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Commission Unity Game Engine Jobs in Quebec (NOW HIRING)

... and game engines (Maya, Unity, and Unreal); * Assist in the design, integration, and validation of animations; * Integrate animations into the game engine and ensure they function properly;

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Experience with Unity or Unreal Engine * Familiarity with 3D tools and workflows * Background in casino gaming or interactive entertainment * Familiarity with AI-powered art tools such as Layer.ai ...

... game engine, pipeline, DCC, and web tools. * Partner with the Directors and Product Managers to ... Hands on experience with game engines such as Unreal or Unity. * Background in building automated ...

Mandatory proficiency in Unreal Engine and its tools. * Familiarity with Unity or proprietary level ... Solid understanding of game design principles, player psychology, and level flow. * Excellent ...

... Unity Engine or other interactive 3D technology Experience building backend services for games or ... commissions de vente. Le montant final de l'offre dependra de plusieurs facteurs, notamment ...

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Commission Unity Game Engine information

What is the difference between Commission Unity Game Engine vs Unity Developer?

AspectCommission Unity Game EngineUnity Developer
CredentialsTypically no formal certification required, but knowledge of Unity engine and commission-based rolesOften requires a degree or certification in game development or related fields
Work EnvironmentFreelance or contract-based, project-specificFull-time or freelance, working on game projects using Unity
Industry UsageUsed by independent developers, freelancers, and small studios for commission-based projectsEmployed by game studios or as freelancers developing games with Unity

The Commission Unity Game Engine role focuses on earning commissions through project-based work using Unity, often freelance. In contrast, a Unity Developer is a professional skilled in using Unity to develop games, typically with formal education or certifications. Both roles involve working with Unity, but their employment structure and credentials differ.

What are the most commonly searched types of Unity Game Engine jobs in Quebec?

The most popular types of Unity Game Engine jobs in Quebec are:

What are popular job titles related to Commission Unity Game Engine jobs in Quebec?

For Commission Unity Game Engine jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Commission Unity Game Engine jobs in Quebec look for?

The top searched job categories for Commission Unity Game Engine jobs in Quebec are:

What cities in Quebec are hiring for Commission Unity Game Engine jobs?

Cities in Quebec with the most Commission Unity Game Engine job openings:

Technical Animator

Frima Studio

Quebec, QC • On-site

Full-time

Posted 3 days ago

New


Job description

Company Description

Ready to take your career to the next level? Frima is looking for a Technical Animator to join a team working on one of our latest co-development projects!

We are Frima, a video game development studio based in Quebec City and Montreal for over 20 years, bringing together hundreds of passionate talents united by a single ambition: to create unforgettable games across all platforms.

Job Description

We take care of our people

  • 4.5 days of work per week, year-round. (Friday pm off);
  • Truly flexible working: 100% remote (for residents of the province of Quebec), hybrid or 100% in person, the choice is yours;
  • Up to 7 weeks vacation per year, sick days & personal days: your well-being is important to us.
  • Complete group insurance from day one;
  • A contribution to your RRSP
  • 400$ allowance towards the purchase of ergonomic equipment;

Life at the Studio 

  • Access to chair massages, fresh fruit and snacks, gym, sports activities, etc;
  • Regular presentations of projects and new developments: we keep our team up to date on all Frima developments;
  • Close-knit, caring and inclusive teams, even remotely!
  • Come and discover the rest for yourself!

What your weeks are going to look like

  • Develop, test, and maintain animation systems in collaboration with animators, game programmers, and other team members;
  • Provide technical support for animation tools and the game editor;
  • Assist in the creation of technical tools for DCC and game engines (Maya, Unity, and Unreal);
  • Assist in the design, integration, and validation of animations;
  • Integrate animations into the game engine and ensure they function properly;
  • Collaborate with animators to ensure that animation features comply with technical, aesthetic, and gameplay constraints;
  • Research and share knowledge about game engines and industry best practices;
  • Assist with the planning of animation tasks;
  • Analyze the pipeline and monitor industry trends regarding best practices in video game animation.
Qualifications

What we're looking for

  • Bachelor’s degree in arts, multimedia, 3D, or equivalent;
  • At least five (5) years of relevant experience in the video game industry;
  • Highly versatile profile, capable of quickly switching between artistic creation (rigging) and technical aspects (engine/code)
  • In-depth knowledge of anatomy and biomechanics to create realistic rigs that accurately reflect the models’ morphology (both bipeds and fictional creatures).
  • Advanced proficiency in Maya (constraint systems, deformers, expressions)
  • Excellent knowledge of Advanced Skeleton and the ability to create custom rigging from start to finish, for both body rigging and facial expressions.
  • Ability to develop tools (Python/MEL) to optimize Maya and streamline animators’ workflows.
  • Hands-on experience with integration into Unity (Mecanim, Playables) and Unreal Engine.
  • In-depth mastery of Unreal Blueprints (specifically Animation Blueprints) and Anim Tree structures.
  • Good understanding of animation principles;
  • Ability to document and explain work clearly and concisely;
  • Strong understanding of rigging, skinning, and technologies related to characters, objects, and environmental elements;
  • Experience with at least one game release;
  • Fluency in French and English (written and spoken);
  • Willingness to travel internationally as needed;
  • Technical demo required—each rig demonstrated must be accompanied by a written description or presentation notes (e.g., PDF document, website, or video descriptions).

What we value in our team

  • Ability to handle multiple tasks simultaneously and manage priorities;
  • Strong background in the arts (theater, multimedia, film, etc.);
  • Strong analytical and synthesis skills, and the ability to communicate ideas clearly;
  • Independence, resourcefulness, attention to detail, and the ability to work well in a team;
  • Commitment to quality work and meeting deadlines;
  • Strong oral and written communication skills.

Additional Information

Technical demo required—each rig demonstrated must be accompanied by a written description or presentation notes (e.g., PDF document, website, or video descriptions).

Come and make a difference with us! #FrimaLife

  • Find out more about us: https://frimastudio.com/a-propos/
  • About our culture: https://vimeo.com/766900522?share=copyLe

The masculine gender is used only to lighten the text. Only selected candidates will be contacted.