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Playtest Jobs (NOW HIRING)

Title: Playtest Operations (Operation Producer) Location: Los Angeles, CA Duration: 12 Month Work Mode: Hybrid: 2-3 days/week The Global Research Operations (GRO) team exists to make research ...

Principal Game Developer

Los Angeles, CA · On-site

$120K - $140K/yr

You combine experience, sharp taste, and playtest-driven insights to refine gameplay and elevate every product you touch. You'll also mentor and influence other designers and developers, helping ...

Content Marketing Manager

Irvine, CA · On-site

$100K - $135K/yr

Playtest with the studio and respective teams to share playtest feedback to help enhance player experience Requirements * 3+ years of experience in content marketing, copywriting, or editorial roles ...

Level Designer

San Francisco, CA · On-site

$128K/yr

Playtest your missions and iterately improve them. Collaborate closely with other game designers, artists, and engineers on the team. Help engineers improve the level design tooling that you are ...

Level Designer

San Francisco, CA · On-site

$128K/yr

Playtest your missions and iterately improve them. Collaborate closely with other game designers, artists, and engineers on the team. Help engineers improve the level design tooling that you are ...

Senior Producer

Irvine, CA · On-site

$115K - $150K/yr

Playtest with the studio and UI team to iterate based on playtest feedback and player experience. Requirements * 5+ years experience in the games industry * At least 2 years working with larger teams ...

Game Developer

New York, NY · On-site

$38 - $40/hr

You will translate qualitative playtest data into actionable design refinements and ensure our dark horror themes are elegantly integrated into airtight physical rules. This is an on going contract ...

Senior Producer

Irvine, CA · On-site

$115K - $150K/yr

Playtest with the studio and UI team to iterate based on playtest feedback and player experience. Requirements * 5+ years experience in the games industry * At least 2 years working with larger teams ...

Game Designer

San Francisco, CA · On-site

$182K/yr

Communicate ideas through wireframes, user flows, and interactive prototypes, then playtest and iterate fast on player feedback and product metrics. * Partner daily with Product Designers, Motion ...

Incorporate playtest feedback into every product * Represent Wizards of the Coast and D&D at events and in interviews What You'll Bring: * Bachelor's degree in the liberal arts, or equivalent ...

... Playtest rigorously and advocate for the player, synthesizing feedback from internal sessions and external playtests into actionable design revisions with a clear rationale • Collaborate with ...

Responsibilities : • Play and evaluate games throughout development. • Own process, recruiting, test design, reporting and the playtest calendar. • Create relationships with broad audiences ...

Game Designer

$158K/yr

Playtest and iterate on your game's math, mechanics, game flow, and visual presentation with an eye toward creating the best player experience possible * Produce and maintain clear design ...

Game Producer

$123K - $125K/yr

Playtest and provide feedback on the game's math, mechanics, game flow, and visual presentation with an eye toward creating the best player experience possible * Regularly play competitors' games in ...

Playtest and iterate on your game's math and mechanics with an eye toward creating the best player experience possible * Collaborate with other mathematicians to provide gameplay feedback and ...

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Playtest information

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How much do playtest jobs pay per hour?

As of Jul 28, 2026, the average hourly pay for playtest in the United States is $21.02, according to ZipRecruiter salary data. Most workers in this role earn between $19.23 and $23.08 per hour, depending on experience, location, and employer.

What are some common challenges faced by playtesters, and how can they be addressed?

Playtesters often encounter challenges such as providing objective feedback, identifying subtle bugs, and balancing their personal enjoyment with the need for thorough testing. It can also be difficult to communicate issues clearly to developers, especially when describing complex gameplay mechanics or rare glitches. To address these challenges, playtesters should take detailed notes, use standardized reporting tools, and maintain open communication with the development team. Engaging in regular team check-ins and sharing insights with fellow testers can also help improve the overall quality and relevance of feedback.

What are the key skills and qualifications needed to thrive as a Playtester, and why are they important?

To thrive as a Playtester, you generally need keen attention to detail, strong analytical skills, and a solid understanding of gaming mechanics, often supported by familiarity with various game genres and platforms. Experience with bug tracking systems, version control software, and sometimes QA certifications are valuable technical assets. Excellent communication, patience, and the ability to provide clear, constructive feedback help Playtesters stand out. These skills are crucial for identifying issues, ensuring game quality, and effectively collaborating with development teams.

What is a playtest in the gaming industry?

A playtest is a process where a video game or tabletop game is played by testers to identify bugs, gather feedback, and improve gameplay before its official release. Playtesters are usually asked to play through parts or all of a game and provide detailed feedback on their experience, highlighting any issues or areas for improvement. This helps developers refine game mechanics, balance, and user experience to ensure a better final product. Playtesting is a crucial step in game development as it helps catch problems that developers might overlook. Sometimes, playtests are open to the public, while other times they are conducted privately with a select group.

What is the difference between Playtest vs Game Tester?

AspectPlaytestGame Tester
Primary RoleProvide feedback on game mechanics, usability, and overall experience during developmentIdentify bugs, glitches, and technical issues in the game
Work EnvironmentOften part of the development team, working closely with designers and developersTypically contracted or employed by testing companies or publishers
Required SkillsGood understanding of gameplay, communication skills, and attention to detailTechnical troubleshooting, bug reporting, and familiarity with testing tools

In summary, Playtest involves providing feedback on gameplay and user experience during development, while Game Tester focuses on identifying technical issues and bugs. Both roles are essential in game development but serve different purposes in ensuring a polished final product.

More about Playtest jobs
What cities are hiring for Playtest jobs? Cities with the most Playtest job openings:
What states have the most Playtest jobs? States with the most job openings for Playtest jobs include:
Infographic showing various Playtest job openings in the United States as of July 2026, with employment types broken down into 90% Full Time, 5% Part Time, and 5% Contract. Highlights an 85% In-person, and 15% Remote job distribution, with an average salary of $43,729 per year, or $21 per hour.
Playtest Operations

Playtest Operations

AgreeYa Solutions

Los Angeles, CA • On-site

Other

This job post has expired today. Applications are no longer accepted.


Job description

Title: Playtest Operations (Operation Producer)

Location: Los Angeles, CA

Duration: 12 Month

Work Mode: Hybrid: 2-3 days/week

JOB DESCRIPTION

The Global Research Operations (GRO) team exists to make research execution more scalable, secure, and impactful. As a Research Operations Producer II (Contractor) you will work with the GRO team as the first dedicated owner of player recruiting operations for playtests and qualitative research studies. This is a hands-on, execution-focused role with meaningful ownership and autonomy, designed to stabilize and mature recruiting workflows that are currently distributed across multiple operations staff. You will manage end-to-end recruiting delivery while helping define standards, documentation, and quality signals that enable consistency at scale. This role supports both in-person and remote studies and works closely with researchers, operations partners, and external vendors. This is a hybrid role requiring on-site presence at the Los Angeles campus 2-3 days per week.

Responsibilities:
Own end-to-end participant recruiting for playtests and qualitative research studies, including intake alignment, feasibility assessment, scheduling, confirmations, and show-rate management
Manage player communications at scale, ensuring clear, consistent, and player-friendly outreach and follow-ups
Support screener development and sampling strategies in partnership with researchers and ops leads to meet study criteria and quotas
Apply sound judgment to reduce bias in screening and sourcing decisions while executing recruiting plans that meet study criteria
Coordinate participant scheduling, attendance tracking, replacements, and incentive processing
Maintain and manage player databases, participation history, and ban lists to support quality, reduce oversampling, and mitigate participant fatigue
Partner with external recruiting and rescreening vendors to ensure execution quality and timeline adherence
Track recruiting health signals such as no-show rates, replacement rates, recruiting cycle time, and recruitment efficiency to inform day-to-day delivery decisions
Identify recurring recruiting issues and implement pragmatic process improvements
Own initial problem-solving for recruiting risks, escalating with context, options, and recommendations to researchers and operations teammates as needed
Create and maintain recruiting documentation, templates, and standard operating procedures that support consistency and reduce rework
Operate with strong judgment around data handling, privacy, and compliance expectations
Collaborate closely with operations and research teams to flag risks early and keep studies on track

Required Qualifications:
3+ years of professional experience in research operations, user research, participant recruiting, or a closely related research support role
Demonstrated experience owning recruiting logistics independently across multiple concurrent studies
Strong working knowledge of qualitative research recruiting practices, including screening, quota management, and participant quality controls
Experience managing participant communications, scheduling, and incentive workflows with high attention to detail
Experience applying research quality principles in recruiting workflows, with attention to sampling needs, panel health, participant quality, and data integrity
Experience working with audience definitions, incidence rates, and core recruiting principles to support feasible and efficient study recruiting
Experience working with third-party recruiting or rescreening vendors
Familiarity with survey sampling concepts and quantitative research or social science methods as they relate to participant recruiting and screening
Comfort partnering with researchers, operations staff, and vendors in fast-paced, delivery-focused environments
Strong organizational and communication skills, with the ability to manage ambiguity and shifting priorities
Ability to operate with discretion and sound judgment when handling sensitive participant data
Exposure to research compliance and privacy standards (e.g., GDPR, CCPA, informed consent, opt-out mechanics)
Bachelor's degree in a related field

Desired Qualifications:
Experience with project management frameworks (e.g., Scrum, Agile), and real-world experience applying them in collaborative, delivery-focused environments
Experience working with project management and productivity tools (e.g., Notion, JIRA, Trello, Miro, Airtable), and real-world experience leveraging them in a collaborative team setting
Experience working with quantitative research tools and survey platforms (e.g., Qualtrics, Sawtooth, UserTesting, UserInterviews) to support recruiting and screening workflows
Experience working with databases, CRM, or participant management systems for recruiting workflows
Experience working with HTML-based email templates to support recruiting and participant communications
Experience supporting SMS-based participant communications as part of recruiting or reminder workflows
Experience thriving as a self-starter in fast-paced work environments, with the ability to ramp up quickly
Experience working in the video game industry
Experience working in player-focused research environments
Familiarity with games and player communities
Familiarity with game design fundamentals
Familiarity with game development production cycle
About AgreeYa:
AgreeYa is a global systems integrator delivering a competitive advantage for its customers through software, solutions, and services. Established in 1999, AgreeYa is headquartered in Folsom, California, with a global footprint and a team of more than 1,800+ professionals across offices. AgreeYa works with 550+ organizations ranging from Fortune 100 firms to small and large businesses across industries such as Telecom, Banking, Financial Services & Insurance, Healthcare, Utility & Energy, Technology, Public Sector, Pharma & Biotech, Retail, Client, and others. Please visit us at for more information.