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Remote Educational Game Developer Jobs in Quebec

Senior Frontend Developer - Monetization

Montreal, QC ยท On-site +1

CA$100K - CA$130K/yr

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... By investing in professional development through training and educational opportunities, we ensure ...

Side is a global video game development and services provider, offering technical and creative ... largest developers and studios around the world. Founded in 2009 and drawing on 30+ years ...

The founders and staff come from the gaming and esports scene and are now working their way into ... To do that we are eager to add a highly skilled DevOps / SRE Engineer Engineer to our incredible ...

Established in 2004, we are a tech pioneer offering world-class adult entertainment and games on ... while remote team members play an integral role in shaping our dynamic culture from afar. We have ...

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Remote Educational Game Developer information

What is the difference between Remote Educational Game Developer vs Remote Game Designer?

AspectRemote Educational Game DeveloperRemote Game Designer
Required CredentialsBachelor's in Game Design, Education, or related field; programming skillsBachelor's in Game Design, Graphic Design, or related field; creative skills
Work EnvironmentRemote, collaborative teams, educational institutions or edtech companiesRemote, creative teams, gaming companies or studios
Employer & Industry UsageEdtech companies, educational publishers, nonprofitsGaming studios, entertainment companies, independent developers
Common Search & ComparisonYesYes

While both roles involve game development, Remote Educational Game Developers focus on creating games that promote learning and educational outcomes, often working closely with educators. Remote Game Designers concentrate on the overall game concept, mechanics, and user experience, primarily within entertainment or commercial gaming industries. Understanding these differences helps job seekers identify roles aligned with their skills and career goals.

What are the most commonly searched types of Educational Game Developer jobs in Quebec? The most popular types of Educational Game Developer jobs in Quebec are:
What are popular job titles related to Remote Educational Game Developer jobs in Quebec? For Remote Educational Game Developer jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Remote Educational Game Developer jobs in Quebec look for? The top searched job categories for Remote Educational Game Developer jobs in Quebec are:
What cities in Quebec are hiring for Remote Educational Game Developer jobs? Cities in Quebec with the most Remote Educational Game Developer job openings:

Unreal 5 Technical Animator / Animation Engineer - UFC-style fighting game

Ironbelly Studios

Montreal, QC โ€ข On-site, Remote

Full-time

This job post hasย expired today.ย Applications are no longer accepted.


Job description

Location: Hybrid / Remote โ€“ Montreal, QC Preferred

Employment Type: Full-Time
Reports To: CTO

Role Overview

Weโ€™re seeking a seasoned Unreal Animation Engineer to develop and optimize the runtime animation systems for a next-generation UFC-style fighting game built in Unreal Engine 5. Youโ€™ll own the integration of motion-capture data, procedural blending, and next-gen animation technology (Motion Matching, Control Rig, and AI-driven blending).

Youโ€™ll work closely with combat design, animation, and physics teams to deliver lifelike, responsive, and high-impact character motion that defines the moment-to-moment feel of the fight.

Core Responsibilities

Animation Systems Development
  • Design, implement, and maintain character animation frameworks for combat, movement, and transitions.
  • Build and optimize Animation Blueprints, Control Rigs, and custom AnimGraph nodes.
  • Implement AI-driven animation blending (Motion Matching, PFNN, Neural State Machine).
  • Collaborate with animators to integrate mocap data into procedural runtime systems.
  • Develop contact-aware IK (hands, feet, knees, grapples) with Chaos Physics integration.
  • Extend Unrealโ€™s Pose Search and Motion Warping systems for hit reactions and combo continuity.
  • Prototype and refine animation-driven combat feel, ensuring responsiveness and weight.
  • Work with the physics and gameplay engineers to synchronize animation with hitboxes, collisions, and camera events.
Pipeline & Optimization
  • Establish efficient mocap โ†’ runtime pipelines (retargeting, compression, tagging).
  • Integrate tools for animation debugging (pose visualization, contact tracing, profiling).
  • Profile and optimize animation graphs to meet 60 FPS / 4K console targets.
  • Maintain deterministic playback across networked (rollback) fights.
Collaboration & Support
  • Partner with Gameplay Engineering to expose animation parameters to combat logic.
  • Support Design in defining move lists, transitions, and animation data structures.
  • Liaise with Art & Animation leads to ensure creative fidelity and technical feasibility.
  • Contribute to code reviews, documentation, and mentoring of junior engineers.
Required Qualifications
  • 8 + years professional experience as an Animation, Gameplay, or Technical Engineer in Unreal Engine (UE4 / UE5).
    Deep knowledge of Unreal Animation Framework, C++, Blueprint, and Control Rig.
  • Strong understanding of state machines, blend spaces, IK solvers, and procedural animation.
  • Experience with motion-capture data cleanup, retargeting, and runtime blending.
  • Proven track record in real-time character animation for action, sports, or fighting titles.
  • Comfort profiling animation performance using Unreal Insights, PIX, or RenderDoc.
  • Strong math foundation (linear algebra, quaternions, kinematics).
Preferred / Bonus Skills
  • Experience with animation development on combat fighting games.
  • Familiarity with AI-driven animation (Motion Matching, PFNN, Neural State Machines).
  • Experience using ONNX Runtime or UE Neural Network Inference Plugin.
  • Exposure to physics-driven or ragdoll blending systems (Chaos Physics).
  • Experience with MetaHuman rigs or custom deformation systems.
  • Proficiency in Python / C# tool scripting for animation pipelines.
  • Shipped title experience on PS5 / Xbox Series X / PC.

Success Indicators (First 6-12 Months)

  • Combat animation system supports fluid transitions between all major move types.
  • AI-driven blending integrated with the gameplay combat loop.
  • Foot/hand IK and contact fidelity validated across multiple fighters.
  • Performance within 1 ms per-character animation budget on consoles.
  • Internal animation toolset and debug visualizers adopted by the team.