... animation that matches the visual style of the game, using both keyframe and augmented mocap techniques. * Work closely with programmers and designers to support a multitude of features.
... animation that matches the visual style of the game, using both keyframe and augmented mocap techniques. * Work closely with programmers and designers to support a multitude of features.
... animation that matches the visual style of the game, using both keyframe and augmented mocap techniques. * Work closely with programmers and designers to support a multitude of features.
... animation that matches the visual style of the game, using both keyframe and augmented mocap techniques. * Work closely with programmers and designers to support a multitude of features.
Qualifications * 7+ years of experience as 3D character animator in video game development, having worked on at least two AAA games. * Strong communication and leadership skills and the ability to ...
Qualifications * 7+ years of experience as 3D character animator in video game development, having worked on at least two AAA games. * Strong communication and leadership skills and the ability to ...
Fine-tune animation data with a high level of precision , as required by the game engine , with strong attention to detail. * Export and integrate animations according to technical guidelines , in ...
Quick apply
Fine-tune animation data with a high level of precision , as required by the game engine , with strong attention to detail. * Export and integrate animations according to technical guidelines , in ...
Principal Animator (Gameplay, Conversations & Scripted Events) / Animateur principal ou Animatrice p
Experience with game engines such as Unreal * Experience working across a range of animation styles and character types (human, creature, animal, combat) * Exposure to rigging or facial rigging ...
Principal Animator (Gameplay, Conversations & Scripted Events) / Animateur principal ou Animatrice p
Experience with game engines such as Unreal * Experience working across a range of animation styles and character types (human, creature, animal, combat) * Exposure to rigging or facial rigging ...
Support and improve the integration of animation assets into the game engine. * Central point between Programming, Design and Animation teams. * Work closely with the Animation team to define, create ...
Support and improve the integration of animation assets into the game engine. * Central point between Programming, Design and Animation teams. * Work closely with the Animation team to define, create ...
Experience in gameplay animation, combat animation, and/or cinematic animation; * Advanced knowledge of all aspects of 3D animation (physics, character animation, timing, stylistic diversity ...
Quick apply
Experience in gameplay animation, combat animation, and/or cinematic animation; * Advanced knowledge of all aspects of 3D animation (physics, character animation, timing, stylistic diversity ...
Support and improve the integration of animation assets into the game engine. * Central point between Programming, Design and Animation teams. * Work closely with the Animation team to define, create ...
Support and improve the integration of animation assets into the game engine. * Central point between Programming, Design and Animation teams. * Work closely with the Animation team to define, create ...
Ce que vous ferez Epic Games recherche un concepteur technique en animation (TDiA) pour se joindre a l'equipe responsable de nos divers systemes d'animation. Dans ce role, vous mettrez a profit votre ...
Ce que vous ferez Epic Games recherche un concepteur technique en animation (TDiA) pour se joindre a l'equipe responsable de nos divers systemes d'animation. Dans ce role, vous mettrez a profit votre ...
Dans ce role, tu travailleras en etroite collaboration avec les leaders en animation pour creer du contenu d'animation de haute qualite pour le gameplay en temps reel et les cinematiques de nos jeux.
Dans ce role, tu travailleras en etroite collaboration avec les leaders en animation pour creer du contenu d'animation de haute qualite pour le gameplay en temps reel et les cinematiques de nos jeux.
Dans ce role, tu seras responsable de la creation de contenus d'animation de haute qualite pour la jouabilite (gameplay) en temps reel et les cinematiques de nos jeux, contribuant ainsi a donner vie ...
Dans ce role, tu seras responsable de la creation de contenus d'animation de haute qualite pour la jouabilite (gameplay) en temps reel et les cinematiques de nos jeux, contribuant ainsi a donner vie ...
Dans ce role, tu seras responsable de la creation de contenus d'animation de haute qualite pour la jouabilite (gameplay) en temps reel et les cinematiques de nos jeux, contribuant ainsi a donner vie ...
Dans ce role, tu seras responsable de la creation de contenus d'animation de haute qualite pour la jouabilite (gameplay) en temps reel et les cinematiques de nos jeux, contribuant ainsi a donner vie ...
Dans ce role, tu travailleras en etroite collaboration avec les leaders en animation pour creer du contenu d'animation de haute qualite pour le gameplay en temps reel et les cinematiques de nos jeux.
Dans ce role, tu travailleras en etroite collaboration avec les leaders en animation pour creer du contenu d'animation de haute qualite pour le gameplay en temps reel et les cinematiques de nos jeux.
Senior Technical Animator - Unannounced IP | Animateur rice Technique Senior e -IP non annoncee
Montreal, QC · On-site
Investigate, diagnose, and resolve animation bugs across various in-game systems. * Ensure character rigs are efficient, scalable, and optimized for real-time performance within the game engine.
Senior Technical Animator - Unannounced IP | Animateur rice Technique Senior e -IP non annoncee
Montreal, QC · On-site
Investigate, diagnose, and resolve animation bugs across various in-game systems. * Ensure character rigs are efficient, scalable, and optimized for real-time performance within the game engine.
Senior Technical Animator - Dead by Daylight | Animateurrice Technique Seniore - Dead by Daylight
Montreal, QC · On-site
Set up procedural animation systems and in-game IK for gameplay features across both Killer and Survivor archetypes. * Author and maintain pipeline automation in Python and MEL (Maya), and contribute ...
Senior Technical Animator - Dead by Daylight | Animateurrice Technique Seniore - Dead by Daylight
Montreal, QC · On-site
Set up procedural animation systems and in-game IK for gameplay features across both Killer and Survivor archetypes. * Author and maintain pipeline automation in Python and MEL (Maya), and contribute ...
Design, implement, and maintain animation systems, pipelines, and workflows to ensure smooth integration within game engines. * Develop animation tools and scripts to improve efficiency, automate ...
Design, implement, and maintain animation systems, pipelines, and workflows to ensure smooth integration within game engines. * Develop animation tools and scripts to improve efficiency, automate ...
Work closely with gameplay, animation, tech design, and networking teams to deliver readable, systemic, high‑quality, and debuggable AI, compatible with a server‑authoritative architecture.
Quick apply
Work closely with gameplay, animation, tech design, and networking teams to deliver readable, systemic, high‑quality, and debuggable AI, compatible with a server‑authoritative architecture.
Expérience en animation de gameplay, en animation de combat et/ou en animation cinématique; * Connaissance avancée de tous les aspects de l'animation 3D (physique, animation de personnages, timing ...
Quick apply
Expérience en animation de gameplay, en animation de combat et/ou en animation cinématique; * Connaissance avancée de tous les aspects de l'animation 3D (physique, animation de personnages, timing ...
Implementing combatant character with animations and behavior using state machines, behavior trees, visual effects, sound effects & combat encounters with arena layouts, and pacing using provided ...
Quick apply
Implementing combatant character with animations and behavior using state machines, behavior trees, visual effects, sound effects & combat encounters with arena layouts, and pacing using provided ...
Gameplay Designer
Montreal, QC · On-site +1
Devoted Studios is a globally remote game development company specializing in Co-development ... Partner with design, engineering, animation, VFX, audio, QA, and production to ensure gameplay ...
Gameplay Designer
Montreal, QC · On-site +1
Devoted Studios is a globally remote game development company specializing in Co-development ... Partner with design, engineering, animation, VFX, audio, QA, and production to ensure gameplay ...
Game Animation information
See Quebec salary details
$8.41 - $14.66
20% of jobs
$16.52 is the 25th percentile. Wages below this are outliers.
$14.66 - $20.91
18% of jobs
$20.91 - $27.16
11% of jobs
The median wage is $28.10 / hr.
$27.16 - $33.41
11% of jobs
$33.41 - $39.66
8% of jobs
$45.33 is the 75th percentile. Wages above this are outliers.
$39.66 - $45.91
9% of jobs
$45.91 - $52.16
9% of jobs
$52.16 - $58.41
4% of jobs
$58.41 - $64.66
3% of jobs
$64.66 - $70.91
3% of jobs
$70.91 - $77.16
4% of jobs
$8
$35
$77
How much do game animation jobs pay per hour?
What is the salary of a game animator?
What are the key skills and qualifications needed to thrive in the Game Animation position, and why are they important?
To thrive in Game Animation, you need a strong understanding of animation principles, character rigging, and a solid portfolio demonstrating your artistic and technical abilities. Expertise in industry-standard software such as Autodesk Maya, Blender, and game engines like Unity or Unreal Engine is typically required. Soft skills like creativity, attention to detail, and effective communication are highly valued for collaborating with designers and developers. These skills are crucial for bringing characters and worlds to life, ensuring animations meet the visual and interactive needs of modern video games.
How to become a game animator?
Are game animators in demand?
What is a Game Animation job?
A Game Animation job involves creating the movement and behavior of characters, creatures, and objects in video games. Animators use software like Maya, Blender, or Unity to bring life to models through keyframe animation or motion capture techniques. They work closely with designers, artists, and programmers to ensure animations are smooth, realistic, and enhance gameplay. Strong knowledge of timing, weight, and fluid motion is essential for making animations feel natural and immersive.
How much does a game animator make?
What are the typical daily responsibilities of someone working in Game Animation?
A typical day for a Game Animator involves creating and refining character and object animations, collaborating with game designers and programmers to ensure animations integrate smoothly into the game engine, and reviewing feedback to make necessary adjustments. Animators often attend team meetings to discuss project goals, sync up with other departments, and troubleshoot animation issues as they arise. Depending on the studio, you may also be involved in motion capture sessions or prototyping new animation systems. This role requires a balance of technical skill and creative input, making teamwork and adaptability especially important in fast-paced development cycles.

Other
Re-posted 2 days ago
Job description
As a Senior Gameplay Animator at Cloud Chamber, you will be part of a remarkably talented team of animators who are tasked with breathing life into the world of BioShock. You will be responsible for the creation of exemplary gameplay animations as well as implementation and optimization of your work in the Unreal Engine. You will work in close collaboration with a distributed group of developers, across disciplines, to set the standards that educate and inspire our team; ultimately bringing the world of BioShock to life.
What You'll Do:
- Create gameplay, AI, and scripted animation that matches the visual style of the game, using both keyframe and augmented mocap techniques.
- Work closely with programmers and designers to support a multitude of features.
- Collaborate with Senior Animators on complicated sets of animation data to fulfill various gameplay and AI systems.
- Participate in reviews with the gameplay team, give and receive constructive feedback.
- Communicate and collaborate with members of other disciplines as needed.
- Estimate the time required to carry out your own tasks and to meet deadlines.
- Provide knowledge and solutions for everyday animation challenges.
- Work closely with programmers to establish and refine the animation pipeline.
- Develop high-quality gameplay animations that meet project standards and ensure animations align with the animation director's vision for the project.
- Collaborate with cross-disciplinary teams to integrate animations into the game.
- Problem-solve, debug, and optimize animations to ensure smooth gameplay experiences.
- Utilize exceptional knowledge to create and maintain gameplay and AI systems related to gameplay animation.
- Maintain a strong understanding of character performance, form, gestures, and silhouettes for both player characters and AI entities.
- Apply expertise in anatomy and caricature to enhance the visual appeal and believability of character animations.
- Excel in animating various elements, including the human bipedal figure, organic forms, quadrupedal creatures, and mechanical objects.
- Utilize motion capture data and hand-keyed facial animation techniques for realism.
- Engage in research, gather reference materials, and document findings to share with the team, aiding in animation development.
- Mentor, coach, and train more junior animators.
What We'll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a unique, world-class, immersive AAA experience.
Skills & Experience:
- Previous experience as a Senior Animator on a AAA title.
- Exemplary skills in keyframe, stylized 3D animation, using Maya and/or Motion Builder.
- Experience working in Unreal Engine for animation implementation and debugging.
- Strong understanding of character performance, form, gesture, and silhouette in regard to player character and AI.
- Excellent understanding of anatomy and caricature.
- Exceptional skills in animating the human bipedal figure, organic forms, quadrupedal, and mechanical objects.
- Exceptional knowledge of how to create and maintain gameplay and AI systems in game engines as they pertain to video game animation.
- Experience structuring & maintaining animation processes such as rigging or prototyping.
- Experience working with motion capture data and editing it.
- Excellent problem solving and debugging skills.
- Experience with hand key facial animation and tools such as Jali.
- A love for research, reference, and documenting your findings to share with the team.
Who You Are:
- A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
- A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
- Experienced in working in cross-disciplinary teams with strong communication skills.
- Persistent and self-motivated with a proactive mindset.
- Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
- An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
- Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
- A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
- Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
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