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Game Developer Jobs in Quebec (NOW HIRING)

Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, 1,000+ employees, dedicated to delivering next-generation AAA ...

Oversee game development pipelines, from pre-production to launch. * Work closely with design, art, and engineering teams to maintain project timelines and deliverables. * Identify and mitigate risks ...

Showing results 21-40

Game Developer information

See Quebec salary details

$35.5K

$99K

$156.5K

How much do game developer jobs pay per year?

As of Sep 10, 2026, the average yearly pay for game developer in Quebec is $98,960.00, according to ZipRecruiter salary data. Most workers in this role earn between $80,000.00 and $122,500.00 per year, depending on experience, location, and employer.

What is a game developer?

As a game developer, you write the code for video game software. Your code, combined with the work of other developers, brings video games to life on computers and gaming consoles. Your responsibilities are to design core game features and to collaborate with a team of other developers, graphic designers, and artists. Your job duties include game testing, debugging, and production in all aspects of gaming—player character creation, non-player characters, backgrounds, and gameplay. Being a gamer yourself gives you a solid understanding of the importance of game mechanics and storytelling.

What does a game developer do?

A game developer is responsible for designing, creating, and programming video games for computers, consoles, or mobile devices. Their work involves coding, testing, and debugging game software, as well as collaborating with artists, designers, and other team members to bring a game concept to life. Game developers may specialize in areas like gameplay programming, graphics, or artificial intelligence, and often use game engines such as Unity or Unreal Engine to build their projects.

What are the key skills and qualifications needed to thrive as a game developer?

To thrive as a Game Developer, you need strong programming skills (often in C++, C#, or Java), a solid understanding of computer graphics, and a relevant degree or equivalent experience. Familiarity with game engines like Unity or Unreal Engine, version control systems, and sometimes certifications in these platforms are commonly required. Creative problem-solving, teamwork, and effective communication distinguish top performers in this field. These abilities are crucial for building engaging, technically robust games and collaborating successfully within multidisciplinary development teams.

What are some common challenges game developers face when working on large team projects?

Game developers working on large team projects often encounter challenges such as coordinating across multiple disciplines (programming, art, design, audio), ensuring clear communication, and managing dependencies between different parts of the game. Balancing creative vision with technical constraints and deadlines can also be demanding. Adapting to shifting priorities and integrating feedback from playtesting are key aspects of the collaborative process, making strong teamwork and flexibility essential in this role.

What is the difference between Game Developer vs Game Designer?

AspectGame DeveloperGame Designer
Primary RoleProgram and build game mechanics, code, and softwareDesign game concepts, storylines, and gameplay experiences
Skills & CertificationsProgramming languages (C++, C#), software developmentCreative design, storytelling, game design tools
Work EnvironmentDevelopment teams, coding environments, software studiosDesign teams, creative studios, collaborative spaces
Industry UsageUsed across game studios for technical implementationUsed for conceptualization and gameplay design

While both roles are essential in game development, Game Developers focus on coding and technical implementation, whereas Game Designers craft the gameplay experience and story. Understanding these differences helps clarify career paths and collaboration in the gaming industry.

Is a game developer a good career?

A game developer creates video games and typically requires skills in programming, design, and software tools like Unity or Unreal Engine. The field offers opportunities for creativity and growth, but it can also involve long hours and competitive job markets. Overall, it can be a rewarding career for those passionate about gaming and technology.

What jobs can a game developer do?

A game developer can work in roles such as game programmer, game designer, level designer, graphics programmer, or technical artist. They often collaborate with artists, sound designers, and project managers, and may specialize in areas like mobile, console, or PC game development using tools like Unity or Unreal Engine.

What are the most commonly searched types of Game Developer jobs in Quebec?

The most popular types of Game Developer jobs in Quebec are:

What job categories do people searching Game Developer jobs in Quebec look for?

The top searched job categories for Game Developer jobs in Quebec are:

What cities in Quebec are hiring for Game Developer jobs?

Cities in Quebec with the most Game Developer job openings:

What are popular job titles related to Game Developer jobs in QC?

For Game Developer jobs in QC, the most frequently searched job titles are:

Infographic showing various Game Developer job openings in Quebec as of September 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $98,960 per year, or $47.6 per hour.

Artiste technique de personnage

Montreal, QC • On-site

Full-time

Re-posted 26 days ago


Key responsibilities

  • Collaborate with the Character Art and technical teams to produce technically correct art content.

  • Use Maya to skin characters and ensure assets are properly optimized and integrated into the game engine.

  • Use Python to create and improve tools for artists and assist in technical problem-solving.


Job description

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the "Best Damn Space Sim Ever". We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

-English Below-

La connaissance de l'anglais est requise pour ce poste car le/la titulaire devra collaborer quotidiennement avec nos equipes des studios internationaux et participer a des reunions de travail qui se deroulent exclusivement en anglais.

Cloud Imperium Games est une entreprise de developpement de jeux video de premier plan reconnue pour ses experiences de jeu innovantes et immersives. Nous nous consacrons a la creation de jeux de haute qualite qui captivent et engagent les joueurs du monde entier.

Fondee en 2012 par le developpeur de jeux renomme Chris Roberts, Cloud Imperium Games (CIG) est l'un des plus grands studios independants au monde, comptant plus de 1 000 employes, dedie a la livraison de jeux AAA de nouvelle generation. CIG est fiere de penser hors des sentiers battus, d'encourager la creativite et de developper une technologie revolutionnaire. CIG croit en l'etablissement de nouveaux standards pour l'industrie du jeu video et la communaute dans son ensemble.

Que ferez-vous ?

  • Travailler en etroite collaboration avec l'equipe de Personnages et autres equipes techniques pour produire du contenu artistique qui est propre techniquement

  • Utiliser Maya pour skin les personnages a travers notre pipeline de production

  • Utiliser Python pour creer des outils et ameliorer les outils existants

  • S'assurer que les assets sont optimises proprement et les integrer dans l'engin

  • Travailler en collaboration avec l'equipe pour s'assurer que les assets fonctionnent correctement, tout en ayant les meilleurs resultats artistiques possibles

Qu'attendons-nous de notreArtiste Technique Personnage ?

  • Experience en tant qu'artiste technique dans l'industrie du jeu video, avec une experience de travail avec des equipes d'art de personnages

  • Solide comprehension du skinning de personnages

  • Experience dans la dynamique des vetements de personnage

  • Exposition aux tables de donnees et a la personnalisation des personnages

  • Capacite a travailler dans un moteur de jeu et a integrer des actifs dans un moteur

  • Experience avec Maya

  • Utilisation de Python pour creer des outils destines aux artistes

  • Familiarite avec l'API Maya ; un atout

  • Exposition a la simulation capillaire ; un atout

  • Experience avec Houdini ; un atout

  • Resoudre des problemes techniques et jongler avec differentes priorites

Cloud Imperium Gamess'engage a employer une main-d'uvre diversifiee. Les candidats qualifies seront consideres sans egard a la race, la couleur, la religion, le sexe, l'origine nationale, l'age, l'orientation sexuelle, l'identite de genre, l'expression de genre ou le handicap.

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Cloud Imperium Gamesisaleadinggamedevelopmentcompanyknownforitsinnovative and immersive gamingexperiences.Wearededicatedtocreatinghigh-qualitygamesthatcaptivateand engageplayersworldwide.

Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, 1,000+ employees, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole.

Whatwillyoudo?

  • Work closely with the Character Art team and other technical teams to help produce technically correct art content

  • Use Maya to skin characters within our existing pipeline

  • Use Python to create tools and enhance existing tools.

  • Check assets in terms of technical setup for their usage in Star Citizen.

  • Work in collaboration with the team to make sure assets work correctly while achieving the best possible results


WhatdoweexpectfromourTechnical CharacterArtist?

  • Experience as a Technical Artist in the video game industry, with experience working with Character Art teams

  • Strong comprehension of character skinning

  • Experience in Character clothes dynamics

  • Exposure to data tables and character customization

  • Ability to work within a game engine and integrating assets into an engine

  • Experience using Maya

  • Using Python to create small tools for artist use; an asset

  • Exposure to Hair simulation; an asset

  • Experience with Houdini; an asset

  • Solving technical problems and juggling different priorities

Cloud Imperium Gamesiscommittedtoemployinga diverseworkforce.Qualifiedapplicantswillreceiveconsiderationwithoutregard to race,color, religion,sex, nationalorigin,age,sexualorientation,genderidentity,genderexpression, ordisability.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!