1

Game Ux Jobs (NOW HIRING)

Our flagship game, Metalstorm, is a real-time 5v5 air combat game launched on PC and mobile. We're actively improving the experience via live ops and UX improvements, and we're building toward a ...

Are you on a mission to create games that bond players together into deeply invested communities? Are you fascinated by IPs that blend genres and approach UX/UI in potentially novel ways? Are you ...

Senior UX/UI Design Lead

$173K - $259K/yr

Are you on a mission to create games that bond players together into deeply invested communities? Are you fascinated by IPs that blend genres and approach UX/UI in potentially novel ways? Are you ...

Senior Engineer (UI)

El Segundo, CA

$138K - $172K/yr

Skills Knowledge and Expertise * 5 to 8+ years game programming experience and at least one shipped ... Passion for Game UI/UX * Excellent problem-solving, performance analysis and debugging skills

UI/UX Game Design Lead

Miami, FL · On-site +1

$159K/yr

As our lead UI/UX Video Game Designer, you will craft the end-to-end experience that makes game creation immersive, intuitive, and fun. You will design how players work with the AI to guide the game ...

UI/UX Game Design Lead

Miami, FL · On-site +1

$159K/yr

As our lead UI/UX Video Game Designer, you will craft the end-to-end experience that makes game creation immersive, intuitive, and fun. You will design how players work with the AI to guide the game ...

UI/UX Game Design Lead (Remote)

Miami, FL · Remote

$170K/yr

As our lead UI/UX Video Game Designer, you will craft the end-to-end experience that makes game creation immersive, intuitive, and fun. You will design how players work with the AI to guide the game ...

Translate Figma mockups and wireframes into interactive, responsive, in-game UI * Work closely with UI/UX Designers to ensure fidelity between design intent and implementation * Develop and maintain ...

UX/Video Game Developer

Colorado Springs, CO · On-site

$122K - $140K/yr

GovCIO is currently hiring for UX/Video Game Develper to design AAA-quality user experiences and game-based interfaces that transform complex academic and operational content into intuitive ...

$122K - $140K/yr

GovCIO is currently hiring for UX/Video Game Develper to design AAA-quality user experiences and game-based interfaces that transform complex academic and operational content into intuitive ...

UI Technical Artist

Irvine, CA · On-site

$80K - $120K/yr

Translate Figma mockups and wireframes into interactive, responsive, in-game UI * Work closely with UI/UX Designers to ensure fidelity between design intent and implementation * Develop and maintain ...

UX Designer (III)

San Francisco, CA · On-site +1

$100 - $115/hr

Basic understanding of game design principles, gaming UX flows, or interactive systems is a plus * Ability to work independently and demonstrate initiative through self-driven or exploratory projects ...

next page

Showing results 1-20

Game Ux information

See salary details

$47K

$156K

How much do game ux jobs pay per year?

As of Jun 21, 2026, the average yearly pay for game ux in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What is a Game UX Designer?

A Game UX (User Experience) Designer is responsible for ensuring that players have a smooth, enjoyable, and intuitive experience when interacting with a video game. They focus on understanding player behavior, designing user interfaces, and creating game flows that are accessible and engaging. Game UX Designers collaborate with game developers, artists, and programmers to refine gameplay mechanics and interfaces, making sure the game is both fun and easy to use. Ultimately, their goal is to maximize player satisfaction and reduce frustration by optimizing how players interact with the game.

What are some common challenges faced by Game UX Designers when collaborating with development teams?

Game UX Designers often encounter challenges in balancing user-centered design principles with technical constraints and tight production timelines. Collaborating closely with developers, they must ensure that intuitive gameplay and accessibility are prioritized without compromising the game's creative vision or performance. Effective communication, adaptability, and iterative testing are key to overcoming these challenges and delivering a seamless player experience.

What are the key skills and qualifications needed to thrive as a Game UX Designer, and why are they important?

To thrive as a Game UX Designer, you need a solid understanding of user-centered design, game design principles, and usability testing, often backed by a degree in design, HCI, or a related field. Familiarity with prototyping tools like Figma or Adobe XD, game engines such as Unity or Unreal, and knowledge of analytics platforms are typically required. Strong collaboration, communication, and empathy for players help create engaging and intuitive game experiences. These skills ensure that games are enjoyable, accessible, and keep players engaged, which is crucial for a game's success.

What is the difference between Game Ux vs Game Designer?

AspectGame UxGame Designer
Primary FocusUser experience, interface, usabilityGame mechanics, story, gameplay design
Skills & CertificationsUX/UI design, user research, prototypingGame development, storytelling, level design
Work EnvironmentCollaborates with UI artists, developers, testersWorks with artists, programmers, narrative teams
Industry UsageUsed across mobile, console, PC games for interface designDesigns core gameplay and features

Game Ux focuses on creating intuitive interfaces and enhancing player usability, while Game Designers develop the core gameplay, mechanics, and story. Both roles collaborate closely but serve different aspects of game development.

More about Game Ux jobs
What cities are hiring for Game Ux jobs? Cities with the most Game Ux job openings:
What are the most commonly searched types of Game Ux jobs? The most popular types of Game Ux jobs are:
What states have the most Game Ux jobs? States with the most job openings for Game Ux jobs include:
Infographic showing various Game Ux job openings in the United States as of June 2026, with employment types broken down into 10% As Needed, 88% Full Time, 1% Temporary, and 1% Contract. Highlights an 80% Physical, 6% Hybrid, and 14% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.
User Experience Designer

User Experience Designer

Starform

Seattle, WA

Other

Posted 11 days ago


Job description

UX Designer

Studio: Starform Inc. | Platform: Mobile & PC | Type: Full-Time, on-site (Seattle, WA)


The Opportunity

Starform is a 25-person mobile and PC games studio in the middle of a deliberate transformation. Starform is a 25-person mobile and PC games studio. We are looking for an artistic and creative UX designer and artist excited to force-multiply their UX and UI art skills with AI-tools.


Our flagship game, Metalstorm, is a real-time 5v5 air combat game launched on PC and mobile. We're actively improving the experience via live ops and UX improvements, and we're building toward a second game. You'll be shipping to live players.

This role is for someone who uses AI tools to move faster and think sharper — not as a workaround, but as a genuine capability multiplier.


What You'll Do

  • Design and iterate on game UX across mobile and PC — menus, HUDs, onboarding flows, monetization surfaces, and live ops UI — with a relentless focus on player experience and business outcomes.
  • Use AI tools (generative UI, rapid prototyping) to compress iteration cycles that used to take days into hours.
  • Partner across our team: game design, engineering, and art to move concepts from rough sketches to shippable UI — and know when 'good enough to test' is the right call.
  • Analyze player data and funnel metrics to identify friction, conversion drop-offs, and UX gaps. Design isn't done when it ships; it's done when the numbers move.
  • Build and maintain scalable design systems that let a small team punch above its weight.
  • Prototype new AI-assisted UX workflows and share what works with the team — your job includes building our collective knowledge, not just your own output.


What We're Looking For

Key Characteristics:

  • A portfolio that includes shipped game UX — mobile or PC. We want to see HUDs, stores, progression screens, and onboarding flows, not just app or web product work.
  • Active, daily use of AI tools in your design workflow — AI-assisted prototyping, LLM-powered analysis, or equivalent. Not just curious about AI, but using it to level up.
  • Comfort operating fast and scrappy. You know how to stage your work — a Version 0 to test the concept, then polish when confidence is established.
  • Self-direction. You don't need a detailed brief to get started, and you don't need permission to raise a problem you've spotted.
  • Strong UI art. You sweat the typography, iconography, and motion that make a screen feel premium — and you can make a monetization surface look as good as the gameplay it sits beside.

Bonus:

  • Experience designing monetization UX for free-to-play games — passes, stores, currency flows, offer surfaces — with demonstrated understanding of player psychology and conversion.
  • Familiarity with status systems, social UX, and competitive game modes (leaderboards, ranked systems, progression).
  • Cross-platform experience — you've shipped on both mobile and PC and understand how interaction patterns differ.
  • Experience building or contributing to a component-based design system in Figma or equivalent.


Who Thrives Here

Starform is a studio that moves with urgency because it has to. We have a real game with real players, real revenue funded by our players. We're not optimizing for process — we're optimizing for impact. The people who do well here share a few things in common:

  • They prioritize for impact, not perfection. They know the difference between what's worth polishing and what's worth shipping fast to learn.
  • They think like owners. If something's broken, they call it out and propose a fix. They don't wait for someone to assign it.
  • They go for the win. They take smart risks, seek feedback early, and don't let perfect be the enemy of shipped.
  • They seek to understand players. Every design decision is traced back to player experience and product vision — not personal aesthetic preference or internal politics.
  • They're climbing the AI adoption curve, not watching it from the sideline. Slope matters as much as current position.


The Role in Context

This is a high-leverage, high-visibility role at a critical moment for the studio. You'll be working directly on products that generate real revenue and affect real players. You'll have genuine ownership over the UX across Metalstorm and early input into what comes next.

We're a small team, which means there's no layer between your work and the game. That's a privilege and a responsibility. You'll be expected to raise problems, not just execute solutions. You'll be expected to move fast, learn from data, and iterate without ego.


Equal Opportunity Statement

Starform is proud to provide equal opportunities in the workplace and to build a culture that is safe, respectful, fair and inclusive for all of our employees.