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Remote Html5 Game Developer Jobs in Quebec (NOW HIRING)

Description Devoted Studios is a globally remote game development company specializing in Co ... Gearbox Software We are seeking a Gameplay Engineer who is a specialist e a specialist - deeply ...

Side is a global video game development and services provider, offering technical and creative ... largest developers and studios around the world. Founded in 2009 and drawing on 30+ years ...

The founders and staff come from the gaming and esports scene and are now working their way into ... To do that we are eager to add a highly skilled DevOps / SRE Engineer Engineer to our incredible ...

Devoted Studios is a globally remote game development company specializing in Co-development ... Hands-On Engineering (~35%) Write, review, and own C++ code on the engagement - Lead Engineer is ...

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Remote Html5 Game Developer information

What is a Remote Html5 Game Developer job?

A Remote HTML5 Game Developer creates interactive games using HTML5, JavaScript, and associated frameworks while working from a remote location. They collaborate with designers, artists, and other developers to build engaging browser-based games. Their responsibilities often include coding game mechanics, optimizing performance, and ensuring cross-platform compatibility. This role requires strong programming skills, problem-solving abilities, and experience with frameworks like Phaser or PixiJS.

What are the typical challenges faced by Remote Html5 Game Developers?

Remote Html5 Game Developers often encounter challenges such as coordinating work across different time zones, ensuring consistent game performance across various devices and browsers, and debugging complex client-side issues. Collaborating remotely requires clear communication and the ability to document code for team visibility. However, these challenges are balanced by the flexibility to manage your own schedule and the opportunity to work with diverse, global teams. Staying proactive in communication and keeping up with frequent technology updates are key strategies for success in this role.

What are the key skills and qualifications needed to thrive in the Remote Html5 Game Developer position, and why are they important?

To thrive as a Remote Html5 Game Developer, you need strong expertise in JavaScript, HTML5, CSS3, and game development frameworks, often supported by a relevant degree or substantial portfolio. Experience with tools like Phaser, PixiJS, version control systems such as Git, and familiarity with build and deployment pipelines are commonly required. Excellent problem-solving skills, teamwork across distributed teams, strong communication, and time management set top candidates apart. These skills and qualities are vital to building engaging, high-performance games and collaborating effectively within remote, fast-paced development environments.

What are the most commonly searched types of Html5 Game Developer jobs in Quebec? The most popular types of Html5 Game Developer jobs in Quebec are:
What are popular job titles related to Remote Html5 Game Developer jobs in Quebec? For Remote Html5 Game Developer jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Remote Html5 Game Developer jobs in Quebec look for? The top searched job categories for Remote Html5 Game Developer jobs in Quebec are:
What cities in Quebec are hiring for Remote Html5 Game Developer jobs? Cities in Quebec with the most Remote Html5 Game Developer job openings:
Infographic showing various Remote Html5 Game Developer job openings in Quebec as of July 2026, with employment types broken down into 85% Full Time, 5% Part Time, 1% Temporary, and 9% Contract. Highlights an 81% Physical, 3% Hybrid, and 16% Remote job distribution.

Gameplay Engineer

Devoted Studios

Montreal, QC โ€ข Remote

Other

Posted 17 days ago


Job description

Description

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies.

Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it's porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners' internal teams.

We are proud to be the development partner of choice for industry leaders such as:

    • Epic
    • Xbox
    • Meta
    • Obsidian Entertainment
    • Riot
    • Gearbox Software

We are seeking a Gameplay Engineer who is a specialist e a specialist - deeply fluent in C++ and Unreal Engine, experienced shipping AAA systems, and capable of taking a brief from a gameplay designer and turning it into production-quality code that holds up on every platform and survives every patch.

Key ResponsibilitiesCore Gameplay Systems (~50%)
  • Implement gameplay systems from designer briefs: combat, abilities, movement, AI behaviours, progression, inventory, interaction, camera - scope varies by engagement
  • Build reusable, maintainable, testable gameplay code in C++ (and Blueprint where appropriate) within Unreal Engine 5
  • Own Gameplay Ability System (GAS) implementation - AttributeSets, Abilities, GameplayEffects, GameplayCues - on engagements where GAS is in use
  • Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion handling, blendspaces
  • Implement multiplayer-safe gameplay code on engagements with networking requirements - replication, client-server authority, lag compensation
Quality & Performance (~25%)
  • Profile and optimise gameplay code to target platform budgets - CPU frame time, tick overhead, replication cost
  • Write code that is reviewable: clean, commented where logic is non-obvious, consistent with project standards
  • Catch and fix gameplay bugs - including edge cases, exploit patterns, and regression from live updates
  • Participate actively in code review: review peers' PRs with specificity, receive and act on feedback without defensiveness
Design Collaboration (~15%)
  • Work directly with gameplay designers to translate design intent into engine behaviour - close the gap between what is specced and what ships
  • Identify implementation risks in design briefs early - before they become rework - and propose alternatives when the spec is not buildable as written
  • Expose gameplay parameters to designers in a way that is tunable without engineering involvement (Blueprint exposed properties, Datatable-driven tuning, etc.)
Documentation & Handoff (~10%)
  • Document systems clearly - architecture decisions, integration points, known limitations
  • Support technical handoffs between phases or teams: leave the codebase in a state that the next engineer can understand without a phone call

Requirements

  • 5+ years of professional game development experience with at least 3 years in AAA or mid-tier shipped titles
  • At least 2 shipped commercial titles on PC or console as a gameplay engineer - prototypes and internal tools do not count
  • Deep Unreal Engine 5 experience in C++: Gameplay Framework (Actor, Component, GameMode, GameState, PlayerController), GAS, CharacterMovement, Anim BP integration
  • Strong C++ fundamentals: memory management, data-oriented thinking, performance-aware coding
  • Blueprint proficiency - not just reading it, but building designer-facing tooling in it
  • Experience with multiplayer gameplay replication (nice to have, not required for all engagements)
  • Strong game design sensibility - can tell good gameplay from broken gameplay and can articulate why
  • Remote-first habits: clear async communication, writes things down, doesn't create silent dependencies
Preferred
  • Online multiplayer systems - Actor replication, GameplayEffects replication, ability prediction and correction
  • Console platform experience: certification pipelines, platform-specific constraints
  • Gameplay AI systems in UE5: Behavior Trees, EQS, AI Perception - not required but valuable for certain engagements
  • Prior co-development or external development experience

Benefits

This would he a full-time employment role with standard industry benefits in Canada