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Full Time Html5 Game Developer Jobs in Quebec (NOW HIRING)

Description Devoted Studios is a globally remote game development company specializing in Co ... Prior co-development or external development experience Benefits This would he a full-time ...

This is a full-time role based in Montreal or Brighton with full benefits and the option of hybrid ... Experience with object-oriented programming languages, game development, digital artistry, or real ...

Full Time Html5 Game Developer information

What does a full time HTML5 game developer do?

A Full Time HTML5 Game Developer is responsible for designing, developing, and maintaining interactive games using HTML5, JavaScript, and related web technologies. They work on creating engaging gameplay, optimizing performance for web browsers, and ensuring cross-platform compatibility. These developers often collaborate with designers, artists, and other programmers to bring game concepts to life, troubleshoot issues, and implement new features. Their role requires strong coding skills, creativity, and an understanding of both front-end and back-end web development principles.

What is the difference between Full Time Html5 Game Developer vs Mobile Game Developer?

AspectFull Time Html5 Game DeveloperMobile Game Developer
Required SkillsHTML5, JavaScript, CSS, Canvas APIJava, Swift, Kotlin, Unity
Work EnvironmentWeb browsers, cross-platformiOS and Android devices
Industry UsageWeb-based games, casual gamingMobile gaming apps, AAA titles

Both roles involve game development but differ mainly in platform focus. Full Time Html5 Game Developers specialize in creating browser-based games using HTML5 and related web technologies, while Mobile Game Developers focus on building native or cross-platform mobile apps for iOS and Android. The skills, tools, and deployment environments vary, making each role distinct despite overlapping game development fundamentals.

What are the key skills and qualifications needed to thrive as a full time HTML5 game developer?

To thrive as a Full Time HTML5 Game Developer, you need strong proficiency in JavaScript, HTML5, CSS, and a solid understanding of game development principles, often supported by a degree in computer science or a related field. Familiarity with game engines like Phaser or PixiJS, version control systems like Git, and knowledge of debugging and optimization tools are typically required. Creativity, problem-solving, and effective collaboration are key soft skills for producing engaging and efficient games within team environments. These skills ensure high-quality, interactive gaming experiences and enable smooth project delivery in a competitive industry.

What are some common challenges faced by full time HTML5 game developers when working on cross-platform compatibility?

Full Time HTML5 Game Developers often encounter challenges ensuring their games perform consistently across different browsers, devices, and operating systems. Variations in hardware capabilities, screen sizes, and browser support for certain HTML5 features can lead to unexpected bugs or performance issues. Developers need to regularly test and optimize their games on multiple platforms, use responsive design techniques, and stay updated with the latest standards to provide a seamless experience for all users. Collaboration with QA teams and utilizing cross-platform frameworks can help address these challenges effectively.
What are the most commonly searched types of Html5 Game Developer jobs in Quebec? The most popular types of Html5 Game Developer jobs in Quebec are:
What are popular job titles related to Full Time Html5 Game Developer jobs in Quebec? For Full Time Html5 Game Developer jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Full Time Html5 Game Developer jobs in Quebec look for? The top searched job categories for Full Time Html5 Game Developer jobs in Quebec are:
What cities in Quebec are hiring for Full Time Html5 Game Developer jobs? Cities in Quebec with the most Full Time Html5 Game Developer job openings:

Gameplay Engineer

Devoted Studios

Montreal, QC • On-site

Full-time

Re-posted 10 days ago


Job description

Description

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies.

Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it’s porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners’ internal teams.

We are proud to be the development partner of choice for industry leaders such as:

    • Epic
    • Xbox
    • Meta
    • Obsidian Entertainment
    • Riot
    • Gearbox Software

We are seeking a Gameplay Engineer who is a specialist e a specialist — deeply fluent in C++ and Unreal Engine, experienced shipping AAA systems, and capable of taking a brief from a gameplay designer and turning it into production-quality code that holds up on every platform and survives every patch.

Key ResponsibilitiesCore Gameplay Systems (~50%)
  • Implement gameplay systems from designer briefs: combat, abilities, movement, AI behaviours, progression, inventory, interaction, camera — scope varies by engagement
  • Build reusable, maintainable, testable gameplay code in C++ (and Blueprint where appropriate) within Unreal Engine 5
  • Own Gameplay Ability System (GAS) implementation — AttributeSets, Abilities, GameplayEffects, GameplayCues — on engagements where GAS is in use
  • Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion handling, blendspaces
  • Implement multiplayer-safe gameplay code on engagements with networking requirements — replication, client-server authority, lag compensation
Quality & Performance (~25%)
  • Profile and optimise gameplay code to target platform budgets — CPU frame time, tick overhead, replication cost
  • Write code that is reviewable: clean, commented where logic is non-obvious, consistent with project standards
  • Catch and fix gameplay bugs — including edge cases, exploit patterns, and regression from live updates
  • Participate actively in code review: review peers' PRs with specificity, receive and act on feedback without defensiveness
Design Collaboration (~15%)
  • Work directly with gameplay designers to translate design intent into engine behaviour — close the gap between what is specced and what ships
  • Identify implementation risks in design briefs early — before they become rework — and propose alternatives when the spec is not buildable as written
  • Expose gameplay parameters to designers in a way that is tunable without engineering involvement (Blueprint exposed properties, Datatable-driven tuning, etc.)
Documentation & Handoff (~10%)
  • Document systems clearly — architecture decisions, integration points, known limitations
  • Support technical handoffs between phases or teams: leave the codebase in a state that the next engineer can understand without a phone call

Requirements

  • 5+ years of professional game development experience with at least 3 years in AAA or mid-tier shipped titles
  • At least 2 shipped commercial titles on PC or console as a gameplay engineer — prototypes and internal tools do not count
  • Deep Unreal Engine 5 experience in C++: Gameplay Framework (Actor, Component, GameMode, GameState, PlayerController), GAS, CharacterMovement, Anim BP integration
  • Strong C++ fundamentals: memory management, data-oriented thinking, performance-aware coding
  • Blueprint proficiency — not just reading it, but building designer-facing tooling in it
  • Experience with multiplayer gameplay replication (nice to have, not required for all engagements)
  • Strong game design sensibility — can tell good gameplay from broken gameplay and can articulate why
  • Remote-first habits: clear async communication, writes things down, doesn't create silent dependencies
Preferred
  • Online multiplayer systems — Actor replication, GameplayEffects replication, ability prediction and correction
  • Console platform experience: certification pipelines, platform-specific constraints
  • Gameplay AI systems in UE5: Behavior Trees, EQS, AI Perception — not required but valuable for certain engagements
  • Prior co-development or external development experience

Benefits

This would he a full-time employment role with standard industry benefits in Canada