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Game Animation Jobs in Quebec (NOW HIRING)

Perform technical validation of animation assets and support animators in nodal system creation. * Support the integration of animations into the game engine. * Prototype and test animation and ...

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Game Animation information

See Quebec salary details

$8

$35

$77

How much do game animation jobs pay per hour?

As of May 29, 2026, the average hourly pay for game animation in Quebec is $35.28, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $49.28 per hour, depending on experience, location, and employer.

What is a Game Animation job?

A Game Animation job involves creating the movement and behavior of characters, creatures, and objects in video games. Animators use software like Maya, Blender, or Unity to bring life to models through keyframe animation or motion capture techniques. They work closely with designers, artists, and programmers to ensure animations are smooth, realistic, and enhance gameplay. Strong knowledge of timing, weight, and fluid motion is essential for making animations feel natural and immersive.

What are the key skills and qualifications needed to thrive in the Game Animation position, and why are they important?

To thrive in Game Animation, you need a strong understanding of animation principles, character rigging, and a solid portfolio demonstrating your artistic and technical abilities. Expertise in industry-standard software such as Autodesk Maya, Blender, and game engines like Unity or Unreal Engine is typically required. Soft skills like creativity, attention to detail, and effective communication are highly valued for collaborating with designers and developers. These skills are crucial for bringing characters and worlds to life, ensuring animations meet the visual and interactive needs of modern video games.

What are the typical daily responsibilities of someone working in Game Animation?

A typical day for a Game Animator involves creating and refining character and object animations, collaborating with game designers and programmers to ensure animations integrate smoothly into the game engine, and reviewing feedback to make necessary adjustments. Animators often attend team meetings to discuss project goals, sync up with other departments, and troubleshoot animation issues as they arise. Depending on the studio, you may also be involved in motion capture sessions or prototyping new animation systems. This role requires a balance of technical skill and creative input, making teamwork and adaptability especially important in fast-paced development cycles.
What are popular job titles related to Game Animation jobs in Quebec? For Game Animation jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Game Animation jobs in Quebec look for? The top searched job categories for Game Animation jobs in Quebec are:
Infographic showing various Game Animation job openings in Quebec as of May 2026, with employment types broken down into 83% Full Time, 13% Part Time, and 4% Temporary. Highlights an 75% Physical, 7% Hybrid, and 18% Remote job distribution, with an average salary of $73,375 per year, or $35.3 per hour.

Animation Director [March of Giants]

Ubisoft

Montreal, QC

Full-time

Posted 28 days ago


Job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description

As an Animation Director at Ubisoft Montreal, you will define how characters, environments, and objects move and interact within a cohesive and believable world. The Animation Director plays a key role in shaping the player experience by supporting gameplay, storytelling, and emotional impact through movement. You will set the overall animation vision for the game and bring the animation team together around that vision, providing clear direction while encouraging experimentation and iteration.
What you’ll do:

  • Define and champion the overall animation vision in partnership with the leadership team.
  • Research, explore, and propose animation styles that support the game’s universe and goals.
  • Align the animation team with the animation vision through clear references, guidance, and mentorship.
  • Partner with Technical Directors to establish workflows, production processes, and appropriate tools.
  • Play the game frequently to assess responsiveness, flow, and the overall feel of animations from a player perspective.
  • Collaborate closely with Game Design, Art, and Narrative teams to ensure cross-discipline cohesion.
  • Review and validate integrated animation work, providing constructive feedback and mentorship.
  • Support team growth, professional development, and recruitment initiatives.
Qualifications
  • Strong expertise in game animation, character movement, and performance.
  • Strong understanding of keyframe animation principles, Unreal Engine, production pipelines and technical constraints;
  • Proficiency with animation software such as Maya, 3ds Max, and MotionBuilder.
  • Awareness of cross-discipline dependencies and the impact of animation decisions.
  • A player-focused mindset with sensitivity to gameplay, storytelling, and immersion.
  • The ability to communicate a clear vision and make it accessible to diverse teams.
  • Collaborative leadership skills with strengths in mentoring and communication.
  • A creative, adaptable, and solution-oriented approach to production challenges.

What to send our way

  • Your CV highlighting relevant skills and experiences.
  • Examples of shipped games, animation work, or projects that demonstrate your leadership and animation expertise.