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Commission Unity Game Engine Jobs in Quebec (NOW HIRING)

Commission Unity Game Engine information

What is the difference between Commission Unity Game Engine vs Unity Developer?

AspectCommission Unity Game EngineUnity Developer
CredentialsTypically no formal certification required, but knowledge of Unity engine and commission-based rolesOften requires a degree or certification in game development or related fields
Work EnvironmentFreelance or contract-based, project-specificFull-time or freelance, working on game projects using Unity
Industry UsageUsed by independent developers, freelancers, and small studios for commission-based projectsEmployed by game studios or as freelancers developing games with Unity

The Commission Unity Game Engine role focuses on earning commissions through project-based work using Unity, often freelance. In contrast, a Unity Developer is a professional skilled in using Unity to develop games, typically with formal education or certifications. Both roles involve working with Unity, but their employment structure and credentials differ.

What are popular job titles related to Commission Unity Game Engine jobs in Quebec? For Commission Unity Game Engine jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Commission Unity Game Engine jobs in Quebec look for? The top searched job categories for Commission Unity Game Engine jobs in Quebec are:
What cities in Quebec are hiring for Commission Unity Game Engine jobs? Cities in Quebec with the most Commission Unity Game Engine job openings:

Intern, Software Development, Wwise Integrations (Autumn 2026)

Audiokinetic

Montreal, QC • On-site, Remote

Internship

Posted 7 days ago

Be an early applicant


Job description

Join our team and experience Audiokinetic!

The Integrations team serves as the crucial software bridge that fosters harmonious coexistence among game studios, game engines, audio designers, and the Wwise Sound Engine. We provide a cohesive, high-performance middleware. Challenges galore, the future holds hundreds of awesome features to develop, and as leaders in our industry, we plan for the next big thing without sitting still. You want to hone your skills in Unreal and Unity, do serious work used and celebrated by thousands of developers worldwide, while having fun? This is what we strive to offer.

What will you do?

Among the multiple tasks we have to offer, a good example is creating a Unity version of the Wwise Browser and Reconciliation helper, while keeping Unity's UX paradigms in mind. There are many more possibilities, and we might go with something more challenging or through other platforms.

The work involves, but is not limited to, the following:

  • Develop a major feature for a future version of Wwise Integrations, for Unreal, Unity, or both.

  • Help resolve issues as reported by QA and customers across the entire product.

  • Write a design document for a feature (e.g., a new debugging information view within a game engine).

  • Utilize C# and C++ skills to develop the feature.

  • Implement code using BDD paradigms, with proper unit, functional, and UI testing.

  • Provide continuous feedback on work progress.

What do you bring to the team?

  • Programming-level knowledge of Unity or Unreal.

  • Strong proficiency in C++17, C++20, and C++23 (asset).

  • Knowledge of C#.

  • Experience working in a team environment to develop a product (ex. FOSS, game jam, school project as a programmer).

  • Your unique perspective as a developer with ideas and dreams.

  • Your talent for pre-production, where you will take a big feature and plan how to develop it.

  • Your development skills, prototyping the feature and, hopefully, bringing it to a finished product.

  • Your passion for music, game audio, audio hardware, or music production.

  • Knowledge of DAWs (asset).

  • Knowledge of Git, JIRA, and Visual Studio (asset).

Audiokinetic has adopted a flexible and hybrid work style to meet the needs of the team, while allowing for in-person collaborative moments determined by the teams.

Why join the Audiokinetic team?

Audiokinetic is the leading provider of cross-platform audio solutions for interactive media and gaming, and sets new standards in interactive audio production for location-based entertainment, automotive, consumer electronics, and training simulation. A trusted and strategic partner to the world's largest interactive media developers and OEMs, Audiokinetic has a long-established ecosystem of allies within the audio industry and amongst platform manufacturers. The company's middleware solutions include the award-winning Wwise® and SoundSeed®, as well as Wwise Automotive™ and Strata™.

Audiokinetic, a Sony Group Company, is headquartered in Montréal, Canada, and has subsidiaries in Tokyo, Japan, Shanghai, China, and Hilversum, the Netherlands.

We seek people passionate about interactive audio in games, virtual reality, and interactive experiences. We celebrate creativity, curiosity, attention to detail, collaboration, autonomy, and initiative. Our inclusive work environment empowers everyone to share their unique perspectives, fostering a culture where the best ideas shine—no matter the role.

If you're interested in helping us shape the future of audio production, click the "Apply for this job" button to submit your application. We know that applying to a new role takes a lot of work and effort and we sincerely value your time.

#LI-Hybrid