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Game Ux Jobs (NOW HIRING)

Director of UI/UX

Cary, NC ยท On-site

$145K - $215K/yr

GAMEPLAY FIRST Let gameplay drive decision making BE ACCOUNTABLE Deliver great work for the studio ... The Director of UX/UI will deliver world class experiences for our players, while also improving ...

Director of UI/UX

Cary, NC ยท On-site

$145K - $215K/yr

GAMEPLAY FIRST Let gameplay drive decision making BE ACCOUNTABLE Deliver great work for the studio ... The Director of UX/UI will deliver world class experiences for our players, while also improving ...

Director of UI/UX

Cary, NC ยท On-site

$145K - $215K/yr

GAMEPLAY FIRST Let gameplay drive decision making BE ACCOUNTABLE Deliver great work for the studio ... The Director of UX/UI will deliver world class experiences for our players, while also improving ...

Director of UI/UX

Cary, NC ยท On-site

$145K - $215K/yr

GAMEPLAY FIRST Let gameplay drive decision making BE ACCOUNTABLE Deliver great work for the studio ... The Director of UX/UI will deliver world class experiences for our players, while also improving ...

Lead UX Designer

Santa Monica, CA ยท On-site

$123K - $161K/yr

Mobile team, so you'll play a critical role in defining and shaping how we improve the UX in the game. You will report into the Senior Director of Product. This role is based in our Santa Monica ...

Lead UI Engineer

San Mateo, CA ยท On-site +1

$133K - $198K/yr

What Will Make You A Great Fit: * 7+ years of professional game programming experience, including at least 2 shipped AAA titles in a Senior or Lead UI role. * Deep technical knowledge of Unreal ...

Lead UX Designer

Santa Monica, CA

$123K - $161K/yr

Lead UX Designer Requisition ID:R026708 Job Title: LeadUX Designer Reporting To: Senior Director of ... Experience working on a mobile free-to-play game * Experience with rapid or ...

... UX Designer Los Angeles, CA The PlayStation Partners Platform is a combination of digital tools ... PlayStation Partners helps creators publish games to the highest standards, create digital store ...

Lead UI Engineer

San Mateo, CA ยท On-site +1

$133K - $198K/yr

What Will Make You A Great Fit: * 7+ years of professional game programming experience, including at least 2 shipped AAA titles in a Senior or Lead UI role. * Deep technical knowledge of Unreal ...

User Experience Manager

Miami, FL ยท Hybrid

$111K/yr

Experience in hospitality, travel, gaming, ecommerce, or other consumer focused industries * Experience supporting multi brand organizations * Certifications in UX, UI, accessibility, human centered ...

Lead UI Engineer

San Mateo, CA ยท On-site

$133K - $198K/yr

What Will Make You A Great Fit: * 7+ years of professional game programming experience, including at least 2 shipped AAA titles in a Senior or Lead UI role. * Deep technical knowledge of Unreal ...

They are seeking for a UX Architect Location: Charlotte, NC Position Type: Contract Description ... design games, etc.) -Ability to evaluate technology alternatives and make strategic technical ...

... design games, etc.) * Ability to evaluate technology alternatives and make strategic technical ... Mastery-level user experience research and analysis skills with ability to quickly synthesize ...

Lead UI Engineer

San Mateo, CA ยท On-site

$133K - $198K/yr

What Will Make You A Great Fit: * 7+ years of professional game programming experience, including at least 2 shipped AAA titles in a Senior or Lead UI role. * Deep technical knowledge of Unreal ...

Senior Technical UI Artist (Contract)

Bellevue, WA ยท On-site

$143K - $171K/yr

Work with UI/UX designers to create, translate, and implement UI elements, menus, and systems in the game engine * Build and maintain widgets, menus, and HUD elements * Create Material solutions for ...

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Game Ux information

See salary details

$47K

$156K

How much do game ux jobs pay per year?

As of Jun 21, 2026, the average yearly pay for game ux in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What is a Game UX Designer?

A Game UX (User Experience) Designer is responsible for ensuring that players have a smooth, enjoyable, and intuitive experience when interacting with a video game. They focus on understanding player behavior, designing user interfaces, and creating game flows that are accessible and engaging. Game UX Designers collaborate with game developers, artists, and programmers to refine gameplay mechanics and interfaces, making sure the game is both fun and easy to use. Ultimately, their goal is to maximize player satisfaction and reduce frustration by optimizing how players interact with the game.

What are some common challenges faced by Game UX Designers when collaborating with development teams?

Game UX Designers often encounter challenges in balancing user-centered design principles with technical constraints and tight production timelines. Collaborating closely with developers, they must ensure that intuitive gameplay and accessibility are prioritized without compromising the game's creative vision or performance. Effective communication, adaptability, and iterative testing are key to overcoming these challenges and delivering a seamless player experience.

What are the key skills and qualifications needed to thrive as a Game UX Designer, and why are they important?

To thrive as a Game UX Designer, you need a solid understanding of user-centered design, game design principles, and usability testing, often backed by a degree in design, HCI, or a related field. Familiarity with prototyping tools like Figma or Adobe XD, game engines such as Unity or Unreal, and knowledge of analytics platforms are typically required. Strong collaboration, communication, and empathy for players help create engaging and intuitive game experiences. These skills ensure that games are enjoyable, accessible, and keep players engaged, which is crucial for a game's success.

What is the difference between Game Ux vs Game Designer?

AspectGame UxGame Designer
Primary FocusUser experience, interface, usabilityGame mechanics, story, gameplay design
Skills & CertificationsUX/UI design, user research, prototypingGame development, storytelling, level design
Work EnvironmentCollaborates with UI artists, developers, testersWorks with artists, programmers, narrative teams
Industry UsageUsed across mobile, console, PC games for interface designDesigns core gameplay and features

Game Ux focuses on creating intuitive interfaces and enhancing player usability, while Game Designers develop the core gameplay, mechanics, and story. Both roles collaborate closely but serve different aspects of game development.

More about Game Ux jobs
What cities are hiring for Game Ux jobs? Cities with the most Game Ux job openings:
What are the most commonly searched types of Game Ux jobs? The most popular types of Game Ux jobs are:
What states have the most Game Ux jobs? States with the most job openings for Game Ux jobs include:
Infographic showing various Game Ux job openings in the United States as of June 2026, with employment types broken down into 10% As Needed, 88% Full Time, 1% Temporary, and 1% Contract. Highlights an 80% Physical, 6% Hybrid, and 14% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.
Staff Software Engineer, Gameplay Meta - Unpublished R&D Product

Staff Software Engineer, Gameplay Meta - Unpublished R&D Product

Riot Games

Los Angeles, CA โ€ข On-site

Full-time

Medical, Dental, Life, Retirement, PTO

Posted 10 days ago


Job description

Riot Engineers bring deep technical expertise while embracing cross-disciplinary collaboration to deliver meaningful player experiences. As a Software Engineer III focused on Meta Systems, you will build and evolve the systems that shape a player's journey outside of moment-to-moment gameplay - including progression, social features, quests, customization, and long-term engagement systems.
As a Staff Software Engineer on an unpublished R&D product, you will design and deliver robust metagame systems that connect gameplay, player identity, and progression. You will partner closely with design, UX, production, Services, and Foundations teams to implement scalable, maintainable systems that are performant in-engine and resilient across client-service and engine boundaries. You will independently own features from technical design through production readiness, ensuring high-quality execution in a live service environment.
Responsibilities:
  • Design and independently drive the implementation of large-scale metagame systems (progression, social features, quests, customization) from technical design through high-quality execution and polish.
  • Collaborate closely with Services and Foundations teams to integrate Meta systems with core backend and central services capabilities, ensuring scalable architecture and seamless persistence across client-service and engine boundaries.
  • Develop clean, extensible C++ systems within Unreal Engine, emphasizing maintainability and performance, and translate UX specifications into functional in-game UI implementations.
  • Build and maintain robust Unreal Editor tooling to empower designers and content creators to author and tune Meta systems efficiently.
  • Ensure the long-term health and stability of the live service by proactively identifying and addressing technical debt, architectural gaps, and complex issues spanning client, engine, and backend systems.
  • Elevate engineering quality across the team through active participation in code reviews and design discussions, and bymentoring junior engineers on best practices for C++ development and large-scale system integration.
Required Qualifications:
  • 8+ years of professional software development experience
  • Professional experience developing gameplay systems in Unreal Engine using C++
  • Experience building or extending Unreal Editor tooling and workflows
  • Experience implementing in-game UI systems based on UX or product specifications
  • Strong understanding of software engineering fundamentals (data structures, algorithms, object-oriented design, concurrency)
  • Experience collaborating effectively within cross-functional teams including design, UX, and production
  • Experience integrating client gameplay systems with backend or platform services
Desired Qualifications:
  • Experience building progression, social, or player customization systems
  • Experience integrating gameplay systems with Player Platform or shared service ecosystems
  • Familiarity with Unreal systems such as UMG, MVVM/ViewModels, Data Assets, Online Subsystems, or other foundational engine frameworks
  • Experience working on or shipping a live multiplayer or online game
  • Experience supporting post-launch feature iteration and live ops updates
  • Experience building data-driven systems that empower non-engineering content authors

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.

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About Riot Games

Sourced by ZipRecruiter

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.

Industry

Computer and electronic product manufacturing

Company size

1,001 - 5,000 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2006

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