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Playtest Jobs (NOW HIRING)

Level Designer

San Francisco, CA · On-site

$128K/yr

Responsibilities : • Use our in-house level design tools in Unity to create fun tactics missions. • Design enemies, terrain effects, and mission objectives for your missions. • Playtest your ...

Level Designer

San Francisco, CA · On-site

$128K/yr

Playtest your missions and iterately improve them. Collaborate closely with other game designers, artists, and engineers on the team. Help engineers improve the level design tooling that you are ...

Level Designer

San Francisco, CA · On-site

$128K/yr

Playtest your missions and iterately improve them. Collaborate closely with other game designers, artists, and engineers on the team. Help engineers improve the level design tooling that you are ...

Senior Producer

Irvine, CA · On-site

$115K - $150K/yr

Playtest with the studio and UI team to iterate based on playtest feedback and player experience. Requirements * 5+ years experience in the games industry * At least 2 years working with larger teams ...

Game Developer

New York, NY · On-site

$38 - $40/hr

You will translate qualitative playtest data into actionable design refinements and ensure our dark horror themes are elegantly integrated into airtight physical rules. This is an on going contract ...

User Research Assistant

Burbank, CA · On-site

$27 - $32/hr

Administer each playtest in a non-biased manner. * Contribute to high-quality research reports that synthesize qualitative and quantitative findings into clear, actionable insights for product ...

User Research Assistant

Burbank, CA · On-site

$27.71 - $32.71/hr

Administer each playtest in a non-biased manner. Contribute to high-quality research reports that synthesize qualitative and quantitative findings into clear, actionable insights for product, design ...

Senior Producer

Irvine, CA · On-site

$115K - $150K/yr

Playtest with the studio and UI team to iterate based on playtest feedback and player experience. Requirements * 5+ years experience in the games industry * At least 2 years working with larger teams ...

Game Designer

San Francisco, CA · On-site

$182K/yr

Communicate ideas through wireframes, user flows, and interactive prototypes, then playtest and iterate fast on player feedback and product metrics. * Partner daily with Product Designers, Motion ...

Incorporate playtest feedback into every product * Represent Wizards of the Coast and D&D at events and in interviews What You'll Bring: * Bachelor's degree in the liberal arts, or equivalent ...

... Playtest rigorously and advocate for the player, synthesizing feedback from internal sessions and external playtests into actionable design revisions with a clear rationale • Collaborate with ...

Game Designer

$158K/yr

Playtest and iterate on your game's math, mechanics, game flow, and visual presentation with an eye toward creating the best player experience possible * Produce and maintain clear design ...

Playtest and iterate on your game's math and mechanics with an eye toward creating the best player experience possible * Collaborate with other mathematicians to provide gameplay feedback and ...

... playtest coordination and execution. * Work closely with product development teams to provide professional user research insights and recommendations that support game design decisions, while ...

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Playtest information

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How much do playtest jobs pay per hour?

As of Aug 17, 2026, the average hourly pay for playtest in the United States is $21.02, according to ZipRecruiter salary data. Most workers in this role earn between $19.23 and $23.08 per hour, depending on experience, location, and employer.

What are some common challenges faced by playtesters, and how can they be addressed?

Playtesters often encounter challenges such as providing objective feedback, identifying subtle bugs, and balancing their personal enjoyment with the need for thorough testing. It can also be difficult to communicate issues clearly to developers, especially when describing complex gameplay mechanics or rare glitches. To address these challenges, playtesters should take detailed notes, use standardized reporting tools, and maintain open communication with the development team. Engaging in regular team check-ins and sharing insights with fellow testers can also help improve the overall quality and relevance of feedback.

What are the key skills and qualifications needed to thrive as a playtester?

To thrive as a Playtester, you generally need keen attention to detail, strong analytical skills, and a solid understanding of gaming mechanics, often supported by familiarity with various game genres and platforms. Experience with bug tracking systems, version control software, and sometimes QA certifications are valuable technical assets. Excellent communication, patience, and the ability to provide clear, constructive feedback help Playtesters stand out. These skills are crucial for identifying issues, ensuring game quality, and effectively collaborating with development teams.

What is a playtest?

A playtest is a process where a video game or tabletop game is played by testers to identify bugs, gather feedback, and improve gameplay before its official release. Playtesters are usually asked to play through parts or all of a game and provide detailed feedback on their experience, highlighting any issues or areas for improvement. This helps developers refine game mechanics, balance, and user experience to ensure a better final product. Playtesting is a crucial step in game development as it helps catch problems that developers might overlook. Sometimes, playtests are open to the public, while other times they are conducted privately with a select group.

What is the difference between Playtest vs Game Tester?

AspectPlaytestGame Tester
Primary RoleProvide feedback on game mechanics, usability, and overall experience during developmentIdentify bugs, glitches, and technical issues in the game
Work EnvironmentOften part of the development team, working closely with designers and developersTypically contracted or employed by testing companies or publishers
Required SkillsGood understanding of gameplay, communication skills, and attention to detailTechnical troubleshooting, bug reporting, and familiarity with testing tools

In summary, Playtest involves providing feedback on gameplay and user experience during development, while Game Tester focuses on identifying technical issues and bugs. Both roles are essential in game development but serve different purposes in ensuring a polished final product.

More about Playtest jobs

What cities are hiring for Playtest jobs?

Cities with the most Playtest job openings:

What states have the most Playtest jobs?

States with the most job openings for Playtest jobs include:

Infographic showing various Playtest job openings in the United States as of August 2026, with employment types broken down into 96% Full Time, and 4% Contract. Highlights an 69% Physical, 2% Hybrid, and 29% Remote job distribution, with an average salary of $43,729 per year, or $21 per hour.

Level Designer

Spellbrush

San Francisco, CA • On-site

$128K/yr

Full-time

Re-posted 20 days ago


Job description

Job Summary:
Spellbrush is a company focused on creating engaging gameplay experiences, and they are seeking a Level Designer to craft fun tactics missions using their in-house tools. The role involves designing various game elements, playtesting missions, and collaborating with a team of designers, artists, and engineers.
Responsibilities:
• Use our in-house level design tools in Unity to create fun tactics missions.
• Design enemies, terrain effects, and mission objectives for your missions.
• Playtest your missions and iteratively improve them.
• Collaborate closely with other game designers, artists, and engineers on the team.
• Help engineers improve the level design tooling that you are using.
• Maintain knowledge and context of all of the level content in the game.
Qualifications:
Required:
• Use our in-house level design tools in Unity to create fun tactics missions.
• Design enemies, terrain effects, and mission objectives for your missions.
• Playtest your missions and iteratively improve them.
• Collaborate closely with other game designers, artists, and engineers on the team.
• Help engineers improve the level design tooling that you are using.
• Maintain knowledge and context of all of the level content in the game.
• Deep passion for tactics games.
• You must be able to stay self-motivated to make tactics missions for a long time.
• Proven ability to make fun game content.
• Show us what you have made!
• Some programming skill, preferably with C#/Unity.
• Enough to be able to contribute on the level design tooling and content scripts.
• Comfortable in a fast paced, high ownership startup environment.
• Shipped a game start to finish before.
Company:
Spellbrush is an illustration platform that enables artists, illustrators, and animators to complete projects more quickly. Founded in 2016, the company is headquartered in San Francisco, USA, with a team of 11-50 employees. The company is currently Early Stage.