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Remote Game Developer Jobs in Quebec (NOW HIRING)

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

Game Tester - Remote

QC ยท On-site +1

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

Game Tester - Remote

QC ยท On-site +1

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

... as well as gaming skins, - competitive pay and performance-based bonuses, - flexible, remote work opportunities, - real impact on product growth and an innovative company culture. Your ...

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Remote Game Developer information

See Quebec salary details

$21.5K

$116K

$197.5K

How much do remote game developer jobs pay per year?

As of May 29, 2026, the average yearly pay for remote game developer in Quebec is $116,042.00, according to ZipRecruiter salary data. Most workers in this role earn between $93,500.00 and $137,000.00 per year, depending on experience, location, and employer.

What Does a Remote Game Developer Do?

As a remote developer, your duties and responsibilities involve programming the algorithms and code that control mobile, online, and computer video games. You work from home to develop action sequences in games, graphical user interfaces, and other basic tools that allow for seamless user gameplay. You must ensure that the software is compatible with console or computer requirements, such as memory usage and graphics chip limitations, and be able to identify and fix glitches in the game quickly. In this role, you virtually collaborate with other programmers and QA testers to ensure that these issues are dealt with systematically.

What are the key skills and qualifications needed to thrive as a Remote Game Developer, and why are they important?

To thrive as a Remote Game Developer, you need strong programming skills (such as C++, C#, or Unity), a solid understanding of game design principles, and typically a degree in computer science or a related field. Familiarity with game engines (like Unity or Unreal Engine), version control systems (e.g., Git), and sometimes specialized certifications are important technical assets. Effective communication, time management, and collaborative problem-solving are crucial soft skills for remote teamwork and project success. These skills and qualities enable developers to create high-quality games, meet deadlines, and work efficiently within distributed teams.

How do remote game developers typically collaborate with team members across different time zones?

Remote game developers often work closely with artists, designers, and other programmers who may be in various locations around the world. To ensure smooth collaboration, teams usually rely on project management tools, version control systems, and regular virtual meetings scheduled at overlapping hours. Clear communication, documentation, and flexible work hours can help overcome challenges related to time zone differences, ensuring everyone stays aligned on project goals and deadlines. Building strong asynchronous communication habits is key to maintaining productivity and team cohesion.
What are the most commonly searched types of Game Developer jobs in Quebec? The most popular types of Game Developer jobs in Quebec are:
What are popular job titles related to Remote Game Developer jobs in Quebec? For Remote Game Developer jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Remote Game Developer jobs in Quebec look for? The top searched job categories for Remote Game Developer jobs in Quebec are:
What cities in Quebec are hiring for Remote Game Developer jobs? Cities in Quebec with the most Remote Game Developer job openings:

Unreal 5 Technical Animator / Animation Engineer - UFC-style fighting game

Ironbelly Studios

Montreal, QC โ€ข On-site, Remote

Full-time

Posted 10 days ago


Job description

Location: Hybrid / Remote โ€“ Montreal, QC Preferred

Employment Type: Full-Time
Reports To: CTO

Role Overview

Weโ€™re seeking a seasoned Unreal Animation Engineer to develop and optimize the runtime animation systems for a next-generation UFC-style fighting game built in Unreal Engine 5. Youโ€™ll own the integration of motion-capture data, procedural blending, and next-gen animation technology (Motion Matching, Control Rig, and AI-driven blending).

Youโ€™ll work closely with combat design, animation, and physics teams to deliver lifelike, responsive, and high-impact character motion that defines the moment-to-moment feel of the fight.

Core Responsibilities

Animation Systems Development
  • Design, implement, and maintain character animation frameworks for combat, movement, and transitions.
  • Build and optimize Animation Blueprints, Control Rigs, and custom AnimGraph nodes.
  • Implement AI-driven animation blending (Motion Matching, PFNN, Neural State Machine).
  • Collaborate with animators to integrate mocap data into procedural runtime systems.
  • Develop contact-aware IK (hands, feet, knees, grapples) with Chaos Physics integration.
  • Extend Unrealโ€™s Pose Search and Motion Warping systems for hit reactions and combo continuity.
  • Prototype and refine animation-driven combat feel, ensuring responsiveness and weight.
  • Work with the physics and gameplay engineers to synchronize animation with hitboxes, collisions, and camera events.
Pipeline & Optimization
  • Establish efficient mocap โ†’ runtime pipelines (retargeting, compression, tagging).
  • Integrate tools for animation debugging (pose visualization, contact tracing, profiling).
  • Profile and optimize animation graphs to meet 60 FPS / 4K console targets.
  • Maintain deterministic playback across networked (rollback) fights.
Collaboration & Support
  • Partner with Gameplay Engineering to expose animation parameters to combat logic.
  • Support Design in defining move lists, transitions, and animation data structures.
  • Liaise with Art & Animation leads to ensure creative fidelity and technical feasibility.
  • Contribute to code reviews, documentation, and mentoring of junior engineers.
Required Qualifications
  • 8 + years professional experience as an Animation, Gameplay, or Technical Engineer in Unreal Engine (UE4 / UE5).
    Deep knowledge of Unreal Animation Framework, C++, Blueprint, and Control Rig.
  • Strong understanding of state machines, blend spaces, IK solvers, and procedural animation.
  • Experience with motion-capture data cleanup, retargeting, and runtime blending.
  • Proven track record in real-time character animation for action, sports, or fighting titles.
  • Comfort profiling animation performance using Unreal Insights, PIX, or RenderDoc.
  • Strong math foundation (linear algebra, quaternions, kinematics).
Preferred / Bonus Skills
  • Experience with animation development on combat fighting games.
  • Familiarity with AI-driven animation (Motion Matching, PFNN, Neural State Machines).
  • Experience using ONNX Runtime or UE Neural Network Inference Plugin.
  • Exposure to physics-driven or ragdoll blending systems (Chaos Physics).
  • Experience with MetaHuman rigs or custom deformation systems.
  • Proficiency in Python / C# tool scripting for animation pipelines.
  • Shipped title experience on PS5 / Xbox Series X / PC.

Success Indicators (First 6-12 Months)

  • Combat animation system supports fluid transitions between all major move types.
  • AI-driven blending integrated with the gameplay combat loop.
  • Foot/hand IK and contact fidelity validated across multiple fighters.
  • Performance within 1 ms per-character animation budget on consoles.
  • Internal animation toolset and debug visualizers adopted by the team.