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Game Ux Jobs in Quebec (NOW HIRING)

The Game, Dragons: Rise of Berk, Teenage Mutant Ninja Turtles: Legends, et bien d'autres. Avec plus ... A la croisee du UX Design et du UI Art, vous transformerez les intentions de Game Design en ...

As a Senior UX Designer at Ubi Montreal , you will help shape the player experience for an ... Working within a small, autonomous team, you will bridge the gap between the game vision and player ...

En tant que Designer UX Senior à Ubi Montréal , vous contribuerez à façonner l'expérience ... Collaborer étroitement avec les équipes de game design, level design, art, programmation et ...

As a User Interface Artist (UI Artist) at Ubisoft Saguenay , you design and integrate in-game interfaces in close collaboration with art direction, user experience, and programming teams. You turn ...

Create efficient and user friendly shaders for use in game. * Analyze and communicate the technical challenges for UI art and UX design concepts. * Research and develop prototypes for art pipelines ...

$222 - $319/hr

Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare ... UI interfaces and designs that enable players to have the best experiences inside our iconic ...

Environments, backgrounds, matte paintings, and textures * UI elements, symbols, logos, menus, and ... Qualifications * 3-5 years of experience creating 2D game art with a portfolio demonstrating a ...

Frontend Knowledge - Knowledge of UI technical best practices (on Console, PC, or Mobile), strong proficiency in Unity3D Game Engine and C#. Experience with Unity GUI. * Some Backend Knowledge would ...

Environments, backgrounds, matte paintings, and textures * UI elements, symbols, logos, and menus ... Qualifications What You Bring * 7+ years of experience in 2D game art with a strong portfolio

Environments, backgrounds, matte paintings, and textures * UI elements, symbols, logos, and menus ... Qualifications * 1-3 years of experience in 2D game art with a supporting portfolio * Good working ...

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Game Ux information

What is a game UX designer?

A Game UX (User Experience) Designer is responsible for ensuring that players have a smooth, enjoyable, and intuitive experience when interacting with a video game. They focus on understanding player behavior, designing user interfaces, and creating game flows that are accessible and engaging. Game UX Designers collaborate with game developers, artists, and programmers to refine gameplay mechanics and interfaces, making sure the game is both fun and easy to use. Ultimately, their goal is to maximize player satisfaction and reduce frustration by optimizing how players interact with the game.

What skills and qualifications are needed to thrive as a game UX designer?

To thrive as a Game UX Designer, you need a solid understanding of user-centered design, game design principles, and usability testing, often backed by a degree in design, HCI, or a related field. Familiarity with prototyping tools like Figma or Adobe XD, game engines such as Unity or Unreal, and knowledge of analytics platforms are typically required. Strong collaboration, communication, and empathy for players help create engaging and intuitive game experiences. These skills ensure that games are enjoyable, accessible, and keep players engaged, which is crucial for a game's success.

What are common challenges faced by game UX designers when collaborating with development teams?

Game UX Designers often encounter challenges in balancing user-centered design principles with technical constraints and tight production timelines. Collaborating closely with developers, they must ensure that intuitive gameplay and accessibility are prioritized without compromising the game's creative vision or performance. Effective communication, adaptability, and iterative testing are key to overcoming these challenges and delivering a seamless player experience.

What is the difference between Game Ux vs Game Designer?

AspectGame UxGame Designer
Primary FocusUser experience, interface, usabilityGame mechanics, story, gameplay design
Skills & CertificationsUX/UI design, user research, prototypingGame development, storytelling, level design
Work EnvironmentCollaborates with UI artists, developers, testersWorks with artists, programmers, narrative teams
Industry UsageUsed across mobile, console, PC games for interface designDesigns core gameplay and features

Game Ux focuses on creating intuitive interfaces and enhancing player usability, while Game Designers develop the core gameplay, mechanics, and story. Both roles collaborate closely but serve different aspects of game development.

What are popular job titles related to Game Ux jobs in Quebec?

For Game Ux jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Game Ux jobs in Quebec look for?

The top searched job categories for Game Ux jobs in Quebec are:

Infographic showing various Game Ux job openings in Quebec as of August 2026, with employment types broken down into 68% Full Time, 22% Part Time, 1% Temporary, and 9% Contract. Highlights an 82% Physical, 2% Hybrid, and 16% Remote job distribution.

Senior UX/UI Artist / Concepteur.trice UX/UI Senior.e

On-site

Full-time

Re-posted 23 days ago


Job description

DESCRIPTION DE L'ENTREPRISE

Ludia est un studio innovant et dynamique, specialise dans le developpement de jeux. Base a Montreal depuis 2007, chaque mois, plus de 3,5 millions de joueurs a travers le monde plongent dans nos univers. Notre portfolio combine des franchises mondiales emblematiques et des creations originales, incluant Jurassic World Alive, Jurassic World: The Game, Dragons: Rise of Berk, Teenage Mutant Ninja Turtles: Legends, et bien d'autres.

Avec plus de 500 millions de telechargements depuis notre fondation, nous entamons un chapitre exaltant en tant que studio independant, ou la croissance est portee par la passion de notre equipe et de nos joueurs.


DESCRIPTION DU POSTE

En tant qu'Artiste UX/UI Senior.e, vous jouerez un role cle dans la definition et la creation de l'experience joueur d'un nouveau jeu mobile multijoueur.


A la croisee du UX Design et du UI Art, vous transformerez les intentions de Game Design en experiences intuitives, engageantes et visuellement convaincantes, adaptees aux realites et aux standards du jeu mobile.

Vous prendrez en charge vos fonctionnalites de bout en bout : comprendre le probleme joueur, challenger les solutions proposees, concevoir les parcours et interactions, prototyper rapidement et pousser l'experience jusqu'a une solution player-facing claire et coherente.


En collaboration etroite avec les equipes Game Design, Art, Product et Programmation, vous contribuerez directement aux decisions qui faconnent l'experience de jeu. Dote d'une forte sensibilite artistique, vous vous verez capable d'influencer la direction visuelle UI.


Nous recherchons un profil hands-on, avec une forte comprehension du marche mobile, une reelle reflexion UX centree sur le joueur et la sensibilite visuelle necessaire pour donner vie a ses solutions.


RESPONSABILITES

UX & Experience Joueur

  • Prendre en charge l'experience UI/UX de fonctionnalites, du probleme joueur jusqu'a la solution finale en jeu.
  • Collaborer des les premieres phases avec le Game Design afin de comprendre les besoins joueurs, challenger les solutions et rendre les mecaniques intuitives.
  • Concevoir des user flows, architectures d'information, wireframes et interactions adaptes au gameplay et aux realites du mobile.
  • Penser l'experience au-dela des menus, notamment a la lisibilite du gameplay, au feedback joueur, aux interactions et a la comprehension des mecaniques.
  • Identifier les points de friction et simplifier les experiences pour les rendre accessibles a un large public.

UI Craft & Prototypage

  • Transformer les intentions UX en solutions visuellement claires, engageantes et coherentes avec la direction artistique du jeu.
  • Concevoir et produire des interfaces visuellement attrayantes, coherentes avec l'identite du jeu et adaptees aux contraintes du mobile.
  • Creer rapidement des flows, wireframes et prototypes interactifs dans Figma afin d'explorer, communiquer et valider differentes solutions.
  • Appliquer un bon jugement en matiere de hierarchie visuelle, composition, lisibilite, interaction et feedback joueur.
  • Pousser les concepts au-dela du wireframe afin de communiquer clairement l'experience player-facing souhaitee.
  • Contribuer a la coherence et a l'evolution du design system UI/UX du projet.

Production & Collaboration

  • Collaborer quotidiennement avec Game Design, Art, Product et Programmation, de la conception jusqu'a l'integration.
  • Lorsque pertinent, accompagner et integrer directement les solutions UI/UX dans Unity.
  • Communiquer clairement ses intentions et defendre ses choix tout en restant ouvert.e a l'iteration et au feedback.
  • Maintenir une veille active des jeux mobiles, standards UX/UI et tendances du marche.
  • Explorer de nouveaux outils et workflows, incluant l'IA, afin d'accelerer l'ideation, le prototypage et la production lorsque pertinent.


QUALIFICATIONS

Experience & competences recherchees

  • 7+ annees d'experience en UI/UX, UX Design, UI Design ou domaine connexe dans l'industrie du jeu video.
  • Experience significative sur des jeux mobiles commercialises, accompagnee d'un interet marque pour le marche mobile.
  • Bonne maitrise des standards propres au mobile : ergonomie, interactions tactiles, vocabulaire visuel, lisibilite sur petit ecran et intuitivite pour un public grand public.
  • Solide comprehension du Game UX et capacite a identifier les problemes joueurs, challenger le Game Design et concevoir des experiences intuitives.
  • Forte sensibilite visuelle / UI Craft, avec la capacite de transformer une intention UX en une solution player-facing claire, engageante et coherente.
  • Capacite a prendre en charge une fonctionnalite de maniere hands-on, de la reflexion initiale jusqu'a son execution.
  • Portfolio demontrant une forte sensibilite visuelle et une clarte dans votre processus, votre contribution personnelle et la qualite des experiences UI/UX livrees.
  • Forte sensibilite artistique et capacite a influencer la direction visuelle UI.


Competences hautement valorisees

  • Experience hands-on en integration UI dans Unity.
  • Maitrise de Figma, incluant flows, wireframes, composants et prototypage interactif.
  • Ouverture a l'utilisation de l'IA et de nouveaux outils pour accelerer l'ideation, le prototypage ou la production.


Atouts

  • Experience en leadership, mentorat ou accompagnement d'autres artistes/designers.
  • Motion Design, animation UI et Interaction Design.
  • Experience Free-to-Play, notamment onboarding, progression, recompenses ou retention.
  • Experience en playtests et iteration basee sur le feedback joueur.
  • Experience sur des jeux multijoueurs, PvP ou cooperatifs.
  • Experience sur une nouvelle IP ou un projet en preproduction.
  • Connaissance des principes d'accessibilite appliques aux interfaces de jeu.
  • Confort dans un environnement bilingue; la maitrise du francais et de l'anglais est un atout.


VOTRE PORTFOLIO

  • Votre portfolio doit nous permettre de comprendre comment vous reflechissez autant que ce que vous creez.
  • Nous souhaitons idealement voir au moins un exemple permettant de suivre votre contribution :

Probleme joueur Reflexion UX Flows / Wireframes Solution visuelle Resultat final en jeu

  • Votre contribution personnelle aux projets presentes doit etre clairement identifiable.


Type de travail

  • Role hybride necessitant une presence au bureau 2 jours par semaine lors de moments cles.
  • Les candidats doivent etre bases au Quebec et detenir un permis de travail valide au Canada.
  • Horaire : 40 heures/semaine, du lundi au vendredi (heures centrales : 10h a 16h).


POURQUOI LUDIA ?

Chez Ludia, nous croyons qu'un milieu de travail devrait etre aussi inspirant que les jeux que nous creons. Voici ce que tu peux attendre en nous rejoignant.

Flexibilite : Options hybrides, horaire flexible et un studio vibrant au cur du Vieux-Montreal.

Bien-etre : Salaire competitif, avantages des le premier jour, contribution REER, vacances genereuses et journees mobiles.

Developpement : Formations, mentorat, ateliers et opportunites de carriere dans l'univers du jeu video.

Culture : Une equipe de passionnees qui cree des experiences inoubliables ou l'innovation et la creativite sont au rendez-vous.

Nous valorisons et celebrons la diversite au sein de notre equipe, et nous nous engageons a offrir un environnement inclusif ou chacune peut s'epanouir et partager sa perspective unique.

Nous encourageons les personnes de tous horizons a postuler - et nous avons hate de te rencontrer !


_________________________________________


COMPANY DESCRIPTION

Ludia is an innovative and dynamic studio specializing in mobile game development. Based in Montreal since 2007, over 3.5 million players around the world dive into our universes every month. Our portfolio combines iconic global franchises and original creations, including Jurassic World Alive, Jurassic World: The Game, Dragons: Rise of Berk, Teenage Mutant Ninja Turtles: Legends, and many more.

With more than 500 million downloads since our founding, we're entering an exciting new chapter as an independent studio; one where growth is fueled by the passion of our team and our players.


JOB DESCRIPTION

As a Senior UX/UI Artist, you will play a key role in defining and creating the player experience for a new multiplayer mobile game.

At the intersection of UX Design and UI Art, you will transform Game Design intentions into intuitive, engaging, and visually compelling experiences tailored to the realities and standards of mobile gaming.

You will own features end-to-end: understanding the player problem, challenging proposed solutions, designing flows and interactions, rapidly prototyping, and pushing the experience through to a clear and cohesive player-facing solution.

Working closely with the Game Design, Art, Product, and Programming teams, you will contribute directly to the decisions that shape the game experience. With a strong artistic sensibility, you will also have the ability to influence the visual direction of the UI.

We are looking for a hands-on profile with a strong understanding of the mobile market, a genuine player-centered UX mindset, and the visual sensibility needed to bring solutions to life.


RESPONSIBILITIES

UX & Player Experience

  • Own the UI/UX experience of features, from identifying the player problem through to the final in-game solution.
  • Collaborate with Game Design from the earliest stages to understand player needs, challenge proposed solutions, and make gameplay mechanics intuitive.
  • Design user flows, information architecture, wireframes, and interactions tailored to gameplay and the realities of mobile.
  • Think beyond menus, considering gameplay readability, player feedback, interactions, and the clarity of game mechanics.
  • Identify friction points and simplify experiences to make them accessible to a broad audience.

UI Craft & Prototyping

  • Transform UX intentions into visually clear, engaging solutions that are consistent with the game's art direction.
  • Design and create visually compelling interfaces that align with the game's identity and are adapted to mobile constraints.
  • Rapidly create flows, wireframes, and interactive prototypes in Figma to explore, communicate, and validate different solutions.
  • Apply strong judgment in visual hierarchy, composition, readability, interaction, and player feedback.
  • Push concepts beyond wireframes to clearly communicate the intended player-facing experience.
  • Contribute to the consistency and evolution of the project's UI/UX design system.

Production & Collaboration

  • Collaborate daily with Game Design, Art, Product, and Programming, from initial concept through implementation.
  • When relevant, support and directly integrate UI/UX solutions in Unity.
  • Clearly communicate your intentions and advocate for your design decisions while remaining open to iteration and feedback.
  • Stay current with mobile games, UX/UI standards, and market trends.
  • Explore new tools and workflows, including AI, to accelerate ideation, prototyping, and production where relevant.


QUALIFICATIONS

Experience & Skills

  • 7+ years of experience in UI/UX, UX Design, UI Design, or a related discipline within the video game industry.
  • Significant experience working on shipped mobile games, along with a strong interest in the mobile gaming market.
  • Strong understanding of mobile-specific standards, including ergonomics, touch interactions, visual language, small-screen readability, and intuitive design for a broad audience.
  • Solid understanding of Game UX and the ability to identify player problems, challenge Game Design assumptions, and create intuitive experiences.
  • Strong visual sensibility and UI craft, with the ability to transform UX intentions into clear, engaging, and cohesive player-facing solutions.
  • Ability to take hands-on ownership of a feature from initial thinking through execution.
  • Portfolio demonstrating strong visual sensibility, with clear examples of your process, individual contribution, and the quality of the UI/UX experiences you have delivered.
  • Strong artistic sensibility and the ability to influence the visual direction of the UI.


Highly Valued Skills

  • Hands-on experience integrating UI in Unity.
  • Proficiency with Figma, including flows, wireframes, components, and interactive prototyping.
  • Openness to using AI and emerging tools to accelerate ideation, prototyping, or production.


Assets

  • Experience in leadership, mentoring, or supporting other artists/designers.
  • Motion Design, UI animation, and Interaction Design experience.
  • Free-to-Play experience, particularly with onboarding, progression, rewards, or retention.
  • Experience conducting playtests and iterating based on player feedback.
  • Experience working on multiplayer, PvP, or cooperative games.
  • Experience working on a new IP or a project in pre-production.
  • Knowledge of accessibility principles as applied to game interfaces.
  • Comfort working in a bilingual environment; proficiency in French and English is an asset.


YOUR PORTFOLIO

  • Your portfolio should allow us to understand how you think as much as what you create.
  • Ideally, we would like to see at least one example that clearly demonstrates your contribution from beginning to end:

Player Problem UX Thinking Flows / Wireframes Visual Solution Final In-Game Result

  • Your individual contribution to the projects presented should be clearly identifiable.


Work Type

  • Hybrid role requiring presence in the office during key moments.
  • Candidates must be based in Quebec and hold a valid work permit in Canada.
  • Schedule: 40 hours/week, Monday to Friday (core hours: 10 a.m. to 4 p.m.).


WHY LUDIA?

At Ludia, we believe in creating a workplace as inspiring as the games we produce. Here's what you can...