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Game Animation Jobs in Quebec (NOW HIRING)

Provide technical support for animation tools and the game editor; * Assist in the creation of technical tools for DCC and game engines (Maya, Unity, and Unreal); * Assist in the design, integration ...

At Light & Wonder, It's all about the games, and our digital teamleads the global iGaming market ... Thorough knowledge of animation principles * Comprehensive knowledge of animation tools: Adobe ...

Deep knowledge of gameplay and AI animation systems, animation graph/data integration, motion capture pipelines, and rigging/prototyping processes. * Strong practical skill in hand-key facial ...

Deep knowledge of gameplay and AI animation systems, animation graph/data integration, motion capture pipelines, and rigging/prototyping processes. * Strong practical skill in hand-key facial ...

Depanner et prioriser tous genre de problemes lie a l'animation de gameplay de maniere independante afin de resoudre les bloqueurs. * Creer des animations de jouabilite tel que la locomotion a la ...

At Light & Wonder, It's all about the games, and our digital teamleads the global iGaming market ... Spine-based animations for characters, objects, and effects * Promotional assets and motion ...

RESPONSABILITES Animation & Gameplay * Concevoir et realiser des animations 3D de haute qualite pour les personnages, creatures et autres elements animes du jeu. * Creer des animations qui ...

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Game Animation information

See Quebec salary details

$8

$35

$77

How much do game animation jobs pay per hour?

As of Sep 8, 2026, the average hourly pay for game animation in Quebec is $35.28, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $49.28 per hour, depending on experience, location, and employer.

What is a game animation?

A Game Animation job involves creating the movement and behavior of characters, creatures, and objects in video games. Animators use software like Maya, Blender, or Unity to bring life to models through keyframe animation or motion capture techniques. They work closely with designers, artists, and programmers to ensure animations are smooth, realistic, and enhance gameplay. Strong knowledge of timing, weight, and fluid motion is essential for making animations feel natural and immersive.

What are the typical daily responsibilities of someone working in game animation?

A typical day for a Game Animator involves creating and refining character and object animations, collaborating with game designers and programmers to ensure animations integrate smoothly into the game engine, and reviewing feedback to make necessary adjustments. Animators often attend team meetings to discuss project goals, sync up with other departments, and troubleshoot animation issues as they arise. Depending on the studio, you may also be involved in motion capture sessions or prototyping new animation systems. This role requires a balance of technical skill and creative input, making teamwork and adaptability especially important in fast-paced development cycles.

What are the key skills and qualifications needed to thrive in game animation, and why are they important?

To thrive in Game Animation, you need a strong understanding of animation principles, character rigging, and a solid portfolio demonstrating your artistic and technical abilities. Expertise in industry-standard software such as Autodesk Maya, Blender, and game engines like Unity or Unreal Engine is typically required. Soft skills like creativity, attention to detail, and effective communication are highly valued for collaborating with designers and developers. These skills are crucial for bringing characters and worlds to life, ensuring animations meet the visual and interactive needs of modern video games.

Are game animators in demand?

Game animators are in high demand due to the growing popularity of video games and the need for realistic and engaging character movements. Skills in animation software like Maya or Blender, along with a strong portfolio, can improve job prospects in this competitive field.

How much do game animators make?

Game animators typically earn between $50,000 and $80,000 annually, depending on experience, location, and the complexity of projects. Entry-level animators may start around $40,000, while senior roles or those with specialized skills in tools like Maya or Blender can earn over $100,000. Salaries can also vary based on whether they work for large studios or indie developers.

How to become a game animator?

To become a game animator, you typically need a bachelor's degree in animation, computer graphics, or a related field, along with strong skills in animation software such as Maya or Blender. Building a portfolio of animated work and gaining experience through internships or entry-level positions are important steps in entering the industry.

What does a game animator do?

A game animator creates and manipulates visual movements of characters, objects, and environments in video games. They use animation software and work closely with designers and programmers to ensure smooth, realistic motion that enhances gameplay and storytelling.

What are popular job titles related to Game Animation jobs in Quebec?

For Game Animation jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Game Animation jobs in Quebec look for?

The top searched job categories for Game Animation jobs in Quebec are:

Infographic showing various Game Animation job openings in Quebec as of August 2026, with employment types broken down into 54% Full Time, 28% Part Time, 1% Temporary, and 17% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution, with an average salary of $73,375 per year, or $35.3 per hour.

Gameplay Animator [Rainbow Six Siege]

Ubisoft

Montreal, QC • On-site

Full-time

Re-posted 15 days ago


Job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description

As a Gameplay Animator at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in first-person view, as well as equivalent replication animations in third-person view.

What you'll do:

  • Create first-person animations that follow the visual language defined by the Animation Director and respect game design constraints;
  • Produce high-quality animations using keyframe animation. Most main character animations are fully keyframed based on multiple video references;
  • Process and enhance motion capture data, which is used as a foundation for selected animation systems;
  • Fine-tune animation data with a high level of precision, as required by the game engine, with strong attention to detail;
  • Export and integrate animations according to technical guidelines, in collaboration with the Technical Director or Technical Animator, as well as designers and programmers;
  • Test, review, and iterate on animation systems directly in-game;
  • Work closely with fellow animators, the Animation Director, programmers, and designers to deliver features on time and at the expected quality level;
  • Take ownership of the final in-game feel of your work, which is the primary measure of animation quality.
Qualifications
  • Strong experience creating gameplay animations for video games;
  • Proven experience in 3C animation and first-person animation systems (FPS);
  • Strong expertise in motion capture data processing;
  • A sharp eye for visual quality and detail;
  • An open and collaborative mindset, with the ability to find compromises when solving complex problems;
  • Motivation and pride in delivering high-quality work;
  • Flexibility and resilience when adapting to production changes;
  • A passion for teamwork and sharing ideas in a creative environment;
  • Solid understanding of technical constraints related to game engine integration;
  • Ability to work effectively in a multidisciplinary team while aligning with artistic and technical visions;
  • Familiarity with MotionBuilder is a plus;
  • Experience working on a shipped AAA title is an asset.

What to send our way

  • portfolio showcasing your best animation work, including first-person examples when possible.
  • Your CV highlighting your experience and skills.