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Full Time Html5 Game Developer Jobs in Quebec (NOW HIRING)

Full Time Html5 Game Developer information

What does a Full Time HTML5 Game Developer do?

A Full Time HTML5 Game Developer is responsible for designing, developing, and maintaining interactive games using HTML5, JavaScript, and related web technologies. They work on creating engaging gameplay, optimizing performance for web browsers, and ensuring cross-platform compatibility. These developers often collaborate with designers, artists, and other programmers to bring game concepts to life, troubleshoot issues, and implement new features. Their role requires strong coding skills, creativity, and an understanding of both front-end and back-end web development principles.

What is the difference between Full Time Html5 Game Developer vs Mobile Game Developer?

AspectFull Time Html5 Game DeveloperMobile Game Developer
Required SkillsHTML5, JavaScript, CSS, Canvas APIJava, Swift, Kotlin, Unity
Work EnvironmentWeb browsers, cross-platformiOS and Android devices
Industry UsageWeb-based games, casual gamingMobile gaming apps, AAA titles

Both roles involve game development but differ mainly in platform focus. Full Time Html5 Game Developers specialize in creating browser-based games using HTML5 and related web technologies, while Mobile Game Developers focus on building native or cross-platform mobile apps for iOS and Android. The skills, tools, and deployment environments vary, making each role distinct despite overlapping game development fundamentals.

What are the key skills and qualifications needed to thrive as a Full Time HTML5 Game Developer, and why are they important?

To thrive as a Full Time HTML5 Game Developer, you need strong proficiency in JavaScript, HTML5, CSS, and a solid understanding of game development principles, often supported by a degree in computer science or a related field. Familiarity with game engines like Phaser or PixiJS, version control systems like Git, and knowledge of debugging and optimization tools are typically required. Creativity, problem-solving, and effective collaboration are key soft skills for producing engaging and efficient games within team environments. These skills ensure high-quality, interactive gaming experiences and enable smooth project delivery in a competitive industry.

What are some common challenges faced by Full Time HTML5 Game Developers when working on cross-platform compatibility?

Full Time HTML5 Game Developers often encounter challenges ensuring their games perform consistently across different browsers, devices, and operating systems. Variations in hardware capabilities, screen sizes, and browser support for certain HTML5 features can lead to unexpected bugs or performance issues. Developers need to regularly test and optimize their games on multiple platforms, use responsive design techniques, and stay updated with the latest standards to provide a seamless experience for all users. Collaboration with QA teams and utilizing cross-platform frameworks can help address these challenges effectively.
What are the most commonly searched types of Html5 Game Developer jobs in Quebec? The most popular types of Html5 Game Developer jobs in Quebec are:
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Unreal 5 Technical Animator / Animation Engineer - UFC-style fighting game

Ironbelly Studios

Montreal, QC • On-site, Remote

Full-time

Posted 28 days ago


Job description

Location: Hybrid / Remote – Montreal, QC Preferred

Employment Type: Full-Time
Reports To: CTO

Role Overview

We’re seeking a seasoned Unreal Animation Engineer to develop and optimize the runtime animation systems for a next-generation UFC-style fighting game built in Unreal Engine 5. You’ll own the integration of motion-capture data, procedural blending, and next-gen animation technology (Motion Matching, Control Rig, and AI-driven blending).

You’ll work closely with combat design, animation, and physics teams to deliver lifelike, responsive, and high-impact character motion that defines the moment-to-moment feel of the fight.

Core Responsibilities

Animation Systems Development
  • Design, implement, and maintain character animation frameworks for combat, movement, and transitions.
  • Build and optimize Animation Blueprints, Control Rigs, and custom AnimGraph nodes.
  • Implement AI-driven animation blending (Motion Matching, PFNN, Neural State Machine).
  • Collaborate with animators to integrate mocap data into procedural runtime systems.
  • Develop contact-aware IK (hands, feet, knees, grapples) with Chaos Physics integration.
  • Extend Unreal’s Pose Search and Motion Warping systems for hit reactions and combo continuity.
  • Prototype and refine animation-driven combat feel, ensuring responsiveness and weight.
  • Work with the physics and gameplay engineers to synchronize animation with hitboxes, collisions, and camera events.
Pipeline & Optimization
  • Establish efficient mocap → runtime pipelines (retargeting, compression, tagging).
  • Integrate tools for animation debugging (pose visualization, contact tracing, profiling).
  • Profile and optimize animation graphs to meet 60 FPS / 4K console targets.
  • Maintain deterministic playback across networked (rollback) fights.
Collaboration & Support
  • Partner with Gameplay Engineering to expose animation parameters to combat logic.
  • Support Design in defining move lists, transitions, and animation data structures.
  • Liaise with Art & Animation leads to ensure creative fidelity and technical feasibility.
  • Contribute to code reviews, documentation, and mentoring of junior engineers.
Required Qualifications
  • 8 + years professional experience as an Animation, Gameplay, or Technical Engineer in Unreal Engine (UE4 / UE5).
    Deep knowledge of Unreal Animation Framework, C++, Blueprint, and Control Rig.
  • Strong understanding of state machines, blend spaces, IK solvers, and procedural animation.
  • Experience with motion-capture data cleanup, retargeting, and runtime blending.
  • Proven track record in real-time character animation for action, sports, or fighting titles.
  • Comfort profiling animation performance using Unreal Insights, PIX, or RenderDoc.
  • Strong math foundation (linear algebra, quaternions, kinematics).
Preferred / Bonus Skills
  • Experience with animation development on combat fighting games.
  • Familiarity with AI-driven animation (Motion Matching, PFNN, Neural State Machines).
  • Experience using ONNX Runtime or UE Neural Network Inference Plugin.
  • Exposure to physics-driven or ragdoll blending systems (Chaos Physics).
  • Experience with MetaHuman rigs or custom deformation systems.
  • Proficiency in Python / C# tool scripting for animation pipelines.
  • Shipped title experience on PS5 / Xbox Series X / PC.

Success Indicators (First 6-12 Months)

  • Combat animation system supports fluid transitions between all major move types.
  • AI-driven blending integrated with the gameplay combat loop.
  • Foot/hand IK and contact fidelity validated across multiple fighters.
  • Performance within 1 ms per-character animation budget on consoles.
  • Internal animation toolset and debug visualizers adopted by the team.