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Remote Game Developer Jobs in Quebec (NOW HIRING)

Description Devoted Studios is a globally remote game development company specializing in Co ... Gearbox Software We are seeking a Gameplay Engineer who is a specialist e a specialist - deeply ...

Devoted Studios is a globally remote game development company specializing in Co-development ... Hands-On Engineering (~35%) Write, review, and own C++ code on the engagement - Lead Engineer is ...

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

Game Tester - Remote

QC ยท On-site +1

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

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Remote Game Developer information

See Quebec salary details

$21.5K

$116K

$197.5K

How much do remote game developer jobs pay per year?

As of Jul 10, 2026, the average yearly pay for remote game developer in Quebec is $116,042.00, according to ZipRecruiter salary data. Most workers in this role earn between $93,500.00 and $137,000.00 per year, depending on experience, location, and employer.

How do remote game developers typically collaborate with team members across different time zones?

Remote game developers often work closely with artists, designers, and other programmers who may be in various locations around the world. To ensure smooth collaboration, teams usually rely on project management tools, version control systems, and regular virtual meetings scheduled at overlapping hours. Clear communication, documentation, and flexible work hours can help overcome challenges related to time zone differences, ensuring everyone stays aligned on project goals and deadlines. Building strong asynchronous communication habits is key to maintaining productivity and team cohesion.

What Does a Remote Game Developer Do?

As a remote developer, your duties and responsibilities involve programming the algorithms and code that control mobile, online, and computer video games. You work from home to develop action sequences in games, graphical user interfaces, and other basic tools that allow for seamless user gameplay. You must ensure that the software is compatible with console or computer requirements, such as memory usage and graphics chip limitations, and be able to identify and fix glitches in the game quickly. In this role, you virtually collaborate with other programmers and QA testers to ensure that these issues are dealt with systematically.

What does a Remote Game Developer do?

A Remote Game Developer is a professional who designs, builds, and maintains video games while working from a location outside of a traditional office environment. Their responsibilities often include coding, testing, debugging, and collaborating with other team members such as designers and artists through online tools. Remote Game Developers may work on creating new games, updating existing ones, or developing specific features. They rely heavily on communication platforms, version control systems, and project management software to coordinate with their teams. This role allows for flexibility in location but requires strong self-management and technical skills.

What are the key skills and qualifications needed to thrive as a Remote Game Developer, and why are they important?

To thrive as a Remote Game Developer, you need strong programming skills (such as C++, C#, or Unity), a solid understanding of game design principles, and typically a degree in computer science or a related field. Familiarity with game engines (like Unity or Unreal Engine), version control systems (e.g., Git), and sometimes specialized certifications are important technical assets. Effective communication, time management, and collaborative problem-solving are crucial soft skills for remote teamwork and project success. These skills and qualities enable developers to create high-quality games, meet deadlines, and work efficiently within distributed teams.
What are the most commonly searched types of Game Developer jobs in Quebec? The most popular types of Game Developer jobs in Quebec are:
What are popular job titles related to Remote Game Developer jobs in Quebec? For Remote Game Developer jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Remote Game Developer jobs in Quebec look for? The top searched job categories for Remote Game Developer jobs in Quebec are:
What cities in Quebec are hiring for Remote Game Developer jobs? Cities in Quebec with the most Remote Game Developer job openings:
Infographic showing various Remote Game Developer job openings in Quebec as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $116,042 per year, or $55.8 per hour.

Gameplay Engineer

Devoted Studios

Montreal, QC โ€ข Remote

Other

Posted 17 days ago


Job description

Description

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies.

Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it's porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners' internal teams.

We are proud to be the development partner of choice for industry leaders such as:

    • Epic
    • Xbox
    • Meta
    • Obsidian Entertainment
    • Riot
    • Gearbox Software

We are seeking a Gameplay Engineer who is a specialist e a specialist - deeply fluent in C++ and Unreal Engine, experienced shipping AAA systems, and capable of taking a brief from a gameplay designer and turning it into production-quality code that holds up on every platform and survives every patch.

Key ResponsibilitiesCore Gameplay Systems (~50%)
  • Implement gameplay systems from designer briefs: combat, abilities, movement, AI behaviours, progression, inventory, interaction, camera - scope varies by engagement
  • Build reusable, maintainable, testable gameplay code in C++ (and Blueprint where appropriate) within Unreal Engine 5
  • Own Gameplay Ability System (GAS) implementation - AttributeSets, Abilities, GameplayEffects, GameplayCues - on engagements where GAS is in use
  • Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion handling, blendspaces
  • Implement multiplayer-safe gameplay code on engagements with networking requirements - replication, client-server authority, lag compensation
Quality & Performance (~25%)
  • Profile and optimise gameplay code to target platform budgets - CPU frame time, tick overhead, replication cost
  • Write code that is reviewable: clean, commented where logic is non-obvious, consistent with project standards
  • Catch and fix gameplay bugs - including edge cases, exploit patterns, and regression from live updates
  • Participate actively in code review: review peers' PRs with specificity, receive and act on feedback without defensiveness
Design Collaboration (~15%)
  • Work directly with gameplay designers to translate design intent into engine behaviour - close the gap between what is specced and what ships
  • Identify implementation risks in design briefs early - before they become rework - and propose alternatives when the spec is not buildable as written
  • Expose gameplay parameters to designers in a way that is tunable without engineering involvement (Blueprint exposed properties, Datatable-driven tuning, etc.)
Documentation & Handoff (~10%)
  • Document systems clearly - architecture decisions, integration points, known limitations
  • Support technical handoffs between phases or teams: leave the codebase in a state that the next engineer can understand without a phone call

Requirements

  • 5+ years of professional game development experience with at least 3 years in AAA or mid-tier shipped titles
  • At least 2 shipped commercial titles on PC or console as a gameplay engineer - prototypes and internal tools do not count
  • Deep Unreal Engine 5 experience in C++: Gameplay Framework (Actor, Component, GameMode, GameState, PlayerController), GAS, CharacterMovement, Anim BP integration
  • Strong C++ fundamentals: memory management, data-oriented thinking, performance-aware coding
  • Blueprint proficiency - not just reading it, but building designer-facing tooling in it
  • Experience with multiplayer gameplay replication (nice to have, not required for all engagements)
  • Strong game design sensibility - can tell good gameplay from broken gameplay and can articulate why
  • Remote-first habits: clear async communication, writes things down, doesn't create silent dependencies
Preferred
  • Online multiplayer systems - Actor replication, GameplayEffects replication, ability prediction and correction
  • Console platform experience: certification pipelines, platform-specific constraints
  • Gameplay AI systems in UE5: Behavior Trees, EQS, AI Perception - not required but valuable for certain engagements
  • Prior co-development or external development experience

Benefits

This would he a full-time employment role with standard industry benefits in Canada