Our flagship game, Metalstorm, is a real-time 5v5 air combat game launched on PC and mobile. We're actively improving the experience via live ops and UX improvements, and we're building toward a ...
Our flagship game, Metalstorm, is a real-time 5v5 air combat game launched on PC and mobile. We're actively improving the experience via live ops and UX improvements, and we're building toward a ...
Are you on a mission to create games that bond players together into deeply invested communities? Are you fascinated by IPs that blend genres and approach UX/UI in potentially novel ways? Are you ...
You'll report to the Senior Director, Games and serve as the UX authority on your projects, partnering closely with Design, Product, Engineering, and Art to shape experiences that are intuitive ...
You'll report to the Senior Director, Games and serve as the UX authority on your projects, partnering closely with Design, Product, Engineering, and Art to shape experiences that are intuitive ...
Senior UX/UI Design Lead
Cheyenne, WY · On-site +1
$173K - $259K/yr
Are you on a mission to create games that bond players together into deeply invested communities? Are you fascinated by IPs that blend genres and approach UX/UI in potentially novel ways? Are you ...
Senior UX/UI Design Lead
Cheyenne, WY · On-site +1
$173K - $259K/yr
Are you on a mission to create games that bond players together into deeply invested communities? Are you fascinated by IPs that blend genres and approach UX/UI in potentially novel ways? Are you ...
Senior UX/UI Design Lead
$173K - $259K/yr
Are you on a mission to create games that bond players together into deeply invested communities? Are you fascinated by IPs that blend genres and approach UX/UI in potentially novel ways? Are you ...
Senior UX/UI Design Lead
$173K - $259K/yr
Are you on a mission to create games that bond players together into deeply invested communities? Are you fascinated by IPs that blend genres and approach UX/UI in potentially novel ways? Are you ...
Experience Design Manager
Los Angeles, CA · On-site
$125K/yr
You'll report to the Senior Director, Games and serve as the UX authority on your projects, partnering closely with Design, Product, Engineering, and Art to shape experiences that are intuitive ...
Experience Design Manager
Los Angeles, CA · On-site
$125K/yr
You'll report to the Senior Director, Games and serve as the UX authority on your projects, partnering closely with Design, Product, Engineering, and Art to shape experiences that are intuitive ...
Senior Engineer (UI)
$138K - $172K/yr
Skills Knowledge and Expertise * 5 to 8+ years game programming experience and at least one shipped ... Passion for Game UI/UX * Excellent problem-solving, performance analysis and debugging skills
Quick apply
Senior Engineer (UI)
$138K - $172K/yr
Skills Knowledge and Expertise * 5 to 8+ years game programming experience and at least one shipped ... Passion for Game UI/UX * Excellent problem-solving, performance analysis and debugging skills
UI/UX Game Design Lead
Miami, FL · On-site +1
$159K/yr
As our lead UI/UX Video Game Designer, you will craft the end-to-end experience that makes game creation immersive, intuitive, and fun. You will design how players work with the AI to guide the game ...
UI/UX Game Design Lead
Miami, FL · On-site +1
$159K/yr
As our lead UI/UX Video Game Designer, you will craft the end-to-end experience that makes game creation immersive, intuitive, and fun. You will design how players work with the AI to guide the game ...
UI/UX Game Design Lead
Miami, FL · On-site +1
$159K/yr
As our lead UI/UX Video Game Designer, you will craft the end-to-end experience that makes game creation immersive, intuitive, and fun. You will design how players work with the AI to guide the game ...
UI/UX Game Design Lead
Miami, FL · On-site +1
$159K/yr
As our lead UI/UX Video Game Designer, you will craft the end-to-end experience that makes game creation immersive, intuitive, and fun. You will design how players work with the AI to guide the game ...
Collaborate closely with game designers, UX designers, concept artists, animators,and engineers to ... ensure a consistent, high quality user experience. * Create highly polished UI assets. * Clearly ...
Collaborate closely with game designers, UX designers, concept artists, animators,and engineers to ... ensure a consistent, high quality user experience. * Create highly polished UI assets. * Clearly ...
UI/UX Game Design Lead (Remote)
Miami, FL · Remote
$170K/yr
As our lead UI/UX Video Game Designer, you will craft the end-to-end experience that makes game creation immersive, intuitive, and fun. You will design how players work with the AI to guide the game ...
Quick apply
UI/UX Game Design Lead (Remote)
Miami, FL · Remote
$170K/yr
As our lead UI/UX Video Game Designer, you will craft the end-to-end experience that makes game creation immersive, intuitive, and fun. You will design how players work with the AI to guide the game ...
UI Technical Artist
$80K - $120K/yr
Translate Figma mockups and wireframes into interactive, responsive, in-game UI * Work closely with UI/UX Designers to ensure fidelity between design intent and implementation * Develop and maintain ...
UI Technical Artist
$80K - $120K/yr
Translate Figma mockups and wireframes into interactive, responsive, in-game UI * Work closely with UI/UX Designers to ensure fidelity between design intent and implementation * Develop and maintain ...
UX/Video Game Developer
Colorado Springs, CO · On-site
$122K - $140K/yr
GovCIO is currently hiring for UX/Video Game Develper to design AAA-quality user experiences and game-based interfaces that transform complex academic and operational content into intuitive ...
UX/Video Game Developer
Colorado Springs, CO · On-site
$122K - $140K/yr
GovCIO is currently hiring for UX/Video Game Develper to design AAA-quality user experiences and game-based interfaces that transform complex academic and operational content into intuitive ...
$122K - $140K/yr
GovCIO is currently hiring for UX/Video Game Develper to design AAA-quality user experiences and game-based interfaces that transform complex academic and operational content into intuitive ...
$122K - $140K/yr
GovCIO is currently hiring for UX/Video Game Develper to design AAA-quality user experiences and game-based interfaces that transform complex academic and operational content into intuitive ...
UI Technical Artist
Irvine, CA · On-site
$80K - $120K/yr
Translate Figma mockups and wireframes into interactive, responsive, in-game UI * Work closely with UI/UX Designers to ensure fidelity between design intent and implementation * Develop and maintain ...
UI Technical Artist
Irvine, CA · On-site
$80K - $120K/yr
Translate Figma mockups and wireframes into interactive, responsive, in-game UI * Work closely with UI/UX Designers to ensure fidelity between design intent and implementation * Develop and maintain ...
UX Designer (III)
San Francisco, CA · On-site +1
$100 - $115/hr
Basic understanding of game design principles, gaming UX flows, or interactive systems is a plus * Ability to work independently and demonstrate initiative through self-driven or exploratory projects ...
UX Designer (III)
San Francisco, CA · On-site +1
$100 - $115/hr
Basic understanding of game design principles, gaming UX flows, or interactive systems is a plus * Ability to work independently and demonstrate initiative through self-driven or exploratory projects ...
Partner closely with UX, design, and art teams to create final, highfidelity UI visuals for game interfaces. * Create and maintain highquality UI art assets, including illustrated icons, UI ...
Partner closely with UX, design, and art teams to create final, highfidelity UI visuals for game interfaces. * Create and maintain highquality UI art assets, including illustrated icons, UI ...
Partner closely with UX, design, and art teams to create final, highfidelity UI visuals for game interfaces. * Create and maintain highquality UI art assets, including illustrated icons, UI ...
Partner closely with UX, design, and art teams to create final, highfidelity UI visuals for game interfaces. * Create and maintain highquality UI art assets, including illustrated icons, UI ...
Experience implementing in-game UI systems based on UX or product specifications * Strong understanding of software engineering fundamentals (data structures, algorithms, object-oriented design ...
Experience implementing in-game UI systems based on UX or product specifications * Strong understanding of software engineering fundamentals (data structures, algorithms, object-oriented design ...
Experience implementing in-game UI systems based on UX or product specifications * Strong understanding of software engineering fundamentals (data structures, algorithms, object-oriented design ...
Experience implementing in-game UI systems based on UX or product specifications * Strong understanding of software engineering fundamentals (data structures, algorithms, object-oriented design ...
Game Ux information
See salary details
$47K - $56.9K
1% of jobs
$56.9K - $66.8K
0% of jobs
$66.8K - $76.7K
0% of jobs
$76.7K - $86.6K
0% of jobs
$86.6K - $96.5K
1% of jobs
$96.5K - $106.5K
1% of jobs
$106.5K - $116.4K
0% of jobs
$116.4K - $126.3K
0% of jobs
$126.3K - $136.2K
3% of jobs
$136.2K - $146.1K
0% of jobs
$148.1K is the 25th percentile. Wages below this are outliers.
$146.1K - $156K
94% of jobs
$47K
$156K
How much do game ux jobs pay per year?
What is a Game UX Designer?
What are some common challenges faced by Game UX Designers when collaborating with development teams?
What are the key skills and qualifications needed to thrive as a Game UX Designer, and why are they important?
What is the difference between Game Ux vs Game Designer?
| Aspect | Game Ux | Game Designer |
|---|---|---|
| Primary Focus | User experience, interface, usability | Game mechanics, story, gameplay design |
| Skills & Certifications | UX/UI design, user research, prototyping | Game development, storytelling, level design |
| Work Environment | Collaborates with UI artists, developers, testers | Works with artists, programmers, narrative teams |
| Industry Usage | Used across mobile, console, PC games for interface design | Designs core gameplay and features |
Game Ux focuses on creating intuitive interfaces and enhancing player usability, while Game Designers develop the core gameplay, mechanics, and story. Both roles collaborate closely but serve different aspects of game development.

Job description
UX Designer
Studio: Starform Inc. | Platform: Mobile & PC | Type: Full-Time, on-site (Seattle, WA)
The Opportunity
Starform is a 25-person mobile and PC games studio in the middle of a deliberate transformation. Starform is a 25-person mobile and PC games studio. We are looking for an artistic and creative UX designer and artist excited to force-multiply their UX and UI art skills with AI-tools.
Our flagship game, Metalstorm, is a real-time 5v5 air combat game launched on PC and mobile. We're actively improving the experience via live ops and UX improvements, and we're building toward a second game. You'll be shipping to live players.
This role is for someone who uses AI tools to move faster and think sharper — not as a workaround, but as a genuine capability multiplier.
What You'll Do
- Design and iterate on game UX across mobile and PC — menus, HUDs, onboarding flows, monetization surfaces, and live ops UI — with a relentless focus on player experience and business outcomes.
- Use AI tools (generative UI, rapid prototyping) to compress iteration cycles that used to take days into hours.
- Partner across our team: game design, engineering, and art to move concepts from rough sketches to shippable UI — and know when 'good enough to test' is the right call.
- Analyze player data and funnel metrics to identify friction, conversion drop-offs, and UX gaps. Design isn't done when it ships; it's done when the numbers move.
- Build and maintain scalable design systems that let a small team punch above its weight.
- Prototype new AI-assisted UX workflows and share what works with the team — your job includes building our collective knowledge, not just your own output.
What We're Looking For
Key Characteristics:
- A portfolio that includes shipped game UX — mobile or PC. We want to see HUDs, stores, progression screens, and onboarding flows, not just app or web product work.
- Active, daily use of AI tools in your design workflow — AI-assisted prototyping, LLM-powered analysis, or equivalent. Not just curious about AI, but using it to level up.
- Comfort operating fast and scrappy. You know how to stage your work — a Version 0 to test the concept, then polish when confidence is established.
- Self-direction. You don't need a detailed brief to get started, and you don't need permission to raise a problem you've spotted.
- Strong UI art. You sweat the typography, iconography, and motion that make a screen feel premium — and you can make a monetization surface look as good as the gameplay it sits beside.
Bonus:
- Experience designing monetization UX for free-to-play games — passes, stores, currency flows, offer surfaces — with demonstrated understanding of player psychology and conversion.
- Familiarity with status systems, social UX, and competitive game modes (leaderboards, ranked systems, progression).
- Cross-platform experience — you've shipped on both mobile and PC and understand how interaction patterns differ.
- Experience building or contributing to a component-based design system in Figma or equivalent.
Who Thrives Here
Starform is a studio that moves with urgency because it has to. We have a real game with real players, real revenue funded by our players. We're not optimizing for process — we're optimizing for impact. The people who do well here share a few things in common:
- They prioritize for impact, not perfection. They know the difference between what's worth polishing and what's worth shipping fast to learn.
- They think like owners. If something's broken, they call it out and propose a fix. They don't wait for someone to assign it.
- They go for the win. They take smart risks, seek feedback early, and don't let perfect be the enemy of shipped.
- They seek to understand players. Every design decision is traced back to player experience and product vision — not personal aesthetic preference or internal politics.
- They're climbing the AI adoption curve, not watching it from the sideline. Slope matters as much as current position.
The Role in Context
This is a high-leverage, high-visibility role at a critical moment for the studio. You'll be working directly on products that generate real revenue and affect real players. You'll have genuine ownership over the UX across Metalstorm and early input into what comes next.
We're a small team, which means there's no layer between your work and the game. That's a privilege and a responsibility. You'll be expected to raise problems, not just execute solutions. You'll be expected to move fast, learn from data, and iterate without ego.
Equal Opportunity Statement
Starform is proud to provide equal opportunities in the workplace and to build a culture that is safe, respectful, fair and inclusive for all of our employees.
About Starform
Sourced by ZipRecruiter
Industry
Arts, entertainment, and recreation
Company size
11 - 50 Employees
Headquarters location
Seattle, WA, US
Year founded
2018