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Remote Html5 Game Developer Jobs in Quebec (NOW HIRING)

Side is a global video game development and services provider, offering technical and creative ... largest developers and studios around the world. Founded in 2009 and drawing on 30+ years ...

The founders and staff come from the gaming and esports scene and are now working their way into ... To do that we are eager to add a highly skilled DevOps / SRE Engineer Engineer to our incredible ...

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Remote Html5 Game Developer information

What is a Remote Html5 Game Developer job?

A Remote HTML5 Game Developer creates interactive games using HTML5, JavaScript, and associated frameworks while working from a remote location. They collaborate with designers, artists, and other developers to build engaging browser-based games. Their responsibilities often include coding game mechanics, optimizing performance, and ensuring cross-platform compatibility. This role requires strong programming skills, problem-solving abilities, and experience with frameworks like Phaser or PixiJS.

What are the typical challenges faced by Remote Html5 Game Developers?

Remote Html5 Game Developers often encounter challenges such as coordinating work across different time zones, ensuring consistent game performance across various devices and browsers, and debugging complex client-side issues. Collaborating remotely requires clear communication and the ability to document code for team visibility. However, these challenges are balanced by the flexibility to manage your own schedule and the opportunity to work with diverse, global teams. Staying proactive in communication and keeping up with frequent technology updates are key strategies for success in this role.

What are the key skills and qualifications needed to thrive in the Remote Html5 Game Developer position, and why are they important?

To thrive as a Remote Html5 Game Developer, you need strong expertise in JavaScript, HTML5, CSS3, and game development frameworks, often supported by a relevant degree or substantial portfolio. Experience with tools like Phaser, PixiJS, version control systems such as Git, and familiarity with build and deployment pipelines are commonly required. Excellent problem-solving skills, teamwork across distributed teams, strong communication, and time management set top candidates apart. These skills and qualities are vital to building engaging, high-performance games and collaborating effectively within remote, fast-paced development environments.

What are the most commonly searched types of Html5 Game Developer jobs in Quebec? The most popular types of Html5 Game Developer jobs in Quebec are:
What are popular job titles related to Remote Html5 Game Developer jobs in Quebec? For Remote Html5 Game Developer jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Remote Html5 Game Developer jobs in Quebec look for? The top searched job categories for Remote Html5 Game Developer jobs in Quebec are:
What cities in Quebec are hiring for Remote Html5 Game Developer jobs? Cities in Quebec with the most Remote Html5 Game Developer job openings:
Infographic showing various Remote Html5 Game Developer job openings in Quebec as of June 2026, with employment types broken down into 84% Full Time, and 16% Contract. Highlights an 21% In-person, 11% Hybrid, and 68% Remote job distribution.

Unreal 5 Technical Animator / Animation Engineer - UFC-style fighting game

Ironbelly Studios

Montreal, QC โ€ข On-site, Remote

Full-time

This job post hasย expired today.ย Applications are no longer accepted.


Job description

Location: Hybrid / Remote โ€“ Montreal, QC Preferred

Employment Type: Full-Time
Reports To: CTO

Role Overview

Weโ€™re seeking a seasoned Unreal Animation Engineer to develop and optimize the runtime animation systems for a next-generation UFC-style fighting game built in Unreal Engine 5. Youโ€™ll own the integration of motion-capture data, procedural blending, and next-gen animation technology (Motion Matching, Control Rig, and AI-driven blending).

Youโ€™ll work closely with combat design, animation, and physics teams to deliver lifelike, responsive, and high-impact character motion that defines the moment-to-moment feel of the fight.

Core Responsibilities

Animation Systems Development
  • Design, implement, and maintain character animation frameworks for combat, movement, and transitions.
  • Build and optimize Animation Blueprints, Control Rigs, and custom AnimGraph nodes.
  • Implement AI-driven animation blending (Motion Matching, PFNN, Neural State Machine).
  • Collaborate with animators to integrate mocap data into procedural runtime systems.
  • Develop contact-aware IK (hands, feet, knees, grapples) with Chaos Physics integration.
  • Extend Unrealโ€™s Pose Search and Motion Warping systems for hit reactions and combo continuity.
  • Prototype and refine animation-driven combat feel, ensuring responsiveness and weight.
  • Work with the physics and gameplay engineers to synchronize animation with hitboxes, collisions, and camera events.
Pipeline & Optimization
  • Establish efficient mocap โ†’ runtime pipelines (retargeting, compression, tagging).
  • Integrate tools for animation debugging (pose visualization, contact tracing, profiling).
  • Profile and optimize animation graphs to meet 60 FPS / 4K console targets.
  • Maintain deterministic playback across networked (rollback) fights.
Collaboration & Support
  • Partner with Gameplay Engineering to expose animation parameters to combat logic.
  • Support Design in defining move lists, transitions, and animation data structures.
  • Liaise with Art & Animation leads to ensure creative fidelity and technical feasibility.
  • Contribute to code reviews, documentation, and mentoring of junior engineers.
Required Qualifications
  • 8 + years professional experience as an Animation, Gameplay, or Technical Engineer in Unreal Engine (UE4 / UE5).
    Deep knowledge of Unreal Animation Framework, C++, Blueprint, and Control Rig.
  • Strong understanding of state machines, blend spaces, IK solvers, and procedural animation.
  • Experience with motion-capture data cleanup, retargeting, and runtime blending.
  • Proven track record in real-time character animation for action, sports, or fighting titles.
  • Comfort profiling animation performance using Unreal Insights, PIX, or RenderDoc.
  • Strong math foundation (linear algebra, quaternions, kinematics).
Preferred / Bonus Skills
  • Experience with animation development on combat fighting games.
  • Familiarity with AI-driven animation (Motion Matching, PFNN, Neural State Machines).
  • Experience using ONNX Runtime or UE Neural Network Inference Plugin.
  • Exposure to physics-driven or ragdoll blending systems (Chaos Physics).
  • Experience with MetaHuman rigs or custom deformation systems.
  • Proficiency in Python / C# tool scripting for animation pipelines.
  • Shipped title experience on PS5 / Xbox Series X / PC.

Success Indicators (First 6-12 Months)

  • Combat animation system supports fluid transitions between all major move types.
  • AI-driven blending integrated with the gameplay combat loop.
  • Foot/hand IK and contact fidelity validated across multiple fighters.
  • Performance within 1 ms per-character animation budget on consoles.
  • Internal animation toolset and debug visualizers adopted by the team.