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Texture Artist Jobs in Quebec (NOW HIRING)

... textures, animations et simulations. * Une experience avec Houdini serait un atout. * Bonne ... Collaborate with 3D artists, animators, and technical teams to ensure the proper integration of ...

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will ... Mastery of the PBR pipeline for texture creation, including baking tools, Substance Painter, and ...

Produire des modeles, textures et materiaux optimises pour les contraintes techniques des jeux ... As a 3D Artist on a new project, you will contribute to the creation of high-quality assets for our ...

... texture et de memoire ainsi que les compromis en matiere de qualite visuelle. * Ecrire du code C# (de maniere structuree ou par vibe coding ) pour l'outillage, l'automatisation et la logique ...

Bonne comprehension des concepts de rendu en temps reel (eclairage, textures, effets visuels ... As a Technical Artist, you will play a key role at the intersection of Art and Programming ...

Créer et gérer des textures (matériaux, couleurs) et des fichiers « seamless » pour la 3D ... Diplôme d'études collégiales (DEC) ou diplôme professionnel en design graphique, ou en arts et ...

The Graphic Designer produces 3D renders, textures, and visual materials to support product ... College diploma or vocational diploma in Graphic Design, or in arts/media related to 3D design.

Relevant du/de la Lead Technical Artist, tu seras une contributeurtrice cle alors que nous entrons ... Familiarite avec des fonctionnalites de rendu avancees comme les virtual textures, les material ...

Working closely and collaboratively with artists and developers, the Game 2D Animator is ... They will also need to be familiar with Webp, Texture Packer and other similar optimization tool or ...

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Texture Artist information

See Quebec salary details

$8

$25

$50

How much do texture artist jobs pay per hour?

As of Sep 7, 2026, the average hourly pay for texture artist in Quebec is $25.21, according to ZipRecruiter salary data. Most workers in this role earn between $17.31 and $26.44 per hour, depending on experience, location, and employer.

What is a texture artist?

A texture artist develops 2D and 3D art and textures for video games, movies, and other forms of digital media. Their job duties include painting the exterior textures, such as sweat, wrinkles, fur, water, on digital shapes, characters, and surfaces for the images to be as realistic as possible. This job involves working on a variety of animation software platforms. A texture artist often works with a team of artists responsible for the entire visual layout of the media.

What are the key skills and qualifications needed to thrive as a texture artist, and why are they important?

To thrive as a Texture Artist, you need a strong understanding of digital art, color theory, and UV mapping, usually supported by a portfolio demonstrating expertise in creating high-quality textures. Proficiency in tools such as Adobe Photoshop, Substance Painter, and 3D software like Maya or Blender is typically required. Attention to detail, creativity, and the ability to collaborate effectively are crucial soft skills in this role. These skills ensure that texture artists can produce visually compelling, realistic assets that enhance the overall quality of films, games, or other digital media projects.

How does a texture artist typically collaborate with other members of a game or film production team?

Texture Artists work closely with 3D modelers, lighting artists, and art directors to ensure that textures enhance the visual quality and realism of models. They often receive models from 3D artists and feedback from art leads, adjusting their work based on technical constraints and creative direction. Regular team meetings and asset reviews are common, making strong communication and adaptability essential skills. This collaborative process helps maintain a consistent art style and ensures assets integrate seamlessly into the final project.

What is the difference between Texture Artist vs Environment Artist?

AspectTexture ArtistEnvironment Artist
Primary FocusCreating detailed textures for 3D models and surfacesDesigning and building entire 3D environments and scenes
Skills & ToolsTexturing software (Substance Painter, Photoshop), UV mapping3D modeling, level design, environment layout
Work EnvironmentVFX studios, game development, filmGame studios, film sets, virtual production
Common UsageEnhancing surface realismCreating immersive worlds

While both roles involve 3D art, Texture Artists focus on surface details and textures, whereas Environment Artists craft entire scenes and environments. Both collaborate closely in game and film production but specialize in different aspects of visual creation.

Are texture artists in demand?

Texture artists are in demand in the video game, film, and animation industries, especially as these fields continue to grow and adopt advanced rendering techniques. Strong skills in software like Substance Painter, Photoshop, and 3D modeling are valuable, and demand often correlates with the overall health of the entertainment and digital media sectors.

How do you become a texture artist?

To become a texture artist, you typically need a strong foundation in art and design, proficiency in software such as Adobe Photoshop and 3D tools like Substance Painter or Mari, and a portfolio showcasing your work. Many professionals pursue a degree in art, computer graphics, or a related field, and gain experience through internships or personal projects to develop their skills and understanding of materials and surface details.

How much do texture artists make?

Texture artists typically earn between $50,000 and $85,000 annually, depending on experience, location, and industry. Entry-level positions may start lower, while experienced artists with specialized skills in software like Substance Painter or Photoshop can earn higher salaries.

What are the most commonly searched types of Texture Artist jobs in Quebec?

The most popular types of Texture Artist jobs in Quebec are:

What are popular job titles related to Texture Artist jobs in Quebec?

For Texture Artist jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Texture Artist jobs in Quebec look for?

The top searched job categories for Texture Artist jobs in Quebec are:

What are popular job titles related to Texture Artist jobs in QC?

For Texture Artist jobs in QC, the most frequently searched job titles are:

Infographic showing various Texture Artist job openings in Quebec as of August 2026, with employment types broken down into 43% Full Time, 46% Part Time, and 11% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $52,429 per year, or $25.2 per hour.

UI Technical Artist (March of Giants)

Ubisoft

Montreal, QC • On-site

Full-time

Posted 13 days ago


Job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a UI Technical Artist at Ubisoft Montréal, you will help bring gameflow interfaces and menus to life in Unreal Engine. You’ll transform UI mockups into functional, performant, and visually consistent experiences while working within the project’s technical requirements and collaborating closely with User Experience, UI Art, and UI Engineering teams.

What you’ll do

  • Integrate menus and gameflow systems in Unreal Engine using UMG and Blueprint
  • Break down UI designs into reusable widgets, interface structures, and logic flows
  • Implement menu animations and interactive interface behaviors
  • Optimize UI performance related to CPU, memory, textures, and materials
  • Collaborate with User Experience, UI Art, and UI Engineering teams to support smooth integration workflows
  • Create and refine UI materials and shaders to support visual quality targets
  • Manage and optimize UI textures and graphic assets for performance and consistency
  • Diagnose and resolve UI integration issues related to Blueprint, UMG, and interface implementation
  • Maintain visual consistency across menus and gameflow interfaces
  • Support technical problem-solving related to interface integration constraints
Qualifications

What you bring to the team

  • Strong proficiency with Unreal Engine, including UMG, Blueprint, and UI integration workflows
  • Knowledge of UI shaders and materials
  • Understanding of UI textures, including formats, optimization, and memory management
  • Balance visual quality with technical performance requirements
  • Apply a technical and solution-oriented approach to UI integration challenges
  • Collaborate effectively with cross-functional development teams
  • Communicate interface implementation constraints clearly and constructively
  • Adapt to evolving production and technical needs

What to send our way

  • Your CV highlighting relevant skills and experiences
  • Portfolio or project links showcasing relevant UI integration or technical art work