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Junior Game Developer Jobs in Quebec (NOW HIRING)

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... Mentor and guide junior AI/ML engineers on data modeling and algorithm performance tuning * Partner ...

Senior Software Engineer

Montreal, QC · On-site

CA$100K - CA$140K/yr

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... Mentor junior engineers and contribute to a culture of engineering excellence Qualifications ...

You'll collaborate with a passionate group of game developers including our Lead Rendering ... Mentor junior programmers. What We'll Do Together: At Cloud Chamber, we are champions of high ...

... engineers to create industry-leading AI characters and combat gameplay. You will be responsible for ... A strong empathetic team member, able to take ownership over your tasks and mentor more junior ...

We are equally interested in candidates with a deep graphics engineering background (game engines ... as a junior pair you direct and verify, not a passenger. Requirements This is a technically ...

Junior Game Developer information

See Quebec salary details

$21.5K

$79.7K

$153.5K

How much do junior game developer jobs pay per year?

As of Jun 16, 2026, the average yearly pay for junior game developer in Quebec is $79,681.00, according to ZipRecruiter salary data. Most workers in this role earn between $56,500.00 and $98,000.00 per year, depending on experience, location, and employer.

What does a Junior Game Developer do?

A Junior Game Developer is responsible for assisting in the creation and development of video games. They typically work under the supervision of more experienced developers, helping with tasks such as coding, debugging, and testing game features. Their duties may also include collaborating with artists and designers, learning new programming tools, and implementing small components of a game. This role serves as an entry point into the gaming industry, allowing individuals to gain valuable experience and grow their skills.

What are the key skills and qualifications needed to thrive as a Junior Game Developer, and why are they important?

To thrive as a Junior Game Developer, you need a solid understanding of programming languages like C++ or C#, familiarity with game engines such as Unity or Unreal, and a relevant degree or coursework in computer science or game development. Experience with version control systems (e.g., Git) and a basic grasp of 2D/3D asset integration are typically required. Creative problem-solving, teamwork, and a willingness to learn new technologies help set candidates apart in collaborative environments. These skills ensure efficient contribution to game projects, adaptability to evolving tools, and effective communication within development teams.

What Does a Junior Game Developer Do?

A junior game developer is another name for an entry-level game developer who assists experienced game developers with video game software design, creation, and testing. In this position, you learn your responsibilities and duties under the supervision of an expert game developer who teaches you the skills you need for the job. This includes tasks like coding games, designing graphics, developing a game for a specific gaming console or computer operating system, and testing the game for bugs. You also help create and optimize testing programs and processes to ensure that each game meets a company’s standards for its final products.

What is the difference between Junior Game Developer vs Game Programmer?

AspectJunior Game DeveloperGame Programmer
Required SkillsBasic programming, game design fundamentals, teamworkAdvanced programming, software development, coding expertise
Experience LevelEntry-level, internships, or 1-2 yearsTypically 2+ years, specialized coding experience
Work EnvironmentGame studios, indie developers, collaborative teamsDevelopment teams, technical departments in gaming companies
Common UsageAssisting in game development, learning coding practicesWriting game code, optimizing performance, debugging

While both roles involve programming in game development, a Junior Game Developer focuses on learning and supporting various aspects of game creation, whereas a Game Programmer specializes in coding, performance optimization, and technical implementation. The Junior Game Developer is ideal for those starting their careers, while the Game Programmer requires more advanced technical skills.

What are some common challenges faced by Junior Game Developers when working on a team project?

Junior Game Developers often encounter challenges such as adapting to collaborative workflows, understanding version control systems (like Git), and communicating effectively with designers, artists, and senior developers. Navigating code reviews and integrating feedback can also be daunting at first, but these experiences are invaluable for skill development. Over time, learning to balance creativity with project deadlines and technical constraints becomes an essential part of growth in this role.
What are the most commonly searched types of Game Developer jobs in Quebec? The most popular types of Game Developer jobs in Quebec are:
What are popular job titles related to Junior Game Developer jobs in Quebec? For Junior Game Developer jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Junior Game Developer jobs in Quebec look for? The top searched job categories for Junior Game Developer jobs in Quebec are:
What cities in Quebec are hiring for Junior Game Developer jobs? Cities in Quebec with the most Junior Game Developer job openings:
Artiste Vehicule Junior / Junior Vehicle Artist

Artiste Vehicule Junior / Junior Vehicle Artist

Cloud Imperium Games

Montreal, QC

Full-time

Posted 24 days ago


Job description

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the "Best Damn Space Sim Ever". We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

-English Below-

Laconnaissance de l'anglais est requise pour ce poste car le/la titulaire devra collaborer quotidiennement avec nos equipes des studios internationaux et participer a des reunions de travail qui se deroulent exclusivement en anglais.

Cloud Imperium Games est une entreprise de developpement de jeux video de premier plan reconnue pour ses experiences de jeu innovantes et immersives. Nous nous consacrons a la creation de jeux de haute qualite qui captivent et engagent les joueurs du monde entier.

Fondee en 2012 par le developpeur de jeux renomme Chris Roberts, Cloud Imperium Games (CIG) est l'un des plus grands studios independants au monde, comptant plus de 1 000 employes, dedie a la livraison de jeux AAA de nouvelle generation. CIG est fiere de penser hors des sentiers battus, d'encourager la creativite et de developper une technologie revolutionnaire. CIG croit en l'etablissement de nouveaux standards pour l'industrie du jeu video et la communaute dans son ensemble.

Que ferez-vous ?
  • Travailler a partir de modeles et d'images conceptuels pour les transformer en uvres d'art entierement fonctionnelles et pilotables

  • Collaborer avec les concepteurs, les artistes techniques et les studios partenaires pour comprendre et mettre en uvre les exigences correctes en matiere de denomination des fichiers et de structure des repertoires dans les limites du moteur

  • Au sein d'une equipe, maintenir les normes elevees de modelisation, de texturation, de creation de materiaux PBR et d'indications de conception du fabricant afin de fournir des modeles coherents et de haute qualite

  • Travailler avec les artistes techniques et les animateurs pour fournir des solutions "pretes pour l'animation", des trains d'atterrissage, des cockpits, des portes de chargement, des sieges ejectables, etc...

Qu'attendons-nous de notre Artiste Vehicule Junior ?
  • Experience en modelisation et Hard Surface

  • Bonne connaissance pratique de 3DS Max et de Photoshop

  • Avoir le souci du detail tout en restant efficace dans l'elaboration des modeles

  • Un sens aigu du design industriel

  • Travailler et communiquer efficacement avec des designers et autres disciplines dans un processus de developpement collaboratif oriente equipe

  • Avoir une solide comprehension de la creation d'assets et des methodologies de construction a base de kits modulaires

  • Repousser la qualite de l'art en matiere de fidelite des assets et de techniques de production

Turbulent s'engage a employer une main-d'uvre diversifiee. Les candidats qualifies seront consideres sans egard a la race, la couleur, la religion, le sexe, l'origine nationale, l'age, l'orientation sexuelle, l'identite de genre, l'expression de genre ou le handicap.

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Cloud Imperium Games is a leading game development company known for its innovative and immersive gaming experiences. We are dedicated to creating high-quality games that captivate and engage players worldwide.

Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, 1,000+ employees, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole.

What will you do?
  • Work from concept models and images to turn them into fully functional, flyable works of art

  • Collaborate with designers, technical artists, and partner studios to understand and implement correct file naming and directory structure requirements within the engine's limitations

  • As part of a team, maintain the high standards of modelling, texturing, PBR material creation, and manufacturer design cues to provide consistent and high-quality models

  • Work with technical artists and animators to deliver 'animation ready' solutions, landing gear, cockpits, cargo doors, ejection seats etc...

What do we expect from our Junior Vehicle Artist?
  • Hard surface modelling experience

  • Good working knowledge of 3DS Max and Photoshop

  • An eye for detail while maintaining efficient model making

  • A keen eye for industrial design

  • Have a high degree of self-motivation and initiative

  • Work and communicate effectively with designers and other disciplines in a team-oriented collaborative development process

  • Have a solid understanding of asset creation and modular kit-based construction methodologies

  • Pushing the quality of art in terms of asset fidelity and production techniques

Turbulent is committed to employing a diverse workforce. Qualified applicants will receive consideration without regard to race, color, religion, sex, national origin, age, sexual orientation, gender identity, gender expression, or disability.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!