Leverage QA and playtest feedback; contribute to debugging and performance optimization of content delivered for reviews and playtests (Blueprints, budgets, streaming). * Use and evolve engine tools ...
Leverage QA and playtest feedback; contribute to debugging and performance optimization of content delivered for reviews and playtests (Blueprints, budgets, streaming). * Use and evolve engine tools ...
Leverage QA and playtest feedback; contribute to debugging and performance optimization of content delivered for reviews and playtests (Blueprints, budgets, streaming). * Use and evolve engine tools ...
Leverage QA and playtest feedback; contribute to debugging and performance optimization of content delivered for reviews and playtests (Blueprints, budgets, streaming). * Use and evolve engine tools ...
All Playtest sessions will take place in person in our studio located in the Mile-End district of Montreal. * This opportunity is compensated. You will be rewarded for your participation in the ...
All Playtest sessions will take place in person in our studio located in the Mile-End district of Montreal. * This opportunity is compensated. You will be rewarded for your participation in the ...
All Playtest sessions will take place in person in our studio located in the Mile-End district of Montreal. * This opportunity is compensated. You will be rewarded for your participation in the ...
Quick apply
All Playtest sessions will take place in person in our studio located in the Mile-End district of Montreal. * This opportunity is compensated. You will be rewarded for your participation in the ...
All Playtest sessions will take place in person in our studio located in the Mile-End district of Montreal. * This opportunity is compensated. You will be rewarded for your participation in the ...
All Playtest sessions will take place in person in our studio located in the Mile-End district of Montreal. * This opportunity is compensated. You will be rewarded for your participation in the ...
Optimize and debug effects based on playtest results and feedback from collaborative teams * Adjust selected effects based on community feedback after launch when required Qualifications What you ...
Quick apply
Optimize and debug effects based on playtest results and feedback from collaborative teams * Adjust selected effects based on community feedback after launch when required Qualifications What you ...
Game Director [Assassin's Creed]
Montreal, QC · On-site +1
Adapt design direction based on technical constraints , production realities, and playtest feedback . * Oversee post-launch feature follow-up , analyze data, and guide improvements or adjustments.
Quick apply
Game Director [Assassin's Creed]
Montreal, QC · On-site +1
Adapt design direction based on technical constraints , production realities, and playtest feedback . * Oversee post-launch feature follow-up , analyze data, and guide improvements or adjustments.
Level Designer
Montreal, QC · On-site +1
Playtest and iterate on pacing, clarity, challenge, and usability based on team feedback, player behavior, and quality goals. * Help identify, triage, and resolve scripting issues, broken triggers ...
Level Designer
Montreal, QC · On-site +1
Playtest and iterate on pacing, clarity, challenge, and usability based on team feedback, player behavior, and quality goals. * Help identify, triage, and resolve scripting issues, broken triggers ...
Senior UX Designer - Blight: Survival | Concepteurtrice UX seniore - Blight: Survival
Montreal, QC · On-site
Turn user research and playtest feedback into focused, high-impact design improvements. * Elevate UX craft across the team and studio by driving best practices, principles, and quality standards.
Senior UX Designer - Blight: Survival | Concepteurtrice UX seniore - Blight: Survival
Montreal, QC · On-site
Turn user research and playtest feedback into focused, high-impact design improvements. * Elevate UX craft across the team and studio by driving best practices, principles, and quality standards.
Playtest information
What are some common challenges faced by playtesters, and how can they be addressed?
What are the key skills and qualifications needed to thrive as a Playtester, and why are they important?
What is a playtest in the gaming industry?
What is the difference between Playtest vs Game Tester?
| Aspect | Playtest | Game Tester |
|---|---|---|
| Primary Role | Provide feedback on game mechanics, usability, and overall experience during development | Identify bugs, glitches, and technical issues in the game |
| Work Environment | Often part of the development team, working closely with designers and developers | Typically contracted or employed by testing companies or publishers |
| Required Skills | Good understanding of gameplay, communication skills, and attention to detail | Technical troubleshooting, bug reporting, and familiarity with testing tools |
In summary, Playtest involves providing feedback on gameplay and user experience during development, while Game Tester focuses on identifying technical issues and bugs. Both roles are essential in game development but serve different purposes in ensuring a polished final product.

Concepteur.trice technique senior (missions) / Senior Technical Designer (Mission)
Montreal, QC
Full-time
Posted 15 days ago
Job description
Bienvenue chez Warner Bros. Discovery... l'etoffe dont sont faits les reves
Qui sommes-nous...
Lorsque nous parlons de l'etoffe dont sont faits les reves, nous ne faisons pas seulement reference au monde des sorciers, des dragons et des superheros, ni meme aux merveilles de la planete Terre. Derriere le vaste portefeuille de contenus emblematiques et de marques bien-aimees, il y a les scenaristes qui donnent vie a nos personnages, les equipes de creation qui les amenent dans votre salon et nos reves qui ecrivent la suite...
Des esprits creatifs formidables aux avancees technologiques a travers le monde, WBD offre des opportunites de carriere determinantes, des avantages soigneusement selectionnes et les outils pour explorer et devenir la meilleure version de vous-meme. Ici, nous vous soutenons, ici nous vous reconnaissons, ici vous pouvez vous epanouir.
Depuis son lancement en 2010, Warner Bros. Games Montreal compte plus de 300 employes et continue de croitre et de recruter de nouveaux talents. Travaillant avec certaines des plus grandes marques de Warner Bros. Studios, dont DC Entertainment, le studio se consacre au developpement de jeux video AAA.
WBGamesMontreal, division de WarnerBros.Interactive Entertainment (WBIE), est a la recherche d'un.e concepteur.trice technique senior (missions).
Ton nouveau role...
Dans ce poste, tu seras responsable d'agir comme pont entre la conception et la programmation, en assurant la faisabilite, l'implementation et la qualite technique du contenu de jeu. Selon le projet et l'etape de production, certaines responsabilites pourront evoluer ou etre transferees a une autre equipe de production.
Responsabilites de ton role...
- Creer des configurations techniques et des prototypes afin de valider la faisabilite, la portee et la qualite du gameplay.
- Implementer, soutenir et optimiser les revisions de design tout au long du developpement.
- Soutenir l'implementation scriptee du contenu de jeu en collaboration avec l'equipe de Level Design.
- Configurer et soutenir des evenements sur mesure ainsi que des moments de gameplay uniques.
- Assurer l'integration des systemes de gameplay (IA/rencontres, interactions, progression, camera, cinematiques) au sein du contenu de jeu et valider leur comportement dans des contextes de contenu scripte.
- Identifier les dependances entre les equipes, les systemes, les assets et les ressources necessaires a la livraison; signaler les risques et aligner les besoins en amont.
- Adapter le niveau de finition du travail en fonction de la phase de production et du niveau de qualite attendu (iteration, revision, playtest).
- Exploiter les retours de l'equipe QA et des playtests; contribuer au debogage et a l'optimisation des performances du contenu presente en revision ou en playtest (Blueprints, budgets, streaming).
- Utiliser et faire evoluer les outils du moteur, les outils existants dans l'editeur (ingredients LD, outils de debogage et de triche, validation des soumissions) ainsi que les outils proprietaires de WB; contribuer a l'amelioration du pipeline.
- Collaborer etroitement avec les equipes de Level Design, Game Design et de programmation; participer aux reunions departementales et offrir du mentorat en scripting visuel lorsque requis.
Competences & experience...
- Avoir cinq annees d'experience ou plus dans la conception de jeu ou de niveaux avec une emphase sur les aspects techniques.
- Experience pertinente en AAA, idealement action-aventure, open world et narratif.
- Bonne comprehension des moteurs 3D et du scripting visuel; une experience Unreal Engine et Blueprints constitue un atout majeur.
- Maitriser le prototypage, le debogage, l'iteration et l'optimisation (revision de Blueprints, profilage, World Partition).
- Etre capable de prioriser et d'adapter le niveau de qualite des livrables selon le contexte de production (preuve de concept, revue interne, playtest, version quasi finale).
- Etre en mesure de cartographier les dependances et les contraintes entre les differentes disciplines, les contenus techniques, les assets et les ressources de production.
- Posseder une connaissance des Behavior Trees, de l'EQS, des systemes d'interaction, des cameras de gameplay et de l'integration entre cinematiques et gameplay; ces elements constituent des atouts.
- Avoir de l'experience avec Maya, un atout majeur. La capacite a lire du code C++ ainsi qu'une experience en programmation constituent des atouts, sans etre requises.
- Excellentes communication, collaboration et organisation.
-----------------------------
WB Games Montreal, a division of Warner Bros. Interactive Entertainment (WBIE), seeks a Senior Technical Designer (Mission).
Your New Role...
In this role, you will serve as a bridge between Design and Programming, ensuring the feasibility, implementation, and technical quality of gameplay content. Depending on the project and production stage, certain responsibilities may evolve or be reassigned to another production team.
Your Role Accountabilities...
- Create technical setups and prototypes to validate gameplay feasibility, scope, and quality.
- Implement, support, and optimize design revisions throughout development.
- Support the scripted implementation of gameplay content in collaboration with the Level Design team.
- Configure and support custom events and unique gameplay moments.
- Ensure the integration of gameplay systems (AI/encounters, interactions, progression, camera, cinematics) within gameplay content and validate their behavior in scripted content scenarios.
- Identify dependencies across teams, systems, assets, and resources required for delivery; communicate risks and align requirements early in the process.
- Adjust the level of polish and completion based on the production phase and expected quality targets (iteration, review, playtest).
- Leverage QA and playtest feedback; contribute to debugging and performance optimization of content delivered for reviews and playtests (Blueprints, budgets, streaming).
- Use and evolve engine tools, existing in-editor tools (Level Design building blocks, debugging/cheat tools, submission validation tools), and proprietary WB tools; contribute to pipeline improvements.
- Collaborate closely with the Level Design, Game Design, and Programming teams; participate in departmental meetings and provide visual scripting mentorship when required.
Qualifications & Experience...
- 5+ years of experience in a game or level design position with an emphasis on technical aspects.
- Relevant AAA development experience, ideally on action-adventure, open world, and narrative-driven games.
- Strong understanding of 3D game engines and visual scripting; experience with Unreal Engine and Blueprints is considered a major asset.
- Proficiency in prototyping, debugging, iteration, and optimization (Blueprint reviews, profiling, World Partition).
- Ability to prioritize and calibrate the quality of deliverables based on the production context (proof of concept, internal review, playtest, near-final content).
- Ability to identify and map dependencies and constraints across disciplines, technical content, assets, and production resources.
- Familiarity with Behavior Trees, EQS, interaction systems, gameplay cameras, and the integration of cinematics and gameplay; these are considered assets.
- Experience with Maya is a major asset. The ability to read C++ code and prior programming experience are considered assets but are not required.
- Excellent communication, collaboration, and organizational skills
Comment nous faisons avancer les choses...
Cette derniere partie est probablement la plus importante ! Chez WBD, nos principes phares sont les valeurs fondamentales par lesquelles nous operons et sont au cur de la facon dont nous faisons les choses. Vous pouvez les retrouver sur http://www.wbd.com/guiding-principles/ ainsi que quelques exemples de l'equipe sur ce que ces principes signifient pour nous, et comment ils se refletent dans leur quotidien. Nous esperons qu'ils resonneront en vous et avons hate d'en discuter lors de votre entretien.
S'engagerpourl'InclusionchezWBD
Warner Bros. Discovery se rejouit de pouvoir former une main-d'uvre qui reflete un large eventail de perspectives, d'origines et d'experiences. Etre un employeur offrant l'egalite des chances signifie que nous prenons au serieux notre responsabilite de considerer les candidatures qualifiees sur la base du merite, sans tenir compte de la race, de la couleur, de la religion, de l'origine nationale, du sexe, de l'orientation sexuelle, de l'identite ou de l'expression de genre, de l'age, du handicap mental ou physique et des informations genetiques, de l'etat civil, de la citoyennete, du statut militaire, du statut de veteran protege ou de toute autre categorie protegee par la loi.Si vous etes une personne candidate qualifiee et que vous avez besoin de mesures d'adaptation ou d'accommodement lors du processus de candidature et/ou de recrutement, veuillez visiter notre accessibility page pour des instructions afin de soumettre votre requete.
Welcome to Warner Bros. Discovery... the stuff dreams are made of.
Who We Are...
When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what's next...
From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.
Since its launch in 2010, Warner Bros. Games Montreal has more than 300 employees and continues to grow and recruit additional talents. Working with some of Warner Bros. Studios' biggest brands, including DC Entertainment, the studio is dedicated to developing AAA videogames.
How We Get Things Done...
This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.
Championing Inclusion at WBD
Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.
About WarnerMedia
Sourced by ZipRecruiter
Industry
Arts, entertainment, and recreation
Company size
10,000+ Employees
Headquarters location
New York, NY, US
Year founded
1985