Fine-tune animation data with a high level of precision , as required by the game engine , with strong attention to detail; * Export and integrate animations according to technical guidelines , in ...
Fine-tune animation data with a high level of precision , as required by the game engine , with strong attention to detail; * Export and integrate animations according to technical guidelines , in ...
Technical Animator
Quebec, QC · On-site
Provide technical support for animation tools and the game editor; * Assist in the creation of technical tools for DCC and game engines (Maya, Unity, and Unreal); * Assist in the design, integration ...
Technical Animator
Quebec, QC · On-site
Provide technical support for animation tools and the game editor; * Assist in the creation of technical tools for DCC and game engines (Maya, Unity, and Unreal); * Assist in the design, integration ...
Test and revise animation systems directly in the game to ensure functionality and quality; * Collaborate with animation , programming , and design teams to deliver features aligned with production ...
Quick apply
Test and revise animation systems directly in the game to ensure functionality and quality; * Collaborate with animation , programming , and design teams to deliver features aligned with production ...
Fine-tune animation data with a high level of precision , as required by the game engine , with strong attention to detail. * Export and integrate animations according to technical guidelines , in ...
Fine-tune animation data with a high level of precision , as required by the game engine , with strong attention to detail. * Export and integrate animations according to technical guidelines , in ...
Qualifications * 7+ years of experience as 3D character animator in video game development, having worked on at least two AAA games. * Strong communication and leadership skills and the ability to ...
Qualifications * 7+ years of experience as 3D character animator in video game development, having worked on at least two AAA games. * Strong communication and leadership skills and the ability to ...
Participate in animation reviews and collaborate with other team members to maintain consistency and quality. * Exporting, implementing and testing animations into the game engine. * Troubleshoot ...
Participate in animation reviews and collaborate with other team members to maintain consistency and quality. * Exporting, implementing and testing animations into the game engine. * Troubleshoot ...
Game 2D Animator
Montreal, QC · On-site
At Light & Wonder, It's all about the games, and our digital teamleads the global iGaming market ... Thorough knowledge of animation principles * Comprehensive knowledge of animation tools: Adobe ...
Game 2D Animator
Montreal, QC · On-site
At Light & Wonder, It's all about the games, and our digital teamleads the global iGaming market ... Thorough knowledge of animation principles * Comprehensive knowledge of animation tools: Adobe ...
Principal Animator (Gameplay, Conversations & Scripted Events) / Animateur principal ou Animatrice p
Experience with game engines such as Unreal * Experience working across a range of animation styles and character types (human, creature, animal, combat) * Exposure to rigging or facial rigging ...
Principal Animator (Gameplay, Conversations & Scripted Events) / Animateur principal ou Animatrice p
Experience with game engines such as Unreal * Experience working across a range of animation styles and character types (human, creature, animal, combat) * Exposure to rigging or facial rigging ...
Lead Animator
Montreal, QC · Remote
Deep knowledge of gameplay and AI animation systems, animation graph/data integration, motion capture pipelines, and rigging/prototyping processes. * Strong practical skill in hand-key facial ...
Lead Animator
Montreal, QC · Remote
Deep knowledge of gameplay and AI animation systems, animation graph/data integration, motion capture pipelines, and rigging/prototyping processes. * Strong practical skill in hand-key facial ...
Lead Animator
Montreal, QC · On-site
Deep knowledge of gameplay and AI animation systems, animation graph/data integration, motion capture pipelines, and rigging/prototyping processes. * Strong practical skill in hand-key facial ...
Lead Animator
Montreal, QC · On-site
Deep knowledge of gameplay and AI animation systems, animation graph/data integration, motion capture pipelines, and rigging/prototyping processes. * Strong practical skill in hand-key facial ...
Depanner et prioriser tous genre de problemes lie a l'animation de gameplay de maniere independante afin de resoudre les bloqueurs. * Creer des animations de jouabilite tel que la locomotion a la ...
Depanner et prioriser tous genre de problemes lie a l'animation de gameplay de maniere independante afin de resoudre les bloqueurs. * Creer des animations de jouabilite tel que la locomotion a la ...
Senior Game Artist
Montreal, QC · Hybrid
At Light & Wonder, It's all about the games, and our digital teamleads the global iGaming market ... Spine-based animations for characters, objects, and effects * Promotional assets and motion ...
Senior Game Artist
Montreal, QC · Hybrid
At Light & Wonder, It's all about the games, and our digital teamleads the global iGaming market ... Spine-based animations for characters, objects, and effects * Promotional assets and motion ...
RESPONSABILITES Animation & Gameplay * Concevoir et realiser des animations 3D de haute qualite pour les personnages, creatures et autres elements animes du jeu. * Creer des animations qui ...
RESPONSABILITES Animation & Gameplay * Concevoir et realiser des animations 3D de haute qualite pour les personnages, creatures et autres elements animes du jeu. * Creer des animations qui ...
Company Description Ubisoft is a global leader in gaming with teams across the world creating ... As a Technical Animation Director at Ubisoft Montréal, you will join a small, autonomous team ...
Company Description Ubisoft is a global leader in gaming with teams across the world creating ... As a Technical Animation Director at Ubisoft Montréal, you will join a small, autonomous team ...
Ce que vous ferez Epic Games recherche un concepteur technique en animation (TDiA) pour se joindre a l'equipe responsable de nos divers systemes d'animation. Dans ce role, vous mettrez a profit votre ...
Ce que vous ferez Epic Games recherche un concepteur technique en animation (TDiA) pour se joindre a l'equipe responsable de nos divers systemes d'animation. Dans ce role, vous mettrez a profit votre ...
Dans ce role, tu seras responsable de la creation de contenus d'animation de haute qualite pour la jouabilite (gameplay) en temps reel et les cinematiques de nos jeux, contribuant ainsi a donner vie ...
Dans ce role, tu seras responsable de la creation de contenus d'animation de haute qualite pour la jouabilite (gameplay) en temps reel et les cinematiques de nos jeux, contribuant ainsi a donner vie ...
Dans ce role, tu seras responsable de la creation de contenus d'animation de haute qualite pour la jouabilite (gameplay) en temps reel et les cinematiques de nos jeux, contribuant ainsi a donner vie ...
Dans ce role, tu seras responsable de la creation de contenus d'animation de haute qualite pour la jouabilite (gameplay) en temps reel et les cinematiques de nos jeux, contribuant ainsi a donner vie ...
Ce que vous ferez Epic Games recherche un concepteur technique en animation pour se joindre a notre equipe travaillant sur differents systemes d'animation. A ce titre, vous mettrez a profit votre ...
Ce que vous ferez Epic Games recherche un concepteur technique en animation pour se joindre a notre equipe travaillant sur differents systemes d'animation. A ce titre, vous mettrez a profit votre ...
... animation , motion capture data, and camera work; * Explore visual approaches and build prototypes to support creative content development; * Refine animations to ensure strong in-game feel and ...
Quick apply
... animation , motion capture data, and camera work; * Explore visual approaches and build prototypes to support creative content development; * Refine animations to ensure strong in-game feel and ...
Senior Technical Animator - Dead by Daylight | Animateurrice Technique Seniore - Dead by Daylight
Montreal, QC · On-site
Set up procedural animation systems and in-game IK for gameplay features across both Killer and Survivor archetypes. * Author and maintain pipeline automation in Python and MEL (Maya), and contribute ...
Senior Technical Animator - Dead by Daylight | Animateurrice Technique Seniore - Dead by Daylight
Montreal, QC · On-site
Set up procedural animation systems and in-game IK for gameplay features across both Killer and Survivor archetypes. * Author and maintain pipeline automation in Python and MEL (Maya), and contribute ...
Game Animation information
See Quebec salary details
$8.41 - $14.66
20% of jobs
$16.52 is the 25th percentile. Wages below this are outliers.
$14.66 - $20.91
18% of jobs
$20.91 - $27.16
11% of jobs
The median wage is $28.10 / hr.
$27.16 - $33.41
11% of jobs
$33.41 - $39.66
8% of jobs
$45.33 is the 75th percentile. Wages above this are outliers.
$39.66 - $45.91
9% of jobs
$45.91 - $52.16
9% of jobs
$52.16 - $58.41
4% of jobs
$58.41 - $64.66
3% of jobs
$64.66 - $70.91
3% of jobs
$70.91 - $77.16
4% of jobs
$8
$35
$77
How much do game animation jobs pay per hour?
What is a game animation?
A Game Animation job involves creating the movement and behavior of characters, creatures, and objects in video games. Animators use software like Maya, Blender, or Unity to bring life to models through keyframe animation or motion capture techniques. They work closely with designers, artists, and programmers to ensure animations are smooth, realistic, and enhance gameplay. Strong knowledge of timing, weight, and fluid motion is essential for making animations feel natural and immersive.
What are the typical daily responsibilities of someone working in game animation?
A typical day for a Game Animator involves creating and refining character and object animations, collaborating with game designers and programmers to ensure animations integrate smoothly into the game engine, and reviewing feedback to make necessary adjustments. Animators often attend team meetings to discuss project goals, sync up with other departments, and troubleshoot animation issues as they arise. Depending on the studio, you may also be involved in motion capture sessions or prototyping new animation systems. This role requires a balance of technical skill and creative input, making teamwork and adaptability especially important in fast-paced development cycles.
What are the key skills and qualifications needed to thrive in game animation, and why are they important?
To thrive in Game Animation, you need a strong understanding of animation principles, character rigging, and a solid portfolio demonstrating your artistic and technical abilities. Expertise in industry-standard software such as Autodesk Maya, Blender, and game engines like Unity or Unreal Engine is typically required. Soft skills like creativity, attention to detail, and effective communication are highly valued for collaborating with designers and developers. These skills are crucial for bringing characters and worlds to life, ensuring animations meet the visual and interactive needs of modern video games.
Are game animators in demand?
How much do game animators make?
How to become a game animator?
What does a game animator do?
What are popular job titles related to Game Animation jobs in Quebec?
For Game Animation jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Game Animation jobs in Quebec look for?
The top searched job categories for Game Animation jobs in Quebec are:

Full-time
Re-posted 15 days ago
Job description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Job DescriptionAs a Gameplay Animator at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in first-person view, as well as equivalent replication animations in third-person view.
What you'll do:
- Create first-person animations that follow the visual language defined by the Animation Director and respect game design constraints;
- Produce high-quality animations using keyframe animation. Most main character animations are fully keyframed based on multiple video references;
- Process and enhance motion capture data, which is used as a foundation for selected animation systems;
- Fine-tune animation data with a high level of precision, as required by the game engine, with strong attention to detail;
- Export and integrate animations according to technical guidelines, in collaboration with the Technical Director or Technical Animator, as well as designers and programmers;
- Test, review, and iterate on animation systems directly in-game;
- Work closely with fellow animators, the Animation Director, programmers, and designers to deliver features on time and at the expected quality level;
- Take ownership of the final in-game feel of your work, which is the primary measure of animation quality.
- Strong experience creating gameplay animations for video games;
- Proven experience in 3C animation and first-person animation systems (FPS);
- Strong expertise in motion capture data processing;
- A sharp eye for visual quality and detail;
- An open and collaborative mindset, with the ability to find compromises when solving complex problems;
- Motivation and pride in delivering high-quality work;
- Flexibility and resilience when adapting to production changes;
- A passion for teamwork and sharing ideas in a creative environment;
- Solid understanding of technical constraints related to game engine integration;
- Ability to work effectively in a multidisciplinary team while aligning with artistic and technical visions;
- Familiarity with MotionBuilder is a plus;
- Experience working on a shipped AAA title is an asset.
What to send our way
- A portfolio showcasing your best animation work, including first-person examples when possible.
- Your CV highlighting your experience and skills.