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Junior Unreal Game Developer Jobs in Quebec (NOW HIRING)

Frima is looking for a Lead Unreal Programmer to manage a team on one of our mobile project ... We are Frima, a video game development studio based in Quebec City and Montreal for over 20 years ...

... Unreal Engine 5 towards our combined vision. You'll collaborate with a passionate group of game ... Mentor junior programmers. What We'll Do Together: At Cloud Chamber, we are champions of high ...

... Unreal Engine 5 towards our combined vision. You'll collaborate with a passionate group of game ... Mentor junior programmers. What We'll Do Together: At Cloud Chamber, we are champions of high ...

In this role, you'll collaborate with a passionate group of game developers to craft experimental ... Knowledge of behavior trees in Unreal Engine 5. * Knowledge of industry standard AI, progression ...

In this role, you'll collaborate with a passionate group of game developers to craft experimental ... Knowledge of behavior trees in Unreal Engine 5. * Knowledge of industry standard AI, progression ...

We are seeking a Senior Cloud Platform Engineer to join our Central Technology Build Engineering ... Experience with Unreal or other game engines desirable * Strong ability to build trust and clarity ...

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Junior Unreal Game Developer information

What are the key skills and qualifications needed to thrive as a Junior Unreal Game Developer, and why are they important?

To thrive as a Junior Unreal Game Developer, you need a solid understanding of programming (especially C++ and/or Blueprints), 3D math, and fundamental game development concepts, often supported by a degree in computer science or a related field. Familiarity with Unreal Engine, version control systems like Git, and asset management tools is typically required. Creativity, teamwork, and strong problem-solving abilities help you collaborate effectively and adapt to project needs. These skills are crucial for building engaging, technically sound games and contributing positively to development teams.

What are some typical challenges a Junior Unreal Game Developer might face when joining a new team?

As a Junior Unreal Game Developer, you may encounter challenges such as adapting to complex codebases, understanding project-specific workflows, and efficiently using Unreal Engine's extensive toolset. Collaboration with artists, designers, and senior developers often requires clear communication and learning to interpret feedback constructively. You'll also need to balance learning new technologies with meeting project deadlines, so time management and a proactive learning attitude are essential for success.

What does a Junior Unreal Game Developer do?

A Junior Unreal Game Developer is responsible for assisting in the creation and maintenance of video games using Unreal Engine. Their tasks typically include coding gameplay features, debugging, optimizing game performance, and collaborating with artists and designers to implement interactive elements. They often work under the guidance of senior developers while learning industry best practices. This role is ideal for those with a passion for game development and foundational programming skills, especially in languages like C++.
What are the most commonly searched types of Unreal Game Developer jobs in Quebec? The most popular types of Unreal Game Developer jobs in Quebec are:
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Infographic showing various Junior Unreal Game Developer job openings in Quebec as of May 2026, with employment types broken down into 100% Full Time. Highlights an 67% In-person, and 33% Remote job distribution.

Unreal 5 Technical Animator / Animation Engineer - UFC-style fighting game

Ironbelly Studios

Montreal, QC โ€ข On-site, Remote

Full-time

Posted 9 days ago


Job description

Location: Hybrid / Remote โ€“ Montreal, QC Preferred

Employment Type: Full-Time
Reports To: CTO

Role Overview

Weโ€™re seeking a seasoned Unreal Animation Engineer to develop and optimize the runtime animation systems for a next-generation UFC-style fighting game built in Unreal Engine 5. Youโ€™ll own the integration of motion-capture data, procedural blending, and next-gen animation technology (Motion Matching, Control Rig, and AI-driven blending).

Youโ€™ll work closely with combat design, animation, and physics teams to deliver lifelike, responsive, and high-impact character motion that defines the moment-to-moment feel of the fight.

Core Responsibilities

Animation Systems Development
  • Design, implement, and maintain character animation frameworks for combat, movement, and transitions.
  • Build and optimize Animation Blueprints, Control Rigs, and custom AnimGraph nodes.
  • Implement AI-driven animation blending (Motion Matching, PFNN, Neural State Machine).
  • Collaborate with animators to integrate mocap data into procedural runtime systems.
  • Develop contact-aware IK (hands, feet, knees, grapples) with Chaos Physics integration.
  • Extend Unrealโ€™s Pose Search and Motion Warping systems for hit reactions and combo continuity.
  • Prototype and refine animation-driven combat feel, ensuring responsiveness and weight.
  • Work with the physics and gameplay engineers to synchronize animation with hitboxes, collisions, and camera events.
Pipeline & Optimization
  • Establish efficient mocap โ†’ runtime pipelines (retargeting, compression, tagging).
  • Integrate tools for animation debugging (pose visualization, contact tracing, profiling).
  • Profile and optimize animation graphs to meet 60 FPS / 4K console targets.
  • Maintain deterministic playback across networked (rollback) fights.
Collaboration & Support
  • Partner with Gameplay Engineering to expose animation parameters to combat logic.
  • Support Design in defining move lists, transitions, and animation data structures.
  • Liaise with Art & Animation leads to ensure creative fidelity and technical feasibility.
  • Contribute to code reviews, documentation, and mentoring of junior engineers.
Required Qualifications
  • 8 + years professional experience as an Animation, Gameplay, or Technical Engineer in Unreal Engine (UE4 / UE5).
    Deep knowledge of Unreal Animation Framework, C++, Blueprint, and Control Rig.
  • Strong understanding of state machines, blend spaces, IK solvers, and procedural animation.
  • Experience with motion-capture data cleanup, retargeting, and runtime blending.
  • Proven track record in real-time character animation for action, sports, or fighting titles.
  • Comfort profiling animation performance using Unreal Insights, PIX, or RenderDoc.
  • Strong math foundation (linear algebra, quaternions, kinematics).
Preferred / Bonus Skills
  • Experience with animation development on combat fighting games.
  • Familiarity with AI-driven animation (Motion Matching, PFNN, Neural State Machines).
  • Experience using ONNX Runtime or UE Neural Network Inference Plugin.
  • Exposure to physics-driven or ragdoll blending systems (Chaos Physics).
  • Experience with MetaHuman rigs or custom deformation systems.
  • Proficiency in Python / C# tool scripting for animation pipelines.
  • Shipped title experience on PS5 / Xbox Series X / PC.

Success Indicators (First 6-12 Months)

  • Combat animation system supports fluid transitions between all major move types.
  • AI-driven blending integrated with the gameplay combat loop.
  • Foot/hand IK and contact fidelity validated across multiple fighters.
  • Performance within 1 ms per-character animation budget on consoles.
  • Internal animation toolset and debug visualizers adopted by the team.