelisation, de sculpture, de texturation et de rendu.
  • Bonne comprehension des contraintes de production sur mobile.

Competences additionnelles

  • Travailleur independant, responsable et engage
  • Competences en gestion du temps et respect des echeanciers
  • Experience avec Unity (un atout important).
  • Experience ou Curiosite pour des outils comme Lychee et Scenario de forts atouts


Type de Travail

  • Ce poste Hybrid necessite une presence au bureau 2 jours par semaine pour les moments cles.
  • Les candidatures eligibles pour ce poste devront etre des citoyens dans la province du Quebec avec un droit de travail au Canada.
  • Horaire: Lundi au Vendredi (40 heures / semaine , 'core hours' de 10h - 16h)


POURQUOI LUDIA ?

Chez Ludia, nous croyons qu'un milieu de travail devrait etre aussi inspirant que les jeux que nous creons. Voici ce que tu peux attendre en nous rejoignant :

Flexibilite : Options hybrides, horaire flexible et un studio vibrant au cur du Vieux-Montreal.
Bien-etre : Salaire competitif, avantages des le premier jour, contribution REER, vacances genereuses et journees mobiles.
Developpement : Formations, mentorat, ateliers et opportunites de carriere dans l'univers du jeu video.
Culture : Une equipe de passionnees qui cree des experiences inoubliables ou l'innovation et la creativite sont au rendez-vous.

Nous valorisons et celebrons la diversite au sein de notre equipe, et nous nous engageons a offrir un environnement inclusif ou chacune peut s'epanouir et partager sa perspective unique.
Nous encourageons les personnes de tous horizons a postuler - et nous avons hate de te rencontrer !


___________________________________________________


COMPANY DESCRIPTION
Ludia is an innovative and dynamic studio specializing in mobile game development. Based in Montreal since 2007, over 3.5 million players around the world dive into our universes every month. Our portfolio combines iconic global franchises and original creations, including Jurassic World Alive, Jurassic World: The Game, Dragons: Rise of Berk, Teenage Mutant Ninja Turtles: Legends, and many more.

With more than 500 million downloads since our founding, we're entering an exciting new chapter as an independent studio - one where growth is fueled by the passion of our team and our players.


JOB DESCRIPTION

As a 3D Artist on a new project, you will contribute to the creation of high-quality assets for our mobile game, bringing characters, environments, props, and other visual elements to life to enhance the player experience.

Working closely with the Lead Artist and cross-functional Art, Design, Animation, and Production teams, you will contribute to every stage of asset creation, from concept through in-game integration, while ensuring alignment with the project's artistic vision, technical constraints, and production goals.

You are autonomous, demonstrate strong artistic judgment, and have a solid understanding of mobile game production. You proactively identify production challenges, seek effective solutions, and contribute to the overall visual quality of the project.


RESPONSIBILITIES

  • Create high-quality 3D assets, including characters, environments, props, and interactive elements, while maintaining the project's artistic direction.
  • Produce models, textures, and materials optimized for the technical requirements of mobile games.
  • Apply best practices in modeling, sculpting, texturing, and asset optimization.
  • Consider animation, rigging, and integration requirements throughout the asset creation process.
  • Participate in art reviews and incorporate feedback to continuously improve the quality of deliverables.
  • Identify production challenges and propose solutions that balance artistic vision with technical constraints.
  • Accurately estimate task effort and consistently meet production deadlines.
  • Actively participate in team meetings and contribute to knowledge sharing and best practices.


QUALIFICATIONS

Experience & Skills

  • Proven experience creating 3D characters and environments.
  • Portfolio demonstrating strong artistic expertise and excellent visual direction.
  • Strong proficiency in one or more 3D production tools (Maya, Blender, 3ds Max, or equivalent).
  • Create and iterate on 3D assets using AI-assisted workflows while maintaining the project's artistic direction.
  • Combine AI tools with traditional 3D modeling techniques to produce game-ready assets.
  • Review and refine AI-generated outputs to ensure they meet artistic and technical quality standards.
  • Strong mastery of modeling, sculpting, texturing, and rendering workflows.
  • Good understanding of mobile production constraints.
  • Experience with Unity is considered a strong asset.


Additional Skills

  • Self-driven, accountable, and committed.
  • Strong time management skills with the ability to meet deadlines.
  • Experience with, or curiosity about, AI tools such as Lychee and Scenario is considered a strong asset.


Work Type

  • Hybrid position requires being at the office for key moments approximately 2 days a week.
  • Eligible applicants must be located in the province of Quebec and have working rights in Canada.
  • Schedule: Monday to Friday ( 40hours / week, core hours 10am - 4pm)


WHY LUDIA?

At Ludia, we believe in creating a workplace as inspiring as the games we produce. Here's what you can expect:

Flexibility: Hybrid options, flexible hours, and a vibrant downtown Montreal studio.

Wellness: Competitive pay, day-one benefits, RRSP match, generous vacation, and mobile days.

Growth: Training, mentorship, workshops, and career opportunities in gaming.

Culture: A team of passionate gamers making memorable experiences worldwide where innovation and creativity thrives.

We value and celebrate diversity in our team, and we are dedicated to creating an inclusive environment where everyone can thrive and contribute their unique perspectives. We encourage individuals from all backgrounds to apply, and we are excited to hear from everyone!